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Wasp   Stellar Wasp

Components



Kinetic autocannon for medium range. High damage and moderate rate of fire. Every round deals damage over time after hitting a target
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold

IRL Cost?

$60

Experience?

14
Type

Hardpoint?

Medium

Tier?

IV

Faction?

TBA
Wasp
Base Statistics Attributes
PilotRankPrivate icon Level 1

Kinetic

WeaponDamage Damage 1,918 per round

Manual

WeaponRange Range 600 meters

Automatic

WeaponReload Reload 12 seconds

Magazine

Capacity 12 rounds

Damage Over Time

Unload 5.5 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170


Introduction[]

The Wasp is a mid-range (up to 600 meters) medium kinetic weapon. It has a heavy and light counterpart (Hornet and Sting respectively) and can be viewed as the kinetic, corroding counterpart to the Pulsar.

Strategy[]

The Wasp is a corrosion-based auto-cannon capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting and the heavy weapon Hornet, and drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons.

The Wasp shares some similarities to the Sting, both being kinetic-based weapons and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range), however, the Wasp has a 12-second reload as opposed to the Dragoon's reload while firing ability. It deals a decent amount of damage at mid-range by itself but paired up with 2 or more of the same weapon can pose a serious threat to bots that depend on Defense Points/Reflector/Forcefield, such as the Falcon, Fenrir and Nether or even Titans like the Ao Ming and Aether.

Because of the small clip size and long reload time this weapon is not good against high burst damage weapons or specialized brawling weapons at close-range.

The Wasp has good synergy with the Sting and Hornet but doesn’t match well with the Viper due to range differences.

One build that has shown to be highly effective in a support role is the Ravana Wasp. It does good damage at 600 meters. When facing an enemy Titan, the Ravana’s ability and large number of hit points give it decent staying power and the ability to escape when needed.


Pros and Cons[]

Pros 

  • Large damage per shot
  • Accuracy is good if aimed well, it won't miss / good aim assist
  • Inflicts Corrosion upon enemies 
  • Deals double damage to physical shields
  • 600-meter range
  • Corrosion can bypass Damage Resistance

Cons

  • Cannot penetrate any shield
  • Must empty entire clip in order to reload
  • Ineffective at close range against specialized brawling weapons
  • Overall clip damage is not great
  • Exposes robot for a long time to maximize damage potential
  • Long reload time

Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 24:00
6 4,000,000 40:00
7 6,000,000 68:00
8 8,000,000 86:00
9 10,000,000 108:00
10 12,000,000 120:00
11 15,000,000 128:00
12 20,000,000 136:00
Total Cost Time [DD:HH:MM]
77,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 22,000,000 12:00
3 24,000,000 24:00
4 26,000,000 36:00
5 28,000,000 36:00
6 30,000,000 36:00
7 32,000,000 36:00
8 34,000,000 36:00
9 36,000,000 36:00
10 38,000,000 36:00
11 40,000,000 36:00
12 42,000,000 36:00
Total Cost Time [DD:HH:MM]
352,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Wasp
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
52 4 Medium Kinetic 600 Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
12 1 5.5 12 0.5 2
1315
Cycle DPS
4779 20k
Attributes Kinetic Kinetic Manual Manual Automatic Automatic Magazine Magazine Damage Over Time DOT Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
1,918 23,016 4,185 1,315 1 5,530 66,360 12,065 3,792
2,114 25,368 4,612 1,450 2 5,630 67,560 12,284 3,861
2,324 27,888 5,071 1,594 3 5,731 68,772 12,504 3,930
2,562 30,744 5,590 1,757 4 5,832 69,984 12,724 3,999
2,828 33,936 6,170 1,939 5 5,933 71,196 12,945 4,068
3,108 37,296 6,781 2,131 6 6,034 72,408 13,165 4,138
3,416 40,992 7,453 2,342 7 6,134 73,608 13,383 4,206
3,766 45,192 8,217 2,582 8 6,235 74,820 13,604 4,275
4,144 49,728 9,041 2,842 9 6,336 76,032 13,824 4,345
4,564 54,768 9,958 3,130 10 6,437 77,244 14,044 4,414
5,026 60,312 10,966 3,446 11 6,538 78,456 14,265 4,483
5,530 66,360 12,065 3,792 12 6,638 79,656 14,483 4,552
MK 3 Level 1 6,970 83,640 15,207 4,779
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.

Corrosion Damage[]

Wasp DOT Effect
MK 1 Level MK 2
DOT per particle per second Burst DOT damage DOT per particle per second Burst DOT damage
160 9,600 1 500 30,000
180 10,800 2 510 30,600
190 11,400 3 520 31,200
210 12,600 4 530 31,800
240 14,400 5 540 32,400
270 16,200 6 550 33,000
300 18,000 7 560 33,600
330 19,800 8 570 34,200
370 22,200 9 580 34,800
410 24,600 10 590 35,400
450 27,000 11 600 36,000
500 30,000 12 610 36,600
MK 3 Level 1 620 37,200

Audio[]

Update History[]

Version Changes
8.7.0 Damage increased by 40%
6.8.0 New special edition model: Stellar Wasp
6.3.0 Interval between shots 0.85 → 0.5
Ammo capacity increased from 5 → 12
Reload time increased from 5 → 12
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.7.0 Projectile dispersion reduced
5.0.0 Rate of fire increased from 1 rps (rounds per second) → 1.18 rps
Damage increased by 8%
Corrosion damage increased by 25%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶30 days 11 hours
4.7.0 Damage increased by 10%
Total Upgrade Time: 45 days 17 hours⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.4.0 Weapon was added to the game

Poll[]


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