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Components



Light long-range railgun with a charge system: the longer it charges, the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speed. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 19
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Volt.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic
WeaponDamage.png Damage 3185 Manual
WeaponRange.png Range 800 meters Icn info for user popup.png Single Shot
WeaponReload.png Reload 8 seconds Defense Mitigation
Capacity 7 rounds Charges
Unload 15.6 seconds Blank
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Volt is a mid to long range(up to 800 meters) light kinetic weapon. It has a medium and heavy conterpart (Weber and Gauss respectively) and can be viewed as the kinetic counterpart to the Arbalest.

Strategy

This railgun has an effective range of 600 meters and a maximum range of 800 meters. It has a charge system: the longer it charges the more powerful the shot. Shoots kinetic projectiles accelerated to incredible speeds. Such projectiles not only inflict increased damage to physical shields, but also ignore defence systems.

It has a medium and heavy counterpart, Weber and Gauss, respectively.


Pros and Cons

Pros

  • 800m range allows robot to fire at enemies without fear of retaliation
  • Defense Mitigation attribute allows it to penetrate any robots' damage resistance (if appliable)
  • Single shot attribute allows robot to minimize exposure time
  • Kinetic attribute allows double damage to physical shields
  • Tremendous damage when fully charged
  • Fast projectile speed makes it hard to miss

Cons

  • Long reload
  • Ineffective in close combat against specialized brawling weapons
  • Single shot means shields will soak up excess damage when destroyed
  • Cannot penetrate energy shields
  • Horrible at sustained fighting

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Volt
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
74 4 Light Kinetic 800 WorkshopYes.png Workshop
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
7 7 0 8 1 1
398
Cycle DPS
1,429 20k
Attributes Kinetic Kinetic Manual Manual Single Shot Single Charges Accumulates charges Defense Mitigation Ignores defence systems Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
3,185 3,185 ~ 398 1 9,065 9,065 ~ 1,133
3,500 3,500 ~ 438 2 9,240 9,240 ~ 1,155
3,850 3,850 ~ 481 3 9,380 9,380 ~ 1,172
4,235 4,235 ~ 529 4 9,555 9,555 ~ 1,194
4,655 4,655 ~ 582 5 9,730 9,730 ~ 1,216
5,110 5,110 ~ 639 6 9,870 9,870 ~ 1,234
5,635 5,635 ~ 704 7 10,045 10,045 ~ 1,256
6,195 6,195 ~ 774 8 10,220 10,220 ~ 1,278
6,790 6,790 ~ 849 9 10,360 10,360 ~ 1,295
7,490 7,490 ~ 936 10 10,535 10,535 ~ 1,317
8,260 8,260 ~ 1,032 11 10,710 10,710 ~ 1,339
9,065 9,065 ~ 1,133 12 10,885 10,885 ~ 1,361
MK 3 Level 1 11,429 11,429 ~ 1,429
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

Update History

Version Changes
6.9.0 Now available in Workshop 2.0
6.6.0 Weapon was added to the game

Poll

Trivia

  • A skirmish (Dec 4-Dec 6)showcased this weapon being able to one shot kill, similar to the trebuchet one shot kill skirmish, but only with the death mark module activated.

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