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Components


…Kinetic autocannon for medium range. High damage and moderate rate of fire. Every round deals damage over time after hitting a target… – in-game description



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PURCHASE INFORMATION
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Player Level Icn info for user popup.png 14
TYPE
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Wasp.png
BASE STATISTICS ATTRIBUTES
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 1,370 per round Manual Manual


Damage Over Time Corrosion


177/sec (for 5 seconds) per round Automatic Automatic


WeaponRange.png Range 600 meters Magazine Magazine


WeaponReload.png Reload 12 seconds Damage Over Time DOT


Capacity 12 rounds Energy Energy


Unload 5.5 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170


Introduction

The Wasp is a mid-range (up to 600 meters) medium kinetic weapon.

Strategy

The Wasp is a corrosion-based auto-cannon capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting and the heavy weapon Viper, and drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons.

The Wasp shares some similarities to the Sting, both being kinetic-based weapons and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range), however, the Wasp has a 12-second reload as opposed to the Dragoon's reload while firing ability. It deals a decent amount of damage at mid-range by itself but paired up with 2 or more of the same weapon can pose a serious threat to to bots the depend on defense points, such as Leech or even Titans like Ao Ming.

Because of the small clip size and long reload time this weapon is not good against high burst damage weapons at close-range In addition, the weapon does not synergize well with drone weapon effects.

The Wasp has good synergy with the Sting but doesn’t match well with Viper, due to range differences. It should be used far away from enemy knife fighters and brawlers.

One build that has shown to be highly effective in a support role is the Ravana Wasp. It does good damage at 600 meters. When facing an enemy titan, the Ravana’s ability and large number of hit points give it decent staying power and the ability to escape when needed.


Pros and Cons

Pros 

  • Large damage per shot
  • Accuracy is good if aimed well, it won't miss
  • Inflicts Corrosion upon enemies 
  • Deals double damage to physical shields
  • 600-meter range

Cons

  • Cannot penetrate any shield
  • Must empty entire clip in order to reload
  • Ineffective at close range against specialized brawling weapons
  • Overall clip damage is not great
  • Exposes robot for a long time to maximize damage potential


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components or 7,500 Gold 1370 16440 2989 939

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 1510 18120 3295 1035
3 200,000 5 hours 1690 20280 3687 1159
4 400,000 14 hours 1830 21960 3993 1255
5 2,000,000 1 day 2020 24240 4407 1385
6 4,000,000 1 day 16 hours 2220 26640 4844 1522
7 6,000,000 2 days 20 hours 2440 29280 5324 1673
8 11,000,000 3 days 14 hours 2690 32280 5869 1845
9 17,000,000 4 days 12 days 2960 35520 6458 2030
10 32,000,000 5 days 3260 39120 7113 2235
11 43,000,000 5 days 8 hours 3590 43080 7833 2462
12 55,000,000 5 days 16 hours 3950 47400 8618 2709
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual round (out of 12 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 3950 47400 8618 2709

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 4022 48264 8775 2758
3 4,000,000 2 days 4094 49128 8932 2807
4 8,000,000 3 days 4166 49992 9089 2857
5 19,500,000 3 days 4238 50856 9247 2906
6 19,500,000 3 days 4310 51720 9404 2955
7 19,500,000 3 days 4382 52584 9561 3005
8 19,500,000 3 days 4454 53448 9718 3054
9 19,500,000 3 days 4526 54312 9875 3104
10 19,500,000 3 days 4598 55176 10032 3153
11 19,500,000 3 days 4670 56040 10189 3202
12 19,500,000 3 days 4742 56904 10346 3252
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual round (out of 12 rounds)

Corrosion Damage (Per Second)

Level Mark I Mark II
1 177 212
2 195 234
3 214 257
4 235 282
5 258 310
6 284 341
7 313 376
8 344 413
9 378 454
10 414 497
11 455 546
12 500 600
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Audio

Update History

Version Changes
6.3.0 Interval between shots 0.85 → 0.5
Ammo capacity increased from 5 → 12
Reload time increased from 5 → 12
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.7.0 Projectile dispersion reduced
5.0.0 Rate of fire increased from 1 rps (rounds per second) → 1.18 rps
Damage increased by 8%
Corrosion damage increased by 25%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶30 days 11 hours
4.7.0 Damage increased by 10%
Total Upgrade Time: 45 days 17 hours⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.4.0 Weapon was added to the game

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