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− | {{Protection}} |
+ | {{Protection}} |
+ | {{Currency|Type = "Ag"}} |
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+ | {{Quote|Long-range multiple rocket launcher for indirect fire. Zenit fires 2 heavy rockets per shot and deals area damage. Effective against groups of enemies, but cannot fire at targets closer than 300 meters}} |
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+ | <br /> |
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+ | {{Weapon Page Top |
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− | |||
+ | |Prev Unit = Ancile |
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− | |||
+ | |Name = Zenit |
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− | {{Quote|Missile complex designed to deliver plunging fire on slow-moving groups of robots at long distances}} |
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+ | |Next Unit = Magnum |
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+ | |Weapon Number = 13 |
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+ | |Cost = 580,000 |
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+ | |Costicon = {{Ag icon}} |
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+ | |Value = None |
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+ | |Level = 12 |
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+ | |Hardpoint = [[Heavy]] |
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+ | |Img = [[File:Zenit.png|400px]] |
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+ | |WeaponLevel = 5 |
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+ | |Damage = 1,344 per rocket |
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+ | |Range = Minimum: 300m<br>Maximum: 1,100m |
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⚫ | |||
+ | |Capacity = 18 rockets |
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+ | |Unload = 17.2 seconds |
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+ | |Icn1 = Explosive |
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+ | |Icn2 = Manual |
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+ | |Icn3 = Automatic |
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+ | |Icn4 = Magazine |
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+ | |Icn5 = AOE |
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+ | |Icn6 = Artillery |
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⚫ | |||
+ | <!-- |
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+ | <div style="text-align:Right;">{{WeaponIcons|Explosive|Manual|Automatic|Magazine|AOE|Artillery}}</div> |
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{{infobox weapon |
{{infobox weapon |
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|weapon = Zenit |
|weapon = Zenit |
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Line 13: | Line 39: | ||
|value = None |
|value = None |
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|level = 5 |
|level = 5 |
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− | |damage = 1,344 |
+ | |damage = 1,344 per rocket |
|rounds = 18 rockets |
|rounds = 18 rockets |
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⚫ | |||
|reload = 15 seconds |
|reload = 15 seconds |
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|range = Minimum: 300m<br>Maximum: 1,100m |
|range = Minimum: 300m<br>Maximum: 1,100m |
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− | |levelreq = |
+ | |levelreq = 12 |
⚫ | |||
− | |maxdamage = 24,192 |
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− | |dps = 751 |
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|reloadwf = No |
|reloadwf = No |
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|unload = 17.2 seconds }} |
|unload = 17.2 seconds }} |
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+ | --> |
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− | |||
==Introduction== |
==Introduction== |
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− | |||
The '''Zenit''' is a long-range (300-1,100 meters) [[heavy]] [[rocket]] weapon. |
The '''Zenit''' is a long-range (300-1,100 meters) [[heavy]] [[rocket]] weapon. |
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+ | ==Pros and Cons== |
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+ | '''Pros''' |
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+ | - Very good splash range, making you able to hit multiple robots at once |
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⚫ | |||
+ | - Somewhat easy to hit slow moving enemies, stationary robots are sitting ducks |
||
⚫ | |||
+ | - The fact that it is unlikely to miss makes its effective DPS good |
||
⚫ | |||
+ | '''- '''Can sometimes hit enemies behind cover (although Noricum is better at doing so) |
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⚫ | It is advised not to overuse this weapon as other long range weapons such as the [[Kang Dae]] are much more efficient and your team is better supported by engaging the enemy more directly. Firing at a [[Fujin]] with its sentry ability activated is useless due to the |
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+ | - Penetrated physical shields |
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+ | '''Cons''' |
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+ | - Cannot hit enemies that are 300m or closer |
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+ | - Don't even try hitting fast moving robots, bullet speed is too slow |
