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(Updated Mark II information.)
 
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{{Protection}}
 
{{Protection}}
 
{{Currency|Type = "Ag"}}
 
{{Currency|Type = "Ag"}}
{{Quote|Tulumbas is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover}}
+
{{Quote|Medium-range rocket launcher. Increased range and area damage make it a good choice for attacking groups of enemies from safe distances}}
 
<br />
 
<br />
<div style="text-align:Right;">{{WeaponIcons|Explosive|Manual|Volley|RWF|AOE}}</div><!--
+
-->{{infobox weapon
+
{{Weapon Page Top
  +
|Prev Unit = Orkan
  +
|Name = Tulumbas
  +
|Next Unit = Taran
  +
|Cost = 435,000
  +
|Costicon = {{Ag icon}}
  +
|Level = 8
  +
|MarkI = Tulumbas
  +
|Hardpoint = [[Medium]]
  +
|Weapon Number = 21
  +
|Img = [[File:Tulumbas.png|240px]]
  +
|WeaponLevel = 5
  +
|Damage = 1,350 per rocket
  +
|Range = 500m
  +
|Reload = 18 seconds
  +
|Capacity = 8 rockets
  +
|Unload = 1.8 seconds
  +
|Icn1 = Explosive
  +
|Icn2 = Manual
  +
|Icn3 = Volley
  +
|Icn4 = FWR
  +
|Icn5 = AOE
  +
|Icn6 =
  +
}}
  +
<!--
  +
<div style="text-align:Right;">{{WeaponIcons|Explosive|Manual|Volley|RWF|AOE}}</div>
  +
{{infobox weapon
 
|weapon = Tulumbas
 
|weapon = Tulumbas
 
|weapontype = [[Rocket]]
 
|weapontype = [[Rocket]]
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|value = None
 
|value = None
 
|level = 5
 
|level = 5
|damage = 1,350
+
|damage = 1,350 per rocket
|rounds = 8 rockets
+
|rounds = Clip: 8 rockets<br>Burst: 8 rockets
 
|rps = 4.3
 
|rps = 4.3
 
|reload = Per rocket: 2.25 seconds<br>Full: 18 seconds
 
|reload = Per rocket: 2.25 seconds<br>Full: 18 seconds
 
|range = 500m
 
|range = 500m
|levelreq = 6
+
|levelreq = 8
 
|reloadwf = Yes
 
|reloadwf = Yes
 
|unload = Clip: 1.8 seconds<br>Burst: 1.8 seconds
 
|unload = Clip: 1.8 seconds<br>Burst: 1.8 seconds
 
}}
 
}}
+
-->
 
==Introduction==
 
==Introduction==
   
The '''Tulumbas '''is a mid-range (up to 500 meters) [[medium]] [[rocket]] weapon.
+
The '''Tulumbas''' is a mid-range (up to 500 meters) [[medium]] [[rocket]] weapon.
   
 
==Strategy==
 
==Strategy==
This rocket launcher is similar to the [[Pin]], but shoots 8 (rather than 4) weaker rounds at a higher rate of fire. It also has a longer reload time (18 seconds). Being a missile type weapon it causes [[splash]] damage to enemies behind cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.
+
This rocket launcher is similar to the light [[Pin]], and the heavy [[Avalanche]]. It shoots 8 (rather than 4) weaker rounds at a higher rate of fire when compared to the Pin. It also has a longer reload time (18 seconds) than both the Pin and the Avalanche. Like its light and heavy counterparts, it has a reload while firing mechanic. Being a missile type weapon it causes [[Explosive|splash]] damage to enemies near the corner of a cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.
   
Being a mid range weapon, the Tulumbas is best used with other similarly ranged rockets such as the [[Pin]] and the [[Trident]]. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common tactic.
+
The Tulumbas is not a high DPS weapon, but can deal considerable damage quickly when the clip is fully reloaded (every 18 seconds), with the added benefit of being able to hit targets near a cover's corner, and if lucky damaging multiple robots at once. This makes it impossible for an enemy to corner-shoot you in safety. However, this weapon performs very poorly in close range combat.
   
