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{{Protection}}
 
{{Protection}}
{{Currency|Type = "Cp"}}
+
{{Currency|Type = "Au/Cp"}}
  +
{{Quote|Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets}}
{{Quote|On the canvas of battle, every missile volley is a work of art, a stunning painting of oil, smoke, and fire}}
 
 
<br />
 
<br />
 
<div style="text-align:Right;">{{WeaponIcons|Explosive|Lock-on|Volley|Magazine|Homing}}</div><!--
 
<div style="text-align:Right;">{{WeaponIcons|Explosive|Lock-on|Volley|Magazine|Homing}}</div><!--
Line 9: Line 9:
 
|weapontype = [[Homing Missile]]
 
|weapontype = [[Homing Missile]]
 
|level = 1
 
|level = 1
  +
|ws1cost=140,000
|ws100level=1
 
  +
|ws1comps=80
|ws200level=12
 
  +
|ws3cost=460,000
|ws400level=15
 
  +
|ws3comps=230
|ws100cost=150,000
 
|ws200cost=260,000
 
|ws400cost=440,000
 
|ws100time=2 days,<br>12 hours,<br>30 minutes
 
|ws200time=3 days,<br>18 hours,<br>45 minutes
 
|ws400time=5 days,<br>1 hour
 
 
|cost = 10,000 [[Components]]
 
|cost = 10,000 [[Components]]
|value= $40
+
|value= $40<br>(5,000 [[Gold]])
|damage = 1,933
+
|damage = 1,933 per missile
 
|range = 350m
 
|range = 350m
 
|rounds = 6 missiles
 
|rounds = 6 missiles
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|image = [[File:Vortex.png|thumb]]
 
|image = [[File:Vortex.png|thumb]]
 
|cycletime = 11 seconds
 
|cycletime = 11 seconds
|levelreq = 12
+
|levelreq = 15
 
|reloadwf = No
 
|reloadwf = No
 
|unload = Instant
 
|unload = Instant
Line 32: Line 27:
   
 
==Introduction==
 
==Introduction==
 
 
The '''Vortex''' is a close-range (up to 350 meters) [[medium]] [[Homing Missile|homing missile]] weapon.
 
The '''Vortex''' is a close-range (up to 350 meters) [[medium]] [[Homing Missile|homing missile]] weapon.
   
 
==Strategy==
 
==Strategy==
 
 
This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.
 
This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.
   
Line 44: Line 37:
   
 
A possible build could be a [[Griffin]] with two Vortexes and two [[Magnum]]s, instead of the commonly seen version, with two [[Taran]]s and two [[Aphid]]s ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two [[Vortex]]es and two [[Aphid]]s . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the [[Ancile]] before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.
 
A possible build could be a [[Griffin]] with two Vortexes and two [[Magnum]]s, instead of the commonly seen version, with two [[Taran]]s and two [[Aphid]]s ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two [[Vortex]]es and two [[Aphid]]s . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the [[Ancile]] before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.
  +
   
 
==Mark I Statistics==
 
==Mark I Statistics==
 
{{Weapon Upgrades
 
{{Weapon Upgrades
 
|weapon-mode = burst
 
|weapon-mode = burst
|mark-2 = false
+
|mark-2 = false
 
|base-level = 1
 
|base-level = 1
 
|rounds = 6
 
|rounds = 6
Line 54: Line 48:
   
 
|level-01-damage = 1933
 
|level-01-damage = 1933
|level-01-cost = 10,000 [[Components]]
+
|level-01-cost = 10,000 [[Components]]/<br>5,000 [[Au]]
 
|level-01-time =
 
|level-01-time =
   
 
|level-02-damage = 2133
 
|level-02-damage = 2133
 
|level-02-cost = 100,000
 
|level-02-cost = 100,000
|level-02-time = 5 hours
+
|level-02-time = 1 hour 30 minutes
   
 
|level-03-damage = 2333
 
|level-03-damage = 2333
 
|level-03-cost = 200,000
 
|level-03-cost = 200,000
|level-03-time = 12 hours
+
|level-03-time = 2 hours 30 minutes
   
 
|level-04-damage = 2567
 
|level-04-damage = 2567
 
|level-04-cost = 400,000
 
|level-04-cost = 400,000
|level-04-time = 1 day
+
|level-04-time = 6 hours
   
 
|level-05-damage = 2817
 
|level-05-damage = 2817
 
|level-05-cost = 2,000,000
 
|level-05-cost = 2,000,000
|level-05-time = 2 days
+
|level-05-time = 12 hours
   
 
|level-06-damage = 3100
 
|level-06-damage = 3100
 
|level-06-cost = 3,000,000
 
|level-06-cost = 3,000,000
|level-06-time = 3 days
+
|level-06-time = 20 hours
   
 
|level-07-damage = 3400
 
|level-07-damage = 3400
 
|level-07-cost = 4,000,000
 
|level-07-cost = 4,000,000
|level-07-time = 4 days
+
|level-07-time = 1 day 12 hours
   
