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Components


…Missile system which fires a volley of 6 homing missiles. The missiles overcome small obstacles and are dangerous for slow robots, but less effective against mobile targets… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 15
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png III
Vortex.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive


WeaponDamage.png Damage 1,933 per missile Lock-on Lock-on


WeaponRange.png Range 350 meters Volley Volley


WeaponReload.png Reload 10 seconds Magazine Magazine


Capacity 6 missiles Homing Homing


Unload Instant Energy Energy


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction

The Vortex is a close-range (up to 350 meters) medium homing missile weapon. It has a light and heavy counterpart (Aphid and Thermite respectively) and can be viewed as the close-range counterpart to the Hydra.

Strategy

The Vortex is a missile launcher requiring a target lock to fire its homing missiles. The required target lock takes a few seconds to acquire which can put it at a tactical disadvantage in battle, especially against close-range enemies, however an advantage is the weapon can be fired behind cover.

This weapon should be used similarly to the Aphid, using cover to protect the robot to conduct ambush attacks, and should not be used for sustained brawling at close range.

The Vortex has amazing burst power, able to unload 11.5K damage on an enemy in a single burst. This means that the Vortex is best played on robots that have abilities that make them good for hit-and-run combat, including the Kumiho, Scorpion, Ravana and the Leech. The Vortex's ability to traverse obstacles should also be exploited whenever possible, especially to maximize damage while the robot is reloading its ability.

When an opponent has an Ancile on low health, one should fire their Vortex and / or Aphid weapons individually to deplete the Ancile before the other missiles reach the target. This is because if all missiles hit at the same time the shield will be fully depleted but will have absorbed the extra damage due to the timing.

Pros and Cons

Pros

  • Very high damage
  • Can traverse over low obstacles
  • A nightmare for slow robots as they cannot evade it
  • Lock-on system means it's extremely hard to miss
  • Homing attribute allows it to hit enemies that have moved slightly
  • Can often hit enemies on the 'head', evading most robots' physical shields
  • Deals double damage to physical shields (although it's rare for it to hit)

Cons

  • Can't hit enemies from 350 meters or farther
  • Missiles may spread, making you miss some of your maximum damage potential
  • Cannot penetrate any shield
  • Long reload makes it hard to fight continuously 
  • Fires missiles in one volley, so excess damage will be absorbed by an energy shield

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 10,000 Components or 5,000 Gold 1933 11598 1160

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Cycle
DPS
2 100,000 1 hour 30 minutes 2133 12798 1280
3 200,000 2 hours 30 minutes 2333 13998 1400
4 400,000 6 hours 2567 15402 1540
5 2,000,000 12 hours 2817 16902 1690
6 3,000,000 20 hours 3100 18600 1860
7 4,000,000 1 day 12 hours 3400 20400 2040
8 8,000,000 2 days 12 hours 3733 22398 2240
9 13,000,000 3 days 4100 24600 2460
10 25,000,000 3 days 8 hours 4500 27000 2700
11 35,000,000 3 days 18 hours 4950 29700 2970
12 45,000,000 4 days 5450 32700 3270
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage each individual missile (out of 6 missiles)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 500 Gold 5450 32700 3270

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Cycle
DPS
2 1,000,000 12 hours 5550 33300 3330
3 2,000,000 1 day 5650 33900 3390
4 4,000,000 1 day 12 hours 5750 34500 3450
5 16,000,000 2 days 5850 35100 3510
6 16,000,000 2 days 5950 35700 3570
7 16,000,000 2 days 6050 36300 3630
8 16,000,000 2 days 6150 36900 3690
9 16,000,000 2 days 6250 37500 3750
10 16,000,000 2 days 6350 38100 3810
11 16,000,000 2 days 6450 38700 3870
12 16,000,000 2 days 6550 39300 3930
Cost Time
Totals 135,000,000 19 days


  • The damage column shows the damage each individual missile (out of 6 missiles)

Audio


Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 15%
4.0.0 Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.6.0 Weapon was added to the game

Poll


Trivia

  • The Vortex is, in essence, a medium Aphid.
  • Vortexes, like Aphids, occasionally will hit the target and no damage will register. Therefore, it is recommended if multiple Vortexes are equipped to fire them one after the other, not all at once, to minimize this bug.
  • The name “Vortex” is a swirling rift of the elements. This corresponds with the nature of the missiles- they indeed fire in a cloud together, swirling in a circular motion as they fly.
  • Unlike the Aphid (which shoots white missiles), the Vortex shoots yellow missiles.
  • While many weapons which are basically heavier variants of lighter weapons have roughly equal damage per projectile and more projectiles, Aphid, Vortex and Thermite have a decreasing number of higher-damage projectiles.

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