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…Four-legged support robot. Stationary mode allows it to repair nearby allies, while two heavy weapons make it a formidable enemy on the battlefield… – in-game description


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PURCHASE INFORMATION WeylandInfobox
In-Game Cost Real Value Icn info for user popup Player Level Icn info for user popup
10,000 ComponentIcon $95 18
ROBOT INFORMATION
Class Icn info for user popup Ability Faction Icn info for user popup
MediumRobotinfobox
Medium
RepairModeinfobox
Repair Mode Icn info for user popup
Evolifeinfobox
EvoLife
BASE STATISTICS
PilotRankPrivate icon Level Shield icon Durability Icn info for user popup Speed icon Speed
1 126,540 40 kph
ARMAMENTS PAINT JOBS
Hardpoints 2x Heavy Weyland DEFAULT Weyland WATER Weyland REANIMATOR
Default Weapons 2x Kang Dae Icn info for user popup
MODULE SLOTS LEGENDARY PILOTS
Active Yes N/A
Passive 3
OTHER 3D ROBOT MODEL
Wiki Class Icn info for user popup Heavy Link here (external site)
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
290,000 950,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

The Weyland is a medium robot with 2 heavy hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

This robot's ability is called Repair Mode. The Weyland elevates its hull and becomes stationary, activating a 100-meter radius healing aura (the green circle surrounding the Weyland) that repairs all allies inside, including the robot itself. The healing aura repairs robots at a fixed amount of hit points per second (see table), the higher the robot's level, the more hit points it can repair per second). A robot's hit points can only be repaired up to 80% of any damage taken, so it is not possible to be fully repaired.

Strategy

The Weyland is relatively vulnerable as it does not have a fast speed or movement abilities such as the Pursuer or Griffin, or in-built shields, such as the Lancelot or Carnage. Additionally, it has a large frame very similar to that of the Raijin. However, unlike the Raijin, it doesn't have a built-in shield, firepower boost, or a near bottomless health pool. This makes the Weyland a large target to hit, with little chance of being able to avoid or block any incoming fire.

As such, it is recommended to stick to as much cover as possible in a Weyland, as that will allow the Weyland to activate repair mode with little repercussions, allowing for Weyland to heal the highest number of both health points and friendly robots.

A Weyland is most effective when stationed near teammates guarding an important area (e.g. the center beacon), allowing them to repel enemy attackers whilst being healed and providing effective support fire.

Possible Setups

Some effective builds for the Weyland are:

Close Range (350m or less)

Slot Types Heavy Slot 1 Heavy Slot 2 (Opt.1) Heavy Slot 2 (Opt. 2) Name (If Applicable)
#Slots x1 x1 x1
Setup 1
Ember
Ember
Ancile
Ember x2, or ember x1 +  Ancile x1
Setup 2
Redeemer
Redeemer
Ancile
Redeemer x2, or Redeemer x1 + Ancile x1
Setup 3 
Avenger
Avenger
Ancile
Avenger x2, or Avenger x1 + Ancile x1
Setup 4
Thunder
Thunder
Thunder x2


Mid-Range (500-600m)

Slot Types Heavy Slot 1 
#Slots x1
Setup 1
Dragoon
Dragoon
Setup 2
Zeus
Zeus
Setup 3
Chimera
Chimera


Long Range (800-1,000m)

Slot Types Heavy Slot
#Slots x2 Name (If Applicable) 
Setup 1
Tempest
Gunship
Setup 2
Trebuchet
Setup 3 
Flux
Death Star


Other

Slot Types Heavy Slot
#Slots x2
Setup 1
Ancile


Not Recommended

  • Using double Zenits is also not recommended due to relatively low damage and low accuracy. Unless in significant numbers (3+), Zenits aren't particularly useful in the current meta, but have their advantages in low-mid leagues
  • The use of double Nashorns or Kang Daes is not recommended mainly because the Nashorn has lower burst DPS than a Trebuchet (which is the main sniping weapon in mid-high leagues), a much slower projectile speed and cannot bypass energy shields (which are also common in mid-high leagues). The Kang Dae, whilst more powerful and more commonly used, is nevertheless inferior to the Trebuchet for these reasons, but by less.
  • Using two Tridents is a decent and cost-effective mid-range build, however, it is outclassed by the Zeus and Dragoon due to the lower damage and higher reload time.

