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{{Protection}}[[File:Silver-icon.png|thumb|104x104px]]
+
{{Protection}}
  +
{{Currency|Type = "Ag"}}
  +
{{Quote|Long-range multiple rocket launcher for indirect fire. Zenit fires 2 heavy rockets per shot and deals area damage. Effective against groups of enemies, but cannot fire at targets closer than 300 meters}}
  +
<br />
   
  +
{{Weapon Page Top
 
  +
|Prev Unit = Ancile
 
  +
|Name = Zenit
{{Quote|Missile complex designed to deliver plunging fire on slow-moving groups of robots at long distances}}
 
  +
|Next Unit = Magnum
  +
|Weapon Number = 13
  +
|Cost = 580,000
  +
|Costicon = {{Ag icon}}
  +
|Value = None
  +
|Level = 12
  +
|Hardpoint = [[Heavy]]
  +
|Img = [[File:Zenit.png|400px]]
  +
|WeaponLevel = 5
  +
|Damage = 1,344 per rocket
  +
|Range = Minimum: 300m<br>Maximum: 1,100m
 
|Reload = 15 seconds
  +
|Capacity = 18 rockets
  +
|Unload = 17.2 seconds
  +
|Icn1 = Explosive
  +
|Icn2 = Manual
  +
|Icn3 = Automatic
  +
|Icn4 = Magazine
  +
|Icn5 = AOE
  +
|Icn6 = Artillery
 
}}
  +
<!--
  +
<div style="text-align:Right;">{{WeaponIcons|Explosive|Manual|Automatic|Magazine|AOE|Artillery}}</div>
 
{{infobox weapon
 
{{infobox weapon
 
|weapon = Zenit
 
|weapon = Zenit
Line 13: Line 39:
 
|value = None
 
|value = None
 
|level = 5
 
|level = 5
|damage = 1,344
+
|damage = 1,344 per rocket
 
|rounds = 18 rockets
 
|rounds = 18 rockets
|rps = 1
 
 
|reload = 15 seconds
 
|reload = 15 seconds
 
|range = Minimum: 300m<br>Maximum: 1,100m
 
|range = Minimum: 300m<br>Maximum: 1,100m
|levelreq = 17
+
|levelreq = 12
|cycletime = 32.2 seconds
 
|maxdamage = 24,192
 
|dps = 751
 
 
|reloadwf = No
 
|reloadwf = No
 
|unload = 17.2 seconds }}
 
|unload = 17.2 seconds }}
  +
-->
 
 
==Introduction==
 
==Introduction==
 
 
The '''Zenit''' is a long-range (300-1,100 meters) [[heavy]] [[rocket]] weapon.
 
The '''Zenit''' is a long-range (300-1,100 meters) [[heavy]] [[rocket]] weapon.
  +
==Pros and Cons==
  +
'''Pros'''
   
  +
- Very good splash range, making you able to hit multiple robots at once
==Strategy==
 
   
  +
- Somewhat easy to hit slow moving enemies, stationary robots are sitting ducks
This is an artillery weapon that fires in a high arc, similar to the [[Noricum]]. It has a maximum range of 1,100 meters but cannot lock onto targets closer than 300 meters. It has a slow projectile which has 25 meter explosion radius, dealing splash damage towards enemy bots.
 
   
  +
- The fact that it is unlikely to miss makes its effective DPS good
However, it does have a very slow rocket travelling speed, making it good only for damaging stationery enemies (like sniping [[Butch]], [[Raijin]], [[Natasha]] or [[Fury]]).
 
   
  +
'''- '''Can sometimes hit enemies behind cover (although Noricum is better at doing so)
It is advised not to overuse this weapon as other long range weapons such as the [[Kang Dae]] are much more efficient and your team is better supported by engaging the enemy more directly. Firing at a [[Fujin]] with its sentry ability activated is useless due to the sentry mode being able to recharge quickly.
 
   
  +
- Penetrated physical shields
   
  +
'''Cons'''
   
  +
- Cannot hit enemies that are 300m or closer
   
  +
- Don't even try hitting fast moving robots, bullet speed is too slow
   
  +
- Useless when hitting an energy shield (as it regenerates too quickly)
   
 
==Strategy==
 
This is an artillery weapon that fires in a high arc, similar to the [[Noricum]]. It has a maximum range of 1,100 meters but cannot lock onto targets closer than 300 meters. It has a slow projectile which has 25 meter explosion radius, dealing splash damage towards enemy bots.
   
 
However, it does have a very slow rocket travelling speed, making it good only for damaging stationery enemies (like sniping [[Butch]], [[Raijin]], [[Natasha]] or [[Fury]]).
   
