FANDOM


Wiki-wordmark
TextN
Avtn
AgIcon


…Medium-range rocket launcher. Increased range and area damage make it a good choice for attacking groups of enemies from safe distances… – in-game description


<< PREV Tulumbas NEXT >>
PURCHASE INFORMATION
In-Game Cost 435,000 AgIcon
Real Value Icn info for user popup None
Player Level Icn info for user popup 8
TYPE
Hardpoint Medium
Tulumbas
BASE STATISTICS ATTRIBUTES
Level 5 Icn damage explosive Explosive
WeaponDamage Damage 1,350 per rocket Icn aiming manual Manual
WeaponRange Range 500m Icn shooting volley Volley
WeaponReload Reload 18 seconds Icn info for user popup Icn reload RWF RWF
Capacity 8 rockets Icn spec AOE AOE
Unload 1.8 seconds

Introduction

The Tulumbas is a mid-range (up to 500 meters) medium rocket weapon.

Strategy

This rocket launcher is similar to the light Pin, and the heavy Avalanche. It shoots 8 (rather than 4) weaker rounds at a higher rate of fire when compared to the Pin. It also has a longer reload time (18 seconds) than both the Pin and the Avalanche. Like its light and heavy counterparts, it has a reload while firing mechanic. Being a missile type weapon it causes splash damage to enemies near the corner of a cover. The missiles need to make contact with the enemy robot, or else they will continue to fly to their maximum distance.

The Tulumbas is not a high DPS weapon, but can deal considerable damage quickly when the clip is fully reloaded (every 18 seconds), with the added benefit of being able to hit targets near a cover's corner, and if lucky damaging multiple robots at once. This makes it impossible for an enemy to corner-shoot you in safety. However, this weapon performs very poorly in close range combat.

Being a mid range rocket weapon, the Tulumbas is best used with other similarly ranged rockets such as the Pin, Avalanche or the Trident. By remaining behind cover or out of range of robots equipped with short range weapons, then only breaking cover long enough to fire off a salvo, before returning to cover is a common strategy.


Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
5 435,000 AgIcon 1350 10800 6000 600

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
6 800,000 12 hours 1480 11840 6578 658
7 1,600,000 1 day 1630 13040 7244 724
8 3,000,000 1 day 8 hours 1790 14320 7956 796
9 6,000,000 1 day 16 hours 1970 15760 8756 876
10 10,000,000 1 day 20 hours 2170 17360 9644 964
11 16,000,000 2 days 4 hours 2380 19040 10578 1058
12 26,000,000 2 days 12 hours 2610 20880 11600 1160
Cost Time
Totals 63,400,000 11 days


  • The damage column shows the damage of each individual rocket (out of 8 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 2610 20880 11600 1160

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 500,000 5 hours 2658 21264 11813 1181
3 1,000,000 10 hours 2706 21648 12027 1203
4 2,000,000 20 hours 2754 22032 12240 1224
5 7,500,000 1 day 6 hours 2802 22416 12453 1245
6 7,500,000 1 day 6 hours 2850 22800 12667 1267
7 7,500,000 1 day 6 hours 2898 23184 12880 1288
8 7,500,000 1 day 6 hours 2946 23568 13093 1309
9 7,500,000 1 day 6 hours 2994 23952 13307 1331
10 7,500,000 1 day 6 hours 3042 24336 13520 1352
11 7,500,000 1 day 6 hours 3090 24720 13733 1373
12 7,500,000 1 day 6 hours 3138 25104 13947 1395
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual rocket (out of 8 rockets)

Update History

Version Changes
4.8.0 Total Upgrade Time: 13 days 16 hours⟶11 days
4.7.0 Total Upgrade Time: 16 days 15 hours 48 minutes⟶13 days 16 hours
4.0 Economy Changes (July 5):
Purchase Cost: 425,000 Ag⟶435,000 Ag
Total Upgrade Cost: 47,600,000 Ag⟶63,400,000 Ag
Total Upgrade Time: 12 days 10 hours⟶16 days 16 hours 12 minutes
3.1 Damage reduced by 5%
2.9.3 Firing rate reduced by 10%
2.9.0 New design
Damage increased
New "reloads while firing" mechanism added
0.9.1 Firing rate increased by 50%
0.8.0 Weapon was added to the game


Poll

What balance change does the Tulumbas need?
 
105
 
195
 
33
 
5
 
9
 

The poll was created at 07:55 on August 18, 2018, and so far 347 people voted.

Trivia

  • The S-13 Tulumbas (which is possibly where Pixonic got the name for this weapon from) is an unguided rocket used on fighter jets, It is usually fired in pairs, and is used for group targets to ensure a sure-fire hit. The S-25 shares the same feature.
  • Before the 2.9 update both Pin and Tulumbas utilizing the same missiles with same damage, but the Tulumbas's missiles have a yellow/orange coloration, as opposed the red coloration of Pin missiles.
  • There is a food named similar to the weapon. It is named Tulumba.

Navigation

    ( C ) .....ROBOTS ( )    
Ao GuangAo JunAo QinAresBehemothBlitzBoltBulgasariBulwarkButchCarnageCerberusDestrierDocFalconFenrirFujinFuryGalahadGl. PattonGriffinHadesHaechiHellburnerHoverInquisitorInvaderJesseKumihoLeechLeoLokiMenderMercuryNemesisNightingalePhantomPursuerRaijinRavanaRavenRaykerRhinoRogatkaSpectreStalkerTyrVityazWeyland
    ( C ) .....LIMITED EDITION ( )    
Robots  Ancient TyrArachnid InvaderDeathwing Ao JunEldritch AresFrozen LeechGiftbringer FenrirImperial HadesScavenger GriffinStellar Phantom
Equipment  Candy ViperDragon BlazeDragon CalamityDragon DragoonDragon MarquessFreedom AvalancheFreedom HussarFreedom IgniterSinister CryoSinister GlacierSinister RimeSinister PulsarStellar HaloYan-di AvengerYan-di Corona
    ( C ) .....UNAVAILABLE/RETIRED ( )    
BoaGolemSchutze
    ( C ) .....EQUIPMENT ( )    
Light  AphidArbalestBlazeGekkoGustHaloMagnumMarquessMolotNoricumPinPinataPunisherRimeShredderSparkStingSpiral
Medium  AtomizerBallistaCoronaCryoHussarHydraIgniterIonMolot TOrkanPulsarPunisher TScourgeShocktrainStormTaranTulumbasVortexWasp
Heavy  AvalancheAvengerCalamityChimeraDragoonEmberExodusFluxGlacierGloryKang DaeNashornRedeemerTempestThermiteThunderTrebuchetTridentViperZenitZeus
    ( C ) .....MODULES ( )    
Active  Advanced Repair UnitDeath MarkLock-Down AmmoPhase ShiftQuantum RadarRepair UnitShieldbreaker
Passive  AnticontrolArmor KitBattle BornFortifierHeavy Armor KitLast StandNuclear ReactorThermonuclear Reactor
    ( C ) .....TITANS ( )    
Ao MingArthurKid
    ( C ) .....TITAN EQUIPMENT ( )    
Alpha  GendarmeTsarVengeance
Beta  CuirassierRetaliatorRupture
    ( C ) .....TITAN MODULES ( )    
Titan Armor KitPlated Armor KitSingular ReactorAntimatter Reactor
Community content is available under CC-BY-SA unless otherwise noted.