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{{Protection}}
 
{{Protection}}
{{Currency|Type = "Cp"}}
+
{{Currency|Type = "Au/Cp"}}
  +
{{Quote|Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets}}
{{Quote|On the canvas of battle, every missile volley is a work of art, a stunning painting of oil, smoke, and fire}}
 
  +
<br />
{{Infobox_weapon|
 
weapon = Vortex|
 
hardpoint = [[Medium]]|
 
weapontype = [[Homing Missile]]|
 
level = 1|
 
cost = 10,000 [[Components]]|
 
value= $40|
 
damage = 1,680|
 
range = 350m|
 
rounds = 6 missiles|
 
reload = 10 seconds|
 
rps = 6|
 
dps = 916|
 
image = [[File:Vortex2.png|thumb]]|
 
cycletime = 11 seconds|
 
maxdamage = 10,080|
 
levelreq = 5
 
|reloadwf = No
 
|unload = 1 second}}
 
   
  +
{{Weapon Page Top
  +
|Prev Unit = Redeemer
  +
|Name = Vortex
  +
|Next Unit = Arbalest
  +
|Cost = 10,000 {{Cp icon}} or<br>5,000 {{Au icon}}
  +
|Costicon =
  +
|Value = $40
  +
|Level = 15
  +
|Weapon Number = 37
  +
|Img = [[File:Vortex.png|350px]]
  +
|Hardpoint = [[Medium]]
  +
|WeaponLevel = 1
  +
|Damage = 1,933 per missile
  +
|Range = 350m
  +
|Reload = 10 seconds
  +
|Capacity = 6 missiles
  +
|Unload = Instant
  +
|Icn1 = Explosive
  +
|Icn2 = Lock-on
  +
|Icn3 = Volley
  +
|Icn4 = Magazine
  +
|Icn5 = Homing
  +
|Icn6 =
 
}}
  +
{{WorkshopWeaponbox
  +
|ws1cost=140,000
  +
|ws1comps=80
  +
|ws3cost=460,000
  +
|ws3comps=230
 
}}
  +
<!--
  +
<div style="text-align:Right;">{{WeaponIcons|Explosive|Lock-on|Volley|Magazine|Homing}}</div>
 
{{Infobox_weapon
 
|weapon = Vortex
 
|hardpoint = [[Medium]]
 
|weapontype = [[Homing Missile]]
 
|level = 1
  +
|ws1cost=140,000
  +
|ws1comps=80
  +
|ws3cost=460,000
  +
|ws3comps=230
 
|cost = 10,000 [[Components]]
  +
|value= $40<br>(5,000 [[Gold]])
 
|damage = 1,933 per missile
 
|range = 350m
 
|rounds = 6 missiles
 
|reload = 10 seconds
 
|image = [[File:Vortex.png|thumb]]
 
|cycletime = 11 seconds
 
|levelreq = 15
 
|reloadwf = No
 
|unload = Instant
 
}}
  +
-->
 
==Introduction==
 
==Introduction==
 
 
The '''Vortex''' is a close-range (up to 350 meters) [[medium]] [[Homing Missile|homing missile]] weapon.
 
The '''Vortex''' is a close-range (up to 350 meters) [[medium]] [[Homing Missile|homing missile]] weapon.
  +
==Pros and Cons==
  +
'''Pros'''
  +
*Very high damage
  +
*Can traverse over low obstacles
  +
*A nightmare for slow robots as they cannot evade it
  +
*Lock-on system means it's extremely hard to miss
  +
*Homing attribute allows it to hit enemies that have moved slightly
  +
*Can often hit enemies on the 'head', evading most robots' physical shields
  +
*Deals double damage to physical shields (although it's rare for it to hit)
  +
'''Cons'''
  +
*Can't hit enemies from 350m or further
  +
*Missiles may spread, making you miss some of your maximum damage potential
  +
*Cannot penetrate any shield
  +
*Long reload makes it hard to fight continuously 
  +
*Fires missiles in one volley, so excess damage will be absorbed by an energy shield
   
 
==Strategy==
 
==Strategy==
 
 
This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.
 
This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.
   
The Vortex is very similar to the [[Aphid]]. They share the same flying trajectory, range, reload time, and have high burst damage. They cannot bypass [[Ancile]] shields.
+
The Vortex is very similar to its light counterpart, the [[Aphid]]. They share the same flying trajectory, range, reload time, and have high burst damage. They cannot bypass [[Ancile|energy]] [[Shields|shielding]].
   
