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(Updated Mark II information.) |
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{{Protection}} |
{{Protection}} |
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{{Currency|Type = "Ag"}} |
{{Currency|Type = "Ag"}} |
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− | {{Quote| |
+ | {{Quote|Medium-range rocket launcher. Increased range and area damage make it a good choice for attacking groups of enemies from safe distances}} |
<br /> |
<br /> |
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+ | |||
⚫ | |||
+ | {{Weapon Page Top |
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⚫ | |||
+ | |Prev Unit = Orkan |
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+ | |Name = Tulumbas |
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+ | |Next Unit = Taran |
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+ | |Cost = 435,000 |
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+ | |Costicon = {{Ag icon}} |
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+ | |Level = 8 |
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+ | |MarkI = Tulumbas |
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+ | |Hardpoint = [[Medium]] |
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+ | |Weapon Number = 21 |
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+ | |Img = [[File:Tulumbas.png|240px]] |
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+ | |WeaponLevel = 5 |
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+ | |Damage = 1,350 per rocket |
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+ | |Range = 500m |
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+ | |Reload = 18 seconds |
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+ | |Capacity = 8 rockets |
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+ | |Unload = 1.8 seconds |
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+ | |Icn1 = Explosive |
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+ | |Icn2 = Manual |
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+ | |Icn3 = Volley |
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+ | |Icn4 = FWR |
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+ | |Icn5 = AOE |
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+ | |Icn6 = |
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+ | }} |
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+ | <!-- |
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⚫ | |||
⚫ | |||
|weapon = Tulumbas |
|weapon = Tulumbas |
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|weapontype = [[Rocket]] |
|weapontype = [[Rocket]] |
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Line 13: | Line 39: | ||
|value = None |
|value = None |
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|level = 5 |
|level = 5 |
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− | |damage = 1,350 |
+ | |damage = 1,350 per rocket |
− | |rounds = 8 rockets |
+ | |rounds = Clip: 8 rockets<br>Burst: 8 rockets |
|rps = 4.3 |
|rps = 4.3 |
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|reload = Per rocket: 2.25 seconds<br>Full: 18 seconds |
|reload = Per rocket: 2.25 seconds<br>Full: 18 seconds |
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Line 22: | Line 48: | ||
|unload = Clip: 1.8 seconds<br>Burst: 1.8 seconds |
|unload = Clip: 1.8 seconds<br>Burst: 1.8 seconds |
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}} |
}} |
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+ | --> |
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− | |||
==Introduction== |
==Introduction== |
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− | The '''Tulumbas |
+ | The '''Tulumbas''' is a mid-range (up to 500 meters) [[medium]] [[rocket]] weapon. |
==Strategy== |
==Strategy== |
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− | This rocket launcher is similar to the [[Pin]], |
+ | This rocket launcher is similar to the light [[Pin]], and the heavy [[Avalanche]]. It shoots 8 (rather than 4) weaker rounds at a higher rate of fire when compared to the Pin. It also has a longer reload time (18 seconds) than both the Pin and the Avalanche. Like its light and heavy counterparts, it has a reload while firing mechanic. Being a missile type weapon it causes [[Explosive|splash]] damage to enemies near the corner of a cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance. |
− | |||
⚫ | Being a mid range weapon, the Tulumbas is best used with other similarly ranged rockets such as the |
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+ | The Tulumbas is not a high DPS weapon, but can deal considerable damage quickly when the clip is fully reloaded (every 18 seconds), with the added benefit of being able to hit targets near a cover's corner, and if lucky damaging multiple robots at once. This makes it impossible for an enemy to corner-shoot you in safety. However, this weapon performs very poorly in close range combat. |
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− | Most commonly seen on [[Rhino]]s, [[Griffin]]s, [[Golem]]s, [[Doc]]s and [[Fūjin]]s. |
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⚫ | Being a mid range rocket weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin, Avalanche or the [[Trident]]. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common strategy. |
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− | There is a possible bug where some rockets explode on launch. This is fairly uncommon though. It appears to occur most often when a robot is falling or jumping. The bug does not appear to happen when the robot is stationary. |
