(Damage numbers updated. Cycle time was timed in a custom game.) Tag: Visual edit |
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{{Protection}} |
{{Protection}} |
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+ | {{Currency|Type = "Ag"}} |
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− | [[File:Silver-icon.png|thumb|104x104px]] |
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+ | {{Quote|Long-range multiple rocket launcher for indirect fire. Zenit fires 2 heavy rockets per shot and deals area damage. Effective against groups of enemies, but cannot fire at targets closer than 300 meters}} |
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− | __NOTOC__ |
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+ | <br /> |
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− | __NOEDITSECTION__ |
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+ | <div style="text-align:Right;">{{WeaponIcons|Explosive|Manual|Automatic|Magazine|AOE|Artillery}}</div><!-- |
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− | {{Quote|Missile complex designed to deliver plunging fire on slow-moving groups of robots at long distances. Missiles deal high damage and have high area of impact, but cannot lock on targets within 300m radius. High reload time}} |
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|weapon = Zenit |
|weapon = Zenit |
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|weapontype = [[Rocket]] |
|weapontype = [[Rocket]] |
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|imagecaption = |
|imagecaption = |
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|hardpoint = [[Heavy]] |
|hardpoint = [[Heavy]] |
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− | |cost = 580,000 [[Silver]] |
+ | |cost = 580,000 [[Money|Silver]] |
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|level = 5 |
|level = 5 |
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− | |damage = |
+ | |damage = 1,344 per rocket |
− | |rounds = 18 |
+ | |rounds = 18 rockets |
− | | |
+ | |reload = 15 seconds |
− | | |
+ | |range = Minimum: 300m<br>Maximum: 1,100m |
− | | |
+ | |levelreq = 12 |
− | | |
+ | |reloadwf = No |
+ | |unload = 17.2 seconds }} |
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− | |levelreq = 17 |
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− | |cycletime = 32.2|maxdamage = 24192|dps = 751}} |
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− | The '''Zenit''' is a [[Heavy Weapon|heavy]] [[rocket]] weapon. It was released in version [[Updates#Update 0.8.6|0.8.6]]. |
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+ | The '''Zenit''' is a long-range (300-1,100 meters) [[heavy]] [[rocket]] weapon. |
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+ | |||
+ | ==Strategy== |
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However, it does have a very slow rocket travelling speed, making it good only for damaging stationery enemies (like sniping [[Butch]], [[Raijin]], [[Natasha]] or [[Fury]]). |
However, it does have a very slow rocket travelling speed, making it good only for damaging stationery enemies (like sniping [[Butch]], [[Raijin]], [[Natasha]] or [[Fury]]). |
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− | It is advised not to overuse this weapon as other long range weapons such as the [[Kang Dae]] are much more efficient and your team is better supported by engaging the enemy more directly. |
+ | It is advised not to overuse this weapon as other long range weapons such as the [[Kang Dae]] are much more efficient and your team is better supported by engaging the enemy more directly. Firing at a [[Fujin]] with its sentry ability activated is useless due to the Ancile being able to recharge quickly. |
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+ | ==Mark I Statistics== |
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+ | {{Weapon Upgrades |
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+ | |weapon-mode = normal |
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+ | |reload-time = 15 |
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+ | |level-05-time = |
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− | |||
− | {{weapon-upgrades |
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− | |||
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|level-05-damage = 1344 |
|level-05-damage = 1344 |
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|level-06-cost = 800,000 |
|level-06-cost = 800,000 |
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− | |level-06-time = |
+ | |level-06-time = 12 hours |
|level-06-damage = 1476 |
|level-06-damage = 1476 |
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|level-07-cost = 1,600,000 |
|level-07-cost = 1,600,000 |
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− | |level-07-time = |
+ | |level-07-time = 1 day |
|level-07-damage = 1622 |
|level-07-damage = 1622 |
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|level-08-cost = 3,000,000 |
|level-08-cost = 3,000,000 |
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− | |level-08-time = |
+ | |level-08-time = 1 day 8 hours |
|level-08-damage = 1783 |
|level-08-damage = 1783 |
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|level-09-cost = 6,000,000 |
|level-09-cost = 6,000,000 |
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− | |level-09-time = |
+ | |level-09-time = 1 day 16 hours |
|level-09-damage = 1,959 |
|level-09-damage = 1,959 |
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|level-10-cost = 10,000,000 |
|level-10-cost = 10,000,000 |
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− | |level-10-time = |
+ | |level-10-time = 1 day 20 hours |
|level-10-damage = 2,153 |
|level-10-damage = 2,153 |
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|level-11-cost = 16,000,000 |
|level-11-cost = 16,000,000 |
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− | |level-11-time = |
+ | |level-11-time = 2 days 2 hours |
|level-11-damage = 2,366 |
|level-11-damage = 2,366 |
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|level-12-cost = 26,000,000 |
|level-12-cost = 26,000,000 |
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− | |level-12-time = |
+ | |level-12-time = 2 days 12 hours |
|level-12-damage = 2,600 |
|level-12-damage = 2,600 |
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+ | |||
+ | |total-upgrade-cost = 63,400,000 |
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+ | |total-upgrade-time = 11 days |
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}} |
}} |
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+ | |||
− | [[Category:Weapon]] |
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+ | *The damage column shows the damage of each individual rocket (out of 18 rockets) |
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− | [[Category:Heavy Hardpoint]] |
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+ | |||
− | [[Category:Buy Silver]] |
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+ | ==Mark II Statistics== |
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− | [[Category:Rocket]] |
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+ | {{Weapon Upgrades |
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+ | |weapon-mode = normal |
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+ | |mark-2 = true |
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+ | |base-level = 1 |
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+ | |rounds = 18 |
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+ | |cycle-time = 32.2 |
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+ | |reload-time = 15 |
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+ | |||
+ | |level-01-cost = 500 [[Au]] |
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+ | |level-01-time = |
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+ | |level-01-damage = 1106 |
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+ | |||
+ | |level-02-cost = 20,000 |
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+ | |level-02-time = 10 minutes |
