War Robots Wiki
Advertisement
Wiki-wordmark.png
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn.png
Lua Script Error Detected
Components



Four-legged support robot. Stationary mode allows it to repair nearby allies, while two heavy weapons make it a formidable enemy on the battlefield
— in-game description



<< PREV 41 Weyland NEXT >>
Purchase Information WeylandInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
5,000 Gold
$100 18
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
RepairModeinfobox.png
Repair Mode Icn info for user popup.png
Evolifeinfobox.png
EvoLife
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 126,540 40 kph
Armaments Standard Paint Jobs
Hardpoints 2x Heavy Default Ao Reanimator Carbon
Default Weapons 2x Kang Dae
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Carbon
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png III N/A
Wiki Class Icn info for user popup.png Heavy
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
220,000 750,000
Components Components Components Components
80 230


Introduction

The Weyland is a medium robot with 2 heavy hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

The Weyland's ability is called Repair Mode and when activated the bot elevates its hull and slows down by 40%, activating a 100-meter radius healing aura (the green circle surrounding the Weyland) that repairs all allies inside, including the robot itself as well as increased damage resistance of 23%. The healing aura repairs robots at a fixed amount of hit points per second (see table), and the higher the robot's level the more hit points it repairs per second.

Note: A robot's hit points can only be repaired up to 80% of any damage taken, so it is not possible to be fully repaired.

Strategy

The Weyland is relatively vulnerable due to its slow ground speed, large frame, and minor built-in self-protection (only 15% damage resistance). Because of this it is recommended to use Weyland as a support bot behind the front lines and to remain in cover.

The Weyland is most effective when stationed near teammates guarding an important area (e.g. beacons), allowing allies to repel enemy attackers while the Weyland heals and provides support fire or shielding when equipped with an Ancile. Since its repair circle in Repair Mode has a reasonably large healing radius of 100m, in some places on maps like Shenzhen the Weyland can heal behind corners while not exposing its hull to enemies.

The Weyland is effective when used as a back-line repair station. Even though you should always keep up with your allies, fighting alongside them on the front-line will no doubt result in your demise extremely quickly even when Repair Mode and its damage resistance is activated, since you will be providing supporting fire for your allies with the reasonably strong firepower of two heavy weapons while also healing all of your teammates within 100m, thus making you a top-priority sitting duck.

A final tactic for Weyland is to help sniper allies. By staying behind the battlefield while sniping enemies with 2 heavy weapons, you can provide covering fire for your teammates with little risk of being attacked yourself. If there are more prominent snipers on your team like Behemoth or Jaeger, you can activate Repair Mode to activate damage resistance

Possible Setups

Some effective builds for the Weyland are:

Close Range (350m or less)

Slot Types Heavy Slot 1 Heavy Slot 2 (Opt.1) Heavy Slot 2 (Opt. 2) Name (If Applicable)
#Slots x1 x1 x1
Setup 1
Ember.png
Ember.png
Ancile.png
Flamethrower
Setup 2
Redeemer.png
Redeemer.png
Ancile.png
Redeemer x2, or Redeemer x1 + Ancile x1
Setup 3
Avenger.png
Avenger.png
Ancile.png

Leadhose

Setup 4
Thunder.png
Thunder.png
Shotgun

Mid-Range (500-600m)

Slot Types Heavy Slot 1
#Slots x2
Setup 1
Dragoon.png
Dragoon
Setup 2
Zeus.png
Zeus
Setup 3
Chimera.png
Chimera


Long Range (800-1,000m)

Slot Types Heavy Slot
#Slots x2 Name (If Applicable)
Setup 1
Tempest.png
Gunship
Setup 2
Trebuchet.png
Mobile Laser Cannon
Setup 3
Flux.png
Death Star

Other

Slot Types Heavy Slot
#Slots x2
Setup 1
Ancile.png


Not Recommended

  • Using double Zenits is also not recommended due to relatively low damage and low accuracy. Unless in significant numbers (3+), Zenits aren't particularly useful in the current meta, but have their advantages in low-mid leagues
  • The use of double Nashorns or Kang Daes is not recommended mainly because the Nashorn has lower burst DPS than a Trebuchet (which is the main sniping weapon in mid-high leagues), a much slower projectile speed and cannot bypass energy shields (which are also common in mid-high leagues). The Kang Dae, whilst more powerful and more commonly used, is nevertheless inferior to the Trebuchet for these reasons, but by less.
  • Using two Tridents is a decent and cost-effective mid-range build, however, it is outclassed by the Zeus and Dragoon due to the lower damage and higher reload time.

