FANDOM


Wiki-wordmark
TextN
Avtn
Components


…Kinetic autocannon for medium range. High damage and moderate rate of fire. Every round deals damage over time after hitting a target… – in-game description


KineticsymbolManualfiresymbolAutomaticfiresymbolMagazinesymbolDotsymbol


Introduction

The Wasp is a mid-range (up to 600 meters) medium kinetic weapon.

Strategy

This corrosion-based auto-cannon is capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting, and the heavy weapon Viper. The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in their untargetable state, or agile robots that can quickly hide behind cover. If the enemy robot is at very low health hiding will only delay the inevitable.

The Wasp shares some similarities to the Sting, both being kinetic-based weapons, and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage, and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range). However, the Wasp has a 5-second reload as opposed to the Dragoon's reload while firing ability. This is a dangerous weapon that drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons. It deals a decent amount of damage at mid-range by itself, but paired up with 2 or more of the same weapon can pose a serious threat to any robot that does not have any form of protection, if a barrage of shells wasn't enough to demolish the target then the corrosion effect would continue to deal damage even if the target has managed to find some cover. 

It is extremely crucial not to be caught out in the open with someone bombarding you with the Wasp or else you will likely end up sustaining severe damage or being destroyed fairly quickly due to its high damage output and sustained corrosion effect. Because of the small clip size and moderate reload time, this weapon will underperform against high burst damage close-range weapons.

This weapon also has a good synergy with the Sting and the aforementioned Dragoon. It should be used far away from enemy knife fighters.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components 1292 6460 1292 646

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 1430 7150 1430 715
3 200,000 5 hours 1595 7975 1595 798
4 400,000 14 hours 1760 8800 1760 880
5 2,000,000 1 day 1925 9625 1925 963
6 4,000,000 1 day 16 hours 2090 10450 2090 1045
7 6,000,000 2 days 20 hours 2310 11550 2310 1155
8 11,000,000 3 days 14 hours 2530 12650 2530 1265
9 17,000,000 4 days 12 days 2805 14025 2805 1403
10 32,000,000 5 days 3080 15400 3080 1540
11 43,000,000 5 days 8 hours 3410 17050 3410 1705
12 55,000,000 5 days 16 hours 3740 18700 3740 1870
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual round (out of 5 rounds)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 1550 7750 1550 775

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 1720 8600 1720 860
3 200,000 5 hours 1910 9550 1910 955
4 400,000 14 hours 2110 10550 2110 1055
5 2,000,000 1 day 2310 11550 2310 1155
6 4,000,000 1 day 16 hours 2510 12550 2510 1255
7 6,000,000 2 days 20 hours 2770 13850 2770 1385
8 11,000,000 3 days 14 hours 3040 15200 3040 1520
9 17,000,000 4 days 12 hours 3370 16850 3370 1685
10 32,000,000 5 days 3700 18500 3700 1850
11 43,000,000 5 days 8 hours 4090 20450 4090 2045
12 55,000,000 5 days 16 hours 4490 22450 4490 2245
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual round (out of 5 rounds)

Corrosion Damage (Per Second)

Level Mark I Mark II
1 129 155
2 142 171
3 156 187
4 171 205
5 188 226
6 207 248
7 228 272
8 250 300
9 275 329
10 301 362
11 331 397
12 364 437
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶30 days 11 hours
4.7.0 Damage increased by 10%
Total Upgrade Time: 45 days 17 hours⟶24 days 22 hours 45 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.4 Weapon was added to the game


Poll

What balance change do you think the Wasp needs after update 4.7.0 (+10% damage)?
 
8
 
1
 
1
 
0
 
0
 

The poll was created at 00:46 on February 20, 2019, and so far 10 people voted.