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{{quote|In Support mode, this balanced robot is able to move fast around the battlefield, repairing itself and nearby allies. When in Assault mode, it increases its own combat efficiency and defenses}}
 
{{quote|In Support mode, this balanced robot is able to move fast around the battlefield, repairing itself and nearby allies. When in Assault mode, it increases its own combat efficiency and defenses}}
 
<br />
 
<br />
  +
{{Quick Nav|Prev = Loki|Next = Fenrir}}
 
 
{{Unit Page Top
 
{{Unit Page Top
  +
|ID = 53
 
|Prev Unit = Loki
 
|Prev Unit = Loki
 
|Unit Name = Tyr
 
|Unit Name = Tyr
 
|Next Unit = Fenrir
 
|Next Unit = Fenrir
|Mainpic = TyrInfobox.png
+
|Mainpic = Tyr.png
|Cost = 10,000 {{Cp icon}} or<br>14,000 {{Au icon}}
+
|Cost = 10,000 {{Cp icon}} or<br>9,500 {{Au icon}}
|Value = $100
+
|Value = $95
 
|Rlevel = 20
 
|Rlevel = 20
 
|Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]]
 
|Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]]
 
|Ability = [[File:TyrAssaultModeinfobox.png|32px|link=]]<br>[[Abilities#Shapeshift|Shapeshift]] {{Info-Tooltip|Ability Tooltip}}
 
|Ability = [[File:TyrAssaultModeinfobox.png|32px|link=]]<br>[[Abilities#Shapeshift|Shapeshift]] {{Info-Tooltip|Ability Tooltip}}
|Faction = [[File:Evolifeinfobox.png|36px|link=]]<br>[[New Factions#EvoLife|EvoLife]]
+
|Faction = [[File:Evolifeinfobox.png|36px|link=]]<br>[[Factions#EvoLife|EvoLife]]
 
|Level = 1
 
|Level = 1
 
|Hit Points = 104,000
 
|Hit Points = 104,000
 
|Speed = 36 kph
 
|Speed = 36 kph
 
|Hardpoints = 2× [[Light]] + 2x [[Medium]]
 
|Hardpoints = 2× [[Light]] + 2x [[Medium]]
|Tier = IV
+
|Tier = III
 
|WikiClass = Medium
 
|WikiClass = Medium
  +
|Role = [[Roles|Support]]
 
|Paint = [[File:Tyr DEFAULT.png|60px|Default]]
 
|Paint = [[File:Tyr DEFAULT.png|60px|Default]]
 
|Paint2 = [[File:Tyr TSUNAMI.png|60px|Tsunami|link=Paint_Jobs#Tsunami]]
 
|Paint2 = [[File:Tyr TSUNAMI.png|60px|Tsunami|link=Paint_Jobs#Tsunami]]
|Paint3 =
+
|Paint3 = [[File:Tyr FIXER.png|60px|Fixer]]
|Paint4 =
+
|Paint4 = [[File:Tyr NOVUM.png|60px|Novum]]
 
|Paint5 =
 
|Paint5 =
 
|LegendPaint = [[File:Tyr TSUNAMI.png|60px|Tsunami|link=Paint_Jobs#Tsunami]]
 
|LegendPaint = [[File:Tyr TSUNAMI.png|60px|Tsunami|link=Paint_Jobs#Tsunami]]
  +
|LegendPaint2 = [[File:Tyr FIXER.png|60px|Fixer]]
  +
|LegendPaint3 = [[File:Tyr NOVUM.png|60px|Novum]]
 
|ActiveModule = Yes
 
|ActiveModule = Yes
 
|PassiveModule = 3
 
|PassiveModule = 3
  +
|Pilot = {{Pilot Tooltip|Sigrun Valka}}
|Pilot = [[File:Pilot_legend_sigrunvalka_mini.png|Sigrun Valka|50px|link=War_Robots_Wiki:Legendary_Pilot_List#Sigrun_Valka]]
 
 
|Weapons = 2× [[Punisher]] + 2x [[Punisher T]]
 
|Weapons = 2× [[Punisher]] + 2x [[Punisher T]]
 
|Currency = {{Cp}}
 
|Currency = {{Cp}}
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{{Tocright}}
 
{{Tocright}}
 
==Introduction==
 
==Introduction==
'''Tyr''' is a [[Medium Robot|medium robot]] with 2 [[Medium Equipment|medium]] and 2 [[Light Equipment|light]] hardpoints.
+
'''Tyr''' is a [[Medium Robot|medium robot]] with 2 [[Medium|medium]] and 2 [[Light|light]] hardpoints.
   
