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…Kinetic autocannon for medium range. High damage and moderate rate of fire. Every round deals damage over time after hitting a target… – in-game description


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Introduction

The Wasp is a mid-range (up to 600 meters) medium kinetic weapon.

Strategy

This corrosion-based auto-cannon is capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting, and the heavy weapon Viper. The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in their untargetable state, or agile robots that can quickly hide behind cover. If the enemy robot is at very low health hiding will only delay the inevitable.

The Wasp shares some similarities to the Sting, both being kinetic-based weapons, and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage, and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range). However, the Wasp has a 5-second reload as opposed to the Dragoon's reload while firing ability. This is a dangerous weapon that drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons. It deals a decent amount of damage at mid-range by itself, but paired up with 2 or more of the same weapon can pose a serious threat to any robot that does not have any form of protection, if a barrage of shells wasn't enough to demolish the target then the corrosion effect would continue to deal damage even if the target has managed to find some cover. 

It is extremely crucial not to be caught out in the open with someone bombarding you with the Wasp or else you will likely end up sustaining severe damage or being destroyed fairly quickly due to its high damage output and sustained corrosion effect. Because of the small clip size and moderate reload time, this weapon will underperform against high burst damage close-range weapons.

This weapon also has a good synergy with the Sting and the aforementioned Dragoon. It should be used far away from enemy knife fighters.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components 1370 6850 1616 741

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 1510 7550 1781 817
3 200,000 5 hours 1690 8450 1993 915
4 400,000 14 hours 1860 9300 2193 1006
5 2,000,000 1 day 2035 10175 2400 1101
6 4,000,000 1 day 16 hours 2210 11050 2606 1196
7 6,000,000 2 days 20 hours 2440 12200 2877 1320
8 11,000,000 3 days 14 hours 2675 13375 3154 1448
9 17,000,000 4 days 12 days 2970 14850 3502 1607
10 32,000,000 5 days 3260 16300 3844 1764
11 43,000,000 5 days 8 hours 3610 18050 4257 1953
12 55,000,000 5 days 16 hours 3950 19750 4658 2137
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual round (out of 5 rounds)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 1645 8225 1940 890

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 1810 9050 2134 979
3 200,000 5 hours 2030 10150 2394 1098
4 400,000 14 hours 2230 11150 2630 1207
5 2,000,000 1 day 2440 12200 2877 1320
6 4,000,000 1 day 16 hours 2650 13250 3125 1434
7 6,000,000 2 days 20 hours 2930 14650 3455 1585
8 11,000,000 3 days 14 hours 3210 16050 3785 1737
9 17,000,000 4 days 12 hours 3565 17825 4204 1929
10 32,000,000 5 days 3910 19550 4611 2116
11 43,000,000 5 days 8 hours 4330 21650 5106 2343
12 55,000,000 5 days 16 hours 4750 23750 5601 2570
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual round (out of 5 rounds)

Corrosion Damage (Per Second)

Level Mark I Mark II
1 177 212
2 195 234
3 214 257
4 235 282
5 258 310
6 284 341
7 313 376
8 344 413
9 378 454
10 414 497
11 455 546
12 500 600
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Update History

Version Changes
5.0 Rate of fire increased from 1 rps (rounds per second) → 1.18 rps
Damage increased by 8%
Corrosion damage increased by 25%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶30 days 11 hours
4.7.0 Damage increased by 10%
Total Upgrade Time: 45 days 17 hours⟶24 days 22 hours 45 minutes
4.5 Economy Changes:
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.4 Weapon was added to the game


Poll

What balance change do you think the Wasp needs after the 5.0 balance update?
 
14
 
5
 
0
 
1
 
0
 

The poll was created at 05:13 on April 25, 2019, and so far 20 people voted.