 
It is advised not to overuse this weapon as other long range weapons such as the [[Kang Dae]] are much more efficient and your team is better supported by engaging the enemy more directly. Firing at a [[Fujin]] with its sentry ability activated is useless due to the Ancile being able to recharge quickly.
==Base Stats==
 
   
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;"
 
|-
 
! scope="col" |Purchase<br />Level
 
! scope="col" |Damage
 
! scope="col" |Purchase<br />Cost
 
! scope="col" |Burst DPS
 
! scope="col" |Cycle Damage
 
! scope="col" |Cycle DPS
 
|-
 
|5
 
|1344
 
|580,000 [[Ag]]
 
|1407
 
|24192
 
|751
 
|}
 
   
 
==Mark I Statistics==
*This table shows the damage of each individual rocket.
 
  +
{{Weapon Upgrades
  +
|weapon-mode = normal
  +
|mark-2 = false
  +
|base-level = 5
 
|rounds = 18
 
|cycle-time = 32.2
 
|reload-time = 15
   
  +
|level-05-cost = 580,000 {{Ag icon}}
{{weapon-upgrades
 
|rounds = 18
+
|level-05-time =
|reload-time = 15
+
|level-05-damage = 1344
|unload-time = 17.2
 
|cycle-time = 32.2
 
   
 
|level-06-cost = 800,000
 
|level-06-cost = 800,000
|level-06-time = 17 hours
+
|level-06-time = 12 hours
 
|level-06-damage = 1476
 
|level-06-damage = 1476
   
 
|level-07-cost = 1,600,000
 
|level-07-cost = 1,600,000
|level-07-time = 1 day 9 hours
+
|level-07-time = 1 day
 
|level-07-damage = 1622
 
|level-07-damage = 1622
   
 
|level-08-cost = 3,000,000
 
|level-08-cost = 3,000,000
|level-08-time = 1 day 18 hours
+
|level-08-time = 1 day 8 hours
 
|level-08-damage = 1783
 
|level-08-damage = 1783
   
 
|level-09-cost = 6,000,000
 
|level-09-cost = 6,000,000
|level-09-time = 2 days 2 hours
+
|level-09-time = 1 day 16 hours
 
|level-09-damage = 1,959
 
|level-09-damage = 1,959
   
 
|level-10-cost = 10,000,000
 
|level-10-cost = 10,000,000
|level-10-time = 2 days 13 hours
+
|level-10-time = 1 day 20 hours
 
|level-10-damage = 2,153
 
|level-10-damage = 2,153
   
 
|level-11-cost = 16,000,000
 
|level-11-cost = 16,000,000
|level-11-time = 3 days 11 hours
+
|level-11-time = 2 days 2 hours
 
|level-11-damage = 2,366
 
|level-11-damage = 2,366
   
 
|level-12-cost = 26,000,000
 
|level-12-cost = 26,000,000
|level-12-time = 4 days 18 hours
+
|level-12-time = 2 days 12 hours
 
|level-12-damage = 2,600
 
|level-12-damage = 2,600
  +
  +
|total-upgrade-cost = 63,400,000
  +
|total-upgrade-time = 11 days
 
}}
 
}}
   
 
*The damage column shows the damage of each individual rocket (out of 18 rockets)
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
 
|-
 
| scope="col"|
 
! scope="col"|Cost ([[Ag]])
 
! scope="col"|Time
 
|-
 
!Total
 
|63,400,000
 
|16 days 16 hours
 
|}
 
   
  +
==Mark II Statistics==
*This table shows the damage of each individual rocket.
 
  +
{{Weapon Upgrades
  +
|weapon-mode = normal
 
|mark-2 = true
  +
|base-level = 1
 
|rounds = 18
  +
|cycle-time = 32.2
  +
|reload-time = 15
   
  +
|level-01-cost = 500 {{Au icon}}
  +
|level-01-time =
  +
|level-01-damage = 2600
   
  +
|level-02-cost = 500,000
===Mark II===
 
  +
|level-02-time = 5 hours
  +
|level-02-damage = 2650
   
  +
|level-03-cost = 1,000,000
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;"
 
  +
|level-03-time = 10 hours
|-
 
  +
|level-03-damage = 2700
! scope="col" |Level
 
! scope="col" |Damage
 
! scope="col" |Cost
 
! scope="col" |Burst DPS
 
! scope="col" |Cycle Damage
 
! scope="col" |Cycle DPS
 
|-
 
|5
 
|1612
 
|500 [[Au]]
 
|1687
 
|29016
 
|901
 
|}
 
   
  +
|level-04-cost = 2,000,000
*This table shows the damage of each individual rocket.
 