 
==Ability==
 
==Ability==
  +
The Tyr's ability is called '''Shapeshift.''' Upon activation, the Tyr toggles its mode. The Tyr has two modes: Support Mode and Assault Mode.
The Tyr is one of the three robots in the Ragnarok Squad, the others being the [[Fenrir]] and [[Loki]]. The Tyr has two modes: Support Mode and Assault Mode. Upon activation of the Support Mode the Tyr sends out a single repair impulse (akin to the [[Mender]]) that instantly repairs itself and all ally robots within 75 meters a fixed amount (based on the Tyr's level) of durability. While in Support Mode the Tyr deploys a repair aura (akin to the [[Weyland]]) allowing it to heal both itself and allies (within 75 meters) slowly over time, while also granting this robot a speed boost  of +15 kph). However, its light weapons are disabled and fold back (cannot be fired).
 
   
 
Upon activation of the Support Mode the Tyr sends out a single repair impulse (akin to the [[Mender]]) that instantly repairs itself and all ally robots within 75 meters a fixed amount (based on the Tyr's level) of durability. While in Support Mode the Tyr deploys a repair aura (akin to the [[Weyland]]) allowing it to heal both itself and allies (within 75 meters) slowly over time, while also granting this robot a speed boost of +15 km/h. However, its light weapons are disabled and fold back (cannot be fired).
In Assault Mode the Tyr deploys a physical shield allowing it to block projectiles and activates its light weapons but loses the speed boost and the ability to repair. When switching back to Support Mode it retracts its physical shield.
 
  +
 
In Assault Mode the Tyr deploys a physical shield allowing it to block projectiles and activates its light weapons but loses the speed boost and the ability to repair. When switching back to Support Mode it retracts its physical shield.
   
 
==Strategy==
 
==Strategy==
Since Tyr has the ability to heal itself and allies it is recommended to stay close to teammates. Overall, the Tyr is capable of filling multiple roles but it best used as a close range support bot or brawler to make full use use of its physical shield, firepower, and repairing capabilities to both heal itself and allies.  With 2x [[medium]] and 2x [[light]] hardpoints the Tyr can also do well for mid-range support and skirmishing.  
+
Since Tyr has the ability to heal itself and allies it is recommended to stay close to teammates. Overall, the Tyr is capable of filling multiple roles but it best used as a close range support bot or brawler to make full use use of its physical shield, firepower, and repairing capabilities to both heal itself and allies. With 2x [[Medium|medium]] and 2x [[light]] hardpoints the Tyr can also do well for mid-range support and skirmishing.
   
 
A good strategy that should be employed is to serve as the leader of a mobile strike team, ideally consisting of other robots that will provide useful to the team, such as [[Hades]] or [[Blitz]]. When in combat, the player should activate Assault Mode to utilize the physical shield in order to protect the hull of the Tyr, not to mention the extra firepower. Once the skirmish is over, however, Tyr should return to Support Mode to heal itself and the other members of the strike team.
 
A good strategy that should be employed is to serve as the leader of a mobile strike team, ideally consisting of other robots that will provide useful to the team, such as [[Hades]] or [[Blitz]]. When in combat, the player should activate Assault Mode to utilize the physical shield in order to protect the hull of the Tyr, not to mention the extra firepower. Once the skirmish is over, however, Tyr should return to Support Mode to heal itself and the other members of the strike team.
   
  +
'''Important:''' A very easy way to maximize healing power is to constantly toggle the ability change, as the explosive repair pulse created while changing into Support Mode can heal ''faster'' than staying in Support Mode! While it generally means your Tyr is slower if moving (due to the time spent in Assault Mode), spamming Shapeshift heals much faster than slowly waiting for the repair aura to heal you and your allies up.
Note: The Tyr's built-in physical shield can still take damage even when inactive due to the fact the shield doesn't retract into the robot's hull. The shield most likely can take damage from area of effect (splash) weapons when inactive, however, in rare instances it can take damage from any weapon type if shot at the correct angle.  
 