Most commonly seen on [[Rhino]]s, [[Griffin]]s, [[Golem]]s, [[Doc]]s and [[Fūjin]]s.
+
Being a mid range rocket weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin, Avalanche or the [[Trident]]. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common strategy.
 
There is a possible bug where some rockets explode on launch. This is fairly uncommon though. It appears to occur most often when a robot is falling or jumping. The bug does not appear to happen when the robot is stationary.
 
   
   
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{{Weapon Upgrades
 
{{Weapon Upgrades
 
|weapon-mode = fwr
 
|weapon-mode = fwr
|mark-2 = false
+
|mark-2 = false
 
|base-level = 5
 
|base-level = 5
 
|rounds = 8
 
|rounds = 8
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|burst-time = 1.8
 
|burst-time = 1.8
   
+
|level-05-cost = 435,000 {{Ag icon}}
|level-05-cost = 435,000 [[Ag]]
 
 
|level-05-time =
 
|level-05-time =
 
|level-05-damage = 1,350
 
|level-05-damage = 1,350
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|level-06-damage = 1,480
 
|level-06-damage = 1,480
 
|level-06-cost = 800,000
 
|level-06-cost = 800,000
|level-06-time = 16 hours 48 minutes
+
|level-06-time = 12 hours
   
 
|level-07-damage = 1,630
 
|level-07-damage = 1,630
 
|level-07-cost = 1,600,000
 
|level-07-cost = 1,600,000
|level-07-time = 1 day 9 hours
+
|level-07-time = 1 day
   
 
|level-08-damage = 1,790
 
|level-08-damage = 1,790
 
|level-08-cost = 3,000,000
 
|level-08-cost = 3,000,000
|level-08-time = 1 day 18 hours
+
|level-08-time = 1 day 8 hours
   
 
|level-09-damage = 1,970
 
|level-09-damage = 1,970
 
|level-09-cost = 6,000,000
 
|level-09-cost = 6,000,000
|level-09-time = 2 day 2 hours 24 minutes
+
|level-09-time = 1 day 16 hours
   
 
|level-10-damage = 2,170
 
|level-10-damage = 2,170
 
|level-10-cost = 10,000,000
 
|level-10-cost = 10,000,000
|level-10-time = 2 days 12 hours
+
|level-10-time = 1 day 20 hours
   
 
|level-11-damage = 2,380
 
|level-11-damage = 2,380
 
|level-11-cost = 16,000,000
 
|level-11-cost = 16,000,000
|level-11-time = 3 days 12 hours
+
|level-11-time = 2 days 4 hours
   
 
|level-12-damage = 2,610
 
|level-12-damage = 2,610
 
|level-12-cost = 26,000,000
 
|level-12-cost = 26,000,000
|level-12-time = 4 days 18 hours
+
|level-12-time = 2 days 12 hours
   
 
|total-upgrade-cost = 63,400,000
 
|total-upgrade-cost = 63,400,000
|total-upgrade-time = 16 days 16 hours 12 minutes
+
|total-upgrade-time = 11 days
 
}}
 
}}
   
*This table shows the damage of each individual rocket.
+
*The damage column shows the damage of each individual rocket (out of 8 rockets)
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
 
{{Weapon Upgrades
 
{{Weapon Upgrades
 
|weapon-mode = fwr
 
|weapon-mode = fwr
|mark-2 = true
+
|mark-2 = true
 
|base-level = 1
 
|base-level = 1
 
|rounds = 8
 
|rounds = 8
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|burst-time = 1.8
 
|burst-time = 1.8
   
|level-01-cost = 500 [[Au]]
+
|level-01-cost = 500 {{Au icon}}
|level-01-time = null
+
|level-01-time =
|level-01-damage = 1110
+
|level-01-damage = 2610
   
