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Main article: Maps

Introduction

Y-Sniper 1

A snipers paradise from this side!

Yamantau is a large open-air, snowy non-symetrical map, with many bridges, a central platform, and two large sniping platforms based in each spawn point. Like the other maps, Yamantau features a total of five Beacons. One beacon is located directly in front of each spawn point (C or E), while another beacon is located sideways to the left from each spawn point (B or A). The center beacon D is located on a raised platform that is accessible by four ramps. Two of the ramps come up to the platform from ground level while the other two ramps come down to the platform from bridges that connect the two spawn points. Each ramp ends at large opening, while the platform is shielded on four sides between the ramp entrances.

Yamantau has been rereleased after several years of absence and has some changes to its original version. Notably the sides of the map being gorges where pilots can fall to their death and the inability to run around (behind) the building on one side. It features slightly more cover and counterplay options against snipers now.

Y Sniper 2

And a snipers paradise from here as well.

General Tactics

Center beacon is the key to this map. Whoever holds the beacon the longest will normally win in this scenario. As the home and side beacons are very far away from enemies camp, they tend to stay blue most of the game. Pushes on those beacons must be well coordinated and mostly only happen after an overwhelming push by the team.

Powerful snpers will be able to dominate the map and even shut most of the action down. Commanders should use modules, strategy or speed to traverse fast and to avoid heavy sniper fire.

Layout (9.2+)

Yamantau Overview

Trivia

  • Yamantau is based on an actual location in the Ural Mountains, Bashkortostan, Russia. The name means wicked mountain in the Bashkir language. It is also known as Mount Yamantaw. It stands at 1,640 metres and is the highest mountain in the southern Urals.
  • Formerly, Yamantau was set in the daytime. However, along with the redesign of the map, the time was set to night.
  • Map was heavily redesigned in early 2017, namely - bridge shield were raised, beacon locations adjusted and center was moved to be in exact middle of a map (formerly one side with spawn location being located closer to center was at advantage)


Update History

Version Changes
0.6.3 Map was optimized
9.2 Remastered Yamantau has been released

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