War Robots Wiki
Advertisement
Wiki-wordmark.png
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn.png
Lua Script Error Detected
Platinum



Super-heavy artillery system. It's high rate of fire makes it a good choice for combat at close and medium range. Kinetic projectiles deal increased damage to physical shields.
— in-game description




<< PREV 66 Vengeance NEXT >>
Purchase Information
In-Game Cost 400 Platinum-icon.png
Real Value Icn info for user popup.png $65
Exp Level Icn info for user popup.png 25
Type
Hardpoint Icn info for user popup.png Alpha
Tier Icn info for user popup.png 2
Vengeance.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 2,080 per round Manual Manual


WeaponRange.png Range 500m Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload 8 seconds Magazine Magazine


Capacity 110 rounds Mode Acceleration Mode


Unload 18.5 seconds Freeze Defense Mitigation



Introduction

The Vengeance is a close to mid-range (up to 500 meters, with a 175-meter optimal range) alpha kinetic weapon.


Pros and Cons

Pros

  • Huge DPS in close range (300m or less)
  • Double damage to physical shields
  • If it fires for 3 seconds straight, it begins to fire at 1.5x the speed
  • Painful damage, especially with its accuracy
  • 500m range allows engagement at mid-ranges
  • Defense Mitigation allows partial to full negation of damage resistance

Cons

  • Cannot penetrate any shield
  • Marginally less damage at far range
  • The whole magazine needs to be empty in order to reload
  • Alpha weapon-unable to be mounted on standard robots, forcing it to lose its versatility

Strategy

It can be used to take out other players from further away quickly with the quick firing speed. When it gets to Acceleration mode it can take out most light robots relatively quickly. It can shoot over walls (For now all titans mount it on the top) and deal massive damage to players while making the titan harder to shoot.

Statistics

        66 Vengeance        
Range Slot Type Unload Reload Rate of Fire Shot Interval AOE Ammo Particles per Shot
500 Alpha Kinetic 23.2 8 4.7 0.215 108 1
Titan Stats
Damage per shot Damage per magazine DPS Cycle DPS Defence Mitigation Damage per shot Damage per magazine DPS Cycle DPS Defence Mitigation
1 2080 224,640 9,674 7,195 75% 13 2560 276,480 11,907 8,856 88%
2 2120 228,960 9,860 7,334 77% 14 2600 280,800 12,093 8,994 89%
3 2160 233,280 10,047 7,472 78% 15 2640 285,120 12,279 9,133 90%
4 2200 237,600 10,233 7,611 79% 16 2680 289,440 12,465 9,271 91%
5 2240 241,920 10,419 7,749 80% 17 2720 293,760 12,651 9,409 92%
6 2280 246,240 10,605 7,887 81% 18 2770 299,160 12,884 9,582 93%
7 2320 250,560 10,791 8,026 82% 19 2820 304,560 13,116 9,755 94%
8 2360 254,880 10,977 8,164 83% 20 2870 309,960 13,349 9,928 95%
9 2400 259,200 11,163 8,302 84% 21 2920 315,360 13,581 10,101 96%
10 2440 263,520 11,349 8,441 85% 22 2970 320,760 13,814 10,274 97%
11 2480 267,840 11,535 8,579 86% 23 3020 326,160 14,047 10,447 98%
12 2520 272,160 11,721 8,717 87% 24 3070 331,560 14,279 10,620 99%
25 3120 336,960 14,512 10,793 100%


  • The damage column shows the damage for each individual round (out of 110 rounds)

Defense Mitigation (%)

Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot\titan's overall damage resistance.

Level Defense Mitigation
1 75%
2 77%
3 78%
4 79%
5 80%
6 81%
7 82%
8 83%
9 84%
10 85%
11 86%
12 87%
13 88%
14 89%
15 90%
16 91%
17 92%
18 93%
19 94%
20 95%
21 96%
22 97%
23 98%
24 99%
25 100%

Accuracy By Distance

Range Accuracy %
150 meters or less 100%
200 meters 86%
250 meters 85%
300 meters 81%
350 meters 68%
400 meters 67%
450 meters 63%
500 meters 55%

Update History

Version Changes
5.6.1 Defense mitigation increased (maximum from 25% → 100%)
5.6.0 Weapon was added to the game


Trivia

  • Vengeance looks like 2 Tempest stacked on top of each other.
  • There is a bug regarding this weapon: when the target is moving fast and crosshair is on the hitbox, sometimes the Vengeance won't aim at the targeted robot.

Navigation

Advertisement