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Wasp   Stellar Wasp

Components



Kinetic autocannon for medium range. High damage and moderate rate of fire. Every round deals damage over time after hitting a target
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Player Level Icn info for user popup.png 14
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Wasp.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic
WeaponDamage.png Damage 1,370 per round Manual
Damage Over Time 177/sec (for 5 seconds) per round Automatic
WeaponRange.png Range 600 meters Magazine
WeaponReload.png Reload 12 seconds Damage Over Time
Capacity 12 rounds Blank
Unload 5.5 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170


Introduction

The Wasp is a mid-range (up to 600 meters) medium kinetic weapon. It has a heavy counterpart (Hornet) and can be viewed as the kinetic, corroding counterpart to the Pulsar.

Strategy

The Wasp is a corrosion-based auto-cannon capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting and the heavy weapon Viper, and drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons.

The Wasp shares some similarities to the Sting, both being kinetic-based weapons and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range), however, the Wasp has a 12-second reload as opposed to the Dragoon's reload while firing ability. It deals a decent amount of damage at mid-range by itself but paired up with 2 or more of the same weapon can pose a serious threat to bots that depend on defense points, such as Leech or even Titans like Ao Ming.

Because of the small clip size and long reload time this weapon is not good against high burst damage weapons at close-range. In addition the weapon does not synergize well with drone weapon effects.

The Wasp has good synergy with the Sting but doesn’t match well with Viper due to range differences.

One build that has shown to be highly effective in a support role is the Ravana Wasp. It does good damage at 600 meters. When facing an enemy titan, the Ravana’s ability and large number of hit points give it decent staying power and the ability to escape when needed.


Pros and Cons

Pros 

  • Large damage per shot
  • Accuracy is good if aimed well, it won't miss / good aim assist
  • Inflicts Corrosion upon enemies 
  • Deals double damage to physical shields
  • 600-meter range
  • Corrosion can bypass Damage Resistance

Cons

  • Cannot penetrate any shield
  • Must empty entire clip in order to reload
  • Ineffective at close range against specialized brawling weapons
  • Overall clip damage is not great
  • Exposes robot for a long time to maximize damage potential
  • Long reload time

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Wasp
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
52 4 Medium Kinetic 600 Goldcomponents.png Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
12 1 5.5 12 0.5 2
939
Cycle DPS
3,414 20k
Attributes Kinetic Kinetic Manual Manual Automatic Automatic Magazine Magazine Damage Over Time DOT Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
1,370 16,440 2,989 939 1 3,950 47,400 8,618 2,709
1,510 18,120 3,295 1,035 2 4,022 48,264 8,775 2,758
1,660 19,920 3,622 1,138 3 4,094 49,128 8,932 2,807
1,830 21,960 3,993 1,255 4 4,166 49,992 9,089 2,857
2,020 24,240 4,407 1,385 5 4,238 50,856 9,247 2,906
2,220 26,640 4,844 1,522 6 4,310 51,720 9,404 2,955
2,440 29,280 5,324 1,673 7 4,382 52,584 9,561 3,005
2,690 32,280 5,869 1,845 8 4,454 53,448 9,718 3,054
2,960 35,520 6,458 2,030 9 4,526 54,312 9,875 3,104
3,260 39,120 7,113 2,235 10 4,598 55,176 10,032 3,153
3,590 43,080 7,833 2,462 11 4,670 56,040 10,189 3,202
3,950 47,400 8,618 2,709 12 4,742 56,904 10,346 3,252
MK 3 Level 1 4,979 59,749 10,863 3,414
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

Corrosion Damage (Per Second)

Level Mark I Mark II
1 177 212
2 195 234
3 214 257
4 235 282
5 258 310
6 284 341
7 313 376
8 344 413
9 378 454
10 414 497
11 455 546
12 500 600
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Audio

Update History

Version Changes
6.8.0 New special edition model: Stellar Wasp
6.3.0 Interval between shots 0.85 → 0.5
Ammo capacity increased from 5 → 12
Reload time increased from 5 → 12
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.7.0 Projectile dispersion reduced
5.0.0 Rate of fire increased from 1 rps (rounds per second) → 1.18 rps
Damage increased by 8%
Corrosion damage increased by 25%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶30 days 11 hours
4.7.0 Damage increased by 10%
Total Upgrade Time: 45 days 17 hours⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
4.4.0 Weapon was added to the game

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