This weapon should be used similarly to the Aphid, using cover to protect the robot, and should not be used in exceedingly close range. The Vortex is well paired with other weapons of its range of 350 meters, particularly it's light counterpart the Aphid.
+
This weapon should be used similarly to the Aphid, using cover to protect the robot, and should not be used in exceedingly close range. The Vortex is well paired with other weapons of its range of 350 meters, particularly its light counterpart the Aphid.
   
 
A possible build could be a [[Griffin]] with two Vortexes and two [[Magnum]]s, instead of the commonly seen version, with two [[Taran]]s and two [[Aphid]]s ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two [[Vortex]]es and two [[Aphid]]s . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the [[Ancile]] before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.
 
A possible build could be a [[Griffin]] with two Vortexes and two [[Magnum]]s, instead of the commonly seen version, with two [[Taran]]s and two [[Aphid]]s ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two [[Vortex]]es and two [[Aphid]]s . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the [[Ancile]] before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.
   
   
==Base Stats==
+
==Mark I Statistics==
  +
{{Weapon Upgrades
 
 
|weapon-mode = burst
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;"
 
 
|mark-2 = false
|-
 
 
|base-level = 1
! scope="col" |Purchase<br />Level
 
! scope="col" |Damage
 
! scope="col" |Purchase<br />Cost
 
! scope="col" |Burst DPS
 
! scope="col" |Cycle Damage
 
! scope="col" |Cycle DPS
 
|-
 
|1
 
|1680
 
|10,000 [[Components]]
 
|10080
 
|10080
 
|916
 
|}
 
 
*This table shows the damage each individual missile.
 
 
{{weapon-upgrades
 
 
|rounds = 6
 
|rounds = 6
 
|reload-time = 10
 
|reload-time = 10
|unload-time = 1
 
|cycle-time =11
 
   
|level-02-damage = 1,850
+
|level-01-damage = 1933
|level-02-cost = 18,000
+
|level-01-cost = 10,000 {{Cp icon}}/<br>5,000 {{Au icon}}
|level-02-time = 45 minutes
+
|level-01-time =
   
|level-03-damage = 2,030
+
|level-02-damage = 2133
|level-03-cost = 36,000
+
|level-02-cost = 100,000
|level-03-time = 1 hour 30 minutes
+
|level-02-time = 1 hour 30 minutes
   
|level-04-damage = 2,230
+
|level-03-damage = 2333
|level-04-cost = 72,000
+
|level-03-cost = 200,000
|level-04-time = 5 hours
+
|level-03-time = 2 hours 30 minutes
   
|level-05-damage = 2,450
+
|level-04-damage = 2567
|level-05-cost = 360,000
+
|level-04-cost = 400,000
|level-05-time = 20 hours
+
|level-04-time = 6 hours
   
|level-06-damage = 2,690
+
|level-05-damage = 2817
|level-06-cost = 720,000
+
|level-05-cost = 2,000,000
|level-06-time = 1 day 6 hours
+
|level-05-time = 12 hours
   
|level-07-damage = 2,960
+
|level-06-damage = 3100
|level-07-cost = 1,440,000
+
|level-06-cost = 3,000,000
|level-07-time = 1 day 16 hours
+
|level-06-time = 20 hours
   
|level-08-damage = 3,250
+
|level-07-damage = 3400
|level-08-cost = 2,780,000
+
|level-07-cost = 4,000,000
|level-08-time = 2 days 2 hours
+
|level-07-time = 1 day 12 hours
   
|level-09-damage = 3,570
+
|level-08-damage = 3733
|level-09-cost = 5,400,000
+
|level-08-cost = 8,000,000
|level-09-time = 2 days 18 hours
+
|level-08-time = 2 days 12 hours
   
|level-10-damage = 3,920
+
|level-09-damage = 4100
|level-10-cost = 9,000,000
+
|level-09-cost = 13,000,000
|level-10-time = 3 days 12 hours
+
|level-09-time = 3 days
   
|level-11-damage = 4,310
+
|level-10-damage = 4500
|level-11-cost = 14,400,000
+
|level-10-cost = 25,000,000
|level-11-time = 4 days
+
|level-10-time = 3 days 8 hours
   
|level-12-damage = 4,740
+
|level-11-damage = 4950
|level-12-cost = 23,400,000
+
|level-11-cost = 35,000,000
|level-12-time = 4 days 16 hours
+
|level-11-time = 3 days 18 hours
}}
 
   
  +
|level-12-damage = 5450
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
 
  +
|level-12-cost = 45,000,000
|-
 
 
|level-12-time = 4 days
| scope="col"|
 
! scope="col"|Cost ([[Ag]])
 
! scope="col"|Time
 
|-
 
!Total
 
|57,626,000
 
|21 days 1 hour 15 minutes
 
|}
 
   
  +
|total-upgrade-cost = 135,700,000
*This table shows the damage each individual missile.
 
