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Gold



Heavy energy weapon, which hits enemies with a powerful electric charge. Deals great damage in a matter of seconds and reloads quickly. Shows its best at medium range
— in-game description



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Purchase Information
In-Game Cost 1,500 Gold
Real Value Icn info for user popup.png $15
Exp Level Icn info for user popup.png 9
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png II
Zeus.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 5 Energy
WeaponDamage.png Damage 10,200 per pulse Lock-on
WeaponRange.png Range 600 meters Volley
WeaponReload.png Reload 5 seconds Magazine
Capacity 1 pulse Blank
Unload 1 second Blank

Introduction

The Zeus is a mid-range (up to 600 meters) heavy energy weapon. It has a medium counterpart (Ion) and can be viewed as the single-charge counterpart to the Calamity.

Strategy

This weapon strikes without warning, sending a searing bolt of energy hurtling across the battlefield to a maximum range of 600 meters. The bolt of energy appears as a thick, white jagged lightning bolt and leaves its target with a white-hot glowing impact point. Its abrupt unload and large burst damage makes it perfect paired with robots that can mount several such as Fury, Natasha and Carnage, or tanks such as Leo.

A target lock is required to fire. The Zeus will only do damage on a clear line of sight shot; there is no splash damage around corners or over obstacles. With a five-second reload time and a one-second discharge time, the Zeus can potentially be fired 10 times per minute. This makes the weapon potentially lethal at even knife-fighting ranges when paired with a Magnum or Taran. Notable examples of this are the Golem and Leo.

As with all energy weapons, the Zeus is unaffected by the Ancile shield, and thus should target any robots with them, as a decent chunk of their health pool is in their shield. However, it can be physically blocked by Ecus and physical/Aegis-class shields, making the weapon somewhat ineffective against these bots. However, it is still a threat to them when they are unshielded, as it only needs a second of vulnerability to deal its full damage, and it is deadly to any robot that lacks a physical shield.

Zeus, like most weapons that require a target lock, automatically targets bots within a certain arc of the direction the robot is facing. This means that it is virtually impossible to dodge. However, if the target exits this arc, the Zeus will lose the lock on on the robot and have to reacquire the target.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • High damage per pulse
  • Range of 600 meters allows it to engage in mid-range gunfights
  • Lock-on attribute makes it extremely hard to miss
  • High-velocity pulse making it near impossible to miss an exposed target
  • Short reload
  • High burst damage, doesn't require long exposure for unload

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Mediocre for sustained fighting (although it could be worse *Nashorn*)
  • Locking on takes 4 seconds

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 20,000 00:10
2 40,000 01:00
3 80,000 02:00
4 400,000 08:00
5 800,000 12:00
6 1,600,000 24:00
7 3,000,000 32:00
8 6,000,000 40:00
9 10,000,000 44:00
10 16,000,000 52:00
11 26,000,000 60:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 500,000 02:30
2 1,000,000 05:00
3 2,000,000 10:00
4 7,500,000 15:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data

Zeus
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
14 2 Heavy Energy 600 AuIcon.png Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
10 10 0.9 5 1 (sub: 0.1) 1
1,898
Cycle DPS
4,632 20k
Attributes Energy Energy Lock-on Target lock-on Volley Volley Magazine Magazine Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 21,670 21,670 24,078 3,673
~ ~ ~ ~ 2 22,070 22,070 24,522 3,741
~ ~ ~ ~ 3 22,460 22,460 24,956 3,807
~ ~ ~ ~ 4 22,860 22,860 25,400 3,875
11,200 11,200 12,444 1,898 5 23,250 23,250 25,833 3,941
12,310 12,310 13,678 2,086 6 23,650 23,650 26,278 4,008
13,520 13,520 15,022 2,292 7 24,050 24,050 26,722 4,076
14,860 14,860 16,511 2,519 8 24,440 24,440 27,156 4,142
16,340 16,340 18,156 2,769 9 24,840 24,840 27,600 4,210
17,940 17,940 19,933 3,041 10 25,230 25,230 28,033 4,276
19,720 19,720 21,911 3,342 11 25,630 25,630 28,478 4,344
21,670 21,670 24,078 3,673 12 26,030 26,030 28,922 4,412
MK 3 Level 1 27,330 27,330 30,367 4,632
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

Audio Gallery

Update History

Version Changes
7.9.0 Damage increased by 10%
6.8.0 Damage increased by 15%
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.5.0 Total Upgrade Cost: 95,000,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 28 days⟶16 days 15 hours 48 minutes
Now available for 1,500 gold (can no longer be produced via Workshop 2.0)
4.2.0 Price changed from 1,500 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 75,660,000 Ag⟶95,000,000 Ag
Total Upgrade Time: 20 days⟶28 days
3.2.0 Damage increased by 5%
3.1.0 Damage increased by 5%
2.9.1 Bug fix: Damage is now being registered correctly
0.9.1 Damage increased by 9%
0.9.0 Now deals maximum damage regardless of how many of these are installed on a robot
0.8.0 Weapon was added to the game

Poll


Trivia

  • The Zeus can be deadly to a Carnage, due to the fact it ignores Ancile shielding, and that the hitpoints of it is extremely low for a medium robot.
  • The Zeus is a direct reference to the ancient Greek god of the sky and thunder.
  • The Zeus, along with the Gekko, originally dealt more damage to a robot depending on how heated up said robot was; the more the robot was hit by these weapons, the more damage it dealt. They now deal maximum damage at all times, although the maximum amount of damage itself was reduced.
  • The functions of the Zeus are actually more scientifically probable than most other weapons in the game, save the ones that already exist. The Zeus is like a very powerful Tesla Cannon, which shoots megawatt lightning at a long-range, ionizing the target area and super-heating the air around it, creating a small explosion equivalent to that of a thunderclap, which would destroy a conventional vehicle but only shake robots. This is supported by the fact that the Zeus has to "lock-on," finding what amount of current, at what frequency, and at what particular charge is needed to selectively hit the target and not the ground in front of the cannon. This is also supported by the fact that the Zeus fires a large white bolt of electricity, and the well-known reference to Zeus, the Greek God of Lightning.
  • When looking at the front, when the Zeus is locked on, the inside of the Zeus appears to heat up, and when firing, the Zeus visibly shakes.

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