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Components


…Light long-range railgun with a charge system: the longer it charges, the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speed. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems… – in-game description


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Purchase Information
In-Game Cost 10,000 Components
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Volt.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 3185 Manual Manual


WeaponRange.png Range 800 meters Icn info for user popup.png Single Shot Single Shot


WeaponReload.png Reload 8 seconds Freeze Defense Mitigation


Capacity 7 rounds Charges Charge-Up


Unload 15.6 seconds


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Volt is a mid to long range(up to 800 meters) light kinetic weapon. It has a medium and heavy conterpart (Weber and Gauss respectively) and can be viewed as the kinetic counterpart to the Arbalest.

Strategy

This railgun has an effective range of 600 meters and a maximum range of 800 meters. It has a charge system: the longer it charges the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speeds. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems.

It has a medium and heavy counterpart, Weber and Gauss, respectively.


Pros and Cons

Pros

  • 800m range allows robot to fire at enemies without fear of retaliation
  • Defense Mitigation attribute allows it to penetrate any robots' damage resistance (if appliable)
  • Single shot attribute allows robot to minimize exposure time
  • Kinetic attribute allows double damage to physical shields
  • Tremendous damage when fully charged
  • Fast projectile speed makes it hard to miss

Cons

  • Long reload
  • Ineffective in close combat against specialized brawling weapons
  • Single shot means shields will soak up excess damage when destroyed
  • Cannot penetrate energy shields
  • Horrible at sustained fighting

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Totals Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 24:00
3 5,000,000 48:00
4 10,000,000 72:00
5 22,500,000 96:00
6 22,500,000 96:00
7 22,500,000 96:00
8 22,500,000 96:00
9 22,500,000 96:00
10 22,500,000 96:00
11 22,500,000 96:00
12 22,500,000 96:00
Totals Cost Time [DD:HH:MM]
197,500,000 38:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

74 Volt
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Kinetic Kinetic


Manual Manual


Single Shot Single Shot


Freeze Defense Mitigation


Charges Charge-Up



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 7 N/A instant 7 1 4 6.9 Light Kinetic Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
455 3185 455 455 1 1295 9065 1295 1295
500 3500 500 500 2 1320 9240 1320 1320
550 3850 550 550 3 1340 9380 1340 1340
605 4235 605 605 4 1365 9555 1365 1365
665 4655 665 665 5 1390 9730 1390 1390
730 5110 730 730 6 1410 9870 1410 1410
805 5635 805 805 7 1435 10045 1435 1435
885 6195 885 885 8 1460 10220 1460 1460
970 6790 970 970 9 1480 10360 1480 1480
1070 7487 1070 1070 10 1505 10535 1505 1505
1180 8260 1180 1180 11 1530 10710 1530 1530
1295 9065 1295 1295 12 1555 10885 1555 1555
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Update History

Version Changes
6.9.0 Now available in Workshop 2.0
6.6.0 Weapon was added to the game

Poll

Trivia

  • A skirmish (Dec 4-Dec 6)showcased this weapon being able to one shot kill, similar to the trebuchet one shot kill skirmish, but only with the death mark module activated.

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