 
|level-08-damage = 3733
 
|level-08-damage = 3733
 
|level-08-cost = 8,000,000
 
|level-08-cost = 8,000,000
|level-08-time = 5 days
+
|level-08-time = 2 days 12 hours
   
 
|level-09-damage = 4100
 
|level-09-damage = 4100
 
|level-09-cost = 13,000,000
 
|level-09-cost = 13,000,000
|level-09-time = 6 days
+
|level-09-time = 3 days
   
 
|level-10-damage = 4500
 
|level-10-damage = 4500
 
|level-10-cost = 25,000,000
 
|level-10-cost = 25,000,000
|level-10-time = 7 days
+
|level-10-time = 3 days 8 hours
   
 
|level-11-damage = 4950
 
|level-11-damage = 4950
 
|level-11-cost = 35,000,000
 
|level-11-cost = 35,000,000
|level-11-time = 8 days
+
|level-11-time = 3 days 18 hours
   
 
|level-12-damage = 5450
 
|level-12-damage = 5450
 
|level-12-cost = 45,000,000
 
|level-12-cost = 45,000,000
|level-12-time = 9 days
+
|level-12-time = 4 days
   
 
|total-upgrade-cost = 135,700,000
 
|total-upgrade-cost = 135,700,000
|total-upgrade-time = 45 days 17 hours
+
|total-upgrade-time = 19 days 20 hours
 
}}
 
}}
   
*This table shows the damage each individual missile.
+
*The damage column shows the damage each individual missile (out of 6 missiles)
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
 
{{Weapon Upgrades
 
{{Weapon Upgrades
 
|weapon-mode = burst
 
|weapon-mode = burst
|mark-2 = true
+
|mark-2 = true
 
|base-level = 1
 
|base-level = 1
 
|rounds = 6
 
|rounds = 6
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|level-02-damage = 2550
 
|level-02-damage = 2550
 
|level-02-cost = 100,000
 
|level-02-cost = 100,000
|level-02-time = 5 hours
+
|level-02-time = 1 hour 30 minutes
   
 
|level-03-damage = 2800
 
|level-03-damage = 2800
 
|level-03-cost = 200,000
 
|level-03-cost = 200,000
|level-03-time = 12 hours
+
|level-03-time = 2 hours 30 minuts
   
 
|level-04-damage = 3083
 
|level-04-damage = 3083
 
|level-04-cost = 400,000
 
|level-04-cost = 400,000
|level-04-time = 1 day
+
|level-04-time = 6 hours
   
 
|level-05-damage = 3383
 
|level-05-damage = 3383
 
|level-05-cost = 2,000,000
 
|level-05-cost = 2,000,000
|level-05-time = 2 days
+
|level-05-time = 12 hours
   
 
|level-06-damage = 3717
 
|level-06-damage = 3717
 
|level-06-cost = 3,000,000
 
|level-06-cost = 3,000,000
|level-06-time = 3 days
+
|level-06-time = 20 hours
   
 
|level-07-damage = 4083
 
|level-07-damage = 4083
 
|level-07-cost = 4,000,000
 
|level-07-cost = 4,000,000
|level-07-time = 4 days
+
|level-07-time = 1 day 12 hours
   
 
|level-08-damage = 4483
 
|level-08-damage = 4483
 
|level-08-cost = 8,000,000
 
|level-08-cost = 8,000,000
|level-08-time = 5 days
+
|level-08-time = 2 days 12 hours
   
 
|level-09-damage = 4933
 
|level-09-damage = 4933
 
|level-09-cost = 13,000,000
 
|level-09-cost = 13,000,000
|level-09-time = 6 days
+
|level-09-time = 3 days
   
 
|level-10-damage = 5417
 
|level-10-damage = 5417
 
|level-10-cost = 25,000,000
 
|level-10-cost = 25,000,000
|level-10-time = 7 days
+
|level-10-time = 3 days 8 hours
   
 
|level-11-damage = 5950
 
|level-11-damage = 5950
 
|level-11-cost = 35,000,000
 
|level-11-cost = 35,000,000
|level-11-time = 8 days
+
|level-11-time = 3 days 18 hours
   
 
|level-12-damage = 6533
 
|level-12-damage = 6533
 
|level-12-cost = 45,000,000
 
|level-12-cost = 45,000,000
|level-12-time = 9 days
+
|level-12-time = 4 days
   
 
|total-upgrade-cost = 135,700,000
 
|total-upgrade-cost = 135,700,000
|total-upgrade-time = 45 days 17 hours
+
|total-upgrade-time = 19 days 20 hours
 
