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…Heavy rocket launcher for medium range. Fires 3 rockets in succession and deals damage over an area. Great against groups of enemies, robots with physical shields, and targets behind cover… – in-game description


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PURCHASE INFORMATION
In-Game Cost 1,000 AuIcon
Real Value Icn info for user popup $10
Player Level Icn info for user popup 6
TYPE
Hardpoint Heavy
Trident
BASE STATISTICS ATTRIBUTES
Level 1 Explosive32 Explosive
WeaponDamage Damage 2,550 per rocket Manual32 Manual
WeaponRange Range 600m Volley32 Volley
WeaponReload Reload 9 seconds Icn info for user popup FWR32 RWF
Capacity Clip: 3 rockets
Burst: 4 rockets
AOE32 AOE
Unload Clip: 3 seconds
Burst: 4 seconds

Introduction

The Trident is a mid-range (up to 600 meters) heavy rocket weapon.

Strategy

This weapon functions similarly to the Pin and Tulumbas, being a mid-range rocket launcher with reload while firing mechanism. However, the Trident has a longer range of 600 meters and more than double the damage per salvo.

The Trident is able to deliver incredible damage with the splash damage effect, allowing enemies with the Ecu shield or enemies hiding behind cover to be damaged. This, coupled with its 600 meters range allows the Trident to be a good anti-shield robot weapon. Because of this, it was very popular in the higher leagues, being a great counter to Lancelots and Rhinos, which were then meta. After receiving a buff in Update 4.5, it is becoming increasingly common as it is much more useful as a counter to the Bulgasari, which also has a physical shield.

The missiles need to make contact with the enemy robot to deal damage (or hit a nearby obstacle) or else they will continue to fly to their maximum distance before exploding.

Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 1,000 AuIcon 2550 10200 2550 850

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 10,000 5 minutes 2800 11200 2800 933
3 20,000 30 minutes 3080 12320 3080 1027
4 40,000 1 hour 3380 13520 3380 1127
5 200,000 4 hours 3710 14840 3710 1237
6 400,000 8 hours 4080 16320 4080 1360
7 800,000 12 hours 4480 17920 4480 1493
8 1,500,000 16 hours 4920 19680 4920 1640
9 3,000,000 20 hours 5410 21640 5410 1803
10 5,000,000 1 day 5950 23800 5950 1983
11 8,000,000 1 day 2 hours 6540 26160 6540 2180
12 13,000,000 1 day 4 hours 7200 28800 7200 2400
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage of each individual rocket (out of 4 rockets)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 7200 28800 7200 2400

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 250,000 3 hours 7330 29320 7330 2443
3 500,000 5 hours 7460 29840 7460 2487
4 1,000,000 8 hours 7590 30360 7590 2530
5 3,750,000 15 hours 7720 30880 7720 2573
6 3,750,000 15 hours 7850 31400 7850 2617
7 3,750,000 15 hours 7980 31920 7980 2660
8 3,750,000 15 hours 8110 32440 8110 2703
9 3,750,000 15 hours 8240 32960 8240 2747
10 3,750,000 15 hours 8370 33480 8370 2790
11 3,750,000 15 hours 8500 34000 8500 2833
12 3,750,000 15 hours 8630 34520 8630 2877
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage of each individual rocket (out of 4 rockets)

Update History

Version Changes
5.0 Splash radius reduced from 19 meters → 12 meters
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5 New design
Economy Changes:
Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 5 hours 12 minutes⟶8 days 16 hours 35 minutes
Price changed from 2,000 gold to 1,000 gold (can no longer be produced via Workshop 2.0)
Balance Changes:
New firing mechanic (reload while firing)
Reload time reduced by 10%
4.2 Price changed from 7,500 WP to 10,000 Components (2,000 gold)
4.0 Economy Changes (July 5):
Total Upgrade Time: 17 days 3 hours 11 minutes⟶17 days 3 hours 22 minutes
3.2.0 Damage increased by 5%
1.1 Weapon was added to the game
Tridentold

Design prior to version 4.5


Poll

What balance change does the Trident need after the 5.0 balance update?
 
112
 
28
 
6
 
1
 
3
 

The poll was created at 05:19 on April 25, 2019, and so far 150 people voted.

Trivia

  • A trident is a three-pointed spear used as a weapon by Poseidon, the Greek god of the seas, likely from where the gun's name was derived, due to its ability to fire three rockets, like the three spear points of the Trident.
  • Pre update 2.5, the name prefix “HRS” stood for Heavy Rocket System.
  • Before the model change in 4.5, while reloading, it was possible to see each of the 3 missiles being set into position on a revolver. When being fired, the revolver would spin, with each missile being visibly shot out of the weapon.
  • According to information on older vk.com page for WWR, back in the 2015 year there was a "propose your own weapon" event, and a "revolver-like missile weapon" won the event. After some period, the prototype for a Trident was born, but the initial model was scrapped. However, there is at least one picture of a developer working on early "revolver-like missile weapon" model, which may be the Trident.
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Possible early Trident prototype

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