  +
|level-04-time = 20 hours
  +
|level-04-damage = 2750
   
  +
|level-05-cost = 7,500,000
{{weapon-upgrades-mk2
 
|rounds = 18
+
|level-05-time = 1 day 6 hours
|reload-time = 15
+
|level-05-damage = 2800
|unload-time = 17.2
 
|cycle-time = 32.2
 
   
|level-06-cost = 800,000
+
|level-06-cost = 7,500,000
|level-06-time = 17 hours
+
|level-06-time = 1 day 6 hours
|level-06-damage = 1771
+
|level-06-damage = 2850
   
|level-07-cost = 1,600,000
+
|level-07-cost = 7,500,000
|level-07-time = 1 day 9 hours
+
|level-07-time = 1 day 6 hours
|level-07-damage = 1946
+
|level-07-damage = 2900
   
|level-08-cost = 3,000,000
+
|level-08-cost = 7,500,000
|level-08-time = 1 day 18 hours
+
|level-08-time = 1 day 6 hours
|level-08-damage = 2139
+
|level-08-damage = 2950
   
|level-09-cost = 6,000,000
+
|level-09-cost = 7,500,000
|level-09-time = 2 days 2 hours
+
|level-09-time = 1 day 6 hours
|level-09-damage = 2351
+
|level-09-damage = 3000
   
|level-10-cost = 10,000,000
+
|level-10-cost = 7,500,000
|level-10-time = 2 days 13 hours
+
|level-10-time = 1 day 6 hours
|level-10-damage = 2583
+
|level-10-damage = 3050
   
|level-11-cost = 16,000,000
+
|level-11-cost = 7,500,000
|level-11-time = 3 days 11 hours
+
|level-11-time = 1 day 6 hours
|level-11-damage = 2839
+
|level-11-damage = 3100
   
|level-12-cost = 26,000,000
+
|level-12-cost = 7,500,000
|level-12-time = 4 days 18 hours
+
|level-12-time = 1 day 6 hours
 
|level-12-damage = 3120
 
|level-12-damage = 3120
  +
  +
|total-upgrade-cost = 63,350,000
  +
|total-upgrade-time = 11 days 11 hours
 
}}
 
}}
   
 
*The damage column shows the damage of each individual rocket (out of 18 rockets)
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
 
|-
 
| scope="col"|
 
! scope="col"|Cost ([[Ag]])
 
! scope="col"|Time
 
|-
 
!Total
 
|63,400,000
 
|16 days 16 hours
 
|}
 
 
*This table shows the damage of each individual rocket.
 
 
   
 
==Update History==
 
==Update History==
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
 
|-
  +
|[[Updates#Update 4.8.0|4.8.0]]
  +
|Total Upgrade Time: 13 days 16 hours⟶11 days
 
|-
  +
|[[Updates#Update 4.7.0|4.7.0]]
  +
|Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
 
|-
  +
|[[Updates#Update 4.0.0|4.0.0]]
  +
|Economy Changes (July 5):
 
|-
 
|
  +
|Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes
 
|-
 
|-
 
|[[Updates#Update 3.0.1|3.0.1]]
 
|[[Updates#Update 3.0.1|3.0.1]]
|Mininum range reduced from 500 meters to 300 meters
+
|Minimum range reduced from 500 meters to 300 meters
 
|-
 
|-
 
|
 
|
 
|Reload time reduced from 22 seconds to 15 seconds
 
|Reload time reduced from 22 seconds to 15 seconds
 
|-
 
|-
|[[Updates#Update 2.5|2.5]]
+
|[[Updates#Update 2.5.0|2.5.0]]
 
|Reload time reduced to 22 seconds
 
|Reload time reduced to 22 seconds
 
|-
 
|-
Line 212: Line 227:
 
|Weapon was added to the game
 
|Weapon was added to the game
 
|}
 
|}
 
   
 
==Trivia==
 
==Trivia==
* The Zenit is a Russian-type space-launch rockets used to carry fuel, or act as a main booster. It is commonly known for being used on Spacecraft used to deliver necessities for Russian Cosmonauts out to space stations.
+
*The Zenit is a family of Russian-type space-launch rockets used to carry fuel, or act as a main booster. It is commonly known for being used on Spacecraft used to deliver necessities for Russian Cosmonauts out to space stations.
* While it is also an artillery weapon like the [[Noricum]], the Noricum has a much steeper firing arc than the Zenit. Due to this, the Noricum actually is able to be used much closer to an obstructing building than the Zenit.
+
*While it is also an artillery weapon like the [[Noricum]], the Noricum has a much steeper firing arc than the Zenit. Due to this, the Noricum actually is able to be used much closer to an obstructing building than the Zenit.
* “Zenit” in Russian means “Zenith”.
+
*“Zenit” in Russian means “Zenith”.
  +
[[Category:Equipment]]
 
  +
==Navigation==
[[Category:Heavy Equipment]]
 
  +
{{Units}}
[[Category:Rocket]]
 
[[Category:Buy Silver]]
+
[[Category:A to Z]]

Revision as of 01:10, 27 May 2020

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Ptnn
Silver



Long-range multiple rocket launcher for indirect fire. Zenit fires 2 heavy rockets per shot and deals area damage. Effective against groups of enemies, but cannot fire at targets closer than 300 meters
— in-game description




<< PREV {{{ID}}} Zenit NEXT >>
Purchase Information
In-Game Cost 580,000 Silver

IRL Cost?

