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{{Protection}}
 
{{Protection}}
 
{{Currency|Type = "Ag"}}
 
{{Currency|Type = "Ag"}}
{{Quote|Tulumbas is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover}}
+
{{Quote|Medium-range rocket launcher. Increased range and area damage make it a good choice for attacking groups of enemies from safe distances}}
 
<br />
 
<br />
  +
<div style="text-align:Right;">{{WeaponIcons|Explosive|Manual|Volley|RWF|AOE}}</div><!--
 
  +
{{Weapon Page Top
-->{{infobox weapon
 
  +
|Prev Unit = Orkan
|weapon = Tulumbas
+
|Name = Tulumbas
|weapontype = [[Rocket]]
 
  +
|Next Unit = Taran
|image = Tulumbas.png
 
  +
|Cost = 435,000
|imagecaption =
 
  +
|Costicon = {{Ag icon}}
|hardpoint = [[Medium]]
 
  +
|Level = 8
|cost = 435,000 [[Money|Silver]]
 
|value = None
+
|Tier = II
|level = 5
+
|MarkI = Tulumbas
 
|Hardpoint = [[Medium]]
|damage = 1,350
 
 
|Img = [[File:Tulumbas.png|240px]]
|rounds = 8 rockets
 
|rps = 4.3
+
|WeaponLevel = 5
  +
|Damage = 1,350 per rocket
|reload = Per rocket: 2.25 seconds<br>Full: 18 seconds
 
|range = 500m
+
|Range = 500 meters
  +
|Reload = 18 seconds {{info-Tooltip|Reload Tooltip}}
|levelreq = 6
 
 
|Capacity = 8 rockets
|reloadwf = Yes
 
|unload = Clip: 1.8 seconds<br>Burst: 1.8 seconds
+
|Unload = 1.8 seconds
  +
|Icn1 = Explosive
  +
|Icn2 = Manual
  +
|Icn3 = Volley
  +
|Icn4 = FWR
  +
|Icn5 = AOE
  +
|Icn6 =
 
}}
 
}}
   
 
==Introduction==
 
==Introduction==
 
The '''Tulumbas''' is a mid-range (up to 500 meters) [[medium]] [[rocket]] weapon.
 
The '''Tulumbas '''is a mid-range (up to 500 meters) [[medium]] [[rocket]] weapon.
 
   
 
==Strategy==
 
==Strategy==
This rocket launcher is similar to the [[Pin]], but shoots 8 (rather than 4) weaker rounds at a higher rate of fire. It also has a longer reload time (18 seconds). Being a missile type weapon it causes [[splash]] damage to enemies behind cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.
+
This rocket launcher is similar to the light [[Pin]], and the heavy [[Avalanche]]. It shoots 8 (rather than 4) weaker rounds at a higher rate of fire when compared to the Pin. It also has a longer reload time (18 seconds) than both the Pin and the Avalanche. Like its light and heavy counterparts, it has a reload while firing mechanic. Being a missile type weapon it causes [[Explosive|splash]] damage to enemies near the corner of a cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.
   
  +
The Tulumbas is not a high DPS weapon, but can deal considerable damage quickly when the clip is fully reloaded (every 18 seconds), with the added benefit of being able to hit targets near a cover's corner, and if lucky damaging multiple robots at once. This makes it impossible for an enemy to corner-shoot you in safety. However, this weapon performs very poorly in close range combat.
Being a mid range weapon, the Tulumbas is best used with other similarly ranged rockets such as the [[Pin]] and the [[Trident]]. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common tactic.
 
   
 
Being a mid range rocket weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin, Avalanche or the [[Trident]]. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common strategy.
Most commonly seen on [[Rhino]]s, [[Griffin]]s, [[Golem]]s, [[Doc]]s and [[Fūjin]]s.
 
   
  +
==Pros and Cons==
There is a possible bug where some rockets explode on launch. This is fairly uncommon though. It appears to occur most often when a robot is falling or jumping. The bug does not appear to happen when the robot is stationary.
 
