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…Long-range multiple rocket launcher for indirect fire. Zenit fires 2 heavy rockets per shot and deals area damage. Effective against groups of enemies, but cannot fire at targets closer than 300 meters… – in-game description


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Purchase Information
In-Game Cost 580,000 AgIcon
Real Value Icn info for user popup None
Exp Level Icn info for user popup 12
Type
Hardpoint Icn info for user popup Heavy
Tier Icn info for user popup II
Zenit
Base Statistics Attributes
PilotRankPrivate icon Level 5 Icn damage explosive Explosive
WeaponDamage Damage 1,344 per rocket Icn aiming manual Manual
WeaponRange Range Minimum: 300 meters
Maximum: 1,100 meters
Icn shooting automatic Automatic
WeaponReload Reload 15 seconds Icn reload magazine Magazine
Capacity 18 rockets Icn spec AOE AOE
Unload 17.2 seconds Icn spec artillery Artillery


Introduction

The Zenit is a long-range (300-1,100 meters) arc rain fire heavy rocket weapon.

Strategy

This is an artillery weapon that fires in a high arc, similar to the Noricum. It has a maximum range of 1,100 meters but is almost completely unable to damage enemies within a 300m radius. The Zenit fires with slow-moving projectiles that have a 25-meter explosion radius, dealing splash damage towards enemy bots.

However, it does have a very slow rocket traveling speed, making it good only for damaging stationary enemies (like sniping Butch, RaijinNatasha, or Fury).

It is advised not to overuse this weapon as other long-range weapons such as the Kang Dae are much more efficient and your team is better supported by engaging the enemy more directly. Firing at a Fujin with its sentry ability activated is useless due to the Ancile being able to recharge quickly.


Caution: Once a target is within 300m of the weapon, the Zenit becomes useless. Only under the most ridiculous circumstances can you actually use it once this happens. Your opponent must either be really unlucky/witless or you would have to be extremely lucky/skilled.

Scenarios

  1. The first scenario is when an enemy robot has positioned themselves on elevated terrain, obstacle, or another robot directly in front of the weapon and caught in the arc trajectory
    1. https://www.youtube.com/watch?v=74HDdMIlCYk scenario execution 3:40
  2. The second scenario is near a wall which you also happen to be near, due to the 25m AoE, if you fire at the wall, you will inflict damage to any nearby enemies
    1. https://www.youtube.com/watch?v=74HDdMIlCYk scenario execution 4:20
  3. The third scenario is entirely based on your opponent's terrible luck and witlessness. If your opponent manages to land on top of your robot, they will be hit by the rockets inevitably.

Pros and Cons

Pros

  • Very good splash range, making you able to hit multiple robots at once
  • Somewhat easy to hit slow moving enemies, stationary robots are sitting ducks
  • The fact that it is unlikely to miss makes its effective DPS good
  • Can sometimes hit enemies behind cover (although Noricum is better at doing so)
  • Bypasses physical shields due to splash damage

Cons

  • Cannot hit enemies that are 300 meters or closer
  • Very low rocket speed means hitting moving targets is unlikely
  • Useless when targeting an energy shield (as it regenerates too quickly)

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
5 580,000 AgIcon 1344 24192 1407 751

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
6 800,000 12 hours 1476 26568 1545 825
7 1,600,000 1 day 1622 29196 1697 907
8 3,000,000 1 day 8 hours 1783 32094 1866 997
9 6,000,000 1 day 16 hours 1959 35262 2050 1095
10 10,000,000 1 day 20 hours 2153 38754 2253 1204
11 16,000,000 2 days 2 hours 2366 42588 2476 1323
12 26,000,000 2 days 12 hours 2600 46800 2721 1453
Cost Time
Totals 63,400,000 11 days


  • The damage column shows the damage of each individual rocket (out of 18 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 AuIcon 2600 46800 2721 1453

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 500,000 5 hours 2650 47700 2773 1481
3 1,000,000 10 hours 2700 48600 2826 1509
4 2,000,000 20 hours 2750 49500 2878 1537
5 7,500,000 1 day 6 hours 2800 50400 2930 1565
6 7,500,000 1 day 6 hours 2850 51300 2983 1593
7 7,500,000 1 day 6 hours 2900 52200 3035 1621
8 7,500,000 1 day 6 hours 2950 53100 3087 1649
9 7,500,000 1 day 6 hours 3000 54000 3140 1677
10 7,500,000 1 day 6 hours 3050 54900 3192 1705
11 7,500,000 1 day 6 hours 3100 55800 3244 1733
12 7,500,000 1 day 6 hours 3120 56160 3265 1744
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual rocket (out of 18 rockets)

Update History

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.0.0 Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes
3.0.1 Minimum range reduced from 500 meters to 300 meters
Reload time reduced from 22 seconds to 15 seconds
2.5.0 Reload time reduced to 22 seconds
0.9.1 Damage increased by 30%
0.9.0 Velocity of shells increased by 50%
Minimum shooting range decreased from 600 meters to 500 meters
0.8.6 Weapon was added to the game

Trivia

  • The Zenit is a family of Russian-type space-launch rockets used to carry fuel, or act as a main booster. It is commonly known for being used on Spacecraft used to deliver necessities for Russian Cosmonauts out to space stations.
  • While it is also an artillery weapon like the Noricum, the Noricum has a much steeper firing arc than the Zenit. Due to this, the Noricum actually is able to be used much closer to an obstructing building than the Zenit.
  • “Zenit” in Russian means “Zenith”.

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