War Robots Wiki
Advertisement
Wiki-wordmark.png
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn.png
Lua Script Error Detected
Viper   Candy Viper   Ardent Viper

Components


…Heavy energy machine gun, most effective at short range. High rate of fire and ammo capacity. Every round deals damage over time after hitting a target… – in-game description



Quick Navigation
<< PREV 53 Viper NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Player Level Icn info for user popup.png 17
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Viper.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 325 per charge Manual Manual


Damage Over Time Corrosion


39/sec (for 5 seconds) per charge Automatic Automatic


WeaponRange.png Range 500 meters Icn info for user popup.png Magazine Magazine


WeaponReload.png Reload 10 seconds Mode Acceleration Mode


Capacity 150 charges Damage Over Time DOT


Unload 15.3 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction

The Viper is a mid-range (up to 500 meters, with a 425-meter optimal range) heavy energy weapon.

Strategy

This corrosion-based energy auto-cannon, like the Sting and Wasp, has the ability to cause damage over time (DOT) for 5 seconds for each charge that hits an enemy target (39 damage/sec at level 1).

The Viper, unlike the other corrosion weapons, is similar to the Avenger in that it requires sustained fire to be effective. Compared to the Avenger the Viper fires more accurately from its maximum range due to the corrosive orbs firing in a mostly straight line. Also, like the kinetic machine guns, it has an accelerated firing mode when firing for 3 consecutive seconds (and exits the accelerated fire if firing is stopped for one second), however only increasing the firing rate by 11% as opposed to the kinetic counterparts increasing their fire rate by 50%. Small electrical volt orbs are fired from this weapon which travel in a stream that wavers slightly. The wavering causes some of the balls to miss when firing near this weapon's maximum range (500 meters).

The Viper has many useful characteristics that make it a daunting weapon to fight against. Firstly it is an energy weapon, which means that it bypasses energy shields. Secondly, it has high damage and finally it has minimal spread and decent accuracy at range, which means that enemy robots caught in the open within 500 meters can be crippled or even destroyed. If the enemy robot escapes behind cover having only lost some of its health, the corrosion effect will ensure it will continue to take damage. Due to the fast projectile speed an enemy robot can suffer many hits from this weapon in a short period of time causing substantial accumulated DOT. Also, the corrosion effect can bypass defense points, which are commonly used in tanks in higher leagues.

All of these characteristics make the Viper an excellent weapon, as it combines high damage and accuracy with a useful corrosion effect and versatility. The latter means that the Viper can be used in a variety of roles, as a short / mid range support and suppressive weapon and for brawling.

The Viper's weaknesses are its long reload (10 seconds) and unload time (15.3, if a full clip is continuously fired till empty). Also to make the most of its high damage potential one needs to fire for quite a while which usually means being exposed. Corner-shooting, support from teammates as well as quickly destroying an enemy robot can all counter this.

In order to deal with its long reload of 10 seconds try to stay at a range of 350 meters and above to avoid close-range / high burst DPS weapons such as the Orkan, Taran, and Cryo. This way when you eventually have to reload you can get behind cover whilst enduring minimal damage (e.g. from snipers, artillery and mid-rangers).

Pros and Cons

Pros

  • High DPS in close range
  • Energy-based projectiles allows penetration of energy barriers
  • If it fires for 3 seconds straight, it begins to fire at 1.5x the speed
  • Can inflict Corrosion upon enemies
  • Shreds energy barriers quickly
  • Extreme accuracy-Only a few shots miss per clip
  • 500-meter range allows mid-range gunfights

Cons

  • Ineffective against physical shields
  • Needs to expose robot for a long time in order to maximize damage potential
  • The whole magazine needs to be empty in order to reload

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Totals Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 24:00
3 5,000,000 48:00
4 10,000,000 72:00
5 22,500,000 96:00
6 22,500,000 96:00
7 22,500,000 96:00
8 22,500,000 96:00
9 22,500,000 96:00
10 22,500,000 96:00
11 22,500,000 96:00
12 22,500,000 96:00
Totals Cost Time [DD:HH:MM]
197,500,000 38:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

53 Viper
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Energy Energy


Manual Manual


Automatic Automatic


Magazine Magazine


Mode Acceleration Mode


Damage Over Time DOT


Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 150 N/A 15.3 10 0.1 4 6.3 Heavy Energy Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
325 48750 3250 325 1 919 137850 9190 919
358 53700 3580 358 2 934 140100 9340 934
393 58950 3930 393 3 949 142350 9490 949
432 64800 4320 432 4 964 144600 9640 964
475 71250 4750 475 5 979 146850 9790 979
522 78300 5220 522 6 994 149100 9940 994
573 85950 5730 573 7 1009 151350 10090 1009
630 94500 6300 630 8 1024 153600 10240 1024
692 103800 6920 692 9 1044 156600 10440 1044
761 114150 7610 761 10 1064 159600 10640 1064
836 125400 8360 836 11 1084 162600 10840 1084
919 137850 9190 919 12 1105 165750 11050 1105
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Corrosion Damage (Per Second)

Level Mark I Mark II
1 39 110
2 43 112
3 47 114
4 52 116
5 57 118
6 62 120
7 69 122
8 75 124
9 83 126
10 91 128
11 100 130
12 110 132
  • This table shows the corrosion damage (per second for 5 seconds) of each individual charge.

Accuracy By Distance

Range Accuracy %
300 meters or less 100%
350 meters 99%
400 meters 94%
450 meters 85%
500 meters 64%

3D Model

Update History

Version Changes
7.0.0 Alternative model Ardent Viper
6.3.0 Damage ↓ 10%
6.1.0 Workshop Prices Changed (Ag/Components): 1 day; 140,000/80⟶150,000/60
3 day; 460,000/230⟶510,000/170
Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 19 days 20 hours⟶30 days 13 hours
Price changed from 5,000 gold → 7,500 gold
5.6.0 Alternative model Candy Viper (Christmas 2019)
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.4.0 Weapon was added to the game

Poll


Trivia

  • The special variant - Candy Viper - has a very different firing sound than its normal counterpart. When firing, the sound effect could be related to the sound of machine guns firing in real life. It also has a slightly different sound effect when reload.
  • The name of the weapon itself, Viper, is also a name of a type of very venomous snake.

Navigation

Advertisement