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Wasp   Stellar Wasp

Components


…Kinetic autocannon for medium range. High damage and moderate rate of fire. Every round deals damage over time after hitting a target… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Player Level Icn info for user popup.png 14
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Wasp.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 1,370 per round Manual Manual


Damage Over Time Corrosion


177/sec (for 5 seconds) per round Automatic Automatic


WeaponRange.png Range 600 meters Magazine Magazine


WeaponReload.png Reload 12 seconds Damage Over Time DOT


Capacity 12 rounds


Unload 5.5 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170


Introduction

The Wasp is a mid-range (up to 600 meters) medium kinetic weapon. It has a heavy counterpart (Hornet) and can be viewed as the kinetic, corroding counterpart to the Pulsar.

Strategy

The Wasp is a corrosion-based auto-cannon capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting and the heavy weapon Viper, and drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons.

The Wasp shares some similarities to the Sting, both being kinetic-based weapons and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range), however, the Wasp has a 12-second reload as opposed to the Dragoon's reload while firing ability. It deals a decent amount of damage at mid-range by itself but paired up with 2 or more of the same weapon can pose a serious threat to bots that depend on defense points, such as Leech or even Titans like Ao Ming.

Because of the small clip size and long reload time this weapon is not good against high burst damage weapons at close-range. In addition the weapon does not synergize well with drone weapon effects.

The Wasp has good synergy with the Sting but doesn’t match well with Viper due to range differences.

One build that has shown to be highly effective in a support role is the Ravana Wasp. It does good damage at 600 meters. When facing an enemy titan, the Ravana’s ability and large number of hit points give it decent staying power and the ability to escape when needed.


Pros and Cons

Pros 

  • Large damage per shot
  • Accuracy is good if aimed well, it won't miss / good aim assist
  • Inflicts Corrosion upon enemies 
  • Deals double damage to physical shields
  • 600-meter range
  • Corrosion can bypass Damage Resistance

Cons

  • Cannot penetrate any shield
  • Must empty entire clip in order to reload
  • Ineffective at close range against specialized brawling weapons
  • Overall clip damage is not great
  • Exposes robot for a long time to maximize damage potential
  • Long reload time

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Totals Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 24:00
3 5,000,000 48:00
4 10,000,000 72:00
5 22,500,000 96:00
6 22,500,000 96:00
7 22,500,000 96:00
8 22,500,000 96:00
9 22,500,000 96:00
10 22,500,000 96:00
11 22,500,000 96:00
12 22,500,000 96:00
Totals Cost Time [DD:HH:MM]
197,500,000 38:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

52 Wasp
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Kinetic Kinetic


Manual Manual


Automatic Automatic


Magazine Magazine


Damage Over Time DOT



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 12 2 6 12 .5 4 7.3 Medium Kinetic Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
1370 16440 2740 1370 1 3950 47400 7900 3950
1510 18120 3020 1510 2 4022 48264 8044 4022
1660 19920 3320 1660 3 4094 49128 8188 4094
1830 21960 3660 1830 4 4166 49992 8332 4166
2020 24240 4040 2020 5 4238 50856 8476 4238
2220 26640 4440 2220 6 4310 51720 8620 4310
2440 29280 4880 2440 7 4382 52584 8764 4382
2690 32280 5380 2690 8 4454 53448 8908 4454
2960 35520 5920 2960 9 4526 54312 9052 4526
3260 39120 6520 3260 10 4598 55176 9196 4598
3590 43080 7180 3590 11 4670 56040 9340 4670
3950 47400 7900 3950 12 4742 56904 9484 4742
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Corrosion Damage (Per Second)

Level Mark I Mark II
1 177 212
2 195 234
3 214 257
4 235 282
5 258 310
6 284 341
7 313 376
8 344 413
9 378 454
10 414 497
11 455 546
12 500 600
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Audio

Update History

Version Changes
6.8.0 New special edition model: Stellar Wasp
6.3.0 Interval between shots 0.85 → 0.5
Ammo capacity increased from 5 → 12
Reload time increased from 5 → 12
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.7.0 Projectile dispersion reduced
5.0.0 Rate of fire increased from 1 rps (rounds per second) → 1.18 rps
Damage increased by 8%
Corrosion damage increased by 25%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶30 days 11 hours
4.7.0 Damage increased by 10%
Total Upgrade Time: 45 days 17 hours⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.4.0 Weapon was added to the game

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