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Tyr   Ancient Tyr

Components


…In Support mode, this balanced robot is able to move fast around the battlefield, repairing itself and nearby allies. When in Assault mode, it increases its own combat efficiency and defenses… – in-game description



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Purchase Information TyrInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
14,000 Gold
$100 20
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
TyrAssaultModeinfobox.png
Shapeshift Icn info for user popup.png
Evolifeinfobox.png
EvoLife
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 104,000 36 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2x Medium Default Tsunami
Default Weapons Punisher + 2x Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Tsunami
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Sigrun Valka
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170


Introduction

Tyr is a medium robot with 2 medium and 2 light hardpoints.

Ability

The Tyr is one of the three robots in the Ragnarok Squad, the others being the Fenrir and Loki. The Tyr has two modes: Support Mode and Assault Mode. Upon activation of the Support Mode the Tyr sends out a single repair impulse (akin to the Mender) that instantly repairs itself and all ally robots within 75 meters a fixed amount (based on the Tyr's level) of durability. While in Support Mode the Tyr deploys a repair aura (akin to the Weyland) allowing it to heal both itself and allies (within 75 meters) slowly over time, while also granting this robot a speed boost  of +15 kph). However, its light weapons are disabled and fold back (cannot be fired).

In Assault Mode the Tyr deploys a physical shield allowing it to block projectiles and activates its light weapons but loses the speed boost and the ability to repair. When switching back to Support Mode it retracts its physical shield.

Strategy

Since Tyr has the ability to heal itself and allies it is recommended to stay close to teammates. Overall, the Tyr is capable of filling multiple roles but it best used as a close range support bot or brawler to make full use use of its physical shield, firepower, and repairing capabilities to both heal itself and allies.  With 2x medium and 2x light hardpoints the Tyr can also do well for mid-range support and skirmishing.  

A good strategy that should be employed is to serve as the leader of a mobile strike team, ideally consisting of other robots that will provide useful to the team, such as Hades or Blitz. When in combat, the player should activate Assault Mode to utilize the physical shield in order to protect the hull of the Tyr, not to mention the extra firepower. Once the skirmish is over, however, Tyr should return to Support Mode to heal itself and the other members of the strike team.

A very easy way to maximize healing power is to constantly toggle the ability change, as the explosive repair pulse created while changing into Support Mode can heal the Tyr itself as well. While it generally means your Tyr is slower if moving (due to the time spent in Assault Mode), you get an extremely easy way to spam healing which is much better than slowly waiting for the repair aura to heal you and your allies up.

Note: The Tyr's built-in physical shield can still take damage even when inactive due to the fact the shield doesn't retract into the robot's hull. The shield most likely can take damage from area of effect (splash) weapons when inactive, however, in rare instances it can take damage from any weapon type if shot at the correct angle.  

It should also be noted that even though the shield is made up of two separate parts that share the same durability pool. This means if one part of the shield takes damage the other part does as well. The Limited Edition "Ancient" Tyr is further enhanced by a +10% Armor boost.

Possible Setups

Some effective setups for the Tyr are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types  Medium Slot  Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
#Slots  x2 x2 x2 x2 Name 
Setup 1 
Orkan.png
Pinata.png
Gust.png
Death Button (Opt. 1)
Setup 2 
Taran.png
Magnum.png
Blaze.png
Plasma Death Button (Opt. 1)
Setup 3 
Punisher T.png
Punisher.png
Shredder.png
Leadhose
Setup 5 →
Cryo.png
Rime.png
Freezing Death Button
Setup 5 
Igniter.png
Blaze.png
Halo.png
Shredder.png
Inferno (Opt. 1)

Mid-Range (500-600m)

Slot Types  Medium Slot  Light Slot (Opt. 1)  Light Slot (Opt. 2)  Light Slot (Opt. 3)  Light Slot (Opt. 4) 
#Slots  x2 x2 x2 x2 x2 Name (If Applicable) 
Setup 1 
Scourge.png
Spark.png
Marquess.png
Halo.png
Shredder.png
Setup 2 
Pulsar.png
Shredder.png
Halo.png
Marquess.png
Spark.png
Setup 3 
Tulumbas.png
Pin.png
Russian Death Button


Overview

Recommended equipment includes; 2x Scourge/2x Spark, 2x Corona/2x Halo, and possibly 2x Shredder/2x Pulsar or Marquess. These weapons allow it to lock-down enemies from a distance or provide decent damage, with the Scourge/Spark load-out allowing it to brawl up close without sacrificing range.