}}
 
}}
   
*This table shows the damage each individual missile.
+
*The damage column shows the damage each individual missile (out of 6 missiles)
 
   
 
==Update History==
 
==Update History==
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
  +
|-
  +
|[[Updates#Update 4.8.0|4.8.0]]
  +
|Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
  +
|-
  +
|[[Updates#Update 4.7.0|4.7.0]]
  +
|Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
  +
|-
  +
|[[Updates#Update 4.5|4.5]]
  +
|Economy Changes:
  +
|-
  +
|
  +
|Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
  +
|-
  +
|
  +
|Now available for 5,000 gold (can still be produced via Workshop 2.0)
 
|-
 
|-
 
|[[Updates#Update 4.3|4.3]]
 
|[[Updates#Update 4.3|4.3]]
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==Poll==
 
==Poll==
  +
{{Poll}}
<poll>
 
What balance change does the Vortex need after the 4.3 balance update?
 
Major buff
 
Minor buff
 
No change
 
Minor nerf
 
Major nerf
 
</poll>
 
   
==Trivia==
 
   
 
==Trivia==
 
*The Vortex is, in essence, a medium Aphid.
 
*The Vortex is, in essence, a medium Aphid.
 
*Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
 
*Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
 
*The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
 
*The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
*Unlike the Aphid (which shoots white missiles), the Vortex shoots red missiles.
+
*Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles.
 
*While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.
 
*While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.

Revision as of 01:47, 22 June 2019

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Ptnn
Components



Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets
— in-game description



Explosive


Introduction

The Vortex is a close-range (up to 350 meters) medium homing missile weapon.

Strategy

This missile launcher is a homing weapon, meaning it requires a target lock. This makes it able to fire while you are slightly facing away. The required target lock also takes some time, which can be fatal for the robot wielding it when facing an enemy up close.

The Vortex is very similar to the Aphid. They share the same flying trajectory, range, reload time, and have high burst damage. They cannot bypass Ancile shields.

This weapon should be used similarly to the Aphid, using cover to protect the robot, and should not be used in exceedingly close range. The Vortex is well paired with other weapons of its range of 350 meters, particularly its light counterpart the Aphid.

A possible build could be a Griffin with two Vortexes and two Magnums, instead of the commonly seen version, with two Tarans and two Aphids ("Stuka"). Another setup, which could be regarded as an upgraded version of the "Mini-Nuke Patton" would be a Griffin with two Vortexes and two Aphids . When an opponent has an Ancile on low health, one should fire their Vortex and/or Aphid weapons individually, as to deplete the Ancile before the other missiles hit. This is because if all missiles hit at the same time, the shield will be fully depleted but will have absorbed the extra damage due to the timing.


Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 10,000 Components/
5,000 Au
1933 11598 1160

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
2 100,000 1 hour 30 minutes 2133 12798 1280
3 200,000 2 hours 30 minutes 2333 13998 1400
4 400,000 6 hours 2567 15402 1540
5 2,000,000 12 hours 2817 16902 1690
6 3,000,000 20 hours 3100 18600 1860
7 4,000,000 1 day 12 hours 3400 20400 2040
8 8,000,000 2 days 12 hours 3733 22398 2240
9 13,000,000 3 days 4100 24600 2460
10 25,000,000 3 days 8 hours 4500 27000 2700
11 35,000,000 3 days 18 hours 4950 29700 2970
12 45,000,000 4 days 5450 32700 3270
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage each individual missile (out of 6 missiles)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 500 Au 2317 13902 1390

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Cycle
DPS
2 100,000 1 hour 30 minutes 2550 15300 1530
3 200,000 2 hours 30 minuts 2800 16800 1680
4 400,000 6 hours 3083 18498 1850
5 2,000,000 12 hours 3383 20298 2030
6 3,000,000 20 hours 3717 22302 2230
7 4,000,000 1 day 12 hours 4083 24498 2450
8 8,000,000 2 days 12 hours 4483 26898 2690
9 13,000,000 3 days 4933 29598 2960
10 25,000,000 3 days 8 hours 5417 32502 3250
11 35,000,000 3 days 18 hours 5950 35700 3570
12 45,000,000 4 days 6533 39198 3920
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage each individual missile (out of 6 missiles)

Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5 Economy Changes:
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3 Damage increased by 15%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.6.0 Weapon was added to the game


Poll


Trivia

  • The Vortex is, in essence, a medium Aphid.
  • Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
  • The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
  • Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles.
  • While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.