(Fixed damage numbers.) |
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{{Protection}} |
{{Protection}} |
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− | {{Currency|Type = "Cp"}} |
+ | {{Currency|Type = "Au/Cp"}} |
+ | {{Quote|Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets}} |
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− | {{Quote|On the canvas of battle, every missile volley is a work of art, a stunning painting of oil, smoke, and fire}} |
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<br /> |
<br /> |
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<div style="text-align:Right;">{{WeaponIcons|Explosive|Lock-on|Volley|Magazine|Homing}}</div><!-- |
<div style="text-align:Right;">{{WeaponIcons|Explosive|Lock-on|Volley|Magazine|Homing}}</div><!-- |
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Line 9: | Line 9: | ||
|weapontype = [[Homing Missile]] |
|weapontype = [[Homing Missile]] |
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|level = 1 |
|level = 1 |
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+ | |ws1cost=140,000 |
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− | |ws100level=1 |
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+ | |ws1comps=80 |
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− | |ws200level=12 |
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+ | |ws3cost=460,000 |
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− | |ws400level=15 |
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+ | |ws3comps=230 |
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− | |ws100cost=150,000 |
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− | |ws200cost=260,000 |
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− | |ws400cost=440,000 |
||
− | |ws100time=2 days,<br>12 hours,<br>30 minutes |
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− | |ws200time=3 days,<br>18 hours,<br>45 minutes |
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− | |ws400time=5 days,<br>1 hour |
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|cost = 10,000 [[Components]] |
|cost = 10,000 [[Components]] |
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− | |value= $40 |
+ | |value= $40<br>(5,000 [[Gold]]) |
− | |damage = 1,933 |
+ | |damage = 1,933 per missile |
|range = 350m |
|range = 350m |
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|rounds = 6 missiles |
|rounds = 6 missiles |
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Line 26: | Line 21: | ||
|image = [[File:Vortex.png|thumb]] |
|image = [[File:Vortex.png|thumb]] |
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|cycletime = 11 seconds |
|cycletime = 11 seconds |
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− | |levelreq = |
+ | |levelreq = 15 |
|reloadwf = No |
|reloadwf = No |
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|unload = Instant |
|unload = Instant |
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Line 32: | Line 27: | ||
==Introduction== |
==Introduction== |
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− | |||
The '''Vortex''' is a close-range (up to 350 meters) [[medium]] [[Homing Missile|homing missile]] weapon. |
The '''Vortex''' is a close-range (up to 350 meters) [[medium]] [[Homing Missile|homing missile]] weapon. |
||
==Strategy== |
==Strategy== |
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− | |||
This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close. |
This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close. |
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Line 44: | Line 37: | ||
A possible build could be a [[Griffin]] with two Vortexes and two [[Magnum]]s, instead of the commonly seen version, with two [[Taran]]s and two [[Aphid]]s ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two [[Vortex]]es and two [[Aphid]]s . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the [[Ancile]] before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing. |
A possible build could be a [[Griffin]] with two Vortexes and two [[Magnum]]s, instead of the commonly seen version, with two [[Taran]]s and two [[Aphid]]s ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two [[Vortex]]es and two [[Aphid]]s . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the [[Ancile]] before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing. |
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+ | |||
==Mark I Statistics== |
==Mark I Statistics== |
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{{Weapon Upgrades |
{{Weapon Upgrades |
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|weapon-mode = burst |
|weapon-mode = burst |
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− | |mark-2 |
+ | |mark-2 = false |
|base-level = 1 |
|base-level = 1 |
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|rounds = 6 |
|rounds = 6 |
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Line 54: | Line 48: | ||
|level-01-damage = 1933 |
|level-01-damage = 1933 |
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− | |level-01-cost = 10,000 [[Components]] |
+ | |level-01-cost = 10,000 [[Components]]/<br>5,000 [[Au]] |
|level-01-time = |
|level-01-time = |
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|level-02-damage = 2133 |
|level-02-damage = 2133 |
||
|level-02-cost = 100,000 |
|level-02-cost = 100,000 |
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− | |level-02-time = |
+ | |level-02-time = 1 hour 30 minutes |
|level-03-damage = 2333 |
|level-03-damage = 2333 |
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|level-03-cost = 200,000 |
|level-03-cost = 200,000 |