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
PhysicalShield icon.png
Physical Shield
SelfRepairinfobox.png
Repair (per second)
SelfRepairinfobox.png
Repair Impulse
Speed icon.png
Speed
Goldcomponents.png
Cost
1 104,000 78,000 398 8,230 36 10,000 Components or 14,000 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
PhysicalShield icon.png
Physical Shield
SelfRepairinfobox.png
Repair (per second)
SelfRepairinfobox.png
Repair Impulse
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 111,000 83,000 437 9,050 38 100,000 2 hours
3 118,000 88,000 481 9,950 39 200,000 5 hours
4 125,000 94,000 529 10,940 40 400,000 14 hours
5 133,000 100,000 582 12,030 41 2,000,000 1 days 4 hours
6 142,000 106,000 640 13,230 43 4,000,000 2 days 18 hours
7 151,000 113,000 705 14,550 44 6,000,000 4 days 6 hours
8 161,000 120,000 775 16,000 45 11,000,000 5 days 4 hours
9 171,000 128,000 852 17,600 46 17,000,000 5 days 20 hours
10 182,000 136,000 937 19,360 46 36,000,000 6 days 4 hours
11 194,000 145,000 1032 21,300 45 52,000,000 6 days 12 hours
12 206,000 154,000 1135 23,430 45 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
PhysicalShield icon.png
Physical Shield
SelfRepairinfobox.png
Repair (per second)
SelfRepairinfobox.png
Repair Impulse
Speed icon.png
Speed
Gold-icon.png
Cost
1 206,000 154,000 1,135 23,430 45 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
PhysicalShield icon.png
Physical Shield
SelfRepairinfobox.png
Repair (per second)
SelfRepairinfobox.png
Repair Impulse
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 209,800 156,800 1,153 23,860 46 2,500,000 1 day
3 213,600 159,600 1,171 24,290 46 5,000,000 2 days
4 217,400 162,400 1,189 24,720 46 10,000,000 3 days
5 221,200 165,200 1,207 25,150 46 22,500,000 4 days
6 225,000 168,000 1,225 25,580 46 22,500,000 4 days
7 228,800 170,800 1,243 26,010 46 22,500,000 4 days
8 232,600 173,600 1,261 26,440 46 22,500,000 4 days
9 236,400 176,400 1,279 26,870 46 22,500,000 4 days
10 240,200 179,200 1,297 27,300 46 22,500,000 4 days
11 244,000 182,000 1,315 27,730 46 22,500,000 4 days
12 247,800 184,800 1,333 28,160 46 22,500,000 4 days
Cost Time
Totals 197,500,000 38 days


Gallery

Update History

Version Changes
6.3.0 Repairs per second: ↑ 20%
6.0.1 Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.7.2 Ancient model bonus durability increased from 5% → 10%
5.6.0 Now launches additional repairing pulse after switching into Support Mode
5.5.0 Ancient model gained 5% bonus durability
New alternative model: Ancient Tyr (Operation: Raging Typhoon)
5.4.0 New skin: Tsunami (Yan-di Showdown)
5.0.0 Robot was added to the game

Trivia

  • In Norse Mythology, Tyr is the god of war and justice.
  • During the binding of Fenrir, Tyr had his hand bitten off.
  • This robot was added on April 25, 2019.
  • Before activating it's Support mode, a green explosion can be seen. Probably showing the sign that the Tyr is about to go to Support mode.

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