Wiki-wordmark.png
TextN.png
Avtn.png
Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress


Typhon   Warrior Typhon

Components


…A fast attack robot capable of temporarily neutralizing the enemy. Equipped with unique built-in energy cannons and an improved Aegis energy shield… – in-game description


Quick Navigation
<< PREV Typhon NEXT >>
Purchase Information TyphonInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components 30
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
HeavyRobotinfobox.png
Heavy
Blackout2.0infobox.png
Blackout 2.0Icn info for user popup.png
Evolifeinfobox.png
Evolife
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 79,200 43 kph
Armaments Standard Paint Jobs
Hardpoints Medium Default Azure
Default Weapons Molot T
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Reptiloid
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Louis Duncan Rose Lin
Wiki Class Icn info for user popup.png Medium


Introduction

The Typhon is a medium robot with 4 medium hardpoints.

Click here for 3D model by Sketchfab (Note external link).

Abilities

The Typhon's ability is called Blackout 2.0. Upon activation, the Typhon fires three energy cannons: the first one inflicts an Electromagnetic Pulse (EMP) effect, which disables the enemy's ability as well as its Active Module; the second inflicts Lockdown, which prevents the enemy from moving and the third inflicts Suppression, which reduces the enemy's weapon/built-in damage by 50%, taking 1 second to fire. The ability then enters a cooldown phase of 14 seconds before being able to be fired again. The effects applied by Blackout 2.0 last for 5 seconds, before the hit enemy gains resistance to all three effects for another 5 seconds.

The Typhon also has a built-in Aegis-class barrier, a special impenetrable energy shield that blocks all weapon types, including flamethrowers. It is stated to be a 'Streamlined Model', making it much smaller than other Aegis shields.

Strategy

The Typhon is an extremely versatile bot able to fulfill multiple roles. It is best used as a hit and run / mid-range bot to support Titans and bots engaged against enemies.

As a hit-and-run unit the Typhon is ideally utilized with the modules Phase Shift and either Overdrive Units or Thermonuclear Reactors. It is recommended to mount quick unload weapons like the Cryo so that the Typhon can dash out, unload and dash back in. Its streamlined Aegis shield protects its hull from damage, but due to its weak durability the commander needs to use Blackout 2.0 to suppress the targeted enemy as soon as possible. As the Typhon's Blackout 2.0 can only inflict its debuffs on one enemy per ability use, it is advised to target one enemy at once.

As a mid-range support unit Typhon's ability to raise its built-in cannons upon Blackout 2.0 activation and two of its weapons' elevated hardpoint integrity allow it to continue supporting its allies with Blackout 2.0 and 2 medium weapons even when behind cover. If there are no obstacles for Typhon to shoot over, it can still use its Aegis shield to expose itself for long enough to Blackout an enemy and get back into cover without taking damage. Fortifiers are good for this role as they allow the Typhon's shield to tank more damage, and since it also adds to its already-quick regeneration the Typhon will almost take no damage unless fighting at close range.

It's very difficult to get within the streamlined Aegis shield of the Typhon, allowing pilots to charge an enemy at close range as a last resort, even if the enemy is equipped with their own energy, Aegis or Absorber shield (as long as it's not another Typhon). When doing this remember to activate Blackout 2.0 as soon as you get within the enemy's shield to gain a tactical advantage. The commander should also note the Typhon is vulnerable to splash damage (especially ranged splash weapons, like Trident, Tulumbas, Tsar and Pin due to their increased splash radius compared to close-quarters rocket launchers) as its Aegis shield is so small that it won't actually protect the Typhon's hull from splash explosions. As such, steer clear from enemies wielding splash weapons.

Possible Setups

These setups are recommended for the Typhon:

Note: Each slot type is filled with only one particular weapon, for example. If a robot has 3 light hard points, all three of those slots are filled with the same weapon, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Medium Slot
#Slots x4 Name
Setup 1
Orkan.png
Death Button
Setup 2
Cryo.png
Freezing Death Button
Setup 3
Taran.png
Plasma Death Button
Setup 4
Punisher T.png
Leadhose
Setup 5
Vortex.png
Nuke

Mid-Range (500-600m)

Slot Types Medium Slot
#Slots x4 Name (If Applicable)
Setup 1
Scourge.png
Lightning Shocker
Setup 2
Shocktrain.png
Setup 3
Ion.png
Setup 4
Atomizer.png
Atomic Death Button

Long Range (800-1,100m)

Slot Types Medium Slot
#Slots x4 Name(If Applicable)
Setup 1
Ballista.png
Setup 2 BAD IDENTIFIER Railgun

Overview

The Typhon, being a very versatile bot, has many different possible loadouts. For a hit-and-run assault role (which the Typhon can actually do quite well thanks to its built-in Aegis shield and its triple Blackout cannons), the Typhon can equip Vortexes to unleash a quick yet deadly salvo of missiles (even from behind cover), or Cryos or Orkans for their quick unload, catastrophic damage and ability to penetrate physical shields.