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Line 40: | Line 64: | ||
{{Weapon Upgrades |
{{Weapon Upgrades |
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|weapon-mode = fwr |
|weapon-mode = fwr |
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+ | |mark-2 = false |
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|base-level = 5 |
|base-level = 5 |
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|rounds = 8 |
|rounds = 8 |
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|burst-time = 1.8 |
|burst-time = 1.8 |
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− | |level-05-cost = 435,000 |
+ | |level-05-cost = 435,000 {{Ag icon}} |
|level-05-time = |
|level-05-time = |
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|level-05-damage = 1,350 |
|level-05-damage = 1,350 |
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Line 52: | Line 77: | ||
|level-06-damage = 1,480 |
|level-06-damage = 1,480 |
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|level-06-cost = 800,000 |
|level-06-cost = 800,000 |
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− | |level-06-time = |
+ | |level-06-time = 12 hours |
|level-07-damage = 1,630 |
|level-07-damage = 1,630 |
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|level-07-cost = 1,600,000 |
|level-07-cost = 1,600,000 |
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− | |level-07-time = 1 day |
+ | |level-07-time = 1 day |
|level-08-damage = 1,790 |
|level-08-damage = 1,790 |
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|level-08-cost = 3,000,000 |
|level-08-cost = 3,000,000 |
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− | |level-08-time = 1 day |
+ | |level-08-time = 1 day 8 hours |
|level-09-damage = 1,970 |
|level-09-damage = 1,970 |
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|level-09-cost = 6,000,000 |
|level-09-cost = 6,000,000 |
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− | |level-09-time = |
+ | |level-09-time = 1 day 16 hours |
|level-10-damage = 2,170 |
|level-10-damage = 2,170 |
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|level-10-cost = 10,000,000 |
|level-10-cost = 10,000,000 |
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− | |level-10-time = |
+ | |level-10-time = 1 day 20 hours |
|level-11-damage = 2,380 |
|level-11-damage = 2,380 |
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|level-11-cost = 16,000,000 |
|level-11-cost = 16,000,000 |
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− | |level-11-time = |
+ | |level-11-time = 2 days 4 hours |
|level-12-damage = 2,610 |
|level-12-damage = 2,610 |
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|level-12-cost = 26,000,000 |
|level-12-cost = 26,000,000 |
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− | |level-12-time = |
+ | |level-12-time = 2 days 12 hours |
|total-upgrade-cost = 63,400,000 |
|total-upgrade-cost = 63,400,000 |
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− | |total-upgrade-time = |
+ | |total-upgrade-time = 11 days |
}} |
}} |
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− | * |
+ | *The damage column shows the damage of each individual rocket (out of 8 rockets) |
==Mark II Statistics== |
==Mark II Statistics== |
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{{Weapon Upgrades |
{{Weapon Upgrades |
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|weapon-mode = fwr |
|weapon-mode = fwr |
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+ | |mark-2 = true |
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|base-level = 1 |
|base-level = 1 |
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|rounds = 8 |
|rounds = 8 |
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|burst-time = 1.8 |
|burst-time = 1.8 |
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− | |level-01-cost = 500 |
+ | |level-01-cost = 500 {{Au icon}} |
|level-01-time = |
|level-01-time = |
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− | |level-01-damage = |
+ | |level-01-damage = 2610 |
− | |level-02-cost = |
+ | |level-02-cost = 500,000 |
− | |level-02-time = |
+ | |level-02-time = 5 hours |
− | |level-02-damage = |
+ | |level-02-damage = 2658 |
− | |level-03-cost = |
+ | |level-03-cost = 1,000,000 |
− | |level-03-time = |
+ | |level-03-time = 10 hours |
− | |level-03-damage = |
+ | |level-03-damage = 2706 |
− | |level-04-cost = |
+ | |level-04-cost = 2,000,000 |
− | |level-04-time = |
+ | |level-04-time = 20 hours |
− | |level-04-damage = |
+ | |level-04-damage = 2754 |
− | |level-05-cost = |
+ | |level-05-cost = 7,500,000 |
− | |level-05-time = |
+ | |level-05-time = 1 day 6 hours |
− | |level-05-damage = |
+ | |level-05-damage = 2802 |
− | |level-06-cost = |
+ | |level-06-cost = 7,500,000 |
− | |level-06-time = |
+ | |level-06-time = 1 day 6 hours |
− | |level-06-damage = |
+ | |level-06-damage = 2850 |
− | |level-07-cost = |
+ | |level-07-cost = 7,500,000 |
− | |level-07-time = 1 day |
+ | |level-07-time = 1 day 6 hours |
− | |level-07-damage = |
+ | |level-07-damage = 2898 |
− | |level-08-cost = |
+ | |level-08-cost = 7,500,000 |
− | |level-08-time = 1 day |
+ | |level-08-time = 1 day 6 hours |
− | |level-08-damage = |
+ | |level-08-damage = 2946 |
− | |level-09-cost = |
+ | |level-09-cost = 7,500,000 |
− | |level-09-time = |
+ | |level-09-time = 1 day 6 hours |
− | |level-09-damage = |
+ | |level-09-damage = 2994 |