  +
'''Pros'''
  +
*Burst damage is good
  +
*Mid-range 
  +
*Mediocre splash damage radius 
  +
*Can penetrate physical shields
  +
*Reload-while-firing allows it to reload at any given time
   
  +
'''Cons'''
  +
*Sluggish reload when emptied
  +
*Takes down energy shields easily, but that usually empties the clip
  +
*Horrible at sustained combat
  +
*Outclassed by [[Orkan]] in close-combat
   
 
==Mark I Statistics==
 
==Mark I Statistics==
 
{{Weapon Upgrades
 
{{Weapon Upgrades
 
|weapon-mode = fwr
 
|weapon-mode = fwr
|mark-2 = false
+
|mark-2 = false
 
|base-level = 5
 
|base-level = 5
 
|rounds = 8
 
|rounds = 8
Line 47: Line 63:
 
|burst-time = 1.8
 
|burst-time = 1.8
   
 
|level-05-cost = 435,000 {{Ag icon}}
 
|level-05-cost = 435,000 [[Ag]]
 
 
|level-05-time =
 
|level-05-time =
 
|level-05-damage = 1,350
 
|level-05-damage = 1,350
Line 54: Line 69:
 
|level-06-damage = 1,480
 
|level-06-damage = 1,480
 
|level-06-cost = 800,000
 
|level-06-cost = 800,000
|level-06-time = 16 hours 48 minutes
+
|level-06-time = 12 hours
   
 
|level-07-damage = 1,630
 
|level-07-damage = 1,630
 
|level-07-cost = 1,600,000
 
|level-07-cost = 1,600,000
|level-07-time = 1 day 9 hours
+
|level-07-time = 1 day
   
 
|level-08-damage = 1,790
 
|level-08-damage = 1,790
 
|level-08-cost = 3,000,000
 
|level-08-cost = 3,000,000
|level-08-time = 1 day 18 hours
+
|level-08-time = 1 day 8 hours
   
 
|level-09-damage = 1,970
 
|level-09-damage = 1,970
 
|level-09-cost = 6,000,000
 
|level-09-cost = 6,000,000
|level-09-time = 2 day 2 hours 24 minutes
+
|level-09-time = 1 day 16 hours
   
 
|level-10-damage = 2,170
 
|level-10-damage = 2,170
 
|level-10-cost = 10,000,000
 
|level-10-cost = 10,000,000
|level-10-time = 2 days 12 hours
+
|level-10-time = 1 day 20 hours
   
 
|level-11-damage = 2,380
 
|level-11-damage = 2,380
 
|level-11-cost = 16,000,000
 
|level-11-cost = 16,000,000
|level-11-time = 3 days 12 hours
+
|level-11-time = 2 days 4 hours
   
 
|level-12-damage = 2,610
 
|level-12-damage = 2,610
 
|level-12-cost = 26,000,000
 
|level-12-cost = 26,000,000
|level-12-time = 4 days 18 hours
+
|level-12-time = 2 days 12 hours
   
 
|total-upgrade-cost = 63,400,000
 
|total-upgrade-cost = 63,400,000
|total-upgrade-time = 16 days 16 hours 12 minutes
+
|total-upgrade-time = 11 days
 
}}
 
}}
   
*This table shows the damage of each individual rocket.
+
*The damage column shows the damage of each individual rocket (out of 8 rockets)
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
 
{{Weapon Upgrades
 
{{Weapon Upgrades
 
|weapon-mode = fwr
 
|weapon-mode = fwr
|mark-2 = true
+
|mark-2 = true
 
|base-level = 1
 
|base-level = 1
 
|rounds = 8
 
|rounds = 8
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|burst-time = 1.8
 
|burst-time = 1.8
   
|level-01-cost = 500 [[Au]]
+
|level-01-cost = 500 {{Au icon}}
|level-01-time = null
+
|level-01-time =
|level-01-damage = 1110
+
|level-01-damage = 2610
   
|level-02-cost = ?
+
|level-02-cost = 500,000
|level-02-time = ?
+
|level-02-time = 5 hours
|level-02-damage = 1220
+
|level-02-damage = 2658
   
|level-03-cost = ?
+
|level-03-cost = 1,000,000
|level-03-time = ?
+
|level-03-time = 10 hours
|level-03-damage = 1340
+
|level-03-damage = 2706
   
|level-04-cost = ?
+
|level-04-cost = 2,000,000
|level-04-time = ?
+
|level-04-time = 20 hours
|level-04-damage = 1470
+
|level-04-damage = 2754
   
|level-05-cost = ?
+
|level-05-cost = 7,500,000
|level-05-time = ?
+
|level-05-time = 1 day 6 hours
|level-05-damage = 1620
+
|level-05-damage = 2802
   