For more long-term close-range encounters (which the Typhon isn't that good at, but can pull off extremely well with allies thanks to its Blackout cannons), Tarans can prove to be extremely deadly, thanks to their continuous blasting and the hardpoint integrity of the Typhon. If Tarans are beyond reach, or if physical shields tend to dominate more than energy ones, Punisher Ts can serve as a kinetic replacement for the Taran, especially with its 500m range (however it is most effective at 300m-ish range).

At mid-range, Shocktrains and Ions are useful for hit-and-run engagements in the lower leagues, which the Typhon is extremely strong at once again thanks to its Aegis barrier and its Blackout cannons.

Currently the best mid-range loadouts are Wasps, Scourges and Atomizers.

Finally, for sniping purposes the only two viable options are Weber and Ballista. If you come across many enemies with damage resistance (excluding Reflector shields) or physical shields, Weber will be a better choice, but if you come across many enemies with energy shields, Aegis shields or unshielded enemies then Ballista will probably be a better choice.

Some Commanders use Igniters to support close range engagement against Shells and Titans. Though effective for dealing out tremendous amount of damage the Typhon will likely not last as long when used in this role.

Not Recommended

  • The use of cheap gear on the Typhon is not recommended as they usually are not effective by the time the commander can afford a Typhon, however it can act as a placeholder if you have not produced weapons yet.
  • The use of Storms, Coronas and Havocs are not recommended as they require the Typhon to get close to the enemy in order to be effective, something the Typhon does not have the capability to do.

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
EnergyShield.png
Aegis Shield
Speed icon.png
Speed
ComponentIcon.png
Cost
1 79,200 20000 43 10,000

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
EnergyShield.png
Aegis Shield
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 83,900 22000 45 100,000 2 hours
3 88,900 24000 46 200,000 5 hours
4 94,200 26000 48 400,000 14 hours
5 99,800 28000 49 2,000,000 1 day 4 hours
6 105,800 30000 51 4,000,000 2 days 18 hours
7 112,100 32000 52 6,000,000 4 days 6 hours
8 118,800 34000 54 11,000,000 5 days 4 hours
9 125,900 36000 55 17,000,000 5 days 20 hours
10 133,500 38000 55 36,000,000 6 days 4 hours
11 141,500 40000 55 52,000,000 6 days 12 hours
12 150,000 42000 55 70,000,000 6 days 20 hours
Cost Time
Totals 170,700,000 29 days 11 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
EnergyShield.png
Aegis Shield
Speed icon.png
Speed
Gold-icon.png
Cost
1 150,000 ? 55 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
EnergyShield.png
Aegis Shield
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 152,727 ? 55 2,500,000 1 day
3 155,455 ? 55 4,000,000 2 days
4 158,182 ? 55 8,000,000 4 days
5 160,909 ? 55 19,500,000 4 days
6 163,636 ? 55 19,500,000 4 days
7 166,364 47,690 55 19,500,000 4 days
8 169,091 ? 55 19,500,000 4 days
9 171,818 ? 55 19,500,000 4 days
10 174,545 ? 55 19,500,000 4 days
11 177,273 ? 55 19,500,000 4 days
12 180,000 51,600 55 19,500,000 4 days
Cost Time
Totals 170,000,000 29 days


Update History

Version Changes
6.8.0 New limited edition model: Warrior Typhon (Lunar New Year 2021)
6.7.0 Robot added to the game.

Video

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Trivia

  • This is the third bot among with 4x Medium Hardpoints. The others Spectre and Leech
  • Typhon is named after the monster in greek mythology, Typhon.
  • Unlike most Aegis Shields, the Aegis Shield that the Typhon uses has a reduced shield radius. Only protecting itself and its three built-in weapons, not necessarily its other 4 medium weapons. Because of this, it is much harder to successfully drain the shield from range or around a corner using kinetic or splash weaponry. It is also impossible to get inside the shield due to its reduced radius.
  • Unlike Cerberus' Blackout ability, Typhon's ability does not inflict corrosion. Instead it sacrifices it for the ability to EMP a target.
  • In the 6.8 Update Trailer, the Typhon along with Cerberus is shown rapid firing their abilities (however it does not lockdown, suppress or EMP its target), which is not possible during gameplay.
  • If you kill someone with the Blackout 2.0, it just says Blackout

Navigation

Community content is available under CC-BY-SA unless otherwise noted.