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Gold



Heavy long-range system that shoots bolts of high-temperature plasma. Full charge deals impressive damage but takes considerable time to accumulate. Effective only with precise aiming
— in-game description



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Purchase Information
In-Game Cost 1,500 Gold
Real Value Icn info for user popup.png $15
Exp Level Icn info for user popup.png 8
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png II
Trebuchet.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 385 per charge Manual
WeaponRange.png Range 1,100 meters Single Shot
WeaponReload.png Reload 3-18 seconds Icn info for user popup.png Charges
Capacity 20 charges Blank
Unload Instant Blank

Introduction

The Trebuchet is a long-range (up to 1,100 meters) heavy energy weapon. It has a light and medium counterpart (Arbalest and Ballista respectively) and can be viewed as the energy counterpart to the Gauss.

Strategy

This sniper weapon can be charged up to deal more damage (eventually dealing the most energy damage possible from a single shot). However, it can be fired at any time during the charge for reduced damage. A full charge takes 15 seconds, and after firing the weapon cannot be fired for 3 seconds.

The Trebuchet is a long-range sniping weapon that can hit targets from up to 1,100 meters. Works for picking off light robots or chipping away at the health of medium or heavy robots as well as taking down robots with built-in energy shields.

It should be noted that both the Nashorn and Kang Dae have a higher DPM (damage per minute) compared to the Trebuchet. However, due to energy shields, the Trebuchet has become useful against targets running Ancile shields.

Pros and Cons

Pros

  • Energy attribute allows it to pierce energy shields
  • Fast projectile speed makes it hard to miss
  • 1,100-meter range allows it to fire freely without fear of retaliation
  • Tremendous damage when fully charged
  • High accuracy-if aimed right, will not miss
  • Single shot attribute allows robot to minimize exposure time

Cons

  • Single projectile means shields will soak up excess damage when destroyed
  • Ineffective against physical shields
  • Extremely long reload
  • Horrible at sustained fighting
  • Ineffective at close range against specialized brawling weapons

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 20,000 00:10
2 40,000 01:00
3 80,000 02:00
4 400,000 08:00
5 800,000 12:00
6 1,600,000 24:00
7 3,000,000 32:00
8 6,000,000 40:00
9 10,000,000 44:00
10 16,000,000 52:00
11 26,000,000 60:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 500,000 02:30
2 1,000,000 05:00
3 2,000,000 10:00
4 7,500,000 15:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data

Trebuchet
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
15 2 Heavy Energy 1100 AuIcon.png Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
20 20 0 18 3 0.33
428
Cycle DPS
1,476 20k
Attributes Energy Energy Manual Manual Single Shot Single Charges Accumulates charges Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
7,700 7,700 ~ 428 1 21,340 21,340 ~ 1,186
8,360 8,360 ~ 464 2 21,700 21,700 ~ 1,206
9,240 9,240 ~ 513 3 22,060 22,060 ~ 1,226
10,120 10,120 ~ 562 4 22,420 22,420 ~ 1,246
11,000 11,000 ~ 611 5 22,780 22,780 ~ 1,266
12,100 12,100 ~ 672 6 23,140 23,140 ~ 1,286
13,200 13,200 ~ 733 7 23,500 23,500 ~ 1,306
14,520 14,520 ~ 807 8 23,860 23,860 ~ 1,326
16,060 16,060 ~ 892 9 24,220 24,220 ~ 1,346
17,600 17,600 ~ 978 10 24,580 24,580 ~ 1,366
19,360 19,360 ~ 1,076 11 24,940 24,940 ~ 1,386
21,340 21,340 ~ 1,186 12 25,300 25,300 ~ 1,406
MK 3 Level 1 26,565 26,565 ~ 1,476
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

3D Model

Update History

Version Changes
7.9.0 Full reload interval decreased (23 → 18 s)
6.3.0 Damage per charge increased by 10%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.2.0 Price changed from 7,500 WP to 10,000 Components (2,000 gold)
4.0.0 Total Upgrade Cost: 63,940,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶29 days 15 hours 30 minutes
3.2.0 Damage increased by 5%
2.9.3 Damage increased by 5%
1.0.0 Weapon was added to the game

Poll


Trivia

  • In real life, a Trebuchet is a type of catapult that uses a heavy counterweight to throw projectiles weighing up to 350 lbs.
  • When the Trebuchet's three second reload time is over, the “barrel” of the weapon opens up into two pieces, indicating that it is ready to be fired. The longer one waits to fire, the greater the intensity of the light coming from the barrel, indicating the higher damage of the plasma bolt that will be fired.
  • Four menacing yellow glowing barrels could be seen very far in almost any map, and are very distinctive from any other long-range weaponry, serving as a warning for enemy pilots. Usually, if the light is dim, it is relatively safe to cross the opening on the map or to attack the enemy, due to low damage of a not charged Trebuchet.
  • The Trebuchet start charging at the moment player drops the bot, so it is possible to drop a bot early, allowing it to charge before the actual battle begins, allowing the pilot to fire instantly when the game starts dealing almost max damage if the bolt manages to hit the target when fired. This strategy could also be used for the Arbalest and Ballista.
  • The Trebuchet's design is reminiscent of a railgun, although the weapon itself does not fire kinetic projectiles as a railgun would in reality.
  • Out of all of the heavy weapons in the game the Trebuchet has the fastest projectile in War Robots

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