Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress

…Heavy energy weapon, which hits enemies with a powerful electric charge. Deals great damage in a matter of seconds and reloads quickly. Shows its best at medium range… – in-game description

Quick Navigation
<< PREV Zeus NEXT >>
Purchase Information
In-Game Cost 1,500 Gold
Real Value Icn info for user popup.png $15
Exp Level Icn info for user popup.png 9
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png II
Base Statistics Attributes
PilotRankPrivate icon.png Level 5 Energy Energy

WeaponDamage.png Damage 8,486 per pulse Lock-on Lock-on

WeaponRange.png Range 600 meters Volley Volley

WeaponReload.png Reload 5 seconds Magazine Magazine

Capacity 1 pulse Energy Energy

Unload 1 second Energy Energy


The Zeus is a mid-range (up to 600 meters) heavy energy weapon.


This weapon strikes without warning, sending a searing bolt of energy hurtling across the battlefield to a maximum range of 600 meters. The bolt of energy appears as a thick, white jagged lightning bolt and leaves its target with a white-hot glowing impact point.

A target lock is required to fire. The Zeus will only do damage on a clear line of sight shot; there is no splash damage around corners or over obstacles. With a five-second reload time and a one-second discharge time, the Zeus can potentially be fired 10 times per minute. This makes the weapon potentially lethal at even knife-fighting ranges when paired with a Magnum or Taran. Notable examples of this are the Golem and Leo.

As with all energy weapons, the Zeus is unaffected by the Ancile shield. However, it can be physically blocked by Ecus, the Rhino's shield, the Raijin's shields, the Gareth's, Galahad's and Lancelot's shields, making the weapon somewhat ineffective against these bots. However, it is still a threat to them when they are unshielded, and it is deadly to any robot that lacks a physical shield.

The Zeus, like most weapons that require a target lock, automatically targets bots within a certain arc of the direction the robot is facing. This means that it is virtually impossible to dodge. However, if the target exits this arc, the Zeus will lose lock and have to reacquire the target.

Pros and Cons


  • Energy attribute allows it to penetrate energy barriers
  • High damage per pulse
  • Range of 600 meters allows it to engage in mid-range gunfights
  • Lock-on attribute makes it extremely hard to miss
  • High-velocity pulse making it near impossible to miss an exposed target
  • Short reload


  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Not the best for sustained fighting (although it could be worse *Nashorn*)

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
5 1,500 Gold 8486 8486 1414

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
6 800,000 12 hours 9326 9326 1554
7 1,600,000 1 day 10248 10248 1708
8 3,000,000 1 day 8 hours 11261 11261 1877
9 6,000,000 1 day 16 hours 12375 12375 2063
10 10,000,000 1 day 20 hours 13599 13599 2267
11 16,000,000 2 days 4 hours 14944 14944 2491
12 26,000,000 2 days 12 hours 16422 16422 2737
Cost Time
Totals 63,400,000 11 days

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
1 500 Gold 16422 16422 2737

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
2 500,000 5 hours 16722 16722 2787
3 1,000,000 10 hours 17022 17022 2837
4 2,000,000 20 hours 17322 17322 2887
5 7,500,000 1 day 6 hours 17622 17622 2937
6 7,500,000 1 day 6 hours 17922 17922 2987
7 7,500,000 1 day 6 hours 18222 18222 3037
8 7,500,000 1 day 6 hours 18522 18522 3087
9 7,500,000 1 day 6 hours 18822 18822 3137
10 7,500,000 1 day 6 hours 19122 19122 3187
11 7,500,000 1 day 6 hours 19422 19422 3237
12 7,500,000 1 day 6 hours 19722 19722 3287
Cost Time
Totals 63,350,000 11 days 11 hours

Audio Gallery

Update History

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5.0 Total Upgrade Cost: 95,000,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 28 days⟶16 days 15 hours 48 minutes
Now available for 1,500 gold (can no longer be produced via Workshop 2.0)
4.2.0 Price changed from 1,500 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 75,660,000 Ag⟶95,000,000 Ag
Total Upgrade Time: 20 days⟶28 days
3.2.0 Damage increased by 5%
3.1.0 Damage increased by 5%
2.9.1 Bug fix: Damage is now being registered correctly
0.9.1 Damage increased by 9%
0.9.0 Now deals maximum damage regardless of how many of these are installed on a robot
0.8.0 Weapon was added to the game



  • The Zeus can be deadly to a Carnage, due to the fact it ignores Ancile shielding, and that the hitpoints of it is extremely low for a medium robot.
  • The Zeus is a direct reference to the ancient Greek god of the sky and thunder.
  • The Zeus, along with the Gekko, originally dealt more damage to a robot depending on how heated up said robot was; the more the robot was hit by these weapons, the more damage it dealt. They now deal maximum damage at all times, although the maximum amount of damage itself was reduced.
  • The functions of the Zeus are actually more scientifically probable than most other weapons in the game, save the ones that already exist. The Zeus is like a very powerful Tesla Cannon, which shoots megawatt lightning at a long-range, ionizing the target area and super-heating the air around it, creating a small explosion equivalent to that of a thunderclap, which would destroy a conventional vehicle but only shake robots. This is supported by the fact that the Zeus has to "lock-on," finding what amount of current, at what frequency, and at what particular charge is needed to selectively hit the target and not the ground in front of the cannon. This is also supported by the fact that the Zeus fires a large white bolt of electricity, and the well-known reference to Zeus, the Greek God of Lightning.
  • When looking at the front, when the Zeus is locked on, the inside of the Zeus appears to heat up, and when firing, the Zeus visibly shakes.


Community content is available under CC-BY-SA unless otherwise noted.