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…Kinetic autocannon for medium range. High damage and moderate rate of fire. Every round deals damage over time after hitting a target… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon
Real Value Icn info for user popup $60
Player Level Icn info for user popup 14
TYPE
Hardpoint Medium
Wasp
BASE STATISTICS ATTRIBUTES
Level 1 Kinetic32 Kinetic
Damage32 Damage 1,370 per round Manual32 Manual
Dot32 Corrosion 177/sec (for 5 seconds) per round Automatic32 Automatic
Range32 Range 600m Magazine32 Magazine
Reload32 Reload 5 seconds Dot32 DOT
Capacity 5 rounds
Unload 4.24 seconds
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
160,000 530,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

The Wasp is a mid-range (up to 600 meters) medium kinetic weapon.

Strategy

This corrosion-based auto-cannon is capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting, and the heavy weapon Viper. The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in their untargetable state, or agile robots that can quickly hide behind cover, such as the Strider. If the enemy robot is at very low health hiding will only delay the inevitable.

The Wasp shares some similarities to the Sting, both being kinetic-based weapons, and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage, and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range). However, the Wasp has a 5-second reload as opposed to the Dragoon's reload while firing ability. This is a dangerous weapon that drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons. It deals a decent amount of damage at mid-range by itself, but paired up with 2 or more of the same weapon can pose a serious threat to any robot that does not have any form of protection, if a barrage of shells wasn't enough to demolish the target then the corrosion effect would continue to deal damage even if the target has managed to find some cover. 

It is extremely crucial not to be caught out in the open with someone bombarding you with the Wasp or else you will likely end up sustaining severe damage or being destroyed fairly quickly due to its high damage output and sustained corrosion effect. Because of the small clip size and moderate reload time, this weapon will under perform against high burst damage close-range weapons.

This weapon also has a good synergy with the Sting and the aforementioned Dragoon. It should be used far away from enemy knife fighters and brawlers.


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 ComponentIcon 1370 6850 1616 741

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 1510 7550 1781 817
3 200,000 5 hours 1690 8450 1993 915
4 400,000 14 hours 1830 9150 2158 990
5 2,000,000 1 day 2020 10100 2382 1093
6 4,000,000 1 day 16 hours 2220 11100 2618 1201
7 6,000,000 2 days 20 hours 2440 12200 2877 1320
8 11,000,000 3 days 14 hours 2690 13450 3172 1456
9 17,000,000 4 days 12 days 2960 14800 3491 1602
10 32,000,000 5 days 3260 16300 3844 1764
11 43,000,000 5 days 8 hours 3590 17950 4233 1943
12 55,000,000 5 days 16 hours 3950 19750 4658 2137
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual round (out of 5 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 AuIcon 3950 19750 4658 2137

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 4022 20110 4743 2176
3 4,000,000 2 days 4094 20470 4828 2215
4 8,000,000 3 days 4166 20830 4913 2254
5 19,500,000 3 days 4238 21190 4998 2293
6 19,500,000 3 days 4310 21550 5083 2332
7 19,500,000 3 days 4382 21910 5167 2371
8 19,500,000 3 days 4454 22270 5252 2410
9 19,500,000 3 days 4526 22630 5337 2449
10 19,500,000 3 days 4598 22990 5422 2488
11 19,500,000 3 days 4670 23350 5507 2527
12 19,500,000 3 days 4742 23710 5592 2566
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual round (out of 5 rounds)

Corrosion Damage (Per Second)

Level Mark I Mark II
1 177 212
2 195 234
3 214 257
4 235 282
5 258 310
6 284 341
7 313 376
8 344 413
9 378 454
10 414 497
11 455 546
12 500 600
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Update History

Version Changes
5.7 Projectile dispersion reduced
5.0 Rate of fire increased from 1 rps (rounds per second) → 1.18 rps
Damage increased by 8%
Corrosion damage increased by 25%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶30 days 11 hours
4.7.0 Damage increased by 10%
Total Upgrade Time: 45 days 17 hours⟶24 days 22 hours 45 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.4 Weapon was added to the game


Poll

What balance change do you think the Wasp needs after the 5.0 balance update?
 
83
 
15
 
1
 
1
 
3
 

The poll was created at 05:13 on April 25, 2019, and so far 103 people voted.
still needs a buff after 5.0

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