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{{Currency|Type = "Ag"}}
 
{{Currency|Type = "Ag"}}
 
{{Quote|Tulumbas is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover}}
 
{{Quote|Tulumbas is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover}}
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<div style="text-align:Right;">
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[[File:Explosivesymbol.png|50px|Explosive]]
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[[File:Manualfiresymbol.png|50px|Direct Fire]]
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[[File:Volleysymbol.png|50px|Volley]]
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[[File:Rwfsymbol.png|50px|Reload While Firing]]
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[[File:Aoesymbol.png|50px|Area Damage]]
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{{infobox weapon
 
{{infobox weapon
 
|weapon = Tulumbas
 
|weapon = Tulumbas
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Major nerf
 
Major nerf
 
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==Trivia==
 
==Trivia==

Revision as of 12:24, 7 November 2018

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Tulumbas is a medium-range unguided rocket launcher. Rockets have a large AOE (area of effect). Deal damage to a group of enemies as well as their physical shields or enemies taking cover
— in-game description




Introduction

The Tulumbas is a mid-range (up to 500 meters) medium rocket weapon.

Strategy

This rocket launcher is similar to the Pin, but shoots 8 (rather than 4) weaker rounds at a higher rate of fire. It also has a longer reload time (18 seconds). Being a missile type weapon it causes splash damage to enemies behind cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

Being a mid range weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin and the Trident. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common tactic.

Most commonly seen on Rhinos, Griffins, Golems, Docs and Fūjins.

There is a possible bug where some rockets explode on launch. This is fairly uncommon though. It appears to occur most often when a robot is falling or jumping. The bug does not appear to happen when the robot is stationary.


Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 435,000 Ag 1350 10800 6000 600

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 16 hours 48 minutes 1480 11840 6578 658
7 1,600,000 1 day 9 hours 1630 13040 7244 724
8 3,000,000 1 day 18 hours 1790 14320 7956 796
9 6,000,000 2 day 2 hours 24 minutes 1970 15760 8756 876
10 10,000,000 2 days 12 hours 2170 17360 9644 964
11 16,000,000 3 days 12 hours 2380 19040 10578 1058
12 26,000,000 4 days 18 hours 2610 20880 11600 1160
Cost Time
Totals 63,400,000 16 days 16 hours 12 minutes


  • This table shows the damage of each individual rocket.


Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 1110 8880 4933 493

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 ? ? 1220 9760 5422 542
3 ? ? 1340 10720 5956 596
4 ? ? 1470 11760 6533 653
5 ? ? 1620 12960 7200 720
6 800,000 16 hours 48 minutes 1776 14208 7893 789
7 1,600,000 1 day 9 hours 1956 15648 8693 869
8 3,000,000 1 day 18 hours 2148 17184 9547 955
9 6,000,000 2 day 2 hours 24 minutes 2364 18912 10507 1051
10 10,000,000 2 days 12 hours 2604 20832 11573 1157
11 16,000,000 3 days 12 hours 2856 22848 12693 1269
12 26,000,000 4 days 18 hours 3132 25056 13920 1392
Cost Time
Totals 63,400,000 16 days 16 hours 12 minutes


  • This table shows the damage of each individual rocket.

Update History

Version Changes
4.0 Economy Changes (July 5):
Purchase Cost: 425,000 Ag⟶435,000 Ag
Total Upgrade Cost: 47,600,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 12 days 10 hours⟶16 days 16 hours 12 minutes
3.1 Damage reduced by 5%
2.9.3 Firing rate reduced by 10%
2.9.0 New design
Damage increased
New "reloads while firing" mechanism added
0.9.1 Firing rate increased by 50%
0.8.0 Weapon was added to the game


Poll


Trivia

  • The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
  • Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missles.
  • There is a food named similar to the weapon. It is named Tulumba