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|Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
|Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
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− | |[[Updates#Update 4.5|4.5]] |
+ | |[[Updates#Update 4.5.0|4.5.0]] |
|Economy Changes: |
|Economy Changes: |
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|Now available for 5,000 gold (can still be produced via Workshop 2.0) |
|Now available for 5,000 gold (can still be produced via Workshop 2.0) |
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− | |[[Updates#Update 4.3|4.3]] |
+ | |[[Updates#Update 4.3.0|4.3.0]] |
|Damage increased by 15% |
|Damage increased by 15% |
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− | |[[Updates#Update 4.0|4.0]] |
+ | |[[Updates#Update 4.0.0|4.0.0]] |
|Economy Changes (July 5): |
|Economy Changes (July 5): |
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|Weapon was added to the game |
|Weapon was added to the game |
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==Poll== |
==Poll== |
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==Navigation== |
==Navigation== |
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{{Units}} |
{{Units}} |
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+ | [[Category:A to Z]] |
Revision as of 00:37, 27 May 2020
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets
|
” |
- — in-game description
<< PREV | {{{ID}}} | Vortex | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 10,000 or 5,000 |
IRL Cost? |
$40 |
Experience? |
15 |
Type | |
Hardpoint? |
Medium |
Tier? |
1 |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | Explosive | |
Damage | 1,933 per missile | Lock-on | |
Range | 350m | Volley | |
Reload | 10 seconds | Magazine | |
Capacity | 6 missiles | Homing | |
Unload | Instant |
Workshop Production Information | |
---|---|
1 Day Cost | 3 Day Cost |
140,000 | 460,000 |
Components | Components |
80 | 230 |
Introduction
The Vortex is a close-range (up to 350 meters) medium homing missile weapon.
Pros and Cons
Pros
- Very high damage
- Can traverse over low obstacles
- A nightmare for slow robots as they cannot evade it
- Lock-on system means it's extremely hard to miss
- Homing attribute allows it to hit enemies that have moved slightly
- Can often hit enemies on the 'head', evading most robots' physical shields
- Deals double damage to physical shields (although it's rare for it to hit)
Cons
- Can't hit enemies from 350m or further
- Missiles may spread, making you miss some of your maximum damage potential
- Cannot penetrate any shield
- Long reload makes it hard to fight continuously
- Fires missiles in one volley, so excess damage will be absorbed by an energy shield
Strategy
This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.
The Vortex is very similar to its light counterpart, the Aphid. They share the same flying trajectory, range, reload time, and have high burst damage. They cannot bypass energy shielding.
This weapon should be used similarly to the Aphid, using cover to protect the robot, and should not be used in exceedingly close range. The Vortex is well paired with other weapons of its range of 350 meters, particularly its light counterpart the Aphid.
A possible build could be a Griffin with two Vortexes and two Magnums, instead of the commonly seen version, with two Tarans and two Aphids ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two Vortexes and two Aphids . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the Ancile before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Cycle DPS |
---|---|---|---|---|
1 | 10,000 / 5,000 |
1933 | 11598 | 1160 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,700,000 | 19 days 20 hours |
- The damage column shows the damage each individual missile (out of 6 missiles)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Cycle DPS |
---|---|---|---|---|
1 | 500 | 5450 | 32700 | 3270 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,000,000 | 19 days |
- The damage column shows the damage each individual missile (out of 6 missiles)
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours |
4.7.0 | Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
4.5.0 | Economy Changes: |
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes | |
Now available for 5,000 gold (can still be produced via Workshop 2.0) | |
4.3.0 | Damage increased by 15% |
4.0.0 | Economy Changes (July 5): |
Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag | |
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours | |
3.6.0 | Weapon was added to the game |
Poll
Trivia
- The Vortex is, in essence, a medium Aphid.
- Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
- The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
- Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles.
- While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.