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Purchase Information
In-Game Cost N/A Silver
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 4
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic

WeaponDamage.png Damage 260 per round Manual Manual

WeaponRange.png Range 800 meters Icn info for user popup.png Automatic Automatic

WeaponReload.png Reload 1 second Magazine Magazine

Capacity 220 rounds Mode Acceleration Mode

Unload Instant Energy Energy


The Weber is a long-range (up to 800 meters) medium kinetic weapon. It has a light and heavy counterpart (Volt and Gauss respectively) and can be viewed as the kinetic counterpart to the Ballista.


The Weber is an extremely powerful kinetic railgun weapon that can fire at enemies from up to 800m apart. The long range of the Weber should be exploited as much as possible, in order to attack enemies from across the map without fear of retaliation. The Weber is actually a bit of a hit-and-run sniper weapon, which makes it a quite weird but extremely versatile weapon. The reason behind these two traits is because the Weber has a charge-up attribute, which means that after the Weber's clip has been unloaded, it will start reloading until it can actually fire. After this, it will keep on charging up, which means that the longer the Weber is on-standby, the higher the damage will be when you finally unload it.

Another feature is that the Weber has Defense Mitigation. This allows the Weber to penetrate and bypass any Damage Resistance the enemy happens to have. This should be exploited by targeting enemies with heavy defenses based around Damage Resistance, such as Leech and Falcon.

Pros and Cons


  • 800m range allows robot to fire at enemies without fear of retaliation
  • Defense Mitigation attribute allows it to penetrate any robots' damage resistance (if applicable) (cannot penetrate Hawk's damage resistance)
  • Single shot attribute allows robot to minimize exposure time
  • Kinetic attribute allows double damage to physical shields
  • Tremendous damage when fully charged
  • Fast projectile speed makes it hard to miss
  • Ignores almost all of the resistance on the enemy bots


  • Long reload (8 sec)
  • Ineffective in close combat against specialized brawling weapons
  • Single shot means shields will soak up excess damage when destroyed
  • Cannot penetrate energy shields
  • Horrible at sustained fighting

Mark I Statistics

Update History

Version Changes
6.4.0 Weapon was added to the game



  • This is the first non-titan weapon that can bypass damage resistance


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