|level-02-cost = ?
+
|level-02-cost = 500,000
|level-02-time = ?
+
|level-02-time = 5 hours
|level-02-damage = 1220
+
|level-02-damage = 2658
   
|level-03-cost = ?
+
|level-03-cost = 1,000,000
|level-03-time = ?
+
|level-03-time = 10 hours
|level-03-damage = 1340
+
|level-03-damage = 2706
   
|level-04-cost = ?
+
|level-04-cost = 2,000,000
|level-04-time = ?
+
|level-04-time = 20 hours
|level-04-damage = 1470
+
|level-04-damage = 2754
   
|level-05-cost = ?
+
|level-05-cost = 7,500,000
|level-05-time = ?
+
|level-05-time = 1 day 6 hours
|level-05-damage = 1620
+
|level-05-damage = 2802
   
|level-06-cost = 800,000
+
|level-06-cost = 7,500,000
|level-06-time = 16 hours 48 minutes
+
|level-06-time = 1 day 6 hours
|level-06-damage = 1776
+
|level-06-damage = 2850
   
|level-07-cost = 1,600,000
+
|level-07-cost = 7,500,000
|level-07-time = 1 day 9 hours
+
|level-07-time = 1 day 6 hours
|level-07-damage = 1956
+
|level-07-damage = 2898
   
|level-08-cost = 3,000,000
+
|level-08-cost = 7,500,000
|level-08-time = 1 day 18 hours
+
|level-08-time = 1 day 6 hours
|level-08-damage = 2148
+
|level-08-damage = 2946
   
|level-09-cost = 6,000,000
+
|level-09-cost = 7,500,000
|level-09-time = 2 day 2 hours 24 minutes
+
|level-09-time = 1 day 6 hours
|level-09-damage = 2364
+
|level-09-damage = 2994
   
|level-10-cost = 10,000,000
+
|level-10-cost = 7,500,000
|level-10-time = 2 days 12 hours
+
|level-10-time = 1 day 6 hours
|level-10-damage = 2604
+
|level-10-damage = 3042
   
|level-11-cost = 16,000,000
+
|level-11-cost = 7,500,000
|level-11-time = 3 days 12 hours
+
|level-11-time = 1 day 6 hours
|level-11-damage = 2856
+
|level-11-damage = 3090
   
|level-12-cost = 26,000,000
+
|level-12-cost = 7,500,000
|level-12-time = 4 days 18 hours
+
|level-12-time = 1 day 6 hours
|level-12-damage = 3132
+
|level-12-damage = 3138
   
|total-upgrade-cost = 63,400,000
+
|total-upgrade-cost = 63,350,000
|total-upgrade-time = 16 days 16 hours 12 minutes
+
|total-upgrade-time = 11 days 11 hours
 
}}
 
}}
   
*This table shows the damage of each individual rocket.
+
*The damage column shows the damage of each individual rocket (out of 8 rockets)
   
 
==Update History==
 
==Update History==
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
  +
|-
  +
|[[Updates#Update 4.8.0|4.8.0]]
  +
|Total Upgrade Time: 13 days 16 hours⟶11 days
  +
|-
  +
|[[Updates#Update 4.7.0|4.7.0]]
  +
|Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
 
|-
 
|-
 
|[[Updates#Update 4.0|4.0]]
 
|[[Updates#Update 4.0|4.0]]
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==Poll==
 
==Poll==
<poll>
+
{{Poll}}
What balance change does the Tulumbas need?
 
Major buff
 
Minor buff
 
No change
 
Minor nerf
 
Major nerf
 
</poll>
 
   
 
==Trivia==
 
==Trivia==
 
*The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
 
*The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
*Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missles.
+
*Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missiles.
*There is a food named similar to the weapon. It is named Tulumba
+
*There is a food named similar to the weapon. It is named Tulumba.