Note: It is advised to usually have a Weyland equipped with close-mid range weapons so it has the firepower to defend itself and its teammates, as it will nearly always be most effective supporting teammates equipped with brawlers and knife-fighters (which do the brunt of the fighting).


Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 3,000,000 48:00
7 4,000,000 66:00
8 8,000,000 90:00
9 13,000,000 106:00
10 25,000,000 116:00
11 35,000,000 124:00
12 45,000,000 130:00
Total Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Total Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats

Weyland
ID 41 Ability Faction
Tier 3
SupportModeinfobox.png

Support Mode
Evolife
Evolife
Class Light
Medium
Wiki Class Icn info for user popup.png Heavy
Availability Goldcomponents.png Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
126,540 40 1 250,000 48
134,620 41 2 254,600 48
143,220 42 3 259,200 48
152,370 42 4 263,800 48
162,100 43 5 268,400 48
172,450 43 6 273,000 48
183,460 44 7 277,600 48
195,180 44 8 282,200 48
207,640 45 9 286,800 48
220,900 46 10 291,400 48
235,000 47 11 296,000 48
250,000 48 12 300,600 48
MK 3 Level 1 315,630 48

Healing Statistics

Healing Stats
MK 1 MK 2
1 620 1,750
2 680 1,780
3 750 1,810
4 825 1,840
5 900 1,870
6 995 1,900
7 1,100 1,930
8 1,200 1,960
9 1,320 1,990
10 1,450 2,020
11 1,595 2,050
12 1,750 2,080
mk3 2,184

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

3D Model

Update History

Version Changes
8.0.0 Weyland can move while using its repair ability, but it moves 40% slower. Ability radius decreased 100m → 80m.
7.9.0 Ability Defence bonus increased (30 → 40)
6.3.0 Robot now has 15% damage resistance while in Repair Mode
Repairs per tick increased by 15%
6.2.2 New limited edition skin: Carbon (Operation: Thunderous Roar (Part 2))
New skin: Carbon
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶230,000/80
3 day; 950,000/170⟶750,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.0.0 Durability increased by 6%
Ability repair per second increased by 7%
Repair radius increased from 75 meters → 100 meters
Mode switch speed increased
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 New skin: Reanimator (Community)
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.6.0 Bug fix: Repair no longer fails to work in certain circumstances
4.5.0 Total Upgrade Time: 64 days 17 hours⟶58 days 17 hours
4.3.0 New skin: Ao
Durability increased by 18%
Speed increased by 13%
Repair ability increased by 24%
4.1.0 Bug fix: Can no longer become invincible with 0 HP
4.0.0 Robot was added to the game

Poll


Trivia

  • Assuming a player can manage 250,000 Ag per battle, it would take 795 battles (5 days 12 hours 30 minutes of continuous play) to earn enough silver to upgrade Weyland to level 12.
  • When Weyland activates its ability, a green circle appears around it to show the radius of repairing.
  • The Weyland is one of six quadrupedal robots, the others being the Raijin, the Rayker, the Invader, the Fujin, and the Jaeger
  • This robot is one of five robots that are able to repair allies or itself, the others being the Mender, nightingale, demeter and the Tyr.
  • When the robot goes into repair mode, it makes a sound similar to a wrench spinning a nut.
  • At the top of Weyland "head" (Reanimator skin), there are two words: RED ROOSTER (the creator of Weyland's Reanimator skin and Mender's Medic skin).
  • This robot was added on May 23, 2018.
  • The hardpoints of the Weyland is the same as Raijin and Jaeger, having 2 Heavy hardpoints

Navigation

Advertisement