   
 
Note: The Tyr's built-in physical shield can still take damage even when inactive due to the fact the shield doesn't retract into the robot's hull. The shield most likely can take damage from area of effect (splash) weapons when inactive, however, in rare instances it can take damage from any weapon type if shot at the correct angle.
It should also be noted that even though the shield is made up of two separate parts that share the same durability pool. This means if one part of the shield takes damage the other part does as well. The Limited Edition "Ancient" Tyr is further enhanced by a +10% Armor boost.
 
  +
 
It should also be noted that even though the shield is made up of two separate parts they share the same durability pool. This means if one part of the shield takes damage the other part does as well. The Limited Edition "Ancient" Tyr is further enhanced by a +10% Armor boost.
   
 
==Possible Setups==
 
==Possible Setups==
Line 72: Line 80:
 
'''Note''': When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
 
'''Note''': When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
   
Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.
+
Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.
   
 
However, utility weapons can be effectively mixed with standard weaponry, for example the [[Halo]] (a [[War Robots Wiki:Weapon Mechanics#Root|root]] weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.
 
However, utility weapons can be effectively mixed with standard weaponry, for example the [[Halo]] (a [[War Robots Wiki:Weapon Mechanics#Root|root]] weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.
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{|border="1"
 
{|border="1"
 
|-
 
|-
|'''Slot Types '''→
+
|'''Slot Types '''→
|'''Medium Slot '''↓
+
|'''Medium Slot '''↓
|'''Light Slot<br />(Opt. 1) '''↓
+
|'''Light Slot<br />(Opt. 1) '''↓
|'''Light Slot<br />(Opt. 2) '''↓
+
|'''Light Slot<br />(Opt. 2) '''↓
|'''Light Slot<br />(Opt. 3) '''↓
+
|'''Light Slot<br />(Opt. 3) '''↓
 
|
 
|
 
|-
 
|-
|'''#Slots '''→
+
|'''#Slots '''→
 
|x2
 
|x2
 
|x2
 
|x2
Line 94: Line 102:
 
|x2
 
|x2
 
|
 
|
|'''Name '''↓
+
|'''Name '''↓
 
|-
 
|-
|'''Setup 1 '''→
+
|'''Setup 1 '''→
 
|{{Setup|"Orkan"}}
 
|{{Setup|"Orkan"}}
 
|{{Setup|"Pinata"}}
 
|{{Setup|"Pinata"}}
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|Death Button (Opt. 1)
 
|Death Button (Opt. 1)
 
|-
 
|-
|'''Setup 2 '''→
+
|'''Setup 2 '''→
 
|{{Setup|"Taran"}}
 
|{{Setup|"Taran"}}
 
|{{Setup|"Magnum"}}
 
|{{Setup|"Magnum"}}
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|Plasma Death Button (Opt. 1)
 
|Plasma Death Button (Opt. 1)
 
|-
 
|-
|'''Setup 3 '''→
+
|'''Setup 3 '''→
 
|{{Setup|"Punisher T"}}
 
|{{Setup|"Punisher T"}}
 
|{{Setup|"Punisher"}}
 
|{{Setup|"Punisher"}}
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|Freezing Death Button
 
|Freezing Death Button
 
|-
 
|-
|'''Setup 5 '''→
+
|'''Setup 5 '''→
 
|
 
|
 
{{setup|"Igniter"}}
 
{{setup|"Igniter"}}
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{|border="1"
 
{|border="1"
 
|-
 
|-
|'''Slot Types '''→
+
|'''Slot Types '''→
|'''Medium Slot '''↓
+
|'''Medium Slot '''↓
|'''Light Slot (Opt. 1) '''↓
+
|'''Light Slot (Opt. 1) '''↓
|'''Light Slot (Opt. 2) '''↓
+
|'''Light Slot (Opt. 2) '''↓
|'''Light Slot (Opt. 3) '''↓
+
|'''Light Slot (Opt. 3) '''↓
|'''Light Slot (Opt. 4) '''↓
+
|'''Light Slot (Opt. 4) '''↓
 
|-
 
|-
|'''#Slots '''→
+
|'''#Slots '''→
 
|x2
 
|x2
 
|x2
 
|x2
Line 166: Line 174:
 
|x2
 
|x2
 
|x2
 
|x2
|'''Name (If Applicable) '''↓
+
|'''Name (If Applicable) '''↓
 
|-
 
|-
|'''Setup 1 '''→
+
|'''Setup 1 '''→
 
|{{Setup|"Scourge"}}
 
|{{Setup|"Scourge"}}
 
|{{Setup|"Spark"}}
 
|{{Setup|"Spark"}}
Line 176: Line 184:
 
