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Components



On the canvas of battle, every missile volley is a work of art, a stunning painting of oil, smoke, and fire
— in-game description




Introduction

The Vortex is a close-range (up to 350 meters) medium homing missile weapon.

Strategy

This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.

The Vortex is very similar to the Aphid. They share the same flying trajectory, range, reload time, and have high burst damage. They cannot bypass Ancile shields.

This weapon should be used similarly to the Aphid, using cover to protect the robot, and should not be used in exceedingly close range. The Vortex is well paired with other weapons of its range of 350 meters, particularly it's light counterpart the Aphid.

A possible build could be a Griffin with two Vortexes and two Magnums, instead of the commonly seen version, with two Tarans and two Aphids ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two Vortexes and two Aphids . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the Ancile before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 10,000 Components 1680 10080 1008

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
2 100,000 5 hours 1850 11100 1110
3 200,000 12 hours 2030 12180 1218
4 400,000 1 day 2230 13380 1338
5 2,000,000 2 days 2450 14700 1470
6 3,000,000 3 days 2690 16140 1614
7 4,000,000 4 days 2960 17760 1776
8 8,000,000 5 days 3250 19500 1950
9 13,000,000 6 days 3570 21420 2142
10 25,000,000 7 days 3920 23520 2352
11 35,000,000 8 days 4310 25860 2586
12 45,000,000 9 days 4740 28440 2844
Cost Time
Totals 135,700,000 45 days 17 hours


  • This table shows the damage each individual missile.


Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 500 Au 2020 12120 1212

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
2 100,000 5 hours 2220 13320 1332
3 200,000 12 hours 2440 14640 1464
4 400,000 1 day 2680 16080 1608
5 2,000,000 2 days 2940 17640 1764
6 3,000,000 3 days 3230 19380 1938
7 4,000,000 4 days 3550 21300 2130
8 8,000,000 5 days 3900 23400 2340
9 13,000,000 6 days 4290 25740 2574
10 25,000,000 7 days 4710 28260 2826
11 35,000,000 8 days 5180 31080 3108
12 45,000,000 9 days 5600 33600 3360
Cost Time
Totals 135,700,000 45 days 17 hours


  • This table shows the damage each individual missile.


Update History

Version Changes
4.0 Economy Changes (July 5):
Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.6.0 Weapon was added to the game


Poll


Trivia

  • The Vortex is, in essence, a medium Aphid.
  • Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
  • The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
  • Unlike the Aphid (which shoots white missiles), the Vortex shoots red missiles.
  • While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.
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