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“…Kinetic autocannon for medium range. High damage and moderate rate of fire. Every round deals damage over time after hitting a target…” – in-game description
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|In-Game Cost||10,000 or 7,500|
|Damage||1,370 per round|| Manual
||177/sec (for 5 seconds) per round|| Automatic
|Range||600 meters|| Magazine
|Reload||12 seconds|| DOT
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Wasp is a corrosion-based auto-cannon capable of inflicting damage over time (DOT) for a duration of 5 seconds per round (129 damage/sec at level 1), like the light weapon Sting and the heavy weapon Viper, and drains a robot's health more effectively (on a per-round basis) than the other corrosion weapons.
The Wasp shares some similarities to the Sting, both being kinetic-based weapons and having a maximum range of 600 meters, but trades off the high rate of fire the Sting possesses for increased initial damage and increased corrosion damage per projectile. The Wasp has a similar firing pattern as the energy-based Dragoon (also shares the same range), however, the Wasp has a 12-second reload as opposed to the Dragoon's reload while firing ability. It deals a decent amount of damage at mid-range by itself but paired up with 2 or more of the same weapon can pose a serious threat to bots that depend on defense points, such as Leech or even Titans like Ao Ming.
Because of the small clip size and long reload time this weapon is not good against high burst damage weapons at close-range. In addition the weapon does not synergize well with drone weapon effects.
The Wasp has good synergy with the Sting but doesn’t match well with Viper due to range differences.
One build that has shown to be highly effective in a support role is the Ravana Wasp. It does good damage at 600 meters. When facing an enemy titan, the Ravana’s ability and large number of hit points give it decent staying power and the ability to escape when needed.
Pros and Cons
- Large damage per shot
- Accuracy is good if aimed well, it won't miss / good aim assist
- Inflicts Corrosion upon enemies
- Deals double damage to physical shields
- 600-meter range
- Corrosion can bypass Damage Resistance
- Cannot penetrate any shield
- Must empty entire clip in order to reload
- Ineffective at close range against specialized brawling weapons
- Overall clip damage is not great
- Exposes robot for a long time to maximize damage potential
- Long reload time
|MK3||Damage per shot||Damage per magazine||DPS||Damage per particle|
Corrosion Damage (Per Second)
|Level||Mark I||Mark II|
- This table shows the corrosion damage (per second for 5 seconds) of each individual round.
|6.8.0||New special edition model: Stellar Wasp|
|6.3.0||Interval between shots 0.85 → 0.5|
Ammo capacity increased from 5 → 12
Reload time increased from 5 → 12
|6.0.1||Now available for 7,500 gold (can still be produced via Workshop 2.0)|
|5.7.0||Projectile dispersion reduced|
|5.0.0||Rate of fire increased from 1 rps (rounds per second) → 1.18 rps|
Damage increased by 8%
Corrosion damage increased by 25%
|4.8.0||Total Upgrade Time: 24 days 22 hours 45 minutes⟶30 days 11 hours|
|4.7.0||Damage increased by 10%|
Total Upgrade Time: 45 days 17 hours⟶24 days 22 hours 45 minutes
|4.5.0||Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours|
|4.4.0||Weapon was added to the game|