|
 
|
 
|-
 
|-
|'''Setup 2 '''→
+
|'''Setup 2 '''→
 
|{{Setup|"Pulsar"}}
 
|{{Setup|"Pulsar"}}
|{{Setup|"Shredder"}}
+
|{{Setup|"Magnetar"}}
 
|{{Setup|"Halo"}}
 
|{{Setup|"Halo"}}
 
|{{Setup|"Marquess"}}
 
|{{Setup|"Marquess"}}
Line 187: Line 195:
 
|
 
|
 
|-
 
|-
|'''Setup 3 '''→
+
|'''Setup 3 '''→
 
|{{Setup|"Tulumbas"}}
 
|{{Setup|"Tulumbas"}}
 
|{{Setup|"Pin"}}
 
|{{Setup|"Pin"}}
Line 200: Line 208:
   
 
===Overview===
 
===Overview===
  +
Recommended equipment includes:
Recommended equipment includes; 2x [[Scourge]]/2x [[Spark]], 2x [[Corona]]/2x [[Halo]], and possibly 2x [[Shredder]]/2x [[Pulsar]] or [[Marquess]]. These weapons allow it to lock-down enemies from a distance or provide decent damage, with the Scourge/Spark load-out allowing it to brawl up close without sacrificing range.
 
  +
* 2x [[Scourge]]/2x [[Spark]]
  +
* 2x [[Corona]]/2x [[Halo]]
  +
* 2x [[Magnetar]]/2x [[Pulsar]] or [[Marquess]]
 
These weapons allow it to lock-down enemies from a distance or provide decent damage, with the Scourge/Spark load-out allowing it to brawl up close without sacrificing range.
   
==Mark I Statistics==
 
{{Robot Upgrades
 
|additional-columns = 3
 
|mark-2 = false
 
|purchase-currency = {{Table Currency|"Au/Cp"}}
 
|custom-ico-1 = [[File:PhysicalShield icon.png|32px|link=]]
 
|custom-title-1 = Physical Shield
 
|custom-ico-2 = [[File:SelfRepairinfobox.png|40px|link=]]
 
|custom-title-2 = Repair (per second)
 
|custom-ico-3 = [[File:SelfRepairinfobox.png|40px|link=]]
 
|custom-title-3 = Repair Impulse
 
|1|104,000|78,000|987|8,200|36|10,000 {{Cp icon}} or 14,000 {{Au icon}}
 
|2|111,000|83,000|1,086|9,000|38|100,000|2 hours
 
|3|118,000|88,000|1,197|9,900|39|200,000|5 hours
 
|4|125,000|94,000|1,314|10,900|40|400,000|14 hours
 
|5|133,000|100,000|1,446|12,000|41|2,000,000|1 days 4 hours
 
|6|142,000|106,000|1,593|13,200|43|4,000,000|2 days 18 hours
 
|7|151,000|113,000|1,752|14,550|44|6,000,000|4 days 6 hours
 
|8|161,000|120,000|1,926|16,000|45|11,000,000|5 days 4 hours
 
|9|171,000|128,000|2,118|17,600|46|17,000,000|5 days 20 hours
 
|10|182,000|136,000|2,331|19,400|46|36,000,000|6 days 4 hours
 
|11|194,000|145,000|2,565|21,300|45|52,000,000|6 days 12 hours
 
|12|206,000|154,000|2,820|23,400|45|70,000,000|6 days 20 hours
 
|total-upgrade-cost = 198,700,000
 
|total-upgrade-time = 39 days 13 hours}}
 
   
  +
==Upgrade Cost==
==Mark II Statistics==
 
{{Robot Upgrades
+
{{Robot Tier3}}
  +
* NOTE: base level starts at level 1 cost is <!--10,000 {{Cp icon}} -->
|additional-columns = 3
 
  +
* MK2 Upgrade cost 500 {{Au icon}}
|mark-2 = true
 
  +
|custom-ico-1 = [[File:PhysicalShield icon.png|32px|link=]]
 
  +
==Stats==
|custom-title-1 = Physical Shield
 
  +
{{MasterRobot|Tyr}}
|custom-ico-2 = [[File:SelfRepairinfobox.png|40px|link=]]
 
  +
|custom-title-2 = Repair (per second)
 
