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Revision as of 11:37, 29 April 2020
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Heavy hardpoint is placed on the side which allows for uninterrupted fire from cover
|
” |
- — in-game description
{{{ID}}} | Vityaz
|
Purchase Information | |||||
---|---|---|---|---|---|
In-Game Cost | Real Value | Exp Level | |||
500,000 | None | 6 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
None | SpaceTech | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 85,000 | 32 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2× Light 1× Heavy |
||||
Default Weapons | 2× Punisher 1× Thunder | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | No | coming soon | |||
Passive | 0 | ||||
Other | Legendary Pilots | ||||
Tier | ~ | N/A | |||
Wiki Class | Medium | ||||
Potential Role | ~ |
Introduction
The Vityaz is a medium robot with 1 heavy and 2 light hardpoints.
Strategy
A versatile and balanced robot, the Vityaz is suitable for both beginner and intermediate players. It is also capable of being equipped to function well at any range. However, it becomes obsolete fairly quickly, as the higher tier silver robots outperform this robot.
With its two light weapons, the Vityaz has less firepower than the Golem but somewhat makes up for the lack of a medium hardpoint with increased starting durability. This robot has slightly more firepower than the Boa, but at the cost of a substantial amount of durability. However, in theory it can outperform both of these robots, as in Golem's case its increased health pool will allow it to survive (albeit with only a tiny bit of health) the extra weapon damage buff Golem gets in the form of a medium weapon instead of a light. Meanwhile, Boa has much superior durability but Vityaz's two light weapons can outperform Boa's medium in a way that Boa is destroyed first, although Vityaz would look like it was on the point of collapse.
The elevated position of the heavy hardpoint on its right shoulder above one of its light hardpoints allows for the Vityaz to effectively corner-shoot while the left side of its hull remains in cover. This allows substantial damage to be dealt before the enemy reaches its hiding spot, in which Vityaz's remaining light weapons will easiy finish them off.
If you are on the advance to push on enemy beacons, Vityaz's decent speed can get you there. By maximizing use of cover and the Vityaz's design, you can easily finish off Leos without taking much damage. As such, players should hide whenever possible unless the enemy is distracted first.
Vityaz excels in mid-range to far-range maps like Canyon and Yamantau as in lower leagues there are plenty of cheap long-range and mid-range weapons to choose from, like the Nashorn, Kang Dae, Gekko, Spiral, Molot etc. Taking into account Vityaz's health and firepower, it seems ideal that Vityaz can chip away at the enemy healthbar from a safe distance away, while its fairly durable hull can withstand any rouge shots that happen to home in on it.
It should be taken into account that Vityaz cannot survive one-on-one brawling against any heavy robot armed with the same weapons and at the same level. As such, any commander is advised to retreat before the situation gets as dire as that. If it does happen, you need to make use of any twists and turns to try and confuse the enemy, while your slightly superior speed slowly moves you away.
If an enemy by any means somehow owns a Titan or a Pilot, it is highly reccommended to take out smaller threats like Stalker first (as top priority). Doing so will eventually lead the Piloted bot or Titan alone, to face the full onslaught of your team's firepower. It should be told that Titans are incredibly rare in Vityaz's range of function, so you don't have to get too winded up about this threat.
Possible Setups
These are some recommended setups for the Vityaz:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
Close Range (350m or less)
Mid-Range (500-600m)
Long Range (800-1,000m)
Overview
The ability to mount a Thunder and two other close-range weapons like Aphids, Pinatas, or Magnums can make the Vityaz a powerful close-range fighter, especially since its respectable speed allows it to rapidly close distances with enemy robots.
At medium range, the Zeus and the Trident can be combined with other light close-to-mid-range weapons such as Pins to be formidable. A Vityaz armed with a Kang Dae, Nashorn, Flux or Trebuchet can act as a long range sniper or support robot with two Gekkos.
However, high-level weapons costing components such as the Ember, Dragoon, Gust or Redeemer are not listed here as the Vityaz is most commonly used in the lower leagues (e.g. Bronze) where it is very unlikely that players will manage to purchase or win component weapons. By the time most players purchase their first component weapon, they are usually in a much higher league using better robots such as the Leo or Lancelot. If players already have component weapons and are in the lower leagues, then they should use them nonetheless.
Not Recommended
- The use of more valuable equipment because there are better platforms for mounting premium equipment.
Mark I Statistics
Purchase Information
Level |
Cost | Durability |
Speed (kph) |
---|---|---|---|
1 | 500,000 | 85,000 | 32 |
Upgrade Information
Mark II Statistics
Purchase Information
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
Level |
Cost | Durability |
Speed (kph) |
---|---|---|---|
1 | 500 | 167,000 | 42 |
Upgrade Information
Paint Jobs Available For Purchase
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes |
4.7.0 | Modules slots changed from 1 passive slot → 0 passive slots |
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes | |
4.0 | Economy Changes (July 5): |
Total Upgrade Cost: 32,030,000 Ag⟶31,970,000 Ag | |
Total Upgrade Time: 8 days 9 hours 20 minutes⟶8 days 13 hours 35 minutes | |
3.0.1 | Durability increased by 10% |
2.8.0 | New skin |
2.5 | Durability increased |
1.6.0 | Speed increased from 41 km/h to 42 km/h |
0.9.0 | Armor increased by 20% |
0.8.1 | Speed increased by 10% |
0.3.0 | Increased strength at all levels |
0.1.0 | Robot was added to the game |
Poll
Trivia
- The Vityaz is possibly the most iconic and recognizable robot in the game, being present on the logo and most of the advertisements.
- The name Vityaz means "Knight" in Russian.
- Since update 0.9.0, the Vityaz has been upgraded in both speed and armor points, making it a very potent close-combat fighter or essentially an altered version of the Boa.
- There are two visible "52" markings on Vityaz's "bottom" and left shoulder. Also, it has the marking of Russia's airborne forces emblem near "head", thus making it possible that design is loosely based on Kamov KA-52 airborne helicopter.
- Every robot in the RUS faction so far is based on some kind of aircraft.
- In a previous logo of War Robots, the Vityaz was seen with two Punishers and a Nashorn.
- The Vityaz is comparable to the Golem, as it has similar firepower and speed.
- Click here for a 3D image of this robot