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Components


…Medium long-range railgun with a charge system: the longer it charges, the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speed. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems… – in-game description


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Purchase Information
In-Game Cost 10,000 Components
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Weber.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 4900 per round Manual Manual


WeaponRange.png Range 800 meters Icn info for user popup.png Single Shot Single Shot


WeaponReload.png Reload 8 seconds Freeze Defense Mitigation


Capacity 1 round Charges Charge-Up


Unload Instant


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Weber is a long-range (up to 800 meters) medium kinetic weapon. It has a light and heavy counterpart (Volt and Gauss respectively) and can be viewed as the kinetic counterpart to the Ballista.

Strategy

The Weber is an extremely powerful kinetic railgun weapon that can fire at enemies from up to 800m apart. The long range of the Weber should be exploited as much as possible, in order to attack enemies from across the map without fear of retaliation. The Weber is actually a bit of a hit-and-run sniper weapon, which makes it a quite weird but extremely versatile weapon. The reason behind these two traits is because the Weber has a charge-up attribute, which means that after the Weber's clip has been unloaded, it will start reloading until it can actually fire. After this, it will keep on charging up, which means that the longer the Weber is on-standby, the higher the damage will be when you finally unload it.

Another feature is that the Weber has Defense Mitigation. This allows the Weber to penetrate and bypass any Damage Resistance the enemy happens to have. This should be exploited by targeting enemies with heavy defenses based around Damage Resistance, such as Leech and Falcon.

Pros and Cons

Pros

  • 800m range allows robot to fire at enemies without fear of retaliation
  • Defense Mitigation attribute allows it to penetrate any robots' damage resistance (if applicable)
  • Single shot attribute allows robot to minimize exposure time
  • Kinetic attribute allows double damage to physical shields
  • Tremendous damage when fully charged
  • Fast projectile speed makes it hard to miss
  • Ignores almost all of the resistance on the enemy bots

Cons

  • Long reload (8 sec)
  • Ineffective in close combat against specialized brawling weapons
  • Single shot means shields will soak up excess damage when destroyed
  • Cannot penetrate energy shields
  • Horrible at sustained fighting

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 00:10
3 200,000 01:00
4 400,000 02:00
5 2,000,000 08:00
6 4,000,000 12:00
7 6,000,000 24:00
8 11,000,000 32:00
9 17,000,000 40:00
10 32,000,000 44:00
11 43,000,000 52:00
12 55,000,000 60:00
Totals Cost Time [DD:HH:MM]
170,700,000 29:11:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,000,000 05:00
3 4,000,000 10:00
4 8,000,000 20:00
5 19,500,000 30:00
6 19,500,000 30:00
7 19,500,000 30:00
8 19,500,000 30:00
9 19,500,000 30:00
10 19,500,000 30:00
11 19,500,000 30:00
12 19,500,000 30:00
Totals Cost Time [DD:HH:MM]
170,000,000 29:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Weber
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Kinetic Kinetic


Manual Manual


Single Shot Single Shot


Freeze Defense Mitigation


Charges Charge-Up



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 7 N/A instant 7 1 4 6.9 Medium Kinetic Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
650 4550 650 650 1 1855 12985 1855 1855
715 5005 715 715 2 1885 13195 1885 1885
785 5498 785 785 3 1920 13440 1920 1920
865 6055 865 865 4 1955 13685 1955 1955
950 6653 950 950 5 1990 13930 1990 1990
1045 7318 1045 1045 6 2020 14140 2020 2020
1150 8050 1150 1150 7 2055 14385 2055 2055
1265 8855 1265 1265 8 2090 14630 2090 2090
1390 9730 1390 1390 9 2120 14840 2120 2120
1530 10710 1530 1530 10 2155 15085 2155 2155
1685 11795 1685 1685 11 2190 15330 2190 2190
1855 12985 1855 1855 12 2220 15540 2220 2220


Update History

Version Changes
6.9.0 Now available in Workshop 2.0
6.8.0 Damage increased by 10%
6.6.0 Weapon was added to the game

Poll

Trivia

  • This is the first non Titan weapon to have Defense Mitigation

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