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+ | - Useless when hitting an energy shield (as it regenerates too quickly) |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | It is advised not to overuse this weapon as other long range weapons such as the [[Kang Dae]] are much more efficient and your team is better supported by engaging the enemy more directly. Firing at a [[Fujin]] with its sentry ability activated is useless due to the Ancile being able to recharge quickly. |
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− | ==Base Stats== |
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− | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;" |
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⚫ | |||
− | ! scope="col" |Purchase<br />Level |
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− | ! scope="col" |Damage |
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− | ! scope="col" |Purchase<br />Cost |
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− | ! scope="col" |Burst DPS |
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− | ! scope="col" |Cycle Damage |
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− | ! scope="col" |Cycle DPS |
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⚫ | |||
⚫ | |||
− | |1344 |
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− | |580,000 [[Ag]] |
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− | |1407 |
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− | |24192 |
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− | |751 |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | {{Weapon Upgrades |
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+ | |weapon-mode = normal |
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+ | |mark-2 = false |
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+ | |base-level = 5 |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |level-05-cost = 580,000 {{Ag icon}} |
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− | {{weapon-upgrades |
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− | | |
+ | |level-05-time = |
− | | |
+ | |level-05-damage = 1344 |
⚫ | |||
⚫ | |||
|level-06-cost = 800,000 |
|level-06-cost = 800,000 |
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− | |level-06-time = |
+ | |level-06-time = 12 hours |
|level-06-damage = 1476 |
|level-06-damage = 1476 |
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|level-07-cost = 1,600,000 |
|level-07-cost = 1,600,000 |
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− | |level-07-time = 1 day |
+ | |level-07-time = 1 day |
|level-07-damage = 1622 |
|level-07-damage = 1622 |
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|level-08-cost = 3,000,000 |
|level-08-cost = 3,000,000 |
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− | |level-08-time = 1 day |
+ | |level-08-time = 1 day 8 hours |
|level-08-damage = 1783 |
|level-08-damage = 1783 |
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|level-09-cost = 6,000,000 |
|level-09-cost = 6,000,000 |
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− | |level-09-time = |
+ | |level-09-time = 1 day 16 hours |
|level-09-damage = 1,959 |
|level-09-damage = 1,959 |
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|level-10-cost = 10,000,000 |
|level-10-cost = 10,000,000 |
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− | |level-10-time = |
+ | |level-10-time = 1 day 20 hours |
|level-10-damage = 2,153 |
|level-10-damage = 2,153 |
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|level-11-cost = 16,000,000 |
|level-11-cost = 16,000,000 |
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− | |level-11-time = |
+ | |level-11-time = 2 days 2 hours |
|level-11-damage = 2,366 |
|level-11-damage = 2,366 |
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|level-12-cost = 26,000,000 |
|level-12-cost = 26,000,000 |
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− | |level-12-time = |
+ | |level-12-time = 2 days 12 hours |
|level-12-damage = 2,600 |
|level-12-damage = 2,600 |
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+ | |||
+ | |total-upgrade-cost = 63,400,000 |
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+ | |total-upgrade-time = 11 days |
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}} |
}} |
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⚫ | |||
− | {| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table" |
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⚫ | |||
− | | scope="col"| |
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− | ! scope="col"|Cost ([[Ag]]) |
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− | ! scope="col"|Time |
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⚫ | |||
− | !Total |
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− | |63,400,000 |
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− | |16 days 16 hours |
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− | |} |
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+ | ==Mark II Statistics== |
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⚫ | |||
+ | {{Weapon Upgrades |
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+ | |weapon-mode = normal |
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⚫ | |||
+ | |base-level = 1 |
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⚫ | |||
+ | |cycle-time = 32.2 |
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+ | |reload-time = 15 |
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+ | |level-01-cost = 500 {{Au icon}} |
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+ | |level-01-time = |
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+ | |level-01-damage = 2600 |
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+ | |level-02-cost = 500,000 |
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⚫ | |||
+ | |level-02-time = 5 hours |
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+ | |level-02-damage = 2650 |
