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…In Support mode, this balanced robot is able to move fast around the battlefield, repairing itself and nearby allies. When in Assault mode, it increases its own combat efficiency and defenses… – in-game description


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PURCHASE INFORMATION TyrInfobox
In-Game Cost Real Value MoreInfoIcon-1 Player Level MoreInfoIcon-1
10,000 Component icon $100 20
ROBOT INFORMATION
Class MoreInfoIcon-1 Ability Faction MoreInfoIcon-1
Medium Shapeshift MoreInfoIcon-1 EvoLife
BASE STATISTICS
Level Shield icon Durability MoreInfoIcon-1 Speed icon Speed
1 104,000 36 kph
ARMAMENTS PAINT JOBS
Hardpoints Light
2x Medium
Tyr DEFAULT Tyr TSUNAMI
Default Weapons Punisher MoreInfoIcon-1
2x Punisher T MoreInfoIcon-1
OTHER 3D ROBOT MODEL
Wiki Class MoreInfoIcon-1 Medium Link here (external site)
WORKSHOP PRODUCTION INFORMATION
1 Day Cost Ag icon 3 Day Cost Ag icon
290,000 950,000
Components Component icon Components Component icon
60 170

Introduction

The Tyr is a medium robot with 2 medium and 2 light hardpoints.

Ability

This robot is one of the three robots in the Ragnarok Squad, the others being the Fenrir and Loki. As they do, the Tyr also has two modes: Support Mode and Assault Mode. In Support Mode, the Tyr gains a repair aura (akin to the Weyland) allowing it to heal both itself and allies slowly over time, while also granting this robot a speed boost (+15 km/h). However, its light weapons fold back and cannot be fired (disabled).

In Assault Mode, it gains a physical shield (allowing it to block energy projectiles) and activates its light weapons, but loses the speed boost and the ability to repair.

Strategy

The Tyr is capable of filling multiple roles; as a close range brawler it could make use of its physical shield and repairing capabilities, to both heal itself, and ally brawlers, making it great for tag teams. As a support unit it could make use of its above average firepower to help aid allies from a distance, while still being able to repair allies in relative safety. Thanks to its impressive speed, this robot should be used as a mobile rallying point, healing up allies in safety behind cover before moving to help others. Lastly, it could even suffice as a makeshift beacon runner, due to the speed increase it receives while in Support Mode, and because of its very good survivability can hold onto the beacons it captures.

It is recommended to stick with at least one other teammate, preferably a robot like Ares, specifically because of their great synergy with one another. The Ares provides the protection that the Tyr needs, while the Tyr provides extra firepower and recovery that the Ares lacks due to the prevalence of the Quantum Radar module in the higher leagues. With 2x medium and 2x light slots, multiple traits to increase its defenses (physical shield and self repair), as well as repairing teammates, makes this robot a very well balanced and versatile robot on the battlefield.

The physical shield, being weaker than most, should be used in a mostly defensive nature (disengaging, retreating, etc.) as to help prolong Tyr's survival and allow the participation in multiple team engagments as a front line combat medic.

Note: The Tyr's built-in physical shield can still take damage even when inactive, due to the fact the shield doesn't retract into the robot's hull. The shield most likely can take damage from area of effect (splash) weapons when inactive, however, in rare instances it can take damage from any weapon type if shot at the correct angle.

It also should be noted that even though the shield is made up of two separate parts, they share the same durability pool. This means if one part of the shield takes damage, the other part does as well.


The Limited Edition "Ancient" Tyr is further enhanced by a +5% Armor boost.