|level-06-cost = 800,000
+
|level-06-cost = 7,500,000
|level-06-time = 16 hours 48 minutes
+
|level-06-time = 1 day 6 hours
|level-06-damage = 1776
+
|level-06-damage = 2850
   
|level-07-cost = 1,600,000
+
|level-07-cost = 7,500,000
|level-07-time = 1 day 9 hours
+
|level-07-time = 1 day 6 hours
|level-07-damage = 1956
+
|level-07-damage = 2898
   
|level-08-cost = 3,000,000
+
|level-08-cost = 7,500,000
|level-08-time = 1 day 18 hours
+
|level-08-time = 1 day 6 hours
|level-08-damage = 2148
+
|level-08-damage = 2946
   
|level-09-cost = 6,000,000
+
|level-09-cost = 7,500,000
|level-09-time = 2 day 2 hours 24 minutes
+
|level-09-time = 1 day 6 hours
|level-09-damage = 2364
+
|level-09-damage = 2994
   
|level-10-cost = 10,000,000
+
|level-10-cost = 7,500,000
|level-10-time = 2 days 12 hours
+
|level-10-time = 1 day 6 hours
|level-10-damage = 2604
+
|level-10-damage = 3042
   
|level-11-cost = 16,000,000
+
|level-11-cost = 7,500,000
|level-11-time = 3 days 12 hours
+
|level-11-time = 1 day 6 hours
|level-11-damage = 2856
+
|level-11-damage = 3090
   
|level-12-cost = 26,000,000
+
|level-12-cost = 7,500,000
|level-12-time = 4 days 18 hours
+
|level-12-time = 1 day 6 hours
|level-12-damage = 3132
+
|level-12-damage = 3138
   
|total-upgrade-cost = 63,400,000
+
|total-upgrade-cost = 63,350,000
|total-upgrade-time = 16 days 16 hours 12 minutes
+
|total-upgrade-time = 11 days 11 hours
 
}}
 
}}
   
*This table shows the damage of each individual rocket.
+
*The damage column shows the damage of each individual rocket (out of 8 rockets)
   
 
==Update History==
 
==Update History==
 
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
 
|-
 
|-
|[[Updates#Update 4.0|4.0]]
+
|[[Updates#Update 4.8.0|4.8.0]]
 
|Total Upgrade Time: 13 days 16 hours⟶11 days
|Economy Changes (July 5):
 
 
|-
 
|-
 
|[[Updates#Update 4.7.0|4.7.0]]
|
 
  +
|Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
|Purchase Cost: 425,000 Ag⟶435,000 Ag
 
 
|-
 
|-
  +
|[[Updates#Update 4.0.0|4.0.0]]
|
 
|Total Upgrade Cost: 47,600,000 Ag⟶63,400,000 Ag
+
|Purchase Cost: 425,000 Ag⟶435,000 Ag<br>Total Upgrade Cost: 47,600,000 Ag⟶63,400,000 Ag<br>Total Upgrade Time: 12 days 10 hours⟶16 days 16 hours 12 minutes
 
|-
 
|-
  +
|[[Updates#Update 3.1.0|3.1.0]]
|
 
|Total Upgrade Time: 12 days 10 hours⟶16 days 16 hours 12 minutes
 
|-
 
|[[Updates#Update 3.1|3.1]]
 
 
|Damage reduced by 5%
 
|Damage reduced by 5%
 
|-
 
|-
Line 177: Line 187:
 
|-
 
|-
 
|[[Updates#Update 2.9.0|2.9.0]]
 
|[[Updates#Update 2.9.0|2.9.0]]
 
|New design<br>Damage increased<br>New "reload while firing" mechanism added
|New design
 
|-
 
|
 
|Damage increased
 
|-
 
|
 
|New "reloads while firing" mechanism added
 
 
|-
 
|-
 
|[[Updates#Update 0.9.1|0.9.1]]
 
|[[Updates#Update 0.9.1|0.9.1]]
Line 191: Line 195:
 
|Weapon was added to the game
 
|Weapon was added to the game
 
|}
 
|}
 
   
 
==Poll==
 
==Poll==
  +
{{Poll}}
<poll>
 
What balance change does the Tulumbas need?
 
