War Robots Wiki
Register
Advertisement
Wiki-wordmark
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn
Viper   Candy Viper   Ardent Viper

Components



Heavy energy machine gun, most effective at short range. High rate of fire and ammo capacity. Every round deals damage over time after hitting a target
— in-game description



<< PREV 53 Viper NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold

IRL Cost?

$60

Experience?

17
Type

Hardpoint?

Heavy

Tier?

IV

Faction?

TBA
Viper
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 455 per energy rounds

Manual

WeaponRange Range 500 meters Icn info for user popup

Automatic

WeaponReload Reload 10 seconds

Magazine

Capacity 150 energy rounds

Acceleration Mode

Unload 12.32 seconds

Damage Over Time

Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170


Introduction[]

The Viper is a mid-range (up to 500 meters, with a 425-meter optimal range) heavy energy weapon.

Strategy[]

This corrosion-based energy auto-cannon, like the Sting and Wasp, has the ability to cause Damage over Time (DoT) for 5 seconds for each charge that hits an enemy target (39 damage/sec at level 1).

The Viper, unlike the other corrosion weapons, is similar to the Avenger in that it requires sustained fire to be effective. Compared to the Avenger the Viper fires more accurately from its maximum range due to the corrosive orbs firing in a mostly straight line. Also, like the kinetic machine guns, it has an accelerated firing mode, though it activates faster (after firing for 2 consecutive seconds instead of 3), at the cost of only increasing the firing rate by 25% as opposed to the 50% of the kinetic counterparts. Like all acceleration mode weapons, it exits the accelerated mode if firing is stopped for1 second). Small electrical volt orbs are fired from this weapon which travel in a stream that wavers slightly. The wavering causes some of the balls to miss when firing near this weapon's maximum range (500 meters).

The Viper has many useful characteristics that make it a daunting weapon to fight against. Firstly it is an energy weapon, which means that it bypasses energy shields. Secondly, it has high damage and finally it has minimal spread and decent accuracy at range, which means that enemy robots caught in the open within 500 meters can be crippled or even destroyed. If the enemy robot escapes behind cover having only lost some of its health, the corrosion effect will ensure it will continue to take damage. Due to the fast projectile speed an enemy robot can suffer many hits from this weapon in a short period of time causing substantial accumulated DOT. Also, the corrosion effect can bypass defense points, which are commonly used in tanks in higher leagues.

All of these characteristics make the Viper an excellent weapon, as it combines high damage and accuracy with a useful corrosion effect and versatility. The latter means that the Viper can be used in a variety of roles, as a short / mid range support and suppressive weapon and for brawling.

The Viper's weaknesses are its long reload (10 seconds) and unload time (12.32s, if a full clip is continuously fired till empty). Also to make the most of its high damage potential one needs to fire for quite a while which usually means being exposed. Corner-shooting, support from teammates as well as quickly destroying an enemy robot can all counter this.

In order to deal with its long reload of 10 seconds try to stay at a range of 350 meters and above to avoid close-range / high burst DPS weapons such as the Orkan, Taran, and Cryo. This way when you eventually have to reload you can get behind cover whilst enduring minimal damage (e.g. from snipers, artillery and mid-rangers).

Pros and Cons[]

Pros

  • High DPS in close range
  • Energy-based projectiles allows penetration of energy barriers
  • If it fires for 3 seconds straight, it begins to fire at 1.25x the speed
  • Can inflict DoT effect upon enemies
  • Shreds energy barriers quickly
  • Extreme accuracy-Only a few shots miss per clip
  • 500-meter range allows mid-range gunfights

Cons

  • Ineffective against physical shields
  • Needs to expose robot for a long time in order to maximize damage potential
  • The whole magazine needs to be empty in order to reload

Upgrade Cost[]

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 24:00
6 4,000,000 40:00
7 6,000,000 68:00
8 8,000,000 86:00
9 10,000,000 108:00
10 12,000,000 120:00
11 15,000,000 128:00
12 20,000,000 136:00
Total Cost Time [DD:HH:MM]
77,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 22,000,000 12:00
3 24,000,000 24:00
4 26,000,000 36:00
5 28,000,000 36:00
6 30,000,000 36:00
7 32,000,000 36:00
8 34,000,000 36:00
9 36,000,000 36:00
10 38,000,000 36:00
11 40,000,000 36:00
12 42,000,000 36:00
Total Cost Time [DD:HH:MM]
352,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Viper
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
53 4 Heavy Energy 500 Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
150 1 12.36 10 0.1 10
3052
Cycle DPS
10894 20k
Attributes Energy Energy Manual Manual Automatic Automatic Magazine Magazine Acceleration Mode Acceleration Damage Over Time DOT
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
455 68,250 5,522 3,052 1 1,286 192,900 15,607 8,627
501 75,150 6,080 3,361 2 1,307 196,050 15,862 8,768
550 82,500 6,675 3,690 3 1,328 199,200 16,117 8,909
604 90,600 7,330 4,052 4 1,349 202,350 16,371 9,050
665 99,750 8,070 4,461 5 1,370 205,500 16,626 9,191
730 109,500 8,859 4,897 6 1,391 208,650 16,881 9,331
802 120,300 9,733 5,380 7 1,412 211,800 17,136 9,472
882 132,300 10,704 5,917 8 1,433 214,950 17,391 9,613
968 145,200 11,748 6,494 9 1,461 219,150 17,731 9,801
1,065 159,750 12,925 7,144 10 1,489 223,350 18,070 9,989
1,170 175,500 14,199 7,849 11 1,517 227,550 18,410 10,177
1,286 192,900 15,607 8,627 12 1,547 232,050 18,774 10,378
MK 3 Level 1 1,624 243,600 19,709 10,894
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Corrosion Damage[]

Viper DOT Effect
MK 1 Level MK 2
DOT per particle per second Burst DOT damage DOT per particle per second Burst DOT damage
39 29,250 1 110 82,500
43 32,250 2 112 84,000
47 35,250 3 114 85,500
52 39,000 4 116 87,000
57 42,750 5 118 88,500
62 46,500 6 120 90,000
69 51,750 7 122 91,500
75 56,250 8 124 93,000
83 62,250 9 126 94,500
91 68,250 10 128 96,000
100 75,000 11 130 97,500
110 82,500 12 132 99,000
MK 3 Level 1 134 100,500

Accuracy By Distance[]

Range Accuracy %
300 meters or less 100%
350 meters 99%
400 meters 94%
450 meters 85%
500 meters 64%

Update History[]

Version Changes
8.7.0 Damage increased by 40%
7.0.0 Alternative model Ardent Viper
6.3.0 Damage ↓ 10%
6.1.0 Workshop Prices Changed (Ag/Components): 1 day; 140,000/80⟶150,000/60
3 day; 460,000/230⟶510,000/170
Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 19 days 20 hours⟶30 days 13 hours
Price changed from 5,000 gold → 7,500 gold
5.6.0 Alternative model Candy Viper (Christmas 2019)
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.4.0 Weapon was added to the game

Poll[]


Trivia[]

  • The special variant - Candy Viper - has a very different firing sound than its normal counterpart. When firing, the sound effect could be related to the sound of machine guns firing in real life. It also has a slightly different sound effect when reload.
  • The name of the weapon itself, Viper, is also a name of a type of very venomous snake.
    • Its Beta counterpart, Krait shares its name with the Common Krait (which is also a snake).
    • Its Alpha counterpart, Basilisk shares its name with a giant mythical serpent.

Navigation[]

Advertisement