  +
|total-upgrade-time = 19 days 20 hours
 
 
}}
 
===Mark II===
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;"
 
|-
 
! scope="col" |Level
 
! scope="col" |Damage
 
! scope="col" |Cost
 
! scope="col" |Burst DPS
 
! scope="col" |Cycle Damage
 
! scope="col" |Cycle DPS
 
|-
 
|1
 
|2020
 
|500 [[Au]]
 
|12120
 
|12120
 
|1102
 
|}
 
   
*This table shows the damage each individual missile.
+
*The damage column shows the damage each individual missile (out of 6 missiles)
   
 
==Mark II Statistics==
{{weapon-upgrades-mk2
 
  +
{{Weapon Upgrades
  +
|weapon-mode = burst
  +
|mark-2 = true
  +
|base-level = 1
 
|rounds = 6
 
|rounds = 6
 
|reload-time = 10
 
|reload-time = 10
|unload-time = 1
 
|cycle-time =11
 
   
|level-02-damage = 2220
+
|level-01-cost = 500 {{Au icon}}
|level-02-cost = 18,000
+
|level-01-time = 0
|level-02-time = 45 minutes
+
|level-01-damage = 5450
   
|level-03-damage = 2440
+
|level-02-cost = 1,000,000
|level-03-cost = 36,000
+
|level-02-time = 12 hours
|level-03-time = 1 hour 30 minutes
+
|level-02-damage = 5550
   
|level-04-damage = 2680
+
|level-03-cost = 2,000,000
|level-04-cost = 72,000
+
|level-03-time = 1 day
|level-04-time = 5 hours
+
|level-03-damage = 5650
   
|level-05-damage = 2940
+
|level-04-cost = 4,000,000
|level-05-cost = 360,000
+
|level-04-time = 1 day 12 hours
|level-05-time = 20 hours
+
|level-04-damage = 5750
   
|level-06-damage = 3230
+
|level-05-cost = 16,000,000
|level-06-cost = 720,000
+
|level-05-time = 2 days
|level-06-time = 1 day 6 hours
+
|level-05-damage = 5850
   
|level-07-damage = 3550
+
|level-06-cost = 16,000,000
|level-07-cost = 1,440,000
+
|level-06-time = 2 days
|level-07-time = 1 day 16 hours
+
|level-06-damage = 5950
   
|level-08-damage = 3900
+
|level-07-cost = 16,000,000
|level-08-cost = 2,780,000
+
|level-07-time = 2 days
|level-08-time = 2 days 2 hours
+
|level-07-damage = 6050
   
|level-09-damage = 4290
+
|level-08-cost = 16,000,000
|level-09-cost = 5,400,000
+
|level-08-time = 2 days
|level-09-time = 2 days 18 hours
+
|level-08-damage = 6150
   
|level-10-damage = 4710
+
|level-09-cost = 16,000,000
|level-10-cost = 9,000,000
+
|level-09-time = 2 days
|level-10-time = 3 days 12 hours
+
|level-09-damage = 6250
   
|level-11-damage = 5180
+
|level-10-cost = 16,000,000
|level-11-cost = 14,400,000
+
|level-10-time = 2 days
|level-11-time = 4 days
+
|level-10-damage = 6350
   
|level-12-damage = 5600
+
|level-11-cost = 16,000,000
|level-12-cost = 23,400,000
+
|level-11-time = 2 days
|level-12-time = 4 days 16 hours
+
|level-11-damage = 6450
}}
 
   
  +
|level-12-cost = 16,000,000
{| border="0" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
 
  +
|level-12-time = 2 days
|-
 
  +
|level-12-damage = 6550
| scope="col"|
 
! scope="col"|Cost ([[Ag]])
 
! scope="col"|Time
 
|-
 
!Total
 
|57,626,000
 
|21 days 1 hour 15 minutes
 
|}
 
   
  +
|total-upgrade-cost = 135,000,000
*This table shows the damage each individual missile.
 
  +
|total-upgrade-time = 19 days
 
}}
   
 
*The damage column shows the damage each individual missile (out of 6 missiles)
   
== Update History ==
+
==Update History==
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
 
|-
  +
|[[Updates#Update 4.8.0|4.8.0]]
  +
|Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
 
|-
  +
|[[Updates#Update 4.7.0|4.7.0]]
  +
|Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
 
|-
  +
|[[Updates#Update 4.5.0|4.5.0]]
  +
|Economy Changes:
 
|-
 
|
  +
|Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
 
|-
  +
|
  +
|Now available for 5,000 gold (can still be produced via Workshop 2.0)
 
|-
  +
|[[Updates#Update 4.3.0|4.3.0]]
  +
|Damage increased by 15%
 
|-
  +
|[[Updates#Update 4.0.0|4.0.0]]
  +
|Economy Changes (July 5):
 
|-
  +
|
  +
|Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
 
|-
 
|
  +
|Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
 
|-
 
|-
 
|[[Updates#Update 3.6.0|3.6.0]]
 
|[[Updates#Update 3.6.0|3.6.0]]
Line 220: Line 247:
 
|}
 
|}
   
  +
==Poll==
  +
{{Poll}}
   
== Trivia ==
+
==Trivia==
 
 
*The Vortex is, in essence, a medium Aphid.
 