− | |level-10-cost = |
+ | |level-10-cost = 7,500,000 |
− | |level-10-time = |
+ | |level-10-time = 1 day 6 hours |
− | |level-10-damage = |
+ | |level-10-damage = 3042 |
− | |level-11-cost = |
+ | |level-11-cost = 7,500,000 |
− | |level-11-time = |
+ | |level-11-time = 1 day 6 hours |
− | |level-11-damage = |
+ | |level-11-damage = 3090 |
− | |level-12-cost = |
+ | |level-12-cost = 7,500,000 |
− | |level-12-time = |
+ | |level-12-time = 1 day 6 hours |
− | |level-12-damage = |
+ | |level-12-damage = 3138 |
− | |total-upgrade-cost = 63, |
+ | |total-upgrade-cost = 63,350,000 |
− | |total-upgrade-time = |
+ | |total-upgrade-time = 11 days 11 hours |
}} |
}} |
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− | * |
+ | *The damage column shows the damage of each individual rocket (out of 8 rockets) |
==Update History== |
==Update History== |
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! scope="col" |Version |
! scope="col" |Version |
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! scope="col" |Changes |
! scope="col" |Changes |
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+ | |- |
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+ | |[[Updates#Update 4.8.0|4.8.0]] |
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+ | |Total Upgrade Time: 13 days 16 hours⟶11 days |
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+ | |- |
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+ | |[[Updates#Update 4.7.0|4.7.0]] |
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+ | |Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours |
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|- |
|- |
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|[[Updates#Update 4.0|4.0]] |
|[[Updates#Update 4.0|4.0]] |
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==Poll== |
==Poll== |
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{{Poll}} |
{{Poll}} |
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− | |||
==Trivia== |
==Trivia== |
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*The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature. |
*The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature. |
||
− | *Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin |
+ | *Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missiles. |
− | *There is a food named similar to the weapon. It is named Tulumba |
+ | *There is a food named similar to the weapon. It is named Tulumba. |
Revision as of 20:48, 12 December 2019
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Medium-range rocket launcher. Increased range and area damage make it a good choice for attacking groups of enemies from safe distances
|
” |
- — in-game description
<< PREV | {{{ID}}} | Tulumbas | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 435,000 |
IRL Cost? |
None |
Experience? |
8 |
Type | |
Hardpoint? |
Medium |
Tier? |
1 |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 5 | Explosive | |
Damage | 1,350 per rocket | Manual | |
Range | 500m | Volley | |
Reload | 18 seconds | FWR | |
Capacity | 8 rockets | AOE | |
Unload | 1.8 seconds |
Introduction
The Tulumbas is a mid-range (up to 500 meters) medium rocket weapon.
Strategy
This rocket launcher is similar to the light Pin, and the heavy Avalanche. It shoots 8 (rather than 4) weaker rounds at a higher rate of fire when compared to the Pin. It also has a longer reload time (18 seconds) than both the Pin and the Avalanche. Like its light and heavy counterparts, it has a reload while firing mechanic. Being a missile type weapon it causes splash damage to enemies near the corner of a cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.
The Tulumbas is not a high DPS weapon, but can deal considerable damage quickly when the clip is fully reloaded (every 18 seconds), with the added benefit of being able to hit targets near a cover's corner, and if lucky damaging multiple robots at once. This makes it impossible for an enemy to corner-shoot you in safety. However, this weapon performs very poorly in close range combat.
Being a mid range rocket weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin, Avalanche or the Trident. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common strategy.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
5 | 435,000 | 1350 | 10800 | 6000 | 600 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,400,000 | 11 days |
- The damage column shows the damage of each individual rocket (out of 8 rockets)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 500 | 2610 | 20880 | 11600 | 1160 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,350,000 | 11 days 11 hours |
- The damage column shows the damage of each individual rocket (out of 8 rockets)
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 13 days 16 hours⟶11 days |
4.7.0 | Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours |
4.0 | Economy Changes (July 5): |
Purchase Cost: 425,000 Ag⟶435,000 Ag | |
Total Upgrade Cost: 47,600,000 Ag⟶63,400,000 Ag | |
Total Upgrade Time: 12 days 10 hours⟶16 days 16 hours 12 minutes | |
3.1 | Damage reduced by 5% |
2.9.3 | Firing rate reduced by 10% |
2.9.0 | New design |
Damage increased | |
New "reloads while firing" mechanism added | |
0.9.1 | Firing rate increased by 50% |
0.8.0 | Weapon was added to the game |
Poll
Trivia
- The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
- Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missiles.
- There is a food named similar to the weapon. It is named Tulumba.