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See also: Ligntning Weaponry: Mid-Range Tesla
Gold



Heavy energy weapon, which hits enemies with a powerful electric charge. Deals great damage in a matter of seconds and reloads quickly. Shows its best at medium range
— in-game description



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Purchase Information
In-Game Cost 1,500 Gold

IRL Cost?

$15

Experience?

9
Type

Hardpoint?

Heavy

Tier?

II

Faction?

TBA
Zeus
Base Statistics Attributes
PilotRankPrivate icon Level 5

Energy

WeaponDamage Damage 11,200 per pulse

Lock-on

WeaponRange Range 600 meters

Volley

WeaponReload Reload 5 seconds

Magazine

Capacity 1 pulse
Unload 0.9 second

Introduction[]

The Zeus is a mid-range (up to 600 meters) heavy energy weapon. It has a medium counterpart (Ion) and can be viewed as the single-charge counterpart to the Calamity.

Strategy[]

The information regarding Zeus can be found on this page.

Pros and Cons[]

Pros

  • Energy attribute allows it to penetrate energy barriers
  • High damage per pulse
  • Range of 600 meters allows it to engage in mid-range gunfights
  • Lock-on attribute makes it extremely hard to miss
  • High-velocity pulse making it near impossible to miss an exposed target
  • Short reload
  • High burst damage, doesn't require long exposure for unload

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Mediocre for sustained fighting (although it could be worse *Nashorn*)
  • Locking on takes 4 seconds

Upgrade Cost[]

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Zeus
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
14 2 Heavy Energy 600 AuIcon Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
10 10 0.9 5 1 (sub: 0.1) 1
2088
Cycle DPS
5095 20k
Attributes Energy Energy Lock-on Target lock-on Volley Volley Magazine Magazine Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 23,840 23,840 26,489 4,041
~ ~ ~ ~ 2 24,270 24,270 26,967 4,114
~ ~ ~ ~ 3 24,710 24,710 27,456 4,188
~ ~ ~ ~ 4 25,140 25,140 27,933 4,261
12,320 12,320 13,689 2,088 5 25,580 25,580 28,422 4,336
13,540 13,540 15,044 2,295 6 26,020 26,020 28,911 4,410
14,870 14,870 16,522 2,520 7 26,450 26,450 29,389 4,483
16,350 16,350 18,167 2,771 8 26,890 26,890 29,878 4,558
17,970 17,970 19,967 3,046 9 27,320 27,320 30,356 4,631
19,740 19,740 21,933 3,346 10 27,760 27,760 30,844 4,705
21,700 21,700 24,111 3,678 11 28,190 28,190 31,322 4,778
23,840 23,840 26,489 4,041 12 28,630 28,630 31,811 4,853
MK 3 Level 1 30,060 30,060 33,400 5,095
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.

Audio[]

Firing[]

End Firing[]

Reloading[]

Update History[]

Version Changes
8.7.0 Damage increased by 10%
7.9.0 Damage increased by 10%
6.8.0 Damage increased by 15%
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5.0 Total Upgrade Cost: 95,000,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 28 days⟶16 days 15 hours 48 minutes
Now available for 1,500 gold (can no longer be produced via Workshop 2.0)
4.2.0 Price changed from 1,500 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 75,660,000 Ag⟶95,000,000 Ag
Total Upgrade Time: 20 days⟶28 days
3.2.0 Damage increased by 5%
3.1.0 Damage increased by 5%
2.9.1 Bug fix: Damage is now being registered correctly
0.9.1 Damage increased by 9%
0.9.0 Now deals maximum damage regardless of how many of these are installed on a robot
0.8.0 Weapon was added to the game

Poll[]


Trivia[]

  • The Zeus can be deadly to a Carnage, due to the fact it ignores Ancile shielding, and that the hitpoints of it is extremely low for a medium robot.
  • The Zeus is a direct reference to the ancient Greek god of the sky and thunder.
  • The Zeus, along with the Gekko, originally dealt more damage to a robot depending on how heated up said robot was; the more the robot was hit by these weapons, the more damage it dealt. They now deal maximum damage at all times, although the maximum amount of damage itself was reduced.
  • The functions of the Zeus are actually more scientifically probable than most other weapons in the game, save the ones that already exist. The Zeus is like a very powerful Tesla Cannon, which shoots megawatt lightning at a long-range, ionizing the target area and super-heating the air around it, creating a small explosion equivalent to that of a thunderclap, which would destroy a conventional vehicle but only shake robots. This is supported by the fact that the Zeus has to "lock-on," finding what amount of current, at what frequency, and at what particular charge is needed to selectively hit the target and not the ground in front of the cannon. This is also supported by the fact that the Zeus fires a large white bolt of electricity, and the well-known reference to Zeus, the Greek God of Lightning.
  • When looking at the front, when the Zeus is locked on, the inside of the Zeus appears to heat up, and when firing, the Zeus visibly shakes.

Navigation[]

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