Note: It is advised to usually have a Weyland equipped with close-mid range weapons so it has the firepower to defend itself and its teammates, as it will nearly always be most effective supporting teammates equipped with brawlers and knife-fighters (which do the brunt of the fighting).


Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Cost Shield icon
Durability
SelfRepairinfobox
Repair (per second)
Speed icon
Speed (kph)
1 10,000 ComponentIcon 126,540 1,650 40


Upgrade Information

PilotRankPrivate icon
Level
AgIcon
Cost
Shield icon
Durability
SelfRepairinfobox
Repair (per second)
Speed icon
Speed (kph)
Duration
Time
2 100,000 134,620 1,800 42 2 hours
3 200,000143,2201,98042 5 hours
4400,000152,3702,1904214 hours
52,000,000162,1002,400431 day 4 hours
64,000,000172,4502,640432 days 18 hours
76,000,000183,4602,910444 days 6 hours
811,000,000195,1803,180445 days 4 hours
917,000,000207,6403,510455 days 20 hours
1036,000,000220,9003,840456 days 4 hours
1152,000,000235,0004,230456 days 12 hours
1270,000,000250,0004,650456 days 20 hours
Total198,700,000+123,460+3,000+534 days 1 hour


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

PilotRankPrivate icon
Level
Cost Shield icon
Durability
SelfRepairinfobox
Repair (per second)
Speed icon
Speed (kph)
1 500 AuIcon 250,000 4,650 45


Upgrade Information

PilotRankPrivate icon
Level
AgIcon
Cost
Shield icon
Durability
SelfRepairinfobox
Repair (per second)
Speed icon
Speed (kph)
Duration
Time
2 2,500,000 254,600 4,740 45 1 day
3 5,000,000259,2004,83045 2 days
410,000,000263,8004,920453 days
522,500,000268,4005,010454 days
622,500,000273,0005,100454 days
722,500,000277,6005,190454 days
822,500,000282,2005,280454 days
922,500,000286,8005,370454 days
1022,500,000291,4005,460454 days
1122,500,000296,0005,550454 days
1222,500,000300,6005,640454 days
Total170,000,000+50,600+930+038 days


Update History

Version Changes
5.0 Durability increased by 6%
Ability repair per second increased by 7%
Repair radius increased from 75 meters → 100 meters
Mode switch speed increased
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
4.7.0 New skin: Reanimator (Community)
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.6 Bug fix: Repair no longer fails to work in certain circumstances
4.5 Economy Changes:
Total Upgrade Time: 64 days 17 hours⟶58 days 17 hours
4.3 New skin: Ao
Durability increased by 18%
Speed increased by 13%
Repair ability increased by 24%
4.1 Bug fix: Can no longer become invincible with 0 HP
4.0 Robot was added to the game

Paint Jobs Available For Purchase

Poll

Best setup for the Weyland is?
 
10
 
112
 
17
 
24
 
105
 

The poll was created at 01:28 on August 17, 2018, and so far 268 people voted.

Trivia

  • Assuming a player can manage 250,000 Ag per battle, it would take 795 battles (5 days 12 hours 30 minutes of continuous play) to earn enough silver to upgrade Weyland to level 12.
  • When Weyland activates its ability, a green circle appears around it to show the radius of repairing.
  • The Weyland is one of five quadrupedal robots, the others being the Raijin, the Rayker, the Invader and the Fujin.
  • The Weyland is one of three robots that can climb up <90 and some 90-degree obstacles, the other two are the Rayker and the Raijin.
  • This robot is one of three robots that are able to repair allies or itself, the others being the Mender and the Tyr.
  • When the robot goes into repair mode, it makes a sound similar to a wrench spinning a nut.
  • Click here for a 3D image of this robot.
  • At the top of Weyland "head" (Reanimator skin), there are two words: RED ROOSTER (the creator of Weyland's Reanimator skin and Mender's Medic skin).

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