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+ | |level-02-damage = 1215 |
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+ | |||
+ | |level-03-cost = 40,000 |
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+ | |level-03-time = 1 hour |
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+ | |level-03-damage = 1335 |
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+ | |||
+ | |level-04-cost = 80,000 |
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+ | |level-04-time = 2 hours |
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+ | |level-04-damage = 1467 |
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+ | |||
+ | |level-05-cost = 400,000 |
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+ | |level-05-time = 8 hours |
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+ | |level-05-damage = 1612 |
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+ | |||
+ | |level-06-cost = 800,000 |
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+ | |level-06-time = 12 hours |
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+ | |level-06-damage = 1771 |
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+ | |||
+ | |level-07-cost = 1,600,000 |
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+ | |level-07-time = 1 day |
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+ | |level-07-damage = 1946 |
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+ | |||
+ | |level-08-cost = 3,000,000 |
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+ | |level-08-time = 1 day 8 hours |
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+ | |level-08-damage = 2139 |
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+ | |||
+ | |level-09-cost = 6,000,000 |
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+ | |level-09-time = 1 day 16 hours |
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+ | |level-09-damage = 2351 |
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+ | |||
+ | |level-10-cost = 10,000,000 |
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+ | |level-10-time = 1 day 20 hours |
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+ | |level-10-damage = 2583 |
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+ | |||
+ | |level-11-cost = 16,000,000 |
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+ | |level-11-time = 2 days 4 hours |
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+ | |level-11-damage = 2839 |
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+ | |||
+ | |level-12-cost = 26,000,000 |
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+ | |level-12-time = 2 days 12 hours |
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+ | |level-12-damage = 3120 |
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+ | |||
+ | |total-upgrade-cost = 63,400,000 |
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+ | |total-upgrade-time = 11 days 11 hours 10 minutes |
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+ | }} |
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+ | |||
+ | *The damage column shows the damage of each individual rocket (out of 18 rockets) |
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+ | |||
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+ | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
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+ | |- |
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+ | ! scope="col" |Version |
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+ | ! scope="col" |Changes |
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+ | |- |
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+ | |[[Updates#Update 4.8.0|4.8.0]] |
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+ | |Total Upgrade Time: 13 days 16 hours⟶11 days |
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+ | |- |
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+ | |[[Updates#Update 4.7.0|4.7.0]] |
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+ | |Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours |
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+ | |- |
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+ | |[[Updates#Update 4.0|4.0]] |
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+ | |Economy Changes (July 5): |
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+ | |- |
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+ | | |
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+ | |Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes |
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+ | |- |
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+ | |- |
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+ | | |
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+ | |- |
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+ | |- |
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+ | |- |
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+ | |- |
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+ | | |
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+ | |- |
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+ | |[[Updates#Update 0.8.6|0.8.6]] |
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+ | |Weapon was added to the game |
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+ | |} |
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+ | |||
+ | |||
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Revision as of 02:11, 22 June 2019
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Long-range multiple rocket launcher for indirect fire. Zenit fires 2 heavy rockets per shot and deals area damage. Effective against groups of enemies, but cannot fire at targets closer than 300 meters
|
” |
- — in-game description
Introduction
The Zenit is a long-range (300-1,100 meters) heavy rocket weapon.
Strategy
This is an artillery weapon that fires in a high arc, similar to the Noricum. It has a maximum range of 1,100 meters but cannot lock onto targets closer than 300 meters. It has a slow projectile which has 25 meter explosion radius, dealing splash damage towards enemy bots.
However, it does have a very slow rocket travelling speed, making it good only for damaging stationery enemies (like sniping Butch, Raijin, Natasha or Fury).
It is advised not to overuse this weapon as other long range weapons such as the Kang Dae are much more efficient and your team is better supported by engaging the enemy more directly. Firing at a Fujin with its sentry ability activated is useless due to the Ancile being able to recharge quickly.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
5 | 580,000 Ag | 1344 | 24192 | 1407 | 751 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,400,000 | 11 days |
- The damage column shows the damage of each individual rocket (out of 18 rockets)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
1 | 500 Au | 1106 | 19908 | 1157 | 618 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,400,000 | 11 days 11 hours 10 minutes |
- The damage column shows the damage of each individual rocket (out of 18 rockets)
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 13 days 16 hours⟶11 days |
4.7.0 | Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours |
4.0 | Economy Changes (July 5): |
Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes | |
3.0.1 | Minimum range reduced from 500 meters to 300 meters |
Reload time reduced from 22 seconds to 15 seconds | |
2.5 | Reload time reduced to 22 seconds |
0.9.1 | Damage increased by 30% |
0.9.0 | Velocity of shells increased by 50%. |
Minimum shooting range decreased from 600 meters to 500 meters | |
0.8.6 | Weapon was added to the game |
Trivia
- The Zenit is a Russian-type space-launch rockets used to carry fuel, or act as a main booster. It is commonly known for being used on Spacecraft used to deliver necessities for Russian Cosmonauts out to space stations.
- While it is also an artillery weapon like the Noricum, the Noricum has a much steeper firing arc than the Zenit. Due to this, the Noricum actually is able to be used much closer to an obstructing building than the Zenit.
- “Zenit” in Russian means “Zenith”.