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+ | |level-03-cost = 1,000,000 |
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− | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;" |
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+ | |level-03-time = 10 hours |
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− | |- |
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+ | |level-03-damage = 2700 |
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− | ! scope="col" |Level |
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− | ! scope="col" |Damage |
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− | ! scope="col" |Cost |
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− | ! scope="col" |Burst DPS |
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− | ! scope="col" |Cycle Damage |
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− | ! scope="col" |Cycle DPS |
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− | |- |
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− | |5 |
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− | |1612 |
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− | |500 [[Au]] |
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− | |1687 |
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− | |29016 |
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− | |901 |
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− | |} |
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+ | |level-04-cost = 2,000,000 |
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− | *This table shows the damage of each individual rocket. |
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+ | |level-04-time = 20 hours |
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+ | |level-04-damage = 2750 |
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+ | |level-05-cost = 7,500,000 |
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− | {{weapon-upgrades-mk2 |
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− | | |
+ | |level-05-time = 1 day 6 hours |
− | | |
+ | |level-05-damage = 2800 |
⚫ | |||
⚫ | |||
− | |level-06-cost = |
+ | |level-06-cost = 7,500,000 |
− | |level-06-time = |
+ | |level-06-time = 1 day 6 hours |
− | |level-06-damage = |
+ | |level-06-damage = 2850 |
− | |level-07-cost = |
+ | |level-07-cost = 7,500,000 |
− | |level-07-time = 1 day |
+ | |level-07-time = 1 day 6 hours |
− | |level-07-damage = |
+ | |level-07-damage = 2900 |
− | |level-08-cost = |
+ | |level-08-cost = 7,500,000 |
− | |level-08-time = 1 day |
+ | |level-08-time = 1 day 6 hours |
− | |level-08-damage = |
+ | |level-08-damage = 2950 |
− | |level-09-cost = |
+ | |level-09-cost = 7,500,000 |
− | |level-09-time = |
+ | |level-09-time = 1 day 6 hours |
− | |level-09-damage = |
+ | |level-09-damage = 3000 |
− | |level-10-cost = |
+ | |level-10-cost = 7,500,000 |
− | |level-10-time = |
+ | |level-10-time = 1 day 6 hours |
− | |level-10-damage = |
+ | |level-10-damage = 3050 |
− | |level-11-cost = |
+ | |level-11-cost = 7,500,000 |
− | |level-11-time = |
+ | |level-11-time = 1 day 6 hours |
− | |level-11-damage = |
+ | |level-11-damage = 3100 |
− | |level-12-cost = |
+ | |level-12-cost = 7,500,000 |
− | |level-12-time = |
+ | |level-12-time = 1 day 6 hours |
|level-12-damage = 3120 |
|level-12-damage = 3120 |
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+ | |||
+ | |total-upgrade-cost = 63,350,000 |
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+ | |total-upgrade-time = 11 days 11 hours |
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}} |
}} |
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⚫ | |||
− | {| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table" |
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− | |- |
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− | | scope="col"| |
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− | ! scope="col"|Cost ([[Ag]]) |
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− | ! scope="col"|Time |
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− | |- |
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− | !Total |
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− | |63,400,000 |
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− | |16 days 16 hours |
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− | |} |
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− | |||
− | *This table shows the damage of each individual rocket. |
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− | |||
==Update History== |
==Update History== |
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− | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
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|- |
|- |
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! scope="col" |Version |
! scope="col" |Version |
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! scope="col" |Changes |
! scope="col" |Changes |
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⚫ | |||
+ | |[[Updates#Update 4.8.0|4.8.0]] |
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+ | |Total Upgrade Time: 13 days 16 hours⟶11 days |
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⚫ | |||
+ | |[[Updates#Update 4.7.0|4.7.0]] |
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+ | |Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours |
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⚫ | |||
+ | |[[Updates#Update 4.0.0|4.0.0]] |
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+ | |Economy Changes (July 5): |
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⚫ | |||
⚫ | |||
+ | |Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes |
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|- |
|- |
