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{{Quote|Light long-range railgun with a charge system: the longer it charges, the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speed. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems}}
 
{{Quote|Light long-range railgun with a charge system: the longer it charges, the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speed. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems}}
 
{{Weapon Page Top
 
{{Weapon Page Top
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|ID = 74
 
|Prev Unit = Nucleon
 
|Prev Unit = Nucleon
 
|Name = Volt
 
|Name = Volt
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{{Tocright}}
 
{{Tocright}}
 
==Introduction==
 
==Introduction==
The '''Volt''' is a mid to long range(up to 800 meters) [[Light Equipment|light]] [[kinetic]] weapon. It has a medium and heavy conterpart ([[Weber]] and [[Gauss]] respectively) and can be viewed as the kinetic counterpart to the [[Arbalest]].
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The '''Volt''' is a mid to long range(up to 800 meters) [[Light|light]] [[kinetic]] weapon. It has a medium and heavy conterpart ([[Weber]] and [[Gauss]] respectively) and can be viewed as the kinetic counterpart to the [[Arbalest]].
   
 
==Strategy==
 
==Strategy==
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==Weapons data==
 
==Weapons data==
 
{{Weapon stats
 
{{Weapon stats
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|ID = 74
 
|WeaponType1 = Kinetic
 
|WeaponType1 = Kinetic
 
|WeaponType2 = Manual
 
|WeaponType2 = Manual

Revision as of 23:18, 16 September 2021

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Components



Light long-range railgun with a charge system: the longer it charges, the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speed. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems
— in-game description



<< PREV 74 Volt NEXT >>
Purchase Information
In-Game Cost 10,000 Components

IRL Cost?

None

Experience?

19
Type

Hardpoint?

Light

Tier?

IV

Faction?

TBA
Volt
Base Statistics Attributes
PilotRankPrivate icon Level 1 Kinetic
WeaponDamage Damage 3185 Manual
WeaponRange Range 800 meters Icn info for user popup Single
WeaponReload Reload 8 seconds Defense Mitigation
Capacity 7 rounds Charge
Unload 15.6 seconds Blankbot
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Volt is a mid to long range(up to 800 meters) light kinetic weapon. It has a medium and heavy conterpart (Weber and Gauss respectively) and can be viewed as the kinetic counterpart to the Arbalest.

Strategy

This railgun has an effective range of 600 meters and a maximum range of 800 meters. It has a charge system: the longer it charges the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speeds. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems.

It has a medium and heavy counterpart, Weber and Gauss, respectively.


Pros and Cons

Pros

  • 800m range allows robot to fire at enemies without fear of retaliation
  • Defense Mitigation attribute allows it to penetrate any robots' damage resistance (if appliable)
  • Single shot attribute allows robot to minimize exposure time
  • Kinetic attribute allows double damage to physical shields
  • Tremendous damage when fully charged
  • Fast projectile speed makes it hard to miss

Cons

  • Long reload
  • Ineffective in close combat against specialized brawling weapons
  • Single shot means shields will soak up excess damage when destroyed
  • Cannot penetrate energy shields
  • Horrible at sustained fighting

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 24:00
6 4,000,000 40:00
7 6,000,000 68:00
8 8,000,000 86:00
9 10,000,000 108:00
10 12,000,000 120:00
11 15,000,000 128:00
12 20,000,000 136:00
Total Cost Time [DD:HH:MM]
77,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 22,000,000 12:00
3 24,000,000 24:00
4 26,000,000 36:00
5 28,000,000 36:00
6 30,000,000 36:00
7 32,000,000 36:00
8 34,000,000 36:00
9 36,000,000 36:00
10 38,000,000 36:00
11 40,000,000 36:00
12 42,000,000 36:00
Total Cost Time [DD:HH:MM]
352,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Volt
ID Tier Icn info for user popup Hardpoint Icn info for user popup Range Availability
~ 1 ~ ~ ~
Ammo Ammo per Shot Particles per Ammo Shot Interval Rate of Fire
~ ~ ~ ~ ~
Unload Time Reload Time Reload Interval Cooldown Reload Amount
~ ~ ~ ~ ~
Attributes
Blank Blank Blank Blank Blank Blank
Damage
MK 1 Level MK 2
Damage per particle Damage per burst Burst DPS Cycle DPS Damage per particle Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 ~ ~ ~ ~
~ ~ ~ ~ 2 ~ ~ ~ ~
~ ~ ~ ~ 3 ~ ~ ~ ~
~ ~ ~ ~ 4 ~ ~ ~ ~
~ ~ ~ ~ 5 ~ ~ ~ ~
~ ~ ~ ~ 6 ~ ~ ~ ~
~ ~ ~ ~ 7 ~ ~ ~ ~
~ ~ ~ ~ 8 ~ ~ ~ ~
~ ~ ~ ~ 9 ~ ~ ~ ~
~ ~ ~ ~ 10 ~ ~ ~ ~
~ ~ ~ ~ 11 ~ ~ ~ ~
~ ~ ~ ~ 12 ~ ~ ~ ~
MK 3 Level 1 ~ ~ ~ ~
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per particle is not necessarily the damage value displayed in-game, instead it is the smallest unit of damage the weapon can deal (representing a particle).


Update History

Version Changes
6.9.0 Now available in Workshop 2.0
6.6.0 Weapon was added to the game

Poll

Trivia

  • A skirmish (Dec 4-Dec 6)showcased this weapon being able to one shot kill, similar to the trebuchet one shot kill skirmish, but only with the death mark module activated.

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