Possible Setups

Some effective setups for the Tyr are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types Medium Slot Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Light Slot
(Opt. 4) 
#Slots x2 x2 x2 x2 x2 Name 
Setup 1 
Orkan
Pinata
Gust
Halo
Shredder
Death Button (Opt. 1)
Setup 2 
Taran
Magnum
Blaze
Halo
Shredder
Plasma Death Button (Opt. 1)
Setup 3 
Punisher T
Punisher
Shredder
Halo
Leadhose
Setup 4 
Corona
Halo
Shredder
Gust
Blaze
Setup 5 
Storm
Gust
Halo
Shredder
Shotgun (Opt. 1)
Setup 6 
Igniter
Blaze
Halo
Shredder
Inferno (Opt. 1)


Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) Light Slot (Opt. 4) 
#Slots x2 x2 x2 x2 x2 Name (If Applicable) 
Setup 1 
Scourge
Spark
Marquess
Halo
Shredder
Setup 2 
Pulsar
Shredder
Halo
Marquess
Spark
Setup 3 
Tulumbas
Pin
Russian Death Button


Overview

Recommended equipment includes; 2x Scourge/2x Spark, 2x Corona/2x Halo, and possibly 2x Shredder/2x Pulsar or Marquess. These weapons allow it to lock-down enemies from a distance or provide decent damage, with the Scourge/Spark load-out allowing it to brawl up close without sacrificing range.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Shield
(Physical)
Repair
(per second)
Speed (km/h)
1 10,000 Component icon 104,000 78,000 987 36

Upgrade Information

Level Cost Ag icon Health Shield
(Physical)
Repair
(per second)
Speed Time
2 100,000 111,000 83,000 1,086 38 2 hours
3 200,000 118,000 88,000 1,197 39 5 hours
4 400,000 125,000 94,000 1,314 40 14 hours
5 2,000,000 133,000 100,000 1,446 41 1 day 4 hours
6 4,000,000 142,000 106,000 1,593 43 2 days 18 hours
7 6,000,000 151,000 113,000 1,752 44 4 days 6 hours
8 11,000,000 161,000 120,000 1,926 45 5 days 4 hours
9 17,000,000 171,000 128,000 2,118 46 5 days 20 hours
10 36,000,000 182,000 136,000 2,331 46 6 days 4 hours
11 52,000,000 194,000 145,000 2,565 46 6 days 12 hours
12 70,000,000 206,000 154,000 2,820 46 6 days 20 hours
Total 198,700,000 +102,000 +76,000 +1,183 +8 34 days 1 hour

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Purchase
Level
Purchase
Cost
Health Shield (Physical) Repair
(per second)
Speed (km/h)
1 500 Gold-icon 124,800 93,600 1,185 36

Upgrade Information

Level Cost Ag icon Health Shield
(Physical)
Repair
(per second)
Speed Time
2 100,000 133,200 99,600 1,305 38 2 hours
3 200,000 141,600 105,600 1,434 39 5 hours
4 400,000 150,000 112,800 1,578 40 14 hours
5 2,000,000 159,600 120,000 1,737 41 1 Day 4 Hour
6 4,000,000 170,400 127,200 1,911 43 2 Days 18 Hours
7 6,000,000 181,200 135,600 2,100 44 4 days 6 hours
8 11,000,000 193,200 144,000 2,310 45 5 days 4 hours
9 17,000,000 205,200 153,600 2,541 46 5 days 20 hours
10 36,000,000 218,400 163,200 2,796 46 6 days 4 hours
11 52,000,000 232,800 174,000 3,075 46 6 days 12 hours
12 70,000,000 247,200 184,800 3,384 46 6 days 20 hours
Total 198,700,000 +122,400 +91,200 +2,199 +8 34 days 1 hour

Update History

Version Changes
5.5 Limited edition Ancient model gained +5% durability
New limited edition alternative model: Ancient (Operation: Raging Typhoon)
5.4 New skin: Tsunami (Yan-di Showdown)
5.0 Robot was added to the game

Paint Jobs

Limited Edition


Trivia

  • Click here for a 3D image of this robot
  • In Norse Mythology, Tyr is the god of war and justice.
    • During the binding of Fenrir, Tyr had his hand bitten off.
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