  +
===Constant Healing Stats===
|custom-ico-3 = [[File:SelfRepairinfobox.png|40px|link=]]
 
  +
{{MasterAbility|Tyr HealthAbility}}
|custom-title-3 = Repair Impulse
 
  +
|1|206,000|154,000|2,820|23,400|45|500
 
  +
===Healing Burst Stats===
|2|209,800|156,800|2,874|23,430|46|2,500,000|1 day
 
  +
Note: From comparing the cycle DPS of the two methods of healing, it can be concluded that '''shifting between Support Mode and Attack Mode is the fastest method''' of healing, and also dealing damage.
|3|213,600|159,600|2,928|23,860|46|5,000,000|2 days
 
  +
{{MasterAbility|Tyr Health Once Ability}}
|4|217,400|162,400|2,982|24,290|46|10,000,000|3 days
 
  +
|5|221,200|165,200|3,036|24,720|46|22,500,000|4 days
 
  +
===Shield Stats===
|6|225,000|168,000|3,090|25,150|46|22,500,000|4 days
 
  +
{{MasterShield|Tyr}}
|7|228,800|170,800|3,144|25,580|46|22,500,000|4 days
 
|8|232,600|173,600|3,198|26,010|46|22,500,000|4 days
 
|9|236,400|176,400|3,252|?|46|22,500,000|4 days
 
|10|240,200|179,200|3,306|?|46|22,500,000|4 days
 
|11|244,000|182,000|3,360|?|46|22,500,000|4 days
 
|12|247,800|184,800|3,414|28160|46|22,500,000|4 days
 
|total-upgrade-cost = 170,000,000
 
|total-upgrade-time = 38 days}}
 
   
 
==Gallery==
 
==Gallery==
  +
{{Gallery - Resize Notice}}
<gallery position="center" orientation="none" spacing="large" widths="400" captionalign="center" captionsize="large" bordercolor="#d235ca" bordersize="medium">
+
<gallery position="center" orientation="none" spacing="small" widths="200" captionalign="center" captionsize="small" bordercolor="#d235ca" bordersize="small">
Tyr.jpg|Tyr
+
Tyr.jpg|Tyr official poster
Tyr.png
 
  +
War Robots 5-Year Anniversary EVENT Trailer (2019)|Tyr official teaser
  +
War Robots Overview- Ragnarok Squad -Tyr, Fenrir Loki- (new robots)|Tyr official overview
  +
Fenrir 5th anniversary.jpeg|Tyr armed with dual [[Storm|Storms]] and a [[Halo]] as seen in a 5th Anniversary loading screen
 
</gallery>
 
</gallery>
   
Line 264: Line 247:
 
!Version
 
!Version
 
!Changes
 
!Changes
  +
|-
  +
|[[Updates#update 7.9.0|7.9.0]]
  +
|Repair capacity: ↑ 15%
  +
|-
  +
|[[Updates#update 6.3.0|6.3.0]]
  +
|Repairs per second: ↑ 20%
 
|-
 
|-
 
|[[Updates#Update 6.0.1|6.0.1]]
 
|[[Updates#Update 6.0.1|6.0.1]]
Line 291: Line 280:
 
*During the binding of Fenrir, Tyr had his hand bitten off.
 
*During the binding of Fenrir, Tyr had his hand bitten off.
 
*This robot was added on April 25, 2019.
 
*This robot was added on April 25, 2019.
  +
*There existed a bug with the physical shield on the Ancient Tyr during the remastered test servers. It made the physical shield impenetrable no matter how much damage it takes. The bug ceased to exist after Pixonic removed Ancient Tyr from the remastered test servers in later sessions.
   
 
==Navigation==
 
==Navigation==
 
{{Units}}
 
{{Units}}
 
[[Category:A to Z]]
 
[[Category:A to Z]]
  +
[[Category:Medium Robot]]

Latest revision as of 16:23, 18 February 2024

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Tyr   Ancient Tyr

Components



In Support mode, this balanced robot is able to move fast around the battlefield, repairing itself and nearby allies. When in Assault mode, it increases its own combat efficiency and defenses
— in-game description



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53
Tyr
Purchase Information Tyr
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
9,500 Gold
$95 20
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
TyrAssaultModeinfobox
Shapeshift Icn info for user popup
Evolifeinfobox
EvoLife
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 104,000 36 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2x Medium Default Tsunami Fixer Novum
Default Weapons Punisher + 2x Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Tsunami Fixer Novum
Passive 3
Other Legendary Pilots
Tier Icn info for user popup III Sigrun Valka
Wiki Class Icn info for user popup Medium
Potential Role Support
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170


Introduction

Tyr is a medium robot with 2 medium and 2 light hardpoints.

