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Tyr   Ancient Tyr

Goldcomponents


…In Support mode, this balanced robot is able to move fast around the battlefield, repairing itself and nearby allies. When in Assault mode, it increases its own combat efficiency and defenses… – in-game description


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Purchase Information TyrInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 ComponentIcon or
14,000 AuIcon
$100 20
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
TyrAssaultModeinfobox
Shapeshift Icn info for user popup
Evolifeinfobox
EvoLife
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 104,000 36 kph
Armaments Standard Paint Jobs
Hardpoints Light + 2x Medium Tyr DEFAULT Tyr TSUNAMI
Default Weapons Punisher + 2x Punisher T
Module Slots Legendary Paint Jobs
Active Yes Tyr TSUNAMI
Passive 3
Other Legendary Pilots
Tier Icn info for user popup IV Pilot legend sigrunvalka mini
Wiki Class Icn info for user popup Medium
Workshop Production Information
1 Day Cost AgIcon 3 Day Cost AgIcon
290,000 950,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

The Tyr is a medium robot with 2 medium and 2 light hardpoints.

Ability

The Tyr is one of the three robots in the Ragnarok Squad, the others being the Fenrir and Loki.  The Tyr has two modes: Support Mode and Assault Mode. Upon activation of Support Mode the Tyr sends out a single repair impulse (akin to the Mender) that instantly repairs itself and all ally robots within 75 meters a fixed amount (based on the Tyr's level) of durability. While in Support Mode the Tyr deploys a repair aura (akin to the Weyland) allowing it to heal both itself and allies (within 75 meters) slowly over time, while also granting this robot a speed boost  of +15 kph). However, its light weapons are disabled and fold back (cannot be fired).

In Assault Mode the Tyr deploys a physical shield allowing it to block projectiles and activates its light weapons but loses the speed boost and the ability to repair. When switching back to Support Mode it retracts its physical shield.

Strategy

Since Tyr has the ability to heal itself and allies It is recommended to stay close to teammates. Overall the Tyr is capable of filling multiple roles but it best used as a close range support bot or brawler to make full use use of its physical shield, firepower, and repairing capabilities to both heal itself and allies.  With 2x medium and 2x light hardpoints the Tyr can also do well for mid-range support and skirmishing.  

Note: The Tyr's built-in physical shield can still take damage even when inactive due to the fact the shield doesn't retract into the robot's hull. The shield most likely can take damage from area of effect (splash) weapons when inactive, however, in rare instances it can take damage from any weapon type if shot at the correct angle.  

It also should be noted that even though the shield is made up of two separate parts that share the same durability pool. This means if one part of the shield takes damage the other part does as well. The Limited Edition "Ancient" Tyr is further enhanced by a +10% Armor boost.


Possible Setups

Some effective setups for the Tyr are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is usually not advisable.

However, utility weapons can be effectively mixed with standard weaponry, for example the Halo (a root weapon) could be used on one light slot, and a Gust on another. This is because weapons such as the Halo give up firepower for the utility of locking down enemies.

Close Range (350m or less)

Slot Types Medium Slot Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
#Slots x2 x2 x2 x2 Name 
Setup 1 
Orkan
Pinata
Gust
Death Button (Opt. 1)
Setup 2 
Taran
Magnum
Blaze
Plasma Death Button (Opt. 1)
Setup 3 
Punisher T
Punisher
Shredder
Leadhose
Setup 5 →
Cryo
Rime
Freezing Death Button
Setup 5 
Igniter
Blaze
Halo
Shredder
Inferno (Opt. 1)

Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) Light Slot (Opt. 4) 
#Slots x2 x2 x2 x2 x2 Name (If Applicable) 
Setup 1 
Scourge
Spark
Marquess
Halo
Shredder
Setup 2 
Pulsar
Shredder
Halo
Marquess
Spark
Setup 3 
Tulumbas
Pin
Russian Death Button


Overview

Recommended equipment includes; 2x Scourge/2x Spark, 2x Corona/2x Halo, and possibly 2x Shredder/2x Pulsar or Marquess. These weapons allow it to lock-down enemies from a distance or provide decent damage, with the Scourge/Spark load-out allowing it to brawl up close without sacrificing range.

Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
PhysicalShield icon
Physical Shield
SelfRepairinfobox
Repair (per second)
SelfRepairinfobox
Repair Impulse
Speed icon
Speed
Goldcomponents
Cost
1 104,000 78,000 987 8,200 36 10,000 ComponentIcon or 14,000 AuIcon

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
PhysicalShield icon
Physical Shield
SelfRepairinfobox
Repair (per second)
SelfRepairinfobox
Repair Impulse
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 111,000 83,000 1,086 9,000 38 100,000 2 hours
3 118,000 88,000 1,197 9,900 39 200,000 5 hours
4 125,000 94,000 1,314 10,900 40 400,000 14 hours
5 133,000 100,000 1,446 12,000 41 2,000,000 1 days 4 hours
6 142,000 106,000 1,593 13,200 43 4,000,000 2 days 18 hours
7 151,000 113,000 1,752 14,550 44 6,000,000 4 days 6 hours
8 161,000 120,000 1,926 16,000 45 11,000,000 5 days 4 hours
9 171,000 128,000 2,118 17,600 46 17,000,000 5 days 20 hours
10 182,000 136,000 2,331 19,400 46 36,000,000 6 days 4 hours
11 194,000 145,000 2,565 21,300 45 52,000,000 6 days 12 hours
12 206,000 154,000 2,820 23,400 45 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
PhysicalShield icon
Physical Shield
SelfRepairinfobox
Repair (per second)
SelfRepairinfobox
Repair Impulse
Speed icon
Speed
Gold-icon
Cost
1 206,000 154,000 2,820 23,400 45 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
PhysicalShield icon
Physical Shield
SelfRepairinfobox
Repair (per second)
SelfRepairinfobox
Repair Impulse
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 209,800 156,800 2,874 23,430 46 2,500,000 1 day
3 213,600 159,600 2,928 23,860 46 5,000,000 2 days
4 217,400 162,400 2,982 24,290 46 10,000,000 3 days
5 221,200 165,200 3,036 24,720 46 22,500,000 4 days
6 225,000 168,000 3,090 ? 46 22,500,000 4 days
7 228,800 170,800 3,144 ? 46 22,500,000 4 days
8 232,600 173,600 3,198 ? 46 22,500,000 4 days
9 236,400 176,400 3,252 ? 46 22,500,000 4 days
10 240,200 179,200 3,306 ? 46 22,500,000 4 days
11 244,000 182,000 3,360 ? 46 22,500,000 4 days
12 247,800 184,800 3,414 ? 46 22,500,000 4 days
Cost Time
Totals 170,000,000 38 days


Update History

Version Changes
6.0.1 Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.7.2 Ancient model bonus durability increased from 5% → 10%
5.6.0 Now launches additional repairing pulse after switching into Support Mode
5.5.0 Ancient model gained 5% bonus durability
New alternative model: Ancient Tyr (Operation: Raging Typhoon)
5.4.0 New skin: Tsunami (Yan-di Showdown)
5.0.0 Robot was added to the game

Trivia

  • In Norse Mythology, Tyr is the god of war and justice.
  • During the binding of Fenrir, Tyr had his hand bitten off.
  • This robot was added on April 25, 2019.

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