*The Vortex is, in essence, a medium Aphid.
 
*Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
 
*Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
 
*The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
 
*The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
*Unlike the Aphid (which shoots white missiles), the Vortex shoots red missiles.
+
*Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles.
 
*While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.
 
*While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.
  +
  +
==Navigation==
  +
{{Units}}
  +
[[Category:A to Z]]

Revision as of 00:37, 27 May 2020

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Ptnn
Components



Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets
— in-game description




<< PREV {{{ID}}} Vortex NEXT >>
Purchase Information
In-Game Cost 10,000 Components or
5,000 Gold

IRL Cost?

$40

Experience?

15
Type

Hardpoint?

Medium

Tier?

1

Faction?

TBA
Vortex
Base Statistics Attributes
PilotRankPrivate icon Level 1 Explosive
WeaponDamage Damage 1,933 per missile Lock-on
WeaponRange Range 350m Volley
WeaponReload Reload 10 seconds Magazine
Capacity 6 missiles Homing
Unload Instant
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230

Introduction

The Vortex is a close-range (up to 350 meters) medium homing missile weapon.

Pros and Cons

Pros

  • Very high damage
  • Can traverse over low obstacles
  • A nightmare for slow robots as they cannot evade it
  • Lock-on system means it's extremely hard to miss
  • Homing attribute allows it to hit enemies that have moved slightly
  • Can often hit enemies on the 'head', evading most robots' physical shields
  • Deals double damage to physical shields (although it's rare for it to hit)

Cons

  • Can't hit enemies from 350m or further
  • Missiles may spread, making you miss some of your maximum damage potential
  • Cannot penetrate any shield
  • Long reload makes it hard to fight continuously 
  • Fires missiles in one volley, so excess damage will be absorbed by an energy shield

Strategy

This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.

The Vortex is very similar to its light counterpart, the Aphid. They share the same flying trajectory, range, reload time, and have high burst damage. They cannot bypass energy shielding.

This weapon should be used similarly to the Aphid, using cover to protect the robot, and should not be used in exceedingly close range. The Vortex is well paired with other weapons of its range of 350 meters, particularly its light counterpart the Aphid.

A possible build could be a Griffin with two Vortexes and two Magnums, instead of the commonly seen version, with two Tarans and two Aphids ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two Vortexes and two Aphids . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the Ancile before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 10,000 Components/
5,000 Gold
1933 11598 1160

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
2 100,000 1 hour 30 minutes 2133 12798 1280
3 200,000 2 hours 30 minutes 2333 13998 1400
4 400,000 6 hours 2567 15402 1540
5 2,000,000 12 hours 2817 16902 1690
6 3,000,000 20 hours 3100 18600 1860
7 4,000,000 1 day 12 hours 3400 20400 2040
8 8,000,000 2 days 12 hours 3733 22398 2240
9 13,000,000 3 days 4100 24600 2460
10 25,000,000 3 days 8 hours 4500 27000 2700
11 35,000,000 3 days 18 hours 4950 29700 2970
12 45,000,000 4 days 5450 32700 3270
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage each individual missile (out of 6 missiles)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 500 Gold 5450 32700 3270

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
2 1,000,000 12 hours 5550 33300 3330
3 2,000,000 1 day 5650 33900 3390
4 4,000,000 1 day 12 hours 5750 34500 3450
5 16,000,000 2 days 5850 35100 3510
6 16,000,000 2 days 5950 35700 3570
7 16,000,000 2 days 6050 36300 3630
8 16,000,000 2 days 6150 36900 3690
9 16,000,000 2 days 6250 37500 3750
10 16,000,000 2 days 6350 38100 3810
11 16,000,000 2 days 6450 38700 3870
12 16,000,000 2 days 6550 39300 3930
Cost Time
Totals 135,000,000 19 days


  • The damage column shows the damage each individual missile (out of 6 missiles)

Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Economy Changes:
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 15%
4.0.0 Economy Changes (July 5):
Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.6.0 Weapon was added to the game

Poll


Trivia

  • The Vortex is, in essence, a medium Aphid.
  • Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
  • The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
  • Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles.
  • While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.

Navigation