War Robots Wiki
Advertisement
Wiki-wordmark.png
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn.png
Lua Script Error Detected
Components



Medium long-range railgun with a charge system: the longer it charges, the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speed. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems
— in-game description



<< PREV 75 Weber NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Weber.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic
WeaponDamage.png Damage 715-5005 per round Manual
WeaponRange.png Range 800 meters Icn info for user popup.png Single Shot
WeaponReload.png Reload 7 seconds Defense Mitigation
Capacity 1 round Charges
Unload Instant Blank
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Weber is a long-range (up to 800 meters) medium kinetic weapon. It has a light and heavy counterpart (Volt and Gauss respectively) and can be viewed as the kinetic counterpart to the Ballista.

Strategy

The Weber is an extremely powerful kinetic railgun weapon that can fire at enemies from up to 800m apart. The long range of the Weber should be exploited as much as possible, in order to attack enemies from across the map without fear of retaliation. The Weber is actually a bit of a hit-and-run sniper weapon, which makes it a quite weird but extremely versatile weapon. The reason behind these two traits is because the Weber has a charge-up attribute, which means that after the Weber's clip has been unloaded, it will start reloading until it can actually fire. After this, it will keep on charging up, which means that the longer the Weber is on-standby, the higher the damage will be when you finally unload it.

Another feature is that the Weber has Defense Mitigation. This allows the Weber to penetrate and bypass any Damage Resistance the enemy happens to have. This should be exploited by targeting enemies with heavy defenses based around Damage Resistance, such as Leech and Falcon.

Unsurprisingly, the Weber excels at picking off targets one-by-one from large distances. The commander utilizing the Weber should always focus all of their attention on one enemy at a time, as despite its high damage per shot, if the Weber user changes target with every shot its total damage to the enemy's team effort is negligible. However, if the Weber focuses all of its firepower at one enemy at a time, they will either sustain huge damage, be destroyed entirely or be forced to stay in cover for an extended period of time. Of course, if the Weber user succeeds at forcing an enemy into cover or destroying them, they can change to another target.

The Weber's greatest weakness is its inability to take enemies on in close-range combat. While the Weber has plenty of time to destroy any attackers from long range, if they happen to come close to the user the commander is essentially already doomed. The Weber's total DPS (damage per second) is extremely low, so even if the user is fighting a mid-ranger enemy at firefight range the chances of the Weber destroying the enemy without sustaining serious damage is extremely low.

Pros and Cons

Pros

  • 800m range allows robot to fire at enemies without fear of retaliation
  • Defense Mitigation attribute allows it to penetrate any robots' damage resistance (if applicable)
  • Single shot attribute allows robot to minimize exposure time
  • Kinetic attribute allows double damage to physical shields
  • Tremendous damage when fully charged
  • Fast projectile speed makes it hard to miss
  • Ignores all of the resistance on the enemy bots

Cons

  • Long reload (8 sec)
  • Ineffective in close combat against specialized brawling weapons
  • Single shot means shields will soak up excess damage when destroyed
  • Cannot penetrate energy shields
  • Horrible at sustained fighting

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Weber
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
75 4 Medium Kinetic 800 WorkshopYes.png Workshop
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
7 7 0 8 1 1
612
Cycle DPS
2,223 20k
Attributes Kinetic Kinetic Manual Manual Single Shot Single Charges Accumulates charges Defense Mitigation Ignores defence systems Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
4,900 4,900 ~ 612 1 14,140 14,140 ~ 1,768
5,390 5,390 ~ 674 2 14,350 14,350 ~ 1,794
5,950 5,950 ~ 744 3 14,630 14,630 ~ 1,829
6,580 6,580 ~ 822 4 14,910 14,910 ~ 1,864
7,210 7,210 ~ 901 5 15,120 15,120 ~ 1,890
7,980 7,980 ~ 998 6 15,400 15,400 ~ 1,925
8,750 8,750 ~ 1,094 7 15,680 15,680 ~ 1,960
9,590 9,590 ~ 1,199 8 15,890 15,890 ~ 1,986
10,570 10,570 ~ 1,321 9 16,170 16,170 ~ 2,021
11,620 11,620 ~ 1,452 10 16,380 16,380 ~ 2,048
12,810 12,810 ~ 1,601 11 16,660 16,660 ~ 2,082
14,140 14,140 ~ 1,768 12 16,940 16,940 ~ 2,118
MK 3 Level 1 17,787 17,787 ~ 2,223
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

Update History

Version Changes
6.9.0 Now available in Workshop 2.0
6.8.0 Damage increased by 10%
6.6.0 Weapon was added to the game

Poll

Trivia

  • This is the first non Titan weapon to have Defense Mitigation

Navigation

Advertisement