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Components



Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 3,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 15
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png III
Vortex.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive
WeaponDamage.png Damage 1,933 per missile Lock-on
WeaponRange.png Range 350 meters Volley
WeaponReload.png Reload 10 seconds Magazine
Capacity 6 missiles Homing
Unload Instant Blank
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction

The Vortex is a close-range (up to 350 meters) medium homing missile weapon. It has a light and heavy counterpart (Aphid and Thermite respectively) and can be viewed as the close-range counterpart to the Hydra.

Strategy

The Vortex is a missile launcher requiring a target lock to fire its homing missiles. The required target lock takes a few seconds to acquire which can put it at a tactical disadvantage in battle, especially against close-range enemies, however an advantage is the weapon can be fired behind cover.

This weapon should be used similarly to the Aphid, using cover to protect the robot to conduct ambush attacks, and should not be used for sustained brawling at close range.

The Vortex has amazing burst power, able to unload 11.5K damage on an enemy in a single burst. This means that the Vortex is best played on robots that have abilities that make them good for hit-and-run combat, including the Kumiho, Scorpion, Ravana and the Leech. The Vortex's ability to traverse obstacles should also be exploited whenever possible, especially to maximize damage while the robot is reloading its ability.

When an opponent has an Ancile on low health, one should fire their Vortex and / or Aphid weapons individually to deplete the Ancile before the other missiles reach the target. This is because if all missiles hit at the same time the shield will be fully depleted but will have absorbed the extra damage due to the timing.

Pros and Cons

Pros

  • Very high damage
  • Can traverse over low obstacles
  • A nightmare for slow robots as they cannot evade it
  • Lock-on system means it's extremely hard to miss
  • Homing attribute allows it to hit enemies that have moved slightly
  • Can often hit enemies on the 'head', evading most robots' physical shields
  • Deals double damage to physical shields (although it's rare for it to hit)

Cons

  • Can't hit enemies from 350 meters or farther
  • Missiles may spread, making you miss some of your maximum damage potential
  • Cannot penetrate any shield
  • Long reload makes it hard to fight continuously
  • Fires missiles in one volley, so excess damage will be absorbed by an energy shield

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 01:30
2 200,000 02:30
3 400,000 06:00
4 2,000,000 12:00
5 3,000,000 20:00
6 4,000,000 36:00
7 8,000,000 60:00
8 13,000,000 72:00
9 25,000,000 80:00
10 35,000,000 90:00
11 45,000,000 96:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 1,000,000 12:00
2 2,000,000 24:00
3 4,000,000 36:00
4 16,000,000 48:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,000,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Vortex
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
37 3 Medium Explosive 350 (AOE: 0.25) Goldcomponents.png Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
1 6 0 10 0 ~
1,160
Cycle DPS
4,126 20k
Attributes Explosive Explosive Lock-on Target lock-on Volley Volley Magazine Magazine Homing Homing Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
11,598 11,598 ~ 1,160 1 32,700 32,700 ~ 3,270
12,798 12,798 ~ 1,280 2 33,300 33,300 ~ 3,330
13,998 13,998 ~ 1,400 3 33,900 33,900 ~ 3,390
15,402 15,402 ~ 1,540 4 34,500 34,500 ~ 3,450
16,902 16,902 ~ 1,690 5 35,100 35,100 ~ 3,510
18,600 18,600 ~ 1,860 6 35,700 35,700 ~ 3,570
20,400 20,400 ~ 2,040 7 36,300 36,300 ~ 3,630
22,398 22,398 ~ 2,240 8 36,900 36,900 ~ 3,690
24,600 24,600 ~ 2,460 9 37,500 37,500 ~ 3,750
27,000 27,000 ~ 2,700 10 38,100 38,100 ~ 3,810
29,700 29,700 ~ 2,970 11 38,700 38,700 ~ 3,870
32,700 32,700 ~ 3,270 12 39,300 39,300 ~ 3,930
MK 3 Level 1 41,265 41,265 ~ 4,126
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Audio


Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 15%
4.0.0 Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.6.0 Weapon was added to the game

Poll


Trivia

  • The Vortex is, in essence, a medium Aphid.
  • Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
  • The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
  • Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles.
  • While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.

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