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Viper | Candy Viper | Ardent Viper |
“ | Heavy energy machine gun, most effective at short range. High rate of fire and ammo capacity. Every round deals damage over time after hitting a target
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- — in-game description
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<< PREV | 53 | Viper | NEXT >> |
Purchase Information | |
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In-Game Cost | 10,000 or 7,500 |
IRL Cost? |
$60 |
Experience? |
17 |
Type | |
Hardpoint? |
Heavy |
Tier? |
IV |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | ||
Damage | 455 per energy rounds | ||
Range | 500 meters | ||
Reload | 10 seconds | ||
Capacity | 150 energy rounds | ||
Unload | 12.32 seconds |
Workshop Production Information | |
---|---|
1 Day Cost | 3 Day Cost |
150,000 | 510,000 |
Components | Components |
60 | 170 |
Introduction[]
The Viper is a mid-range (up to 500 meters, with a 425-meter optimal range) heavy energy weapon.
Strategy[]
This corrosion-based energy auto-cannon, like the Sting and Wasp, has the ability to cause Damage over Time (DoT) for 5 seconds for each charge that hits an enemy target (39 damage/sec at level 1).
The Viper, unlike the other corrosion weapons, is similar to the Avenger in that it requires sustained fire to be effective. Compared to the Avenger the Viper fires more accurately from its maximum range due to the corrosive orbs firing in a mostly straight line. Also, like the kinetic machine guns, it has an accelerated firing mode, though it activates faster (after firing for 2 consecutive seconds instead of 3), at the cost of only increasing the firing rate by 25% as opposed to the 50% of the kinetic counterparts. Like all acceleration mode weapons, it exits the accelerated mode if firing is stopped for1 second). Small electrical volt orbs are fired from this weapon which travel in a stream that wavers slightly. The wavering causes some of the balls to miss when firing near this weapon's maximum range (500 meters).
The Viper has many useful characteristics that make it a daunting weapon to fight against. Firstly it is an energy weapon, which means that it bypasses energy shields. Secondly, it has high damage and finally it has minimal spread and decent accuracy at range, which means that enemy robots caught in the open within 500 meters can be crippled or even destroyed. If the enemy robot escapes behind cover having only lost some of its health, the corrosion effect will ensure it will continue to take damage. Due to the fast projectile speed an enemy robot can suffer many hits from this weapon in a short period of time causing substantial accumulated DOT. Also, the corrosion effect can bypass defense points, which are commonly used in tanks in higher leagues.
All of these characteristics make the Viper an excellent weapon, as it combines high damage and accuracy with a useful corrosion effect and versatility. The latter means that the Viper can be used in a variety of roles, as a short / mid range support and suppressive weapon and for brawling.
The Viper's weaknesses are its long reload (10 seconds) and unload time (12.32s, if a full clip is continuously fired till empty). Also to make the most of its high damage potential one needs to fire for quite a while which usually means being exposed. Corner-shooting, support from teammates as well as quickly destroying an enemy robot can all counter this.
In order to deal with its long reload of 10 seconds try to stay at a range of 350 meters and above to avoid close-range / high burst DPS weapons such as the Orkan, Taran, and Cryo. This way when you eventually have to reload you can get behind cover whilst enduring minimal damage (e.g. from snipers, artillery and mid-rangers).
