So, I decided I would try to make a list on how I would balance out WR to make it more enjoyable. Obviously not going to happen, but one can dream, ye?
General[]
- ===Bots===
- Schutze, Boa, Golem returned to shop
- Return weight classifications to robots and tune stats approptiately
- This would mean Ao Jun, Fenrir, Tyr, Behemoth, Bulwark, and the like would be Heavy. Blitz, Spectre, Leech, would be Medium, etc.
- Heavy Bots
- Tower rotation slowed by 25%
- Medium Bots
- Tower rotation slowed by 15%
- Light Bots
- Tower rotation increased by 5%
- Heavy Bots
- ===Buff Supply drops===
- Increase silver given (50% more)
- Add Powercells to drops (5,000 in Champion)
- Add small amount of gold (1 in recruit, maybe up to 25 in Champion)
- Drops can stack up to 4
- ===Economy===
- Silver gained is based on damage done, kills, and beacons captured/liberated, Silver is 80% of your damage, and a 25k bonus for beacons and kills.
- Gold weapons may be built in workshop
- Workshop timers and costs reduced by 50%
- 3-day pack (1.5 with my changes) now gives triple components at a 15% discounted price compared to making 3 1-day (12 hr) packs.
- Keys from battle tripled
- OXP gains tripled
- May now get platinum from battles, same rate as current keys (9 max for best score on winning team.)
- ===Clans===
- Clans always have maximum challenges available
Changes[]
- Ao Jun
- Stealth removed
- Dragon Breath is now mode-based. Either flying or landed. 2.5 sec switch cooldown
- Dragon Breath fires on command, not automatically
- Dragon Breath has ammo capacity and reload of Ember.
- Dragon Breath has a 10% damage reduction
- Speed boost while flying is 2x walking speed.
- Maximum walking speed is 40km\h
- Behemoth
- Maximum speed reduced to 38 km\h
- Health increased by 10% (275,000 HP lvl 12 Mk1)
- Ares, Hades, Nemesis
- Retribution is standardized at 5 sec duration
- Cannot fire hardpoint weapons while in Retribution
- Lancelot
- Each shield now has 372,600 HP at lvl 12 Mk1
- Durbility increased by 10% (200,000 HP at lvl 12 Mk 1)
- Raijin
- Each shield has 408,000 HP at lvl 12 Mk1
- Gains 10% damage resist in Bastion mode
- Bastion damage boost increased to 50%
- Weyland
- Gains 25% damage resist in Repair mode.
- Gains 30% damage boost in Repair mode
- Bulwark
- Increased health by 27% (305,000 HP at lvl 12 Mk 2)
- Aeigis regenerates 50% faster while stowed
- Aegis regenerates at 1%/sec while active
- Shield health increased by 49%
- Maximum Speed reduced to 38 km\h
- Leo
- Durbility increased by 2% (to match Raijin, Fury)
- Gains Boost ability: 33% speed increase for 10 sec, 10 sec cooldown
- Fury
- Increased health by 31.6% (250,000 HP at lvl 12 Mk1)
- Gains Boost ability: 33% speed increase for 10 sec, 10 sec cooldown
- Griffin
- Health increased by 8% (178,000 HP ay lvl 12 Mk 1)
- Maximum speed increased to 40 km\h
- Raven
- Maximum speed reduced to 45 km\h
- Decreased cost tier to 2 (63,940,000 silver to fully upgrade)
- Natasha
- Increased health to 102,900 at lvl 1 (239,400 at lvl 12 Mk 1)
- G.I. Patton
- Speed increased to 50 km\h
- Gains the Rush ability
- Vityaz, Golem
- Maximum speed increased to 45 km/h
- Durability increased by 20%
- Boa
- Maximum speed increased to 48 km/h
- Durability increased by 10%
- Ao Guang
- Dragon Fangs is now mode-based. Either flying or landed. 2.5 sec switch cooldown
- Dragon Fangs fires on command, not automatically
- Dragon Fangs weapon
- Travels slower (Hydra speed)
- Hit speed is 0.8 sec
- Clip size of 12
- 5 sec reload
- Requires lock-on
- 600m range
- Speed boost while flying is 140% walking speed (40% faster)
- Leech
- Damage reduction is now 70%
- Repulse is now named Transfuse, heals 75% of damage done to linked target
- Ability requires line of sight to lock and maintain lock.
- Phantom
- Using Blink gives a 5% damage vulnerability
- Blink duration increased
- Blinking to the translocator has no delay
- Cooldown decreased to 7 sec
- Rhino
- Shield health increased by 75%
- Attack Mode gives a 25% damage resist
- Ramming with Assault Mode deals damage (2000 DPS at lvl 1)
- Durability increased by 32%
- Maximum speed increased to 38 km/h
- Using Assault Mode when shield is broken is now doable
- Blitz
- Break-in shotgun is now manually fired
- Spectre
- Speed increased by 10% (55 km/h at maximum speed)
- Stealth after landing increased to 5 sec
- Inquisitor
- Durability increased by 20% (198,000 HP at lvl 12 Mk 1)
- Butch
- Increased durability by 20% (244,200 HP at lvl 12 Mk 1)
- Quickdraw cooldown reduced to 10 sec
- True Cowboy skill lasts 5 sec after swap
- True Cowboy boost is now 10%
- Mercury
- Helldive effects polished so it does the fireball thing once it dives, not on landing
- Carnage
- Duability increased by 23% (150,000 HP at lvl 12 Mk 1)
- Maximum speed increased to 48 km\h
- Ancile health increased by 65% (121,000 HP at lvl 12 Mk 1)
- Ancile recovery increased to 5%/sec
- Add Ghost skill to Carnage
- Thrill Seeker skill is removed, now integrated into a new ability called Rampage (increase speed by 66% and increasing damage by 33% for 10 sec)
- Fujin
- Durability increased by 40% (189,000 HP at lvl 12 Mk 1)
- Ancile health Increased by 20% (182,400 HP at lvl 12 Mk 1)
- Maximum speed decreased to 40 km/h
- Gains a 15% damage resist in Sentry mode
- Gains a 33% damage boost in Sentry mode
- Gains a 10% damage vulnerability if enemy is inside Ancile while in Sentry mode
- Classified as Heavy
- Jesse, Doc
- Quick Draw cooldown reduced to 3 sec
- True Cowboy damage boost lasts 3 sec
- True Cowboy damage boost increased to 10%
- Jesse, Gareth, Destrier, Schutze, Cossack, Bolt, Gepard
- Maximum speed increased to 66 km\h
- (Only Destrier, Gepard, Schutze) Given the Rush ability, 14 sec cooldown
- Global durability increase of 10%
- Stalker
- Maximum speed increased to 70 km\h
- Stealth cooldown decreased to 10 sec
- Stealth duration increased to 10 sec
- Ao Qin
- Maximum speed increased by 10% (55 km/h)
- Dragon Strike is now mode-based. Either flying or landed. 2.5 sec switch cooldown
- Dragon Strike fires on command, not automatically
- Dragon Strike has ammo capacity and reload of Spark.
- Dragon Strike speed is 2x walking speed
- Loki
- Loki draws weapons faster when switching to Attack Mode
- Hellburner
- Death damage increased by 400%
- 2 sec delay before death damage added
- Death damage increased by 400%
- Cerberus
- Aegis recharge speed increased by 33%
Will increae the list later, stay tuned.