||
|[[Updates#Update 3.0.1|3.0.1]] |
|[[Updates#Update 3.0.1|3.0.1]] |
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− | | |
+ | |Minimum range reduced from 500 meters to 300 meters |
|- |
|- |
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| |
| |
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|Reload time reduced from 22 seconds to 15 seconds |
|Reload time reduced from 22 seconds to 15 seconds |
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|- |
|- |
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− | |[[Updates#Update 2.5|2.5]] |
+ | |[[Updates#Update 2.5.0|2.5.0]] |
|Reload time reduced to 22 seconds |
|Reload time reduced to 22 seconds |
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|- |
|- |
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|Weapon was added to the game |
|Weapon was added to the game |
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|} |
|} |
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− | |||
==Trivia== |
==Trivia== |
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− | * |
+ | *The Zenit is a family of Russian-type space-launch rockets used to carry fuel, or act as a main booster. It is commonly known for being used on Spacecraft used to deliver necessities for Russian Cosmonauts out to space stations. |
− | * |
+ | *While it is also an artillery weapon like the [[Noricum]], the Noricum has a much steeper firing arc than the Zenit. Due to this, the Noricum actually is able to be used much closer to an obstructing building than the Zenit. |
− | * |
+ | *“Zenit” in Russian means “Zenith”. |
+ | |||
− | [[Category:Equipment]] |
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+ | ==Navigation== |
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− | [[Category:Heavy Equipment]] |
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+ | {{Units}} |
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− | [[Category:Rocket]] |
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− | [[Category: |
+ | [[Category:A to Z]] |
Revision as of 01:10, 27 May 2020
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Long-range multiple rocket launcher for indirect fire. Zenit fires 2 heavy rockets per shot and deals area damage. Effective against groups of enemies, but cannot fire at targets closer than 300 meters
|
” |
- — in-game description
<< PREV | {{{ID}}} | Zenit | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 580,000 |
IRL Cost? |
None |
Experience? |
12 |
Type | |
Hardpoint? |
Heavy |
Tier? |
1 |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 5 | Explosive | |
Damage | 1,344 per rocket | Manual | |
Range | Minimum: 300m Maximum: 1,100m |
Automatic | |
Reload | 15 seconds | Magazine | |
Capacity | 18 rockets | AOE | |
Unload | 17.2 seconds | Artillery |
Introduction
The Zenit is a long-range (300-1,100 meters) heavy rocket weapon.
Pros and Cons
Pros
- Very good splash range, making you able to hit multiple robots at once
- Somewhat easy to hit slow moving enemies, stationary robots are sitting ducks
- The fact that it is unlikely to miss makes its effective DPS good
- Can sometimes hit enemies behind cover (although Noricum is better at doing so)
- Penetrated physical shields
Cons
- Cannot hit enemies that are 300m or closer
- Don't even try hitting fast moving robots, bullet speed is too slow
- Useless when hitting an energy shield (as it regenerates too quickly)
Strategy
This is an artillery weapon that fires in a high arc, similar to the Noricum. It has a maximum range of 1,100 meters but cannot lock onto targets closer than 300 meters. It has a slow projectile which has 25 meter explosion radius, dealing splash damage towards enemy bots.
However, it does have a very slow rocket travelling speed, making it good only for damaging stationery enemies (like sniping Butch, Raijin, Natasha or Fury).
It is advised not to overuse this weapon as other long range weapons such as the Kang Dae are much more efficient and your team is better supported by engaging the enemy more directly. Firing at a Fujin with its sentry ability activated is useless due to the Ancile being able to recharge quickly.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
5 | 580,000 | 1344 | 24192 | 1407 | 751 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,400,000 | 11 days |
- The damage column shows the damage of each individual rocket (out of 18 rockets)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
1 | 500 | 2600 | 46800 | 2721 | 1453 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,350,000 | 11 days 11 hours |
- The damage column shows the damage of each individual rocket (out of 18 rockets)
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 13 days 16 hours⟶11 days |
4.7.0 | Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours |
4.0.0 | Economy Changes (July 5): |
Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes | |
3.0.1 | Minimum range reduced from 500 meters to 300 meters |
Reload time reduced from 22 seconds to 15 seconds | |
2.5.0 | Reload time reduced to 22 seconds |
0.9.1 | Damage increased by 30% |
0.9.0 | Velocity of shells increased by 50%. |
Minimum shooting range decreased from 600 meters to 500 meters | |
0.8.6 | Weapon was added to the game |
Trivia
- The Zenit is a family of Russian-type space-launch rockets used to carry fuel, or act as a main booster. It is commonly known for being used on Spacecraft used to deliver necessities for Russian Cosmonauts out to space stations.
- While it is also an artillery weapon like the Noricum, the Noricum has a much steeper firing arc than the Zenit. Due to this, the Noricum actually is able to be used much closer to an obstructing building than the Zenit.
- “Zenit” in Russian means “Zenith”.