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− | |level-03-time = |
+ | |level-03-time = 2 hours 30 minutes |
|level-04-damage = 2567 |
|level-04-damage = 2567 |
||
|level-04-cost = 400,000 |
|level-04-cost = 400,000 |
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− | |level-04-time = |
+ | |level-04-time = 6 hours |
|level-05-damage = 2817 |
|level-05-damage = 2817 |
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|level-05-cost = 2,000,000 |
|level-05-cost = 2,000,000 |
||
− | |level-05-time = |
+ | |level-05-time = 12 hours |
|level-06-damage = 3100 |
|level-06-damage = 3100 |
||
|level-06-cost = 3,000,000 |
|level-06-cost = 3,000,000 |
||
− | |level-06-time = |
+ | |level-06-time = 20 hours |
|level-07-damage = 3400 |
|level-07-damage = 3400 |
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|level-07-cost = 4,000,000 |
|level-07-cost = 4,000,000 |
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− | |level-07-time = |
+ | |level-07-time = 1 day 12 hours |
|level-08-damage = 3733 |
|level-08-damage = 3733 |
||
|level-08-cost = 8,000,000 |
|level-08-cost = 8,000,000 |
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− | |level-08-time = |
+ | |level-08-time = 2 days 12 hours |
|level-09-damage = 4100 |
|level-09-damage = 4100 |
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|level-09-cost = 13,000,000 |
|level-09-cost = 13,000,000 |
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− | |level-09-time = |
+ | |level-09-time = 3 days |
|level-10-damage = 4500 |
|level-10-damage = 4500 |
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|level-10-cost = 25,000,000 |
|level-10-cost = 25,000,000 |
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− | |level-10-time = |
+ | |level-10-time = 3 days 8 hours |
|level-11-damage = 4950 |
|level-11-damage = 4950 |
||
|level-11-cost = 35,000,000 |
|level-11-cost = 35,000,000 |
||
− | |level-11-time = |
+ | |level-11-time = 3 days 18 hours |
|level-12-damage = 5450 |
|level-12-damage = 5450 |
||
|level-12-cost = 45,000,000 |
|level-12-cost = 45,000,000 |
||
− | |level-12-time = |
+ | |level-12-time = 4 days |
|total-upgrade-cost = 135,700,000 |
|total-upgrade-cost = 135,700,000 |
||
− | |total-upgrade-time = |
+ | |total-upgrade-time = 19 days 20 hours |
}} |
}} |
||
− | * |
+ | *The damage column shows the damage each individual missile (out of 6 missiles) |
− | |||
==Mark II Statistics== |
==Mark II Statistics== |
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{{Weapon Upgrades |
{{Weapon Upgrades |
||
|weapon-mode = burst |
|weapon-mode = burst |
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− | |mark-2 |
+ | |mark-2 = true |
|base-level = 1 |
|base-level = 1 |
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|rounds = 6 |
|rounds = 6 |
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|level-02-damage = 2550 |
|level-02-damage = 2550 |
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|level-02-cost = 100,000 |
|level-02-cost = 100,000 |
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− | |level-02-time = |
+ | |level-02-time = 1 hour 30 minutes |
|level-03-damage = 2800 |
|level-03-damage = 2800 |
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|level-03-cost = 200,000 |
|level-03-cost = 200,000 |
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− | |level-03-time = |
+ | |level-03-time = 2 hours 30 minuts |
|level-04-damage = 3083 |
|level-04-damage = 3083 |
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|level-04-cost = 400,000 |
|level-04-cost = 400,000 |
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− | |level-04-time = |
+ | |level-04-time = 6 hours |
|level-05-damage = 3383 |
|level-05-damage = 3383 |
||
|level-05-cost = 2,000,000 |
|level-05-cost = 2,000,000 |
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− | |level-05-time = |
+ | |level-05-time = 12 hours |
|level-06-damage = 3717 |
|level-06-damage = 3717 |
||
|level-06-cost = 3,000,000 |
|level-06-cost = 3,000,000 |
||
− | |level-06-time = |
+ | |level-06-time = 20 hours |
|level-07-damage = 4083 |
|level-07-damage = 4083 |
||
|level-07-cost = 4,000,000 |
|level-07-cost = 4,000,000 |
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− | |level-07-time = |
+ | |level-07-time = 1 day 12 hours |
|level-08-damage = 4483 |
|level-08-damage = 4483 |
||
|level-08-cost = 8,000,000 |
|level-08-cost = 8,000,000 |
||
− | |level-08-time = |
+ | |level-08-time = 2 days 12 hours |
|level-09-damage = 4933 |
|level-09-damage = 4933 |
||
|level-09-cost = 13,000,000 |
|level-09-cost = 13,000,000 |
||
− | |level-09-time = |
+ | |level-09-time = 3 days |
|level-10-damage = 5417 |
|level-10-damage = 5417 |
||
|level-10-cost = 25,000,000 |
|level-10-cost = 25,000,000 |
||
− | |level-10-time = |
+ | |level-10-time = 3 days 8 hours |
|level-11-damage = 5950 |
|level-11-damage = 5950 |
||
|level-11-cost = 35,000,000 |
|level-11-cost = 35,000,000 |
||
− | |level-11-time = |
+ | |level-11-time = 3 days 18 hours |
|level-12-damage = 6533 |
|level-12-damage = 6533 |
||
|level-12-cost = 45,000,000 |
|level-12-cost = 45,000,000 |
||
− | |level-12-time = |
+ | |level-12-time = 4 days |
|total-upgrade-cost = 135,700,000 |
|total-upgrade-cost = 135,700,000 |
||
− | |total-upgrade-time = |
+ | |total-upgrade-time = 19 days 20 hours |
}} |
}} |
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− | * |
+ | *The damage column shows the damage each individual missile (out of 6 missiles) |
− | |||
==Update History== |
==Update History== |
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− | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;" |