Pros and Cons[]
Pros
- High DPS in close range
- Energy-based projectiles allows penetration of energy barriers
- If it fires for 3 seconds straight, it begins to fire at 1.25x the speed
- Can inflict DoT effect upon enemies
- Shreds energy barriers quickly
- Extreme accuracy-Only a few shots miss per clip
- 500-meter range allows mid-range gunfights
Cons
- Ineffective against physical shields
- Needs to expose robot for a long time in order to maximize damage potential
- The whole magazine needs to be empty in order to reload
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
455 | 68,250 | 5,522 | 3,052 | 1 | 1,286 | 192,900 | 15,607 | 8,627 |
501 | 75,150 | 6,080 | 3,361 | 2 | 1,307 | 196,050 | 15,862 | 8,768 |
550 | 82,500 | 6,675 | 3,690 | 3 | 1,328 | 199,200 | 16,117 | 8,909 |
604 | 90,600 | 7,330 | 4,052 | 4 | 1,349 | 202,350 | 16,371 | 9,050 |
665 | 99,750 | 8,070 | 4,461 | 5 | 1,370 | 205,500 | 16,626 | 9,191 |
730 | 109,500 | 8,859 | 4,897 | 6 | 1,391 | 208,650 | 16,881 | 9,331 |
802 | 120,300 | 9,733 | 5,380 | 7 | 1,412 | 211,800 | 17,136 | 9,472 |
882 | 132,300 | 10,704 | 5,917 | 8 | 1,433 | 214,950 | 17,391 | 9,613 |
968 | 145,200 | 11,748 | 6,494 | 9 | 1,461 | 219,150 | 17,731 | 9,801 |
1,065 | 159,750 | 12,925 | 7,144 | 10 | 1,489 | 223,350 | 18,070 | 9,989 |
1,170 | 175,500 | 14,199 | 7,849 | 11 | 1,517 | 227,550 | 18,410 | 10,177 |
1,286 | 192,900 | 15,607 | 8,627 | 12 | 1,547 | 232,050 | 18,774 | 10,378 |
MK 3 Level 1 | 1,624 | 243,600 | 19,709 | 10,894 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Corrosion Damage[]
MK 1 | Level | MK 2 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
DOT per particle per second | Burst DOT damage | DOT per particle per second | Burst DOT damage | |||||||
39 | 29,250 | 1 | 110 | 82,500 | ||||||
43 | 32,250 | 2 | 112 | 84,000 | ||||||
47 | 35,250 | 3 | 114 | 85,500 | ||||||
52 | 39,000 | 4 | 116 | 87,000 | ||||||
57 | 42,750 | 5 | 118 | 88,500 | ||||||
62 | 46,500 | 6 | 120 | 90,000 | ||||||
69 | 51,750 | 7 | 122 | 91,500 | ||||||
75 | 56,250 | 8 | 124 | 93,000 | ||||||
83 | 62,250 | 9 | 126 | 94,500 | ||||||
91 | 68,250 | 10 | 128 | 96,000 | ||||||
100 | 75,000 | 11 | 130 | 97,500 | ||||||
110 | 82,500 | 12 | 132 | 99,000 | ||||||
MK 3 Level 1 | 134 | 100,500 |
Accuracy By Distance[]
Range | Accuracy % |
---|---|
300 meters or less | 100% |
350 meters | 99% |
400 meters | 94% |
450 meters | 85% |
500 meters | 64% |
Update History[]
Version | Changes |
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8.7.0 | Damage increased by 40% |
7.0.0 | Alternative model Ardent Viper |
6.3.0 | Damage ↓ 10% |
6.1.0 | Workshop Prices Changed (Ag/Components): 1 day; 140,000/80⟶150,000/60 3 day; 460,000/230⟶510,000/170 Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag Total Upgrade Time: 19 days 20 hours⟶30 days 13 hours Price changed from 5,000 gold → 7,500 gold |
5.6.0 | Alternative model Candy Viper (Christmas 2019) |
4.8.0 | Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours |
4.7.0 | Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
4.5.0 | Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes Now available for 5,000 gold (can still be produced via Workshop 2.0) |
4.4.0 | Weapon was added to the game |
Poll[]
Trivia[]
- The special variant - Candy Viper - has a very different firing sound than its normal counterpart. When firing, the sound effect could be related to the sound of machine guns firing in real life. It also has a slightly different sound effect when reload.
- The name of the weapon itself, Viper, is also a name of a type of very venomous snake.
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