Major buff
 
Minor buff
 
No change
 
Minor nerf
 
Major nerf
 
</poll>
 
   
 
==Trivia==
 
==Trivia==
 
*The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
 
*The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
*Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missles.
+
*Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missiles.
*There is a food named similar to the weapon. It is named Tulumba
+
*There is a food named similar to the weapon. It is named Tulumba.
  +
  +
==Navigation==
  +
{{Units}}
  +
[[Category:A to Z]]
  +
[[Category:Weapon]]

Revision as of 01:19, 25 June 2020

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Ptnn
Silver



Medium-range rocket launcher. Increased range and area damage make it a good choice for attacking groups of enemies from safe distances
— in-game description




<< PREV {{{ID}}} Tulumbas NEXT >>
Purchase Information
In-Game Cost 435,000 Silver

IRL Cost?

None

Experience?

8
Type

Hardpoint?

Medium

Tier?

II

Faction?

TBA
Tulumbas
Base Statistics Attributes
PilotRankPrivate icon Level 5 Explosive
WeaponDamage Damage 1,350 per rocket Manual
WeaponRange Range 500 meters Volley
WeaponReload Reload 18 seconds Icn info for user popup FWR
Capacity 8 rockets AOE
Unload 1.8 seconds


Introduction

The Tulumbas is a mid-range (up to 500 meters) medium rocket weapon.

Strategy

This rocket launcher is similar to the light Pin, and the heavy Avalanche. It shoots 8 (rather than 4) weaker rounds at a higher rate of fire when compared to the Pin. It also has a longer reload time (18 seconds) than both the Pin and the Avalanche. Like its light and heavy counterparts, it has a reload while firing mechanic. Being a missile type weapon it causes splash damage to enemies near the corner of a cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

The Tulumbas is not a high DPS weapon, but can deal considerable damage quickly when the clip is fully reloaded (every 18 seconds), with the added benefit of being able to hit targets near a cover's corner, and if lucky damaging multiple robots at once. This makes it impossible for an enemy to corner-shoot you in safety. However, this weapon performs very poorly in close range combat.

Being a mid range rocket weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin, Avalanche or the Trident. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common strategy.

Pros and Cons

Pros

  • Burst damage is good
  • Mid-range 
  • Mediocre splash damage radius 
  • Can penetrate physical shields
  • Reload-while-firing allows it to reload at any given time

Cons

  • Sluggish reload when emptied
  • Takes down energy shields easily, but that usually empties the clip
  • Horrible at sustained combat
  • Outclassed by Orkan in close-combat

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 435,000 Silver 1350 10800 6000 600

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 12 hours 1480 11840 6578 658
7 1,600,000 1 day 1630 13040 7244 724
8 3,000,000 1 day 8 hours 1790 14320 7956 796
9 6,000,000 1 day 16 hours 1970 15760 8756 876
10 10,000,000 1 day 20 hours 2170 17360 9644 964
11 16,000,000 2 days 4 hours 2380 19040 10578 1058
12 26,000,000 2 days 12 hours 2610 20880 11600 1160
Cost Time
Totals 63,400,000 11 days


  • The damage column shows the damage of each individual rocket (out of 8 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Gold 2610 20880 11600 1160

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 500,000 5 hours 2658 21264 11813 1181
3 1,000,000 10 hours 2706 21648 12027 1203
4 2,000,000 20 hours 2754 22032 12240 1224
5 7,500,000 1 day 6 hours 2802 22416 12453 1245
6 7,500,000 1 day 6 hours 2850 22800 12667 1267
7 7,500,000 1 day 6 hours 2898 23184 12880 1288
8 7,500,000 1 day 6 hours 2946 23568 13093 1309
9 7,500,000 1 day 6 hours 2994 23952 13307 1331
10 7,500,000 1 day 6 hours 3042 24336 13520 1352
11 7,500,000 1 day 6 hours 3090 24720 13733 1373
12 7,500,000 1 day 6 hours 3138 25104 13947 1395
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual rocket (out of 8 rockets)

Update History

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.0.0 Purchase Cost: 425,000 Ag⟶435,000 Ag
Total Upgrade Cost: 47,600,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 12 days 10 hours⟶16 days 16 hours 12 minutes
3.1.0 Damage reduced by 5%
2.9.3 Firing rate reduced by 10%
2.9.0 New design
Damage increased
New "reload while firing" mechanism added
0.9.1 Firing rate increased by 50%
0.8.0 Weapon was added to the game

Poll


Trivia

  • The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
  • Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missiles.
  • There is a food named similar to the weapon. It is named Tulumba.

Navigation