Ability

The Tyr's ability is called Shapeshift. Upon activation, the Tyr toggles its mode. The Tyr has two modes: Support Mode and Assault Mode.

Upon activation of the Support Mode the Tyr sends out a single repair impulse (akin to the Mender) that instantly repairs itself and all ally robots within 75 meters a fixed amount (based on the Tyr's level) of durability. While in Support Mode the Tyr deploys a repair aura (akin to the Weyland) allowing it to heal both itself and allies (within 75 meters) slowly over time, while also granting this robot a speed boost of +15 km/h. However, its light weapons are disabled and fold back (cannot be fired).

In Assault Mode the Tyr deploys a physical shield allowing it to block projectiles and activates its light weapons but loses the speed boost and the ability to repair. When switching back to Support Mode it retracts its physical shield.

Strategy

Since Tyr has the ability to heal itself and allies it is recommended to stay close to teammates. Overall, the Tyr is capable of filling multiple roles but it best used as a close range support bot or brawler to make full use use of its physical shield, firepower, and repairing capabilities to both heal itself and allies. With 2x medium and 2x light hardpoints the Tyr can also do well for mid-range support and skirmishing.

A good strategy that should be employed is to serve as the leader of a mobile strike team, ideally consisting of other robots that will provide useful to the team, such as Hades or Blitz. When in combat, the player should activate Assault Mode to utilize the physical shield in order to protect the hull of the Tyr, not to mention the extra firepower. Once the skirmish is over, however, Tyr should return to Support Mode to heal itself and the other members of the strike team.

Important: A very easy way to maximize healing power is to constantly toggle the ability change, as the explosive repair pulse created while changing into Support Mode can heal faster than staying in Support Mode! While it generally means your Tyr is slower if moving (due to the time spent in Assault Mode), spamming Shapeshift heals much faster than slowly waiting for the repair aura to heal you and your allies up.

Note: The Tyr's built-in physical shield can still take damage even when inactive due to the fact the shield doesn't retract into the robot's hull. The shield most likely can take damage from area of effect (splash) weapons when inactive, however, in rare instances it can take damage from any weapon type if shot at the correct angle.

It should also be noted that even though the shield is made up of two separate parts they share the same durability pool. This means if one part of the shield takes damage the other part does as well. The Limited Edition "Ancient" Tyr is further enhanced by a +10% Armor boost.

Possible Setups

Some effective setups for the Tyr are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types Medium Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
#Slots x2 x2 x2 x2 Name
Setup 1
Orkan
Pinata
Gust
Death Button (Opt. 1)
Setup 2
Taran
Magnum
Blaze
Plasma Death Button (Opt. 1)
Setup 3
Punisher T
Punisher
Shredder
Leadhose
Setup 5 →
Cryo
Rime
Freezing Death Button
Setup 5
Igniter
Blaze
Halo
Shredder
Inferno (Opt. 1)

Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) Light Slot (Opt. 4)
#Slots x2 x2 x2 x2 x2 Name (If Applicable)
Setup 1
Scourge
Spark
Marquess
Halo
Shredder
Setup 2
Pulsar
Magnetar
Halo
Marquess
Spark
Setup 3
Tulumbas
Pin
Russian Death Button


Overview

Recommended equipment includes:

These weapons allow it to lock-down enemies from a distance or provide decent damage, with the Scourge/Spark load-out allowing it to brawl up close without sacrificing range.


Upgrade Cost

  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats

Tyr
ID 53 Ability Faction
Tier 3
Shapeshiftinfobox

Shapeshift
Evolife
Evolife
Class Light
Medium
Wiki Class Icn info for user popup Medium
Availability Goldcomponents Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
104,000 36 1 206,000 49
111,000 38 2 209,800 49
118,000 39 3 213,600 49
125,000 40 4 217,400 49
133,000 41 5 221,200 49
142,000 43 6 225,000 49
151,000 44 7 228,800 49
161,000 45 8 232,600 49
171,000 46 9 236,400 49
182,000 47 10 240,200 49
194,000 48 11 244,000 49
206,000 49 12 247,800 49
MK 3 Level 1 260,200 49