Latest revision as of 20:48, December 12, 2019

Wiki-wordmark
TextN
Avtn
AgIcon


…Medium-range rocket launcher. Increased range and area damage make it a good choice for attacking groups of enemies from safe distances… – in-game description


<< PREV Tulumbas 21 NEXT >>
PURCHASE INFORMATION
In-Game Cost 435,000 AgIcon
Real Value Icn info for user popup None
Player Level Icn info for user popup 8
TYPE
Hardpoint Medium
Tulumbas
BASE STATISTICS ATTRIBUTES
Level 5 Explosive32 Explosive
WeaponDamage Damage 1,350 per rocket Manual32 Manual
WeaponRange Range 500m Volley32 Volley
WeaponReload Reload 18 seconds FWR32 RWF
Capacity 8 rockets AOE32 AOE
Unload 1.8 seconds

IntroductionEdit

The Tulumbas is a mid-range (up to 500 meters) medium rocket weapon.

StrategyEdit

This rocket launcher is similar to the light Pin, and the heavy Avalanche. It shoots 8 (rather than 4) weaker rounds at a higher rate of fire when compared to the Pin. It also has a longer reload time (18 seconds) than both the Pin and the Avalanche. Like its light and heavy counterparts, it has a reload while firing mechanic. Being a missile type weapon it causes splash damage to enemies near the corner of a cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

The Tulumbas is not a high DPS weapon, but can deal considerable damage quickly when the clip is fully reloaded (every 18 seconds), with the added benefit of being able to hit targets near a cover's corner, and if lucky damaging multiple robots at once. This makes it impossible for an enemy to corner-shoot you in safety. However, this weapon performs very poorly in close range combat.

Being a mid range rocket weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin, Avalanche or the Trident. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common strategy.


Mark I StatisticsEdit

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 435,000 AgIcon 1350 10800 6000 600

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 12 hours 1480 11840 6578 658
7 1,600,000 1 day 1630 13040 7244 724
8 3,000,000 1 day 8 hours 1790 14320 7956 796
9 6,000,000 1 day 16 hours 1970 15760 8756 876
10 10,000,000 1 day 20 hours 2170 17360 9644 964
11 16,000,000 2 days 4 hours 2380 19040 10578 1058
12 26,000,000 2 days 12 hours 2610 20880 11600 1160
Cost Time
Totals 63,400,000 11 days


  • The damage column shows the damage of each individual rocket (out of 8 rockets)

Mark II StatisticsEdit

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 2610 20880 11600 1160

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 500,000 5 hours 2658 21264 11813 1181
3 1,000,000 10 hours 2706 21648 12027 1203
4 2,000,000 20 hours 2754 22032 12240 1224
5 7,500,000 1 day 6 hours 2802 22416 12453 1245
6 7,500,000 1 day 6 hours 2850 22800 12667 1267
7 7,500,000 1 day 6 hours 2898 23184 12880 1288
8 7,500,000 1 day 6 hours 2946 23568 13093 1309
9 7,500,000 1 day 6 hours 2994 23952 13307 1331
10 7,500,000 1 day 6 hours 3042 24336 13520 1352
11 7,500,000 1 day 6 hours 3090 24720 13733 1373
12 7,500,000 1 day 6 hours 3138 25104 13947 1395
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual rocket (out of 8 rockets)

Update HistoryEdit

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.0 Economy Changes (July 5):
Purchase Cost: 425,000 Ag⟶435,000 Ag
Total Upgrade Cost: 47,600,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 12 days 10 hours⟶16 days 16 hours 12 minutes
3.1 Damage reduced by 5%
2.9.3 Firing rate reduced by 10%
2.9.0 New design
Damage increased
New "reloads while firing" mechanism added
0.9.1 Firing rate increased by 50%
0.8.0 Weapon was added to the game


PollEdit

What balance change does the Tulumbas need?
 
97
 
189
 
30
 
5
 
10
 

The poll was created at 07:55 on August 18, 2018, and so far 331 people voted.

TriviaEdit

  • The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
  • Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missiles.
  • There is a food named similar to the weapon. It is named Tulumba.
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