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|- |
|- |
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! scope="col" |Version |
! scope="col" |Version |
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! scope="col" |Changes |
! scope="col" |Changes |
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+ | |- |
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+ | |[[Updates#Update 4.8.0|4.8.0]] |
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+ | |Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours |
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+ | |- |
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+ | |[[Updates#Update 4.7.0|4.7.0]] |
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+ | |Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
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+ | |- |
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+ | |[[Updates#Update 4.5|4.5]] |
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+ | |Economy Changes: |
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+ | |- |
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+ | | |
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+ | |Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes |
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+ | |- |
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+ | | |
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+ | |Now available for 5,000 gold (can still be produced via Workshop 2.0) |
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|- |
|- |
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|[[Updates#Update 4.3|4.3]] |
|[[Updates#Update 4.3|4.3]] |
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Line 196: | Line 202: | ||
==Poll== |
==Poll== |
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+ | {{Poll}} |
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− | <poll> |
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− | What balance change does the Vortex need after the 4.3 balance update? |
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− | Major buff |
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− | Minor buff |
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− | No change |
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− | Minor nerf |
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− | Major nerf |
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− | </poll> |
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⚫ | |||
⚫ | |||
*The Vortex is, in essence, a medium Aphid. |
*The Vortex is, in essence, a medium Aphid. |
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*Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug. |
*Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug. |
||
*The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly. |
*The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly. |
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− | *Unlike the Aphid (which shoots white missiles), the Vortex shoots |
+ | *Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles. |
*While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles. |
*While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles. |
Revision as of 01:47, 22 June 2019
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets
|
” |
- — in-game description
Introduction
The Vortex is a close-range (up to 350 meters) medium homing missile weapon.
Strategy
This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.
The Vortex is very similar to the Aphid. They share the same flying trajectory, range, reload time, and have high burst damage. They cannot bypass Ancile shields.
This weapon should be used similarly to the Aphid, using cover to protect the robot, and should not be used in exceedingly close range. The Vortex is well paired with other weapons of its range of 350 meters, particularly its light counterpart the Aphid.
A possible build could be a Griffin with two Vortexes and two Magnums, instead of the commonly seen version, with two Tarans and two Aphids ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two Vortexes and two Aphids . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the Ancile before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Cycle DPS |
---|---|---|---|---|
1 | 10,000 Components/ 5,000 Au |
1933 | 11598 | 1160 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,700,000 | 19 days 20 hours |
- The damage column shows the damage each individual missile (out of 6 missiles)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Cycle DPS |
---|---|---|---|---|
1 | 500 Au | 2317 | 13902 | 1390 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,700,000 | 19 days 20 hours |
- The damage column shows the damage each individual missile (out of 6 missiles)
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours |
4.7.0 | Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
4.5 | Economy Changes: |
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes | |
Now available for 5,000 gold (can still be produced via Workshop 2.0) | |
4.3 | Damage increased by 15% |
4.0 | Economy Changes (July 5): |
Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag | |
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours | |
3.6.0 | Weapon was added to the game |
Poll
Trivia
- The Vortex is, in essence, a medium Aphid.
- Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
- The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
- Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles.
- While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.