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Components



Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 3,000 Gold

IRL Cost?

$40

Experience?

15
Type

Hardpoint?

Medium

Tier?

III

Faction?

TBA
Vortex
Base Statistics Attributes
PilotRankPrivate icon Level 1

Explosive

WeaponDamage Damage 2,658 per missile

WeaponRange Range 350 meters

Volley

WeaponReload Reload 9 seconds

Magazine

Capacity 6 missiles

Homing

Unload Instant
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction[]

The Vortex is a close-range (up to 350 meters) medium homing missile weapon. It has a light and heavy counterpart (Aphid and Thermite respectively) and can be viewed as the close-range counterpart to the Hydra.

Strategy[]

The Vortex is a missile launcher requiring a target lock to fire its homing missiles. The required target lock takes a few seconds to acquire which can put it at a tactical disadvantage in battle, especially against close-range enemies, however an advantage is the weapon can be fired behind cover.

This weapon should be used similarly to the Aphid, using cover to protect the robot to conduct ambush attacks, and should not be used for sustained brawling at close range.

The Vortex has decent burst power, able to unload 15.9K damage on an enemy in a single burst. This means that the Vortex is best played on robots that have abilities that make them good for hit-and-run combat, including the Kumiho, Scorpion, Ravana and the Leech. The Vortex's ability to traverse obstacles should also be exploited whenever possible, especially to maximize damage while the robot is reloading its ability.

When the opponent has an energy or Aegis shield on low health, one should fire their Vortex, Thermite and/or Aphid weapons individually to deplete the Ancile or Aegis shield before the other missiles reach the target. This is because if all missiles hit at the same time the shield will be fully depleted but will have absorbed the extra damage due to the timing.

Pros and Cons[]

Pros

  • Good damage
  • Can traverse over low obstacles
  • A nightmare for slow robots as they cannot evade it
  • Lock-on system means it's extremely hard to miss
  • Homing attribute allows it to hit enemies that have moved slightly
  • Can often hit enemies on the 'head', evading most robots' physical shields
  • Deals double damage to physical shields (although it's rare for it to hit)

Cons

  • Can't hit enemies from 350 meters or farther
  • Missiles may spread, making you miss some of your maximum damage potential
  • Cannot penetrate any shield
  • Long reload makes it hard to fight continuously
  • Fires missiles in one volley, so excess damage will be absorbed by an energy/Aegis shield

Upgrade Cost[]

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Vortex
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
37 3 Medium Explosive 350 (AOE: 1) Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
1 6 0 9 1 1
1772
Cycle DPS
6305 20k
Attributes Explosive Explosive Lock-on Target lock-on Volley Volley Magazine Magazine Homing Homing Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
15,948 15,948 ~ 1,772 1 44,964 44,964 ~ 4,996
17,598 17,598 ~ 1,955 2 45,786 45,786 ~ 5,087
19,248 19,248 ~ 2,139 3 46,614 46,614 ~ 5,179
21,180 21,180 ~ 2,353 4 47,436 47,436 ~ 5,271
23,238 23,238 ~ 2,582 5 48,264 48,264 ~ 5,363
25,578 25,578 ~ 2,842 6 49,086 49,086 ~ 5,454
28,050 28,050 ~ 3,117 7 49,914 49,914 ~ 5,546
30,798 30,798 ~ 3,422 8 50,736 50,736 ~ 5,637
33,828 33,828 ~ 3,759 9 51,564 51,564 ~ 5,729
37,128 37,128 ~ 4,125 10 52,386 52,386 ~ 5,821
40,836 40,836 ~ 4,537 11 53,214 53,214 ~ 5,913
44,964 44,964 ~ 4,996 12 54,036 54,036 ~ 6,004
MK 3 Level 1 56,742 56,742 ~ 6,305
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Audio[]


Update History[]

Version Changes
9.2.0 Damage increased by 10%
Increased explosion radius (0.3 m → 1 m)
8.7.0 Damage increased by 25%
Reload time decreased (10 → 9 sec)
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 15%
4.0.0 Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.6.0 Weapon was added to the game

Poll[]


Trivia[]

  • The Vortex is, in essence, a medium Aphid.
  • Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
  • The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
  • Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles.
  • While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.

Navigation[]

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