Constant Healing Stats

Shapeshift
ID Robot Type Range Cooldown Duration
15 Tyr Explosive 0 (AOE: 75) 5 0
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
1 0 0 0.33 ¡Þ (sub: 1) ~
1385
Cycle DPS
¡Þ 20k
Attributes Explosive Explosive Radius Radius Unlimited Ammo Unlimited ammo Area Damage Area damage Repair Repair
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
457 457 ~ 1,385 1 1,305 1,305 ~ 3,955
503 503 ~ 1,524 2 1,326 1,326 ~ 4,018
553 553 ~ 1,676 3 1,346 1,346 ~ 4,079
609 609 ~ 1,845 4 1,367 1,367 ~ 4,142
670 670 ~ 2,030 5 1,388 1,388 ~ 4,206
737 737 ~ 2,233 6 1,408 1,408 ~ 4,267
810 810 ~ 2,455 7 1,429 1,429 ~ 4,330
891 891 ~ 2,700 8 1,450 1,450 ~ 4,394
980 980 ~ 2,970 9 1,470 1,470 ~ 4,455
1,078 1,078 ~ 3,267 10 1,491 1,491 ~ 4,518
1,186 1,186 ~ 3,594 11 1,512 1,512 ~ 4,582
1,305 1,305 ~ 3,955 12 1,533 1,533 ~ 4,645
MK 3 Level 1 1,609 1,609 ~ 4,876
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Healing Burst Stats

Note: From comparing the cycle DPS of the two methods of healing, it can be concluded that shifting between Support Mode and Attack Mode is the fastest method of healing, and also dealing damage.

Shapeshift
ID Robot Type Range Cooldown Duration
16 Tyr Explosive 0 (AOE: 75) 5 0
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
1 1 0 5 0 ~
1893
Cycle DPS
6801 20k
Attributes Explosive Explosive Radius Radius Single Shot Single Magazine Magazine Area Damage Area damage Repair Repair
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
9,465 9,465 ~ 1,893 1 26,945 26,945 ~ 5,389
10,408 10,408 ~ 2,082 2 27,439 27,439 ~ 5,488
11,443 11,443 ~ 2,289 3 27,934 27,934 ~ 5,587
12,581 12,581 ~ 2,516 4 28,428 28,428 ~ 5,686
13,835 13,835 ~ 2,767 5 28,923 28,923 ~ 5,785
15,215 15,215 ~ 3,043 6 29,417 29,417 ~ 5,883
16,733 16,733 ~ 3,347 7 29,912 29,912 ~ 5,982
18,400 18,400 ~ 3,680 8 30,406 30,406 ~ 6,081
20,240 20,240 ~ 4,048 9 30,901 30,901 ~ 6,180
22,264 22,264 ~ 4,453 10 31,395 31,395 ~ 6,279
24,495 24,495 ~ 4,899 11 31,890 31,890 ~ 6,378
26,945 26,945 ~ 5,389 12 32,384 32,384 ~ 6,477
MK 3 Level 1 34,003 34,003 ~ 6,801
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Shield Stats

Tyr Physical Shield
MK 1 Level MK 2
Durability Durability
78,000 1 154,000
83,000 2 156,800
88,000 3 159,600
94,000 4 162,400
100,000 5 165,200
106,000 6 168,000
113,000 7 170,800
120,000 8 173,600
128,000 9 176,400
136,000 10 179,200
145,000 11 182,000
154,000 12 184,800
MK 3 Level 1 194,040

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History

Version Changes
7.9.0 Repair capacity: ↑ 15%
6.3.0 Repairs per second: ↑ 20%
6.0.1 Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.7.2 Ancient model bonus durability increased from 5% → 10%
5.6.0 Now launches additional repairing pulse after switching into Support Mode
5.5.0 Ancient model gained 5% bonus durability
New alternative model: Ancient Tyr (Operation: Raging Typhoon)
5.4.0 New skin: Tsunami (Yan-di Showdown)
5.0.0 Robot was added to the game

Trivia

  • In Norse Mythology, Tyr is the god of war and justice.
  • During the binding of Fenrir, Tyr had his hand bitten off.
  • This robot was added on April 25, 2019.
  • There existed a bug with the physical shield on the Ancient Tyr during the remastered test servers. It made the physical shield impenetrable no matter how much damage it takes. The bug ceased to exist after Pixonic removed Ancient Tyr from the remastered test servers in later sessions.

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