None

Experience?

12
Type

Hardpoint?

Heavy

Tier?

1

Faction?

TBA
Zenit
Base Statistics Attributes
PilotRankPrivate icon Level 5 Explosive
WeaponDamage Damage 1,344 per rocket Manual
WeaponRange Range Minimum: 300m
Maximum: 1,100m
Automatic
WeaponReload Reload 15 seconds Magazine
Capacity 18 rockets AOE
Unload 17.2 seconds Artillery

Introduction

The Zenit is a long-range (300-1,100 meters) heavy rocket weapon.

Pros and Cons

Pros

- Very good splash range, making you able to hit multiple robots at once

- Somewhat easy to hit slow moving enemies, stationary robots are sitting ducks

- The fact that it is unlikely to miss makes its effective DPS good

Can sometimes hit enemies behind cover (although Noricum is better at doing so)

- Penetrated physical shields

Cons

- Cannot hit enemies that are 300m or closer

- Don't even try hitting fast moving robots, bullet speed is too slow

- Useless when hitting an energy shield (as it regenerates too quickly)

Strategy

This is an artillery weapon that fires in a high arc, similar to the Noricum. It has a maximum range of 1,100 meters but cannot lock onto targets closer than 300 meters. It has a slow projectile which has 25 meter explosion radius, dealing splash damage towards enemy bots.

However, it does have a very slow rocket travelling speed, making it good only for damaging stationery enemies (like sniping Butch, RaijinNatasha or Fury).

It is advised not to overuse this weapon as other long range weapons such as the Kang Dae are much more efficient and your team is better supported by engaging the enemy more directly. Firing at a Fujin with its sentry ability activated is useless due to the Ancile being able to recharge quickly.


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
5 580,000 Silver 1344 24192 1407 751

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
6 800,000 12 hours 1476 26568 1545 825
7 1,600,000 1 day 1622 29196 1697 907
8 3,000,000 1 day 8 hours 1783 32094 1866 997
9 6,000,000 1 day 16 hours 1959 35262 2050 1095
10 10,000,000 1 day 20 hours 2153 38754 2253 1204
11 16,000,000 2 days 2 hours 2366 42588 2476 1323
12 26,000,000 2 days 12 hours 2600 46800 2721 1453
Cost Time
Totals 63,400,000 11 days


  • The damage column shows the damage of each individual rocket (out of 18 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 2600 46800 2721 1453

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 500,000 5 hours 2650 47700 2773 1481
3 1,000,000 10 hours 2700 48600 2826 1509
4 2,000,000 20 hours 2750 49500 2878 1537
5 7,500,000 1 day 6 hours 2800 50400 2930 1565
6 7,500,000 1 day 6 hours 2850 51300 2983 1593
7 7,500,000 1 day 6 hours 2900 52200 3035 1621
8 7,500,000 1 day 6 hours 2950 53100 3087 1649
9 7,500,000 1 day 6 hours 3000 54000 3140 1677
10 7,500,000 1 day 6 hours 3050 54900 3192 1705
11 7,500,000 1 day 6 hours 3100 55800 3244 1733
12 7,500,000 1 day 6 hours 3120 56160 3265 1744
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual rocket (out of 18 rockets)

Update History

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.0.0 Economy Changes (July 5):
Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes
3.0.1 Minimum range reduced from 500 meters to 300 meters
Reload time reduced from 22 seconds to 15 seconds
2.5.0 Reload time reduced to 22 seconds
0.9.1 Damage increased by 30%
0.9.0 Velocity of shells increased by 50%.
Minimum shooting range decreased from 600 meters to 500 meters
0.8.6 Weapon was added to the game

Trivia

  • The Zenit is a family of Russian-type space-launch rockets used to carry fuel, or act as a main booster. It is commonly known for being used on Spacecraft used to deliver necessities for Russian Cosmonauts out to space stations.
  • While it is also an artillery weapon like the Noricum, the Noricum has a much steeper firing arc than the Zenit. Due to this, the Noricum actually is able to be used much closer to an obstructing building than the Zenit.
  • “Zenit” in Russian means “Zenith”.

Navigation