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|Costicon = {{Ag icon}} |
|Costicon = {{Ag icon}} |
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|Level = 7 |
|Level = 7 |
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− | | |
+ | |Tier = I |
|Hardpoint = [[Heavy]] |
|Hardpoint = [[Heavy]] |
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|Img = [[File:Thunder.png|400px]] |
|Img = [[File:Thunder.png|400px]] |
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|WeaponLevel = 5 |
|WeaponLevel = 5 |
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|Damage = 8,640 per round |
|Damage = 8,640 per round |
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− | |Range = |
+ | |Range = 500 meters {{info-Tooltip|Range Tooltip}} |
|Reload = 10 seconds {{info-Tooltip|Reload Tooltip}} |
|Reload = 10 seconds {{info-Tooltip|Reload Tooltip}} |
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|Capacity = Clip: 5 rounds<br>Burst: 9 rounds {{info-Tooltip|Capacity Tooltip}} |
|Capacity = Clip: 5 rounds<br>Burst: 9 rounds {{info-Tooltip|Capacity Tooltip}} |
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|Icn6 = |
|Icn6 = |
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}} |
}} |
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− | <!-- |
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+ | {{Tocright}} |
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− | <div style="text-align:Right;">{{WeaponIcons|Kinetic|Manual|Automatic|RWF|}}</div> |
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− | {{Infobox weapon |
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− | |weapon = Thunder |
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− | |weapontype = [[Kinetic]] |
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− | |image = Thunder.png |
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− | |imagecaption = |
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− | |hardpoint = [[Heavy]] |
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− | |cost= 580,000 [[Money|Silver]] |
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− | |value = None |
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− | |level = 5 |
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− | |damage = 7,980 per round |
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− | |rounds = Clip: 5 rounds<br>Burst: 9 rounds<br>16 particles per round |
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− | |rps = Normal: 1<br>While Reloading: 0.5 |
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− | |reload = Per round: 2 seconds<br>Full: 10 seconds |
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− | |range = Optimal: 75m<br>Maximum: 500m |
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− | |levelreq = 7 |
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− | |reloadwf = Yes |
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− | |unload = Clip: 5 seconds<br>Burst: 9 seconds}} |
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− | --> |
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==Introduction== |
==Introduction== |
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− | The '''Thunder '''is a close to mid-range (up to 500 meters, with a 75-meter optimal range) [[heavy]] [[kinetic]] |
+ | The '''Thunder '''is a close to mid-range (up to 500 meters, with a 75-meter optimal range) [[heavy]] [[kinetic]] shotgun. |
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==Strategy== |
==Strategy== |
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The Thunder is also an effective shield-breaker. This is because it can damage energy shields even at 400-500 meters due to bullet spread, and does double damage to physical shields as it is a kinetic weapon. |
The Thunder is also an effective shield-breaker. This is because it can damage energy shields even at 400-500 meters due to bullet spread, and does double damage to physical shields as it is a kinetic weapon. |
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− | However, the Thunder is quite a rare sight in higher leagues (Diamond and above) due to it significantly |
+ | However, the Thunder is quite a rare sight in higher leagues (Diamond and above) due to it significantly under performing for a heavy weapon class and role (for example [[Avenger]] has similar damage, but higher accuracy and range). While it remains effective in lower leagues, it isn’t advised to use Thunders beyond Diamond, as other weapons such as the [[Avenger]], [[Glory]] performs far better. |
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==Mark I Statistics== |
==Mark I Statistics== |
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Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges. |
Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges. |
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− | {| class=" |
+ | {| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |
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! scope="col" |Range |
! scope="col" |Range |
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==Update History== |
==Update History== |
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− | {| class=" |
+ | {| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
|- |
|- |
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! scope="col" |Version |
! scope="col" |Version |
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! scope="col" |Changes |
! scope="col" |Changes |
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|- |
|- |
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− | |[[Updates#Update 5.8|5.8]] |
+ | |[[Updates#Update 5.8.0|5.8.0]] |
|Damage increased by 9% |
|Damage increased by 9% |
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|[[Updates#Update 4.7.0|4.7.0]] |
|[[Updates#Update 4.7.0|4.7.0]] |
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− | |Damage increased by 5% |
+ | |Damage increased by 5%<br />Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours |
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− | | |
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− | |Total Upgrade |
+ | |Total Upgrade Cost: 63,400,000 Ag⟶31,700,000 Ag<br />Total Upgrade Time: 16 days 15 hours 48 minutes⟶8 days 15 hours |
|- |
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− | |[[Updates#Update 4. |
+ | |[[Updates#Update 4.0.0|4.0.0]] |
− | |Economy Changes: |
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− | |- |
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− | |Total Upgrade Cost: 63,400,000 Ag⟶31,700,000 Ag |
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− | |- |
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− | |Total Upgrade Time: 16 days 15 hours 48 minutes⟶8 days 15 hours |
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− | |- |
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− | |Economy Changes (July 5): |
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− | |- |
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|Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes |
|Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes |
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|Damage reduced by 5% |
|Damage reduced by 5% |
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− | |[[Updates#Update 3.1|3.1]] |
+ | |[[Updates#Update 3.1.0|3.1.0]] |
− | |Damage reduced by 5% |
+ | |Damage reduced by 5%<br />Now does double damage to physical shields, along with kinetic weapons |
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+ | |Name shortened from "ECC Thunder" to "Thunder" |
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− | |Now does double damage to physical shields, along with kinetic weapons |
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− | |- |
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− | |Name shortened |
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|[[Updates#Update 1.3.1|1.3.0]] |
|[[Updates#Update 1.3.1|1.3.0]] |
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|[[Updates#Update 0.6.3|0.6.3]] |
|[[Updates#Update 0.6.3|0.6.3]] |
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− | |Price changed from [[Au]] to [[Ag]] |
+ | |Price changed from [[Au]] to [[Ag]]<br />Effective range from 300 meters to 200 meters |
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− | |Effective range from 300 meters to 200 meters |
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|[[Updates#Update 0.6.1|0.6.1]] |
|[[Updates#Update 0.6.1|0.6.1]] |
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|Weapon was added to the game |
|Weapon was added to the game |
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==Poll== |
==Poll== |
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{{Units}} |
{{Units}} |
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[[Category:A to Z]] |
[[Category:A to Z]] |
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+ | [[Category:Weapon]] |
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+ | [[Category:Heavy Equipment]] |
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+ | [[Category:Equipment]] |
Revision as of 23:20, 26 July 2020
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Heavy gun system which strikes enemies with a powerful canister charge. What it lacks in accuracy it more than makes up for in firepower. Deadly for any opponent at short range
|
” |
- — in-game description
<< PREV | {{{ID}}} | Thunder | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 580,000 |
IRL Cost? |
None |
Experience? |
7 |
Type | |
Hardpoint? |
Heavy |
Tier? |
I |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 5 | Kinetic | |
Damage | 8,640 per round | Manual | |
Range | 500 meters | Automatic | |
Reload | 10 seconds | FWR | |
Capacity | Clip: 5 rounds Burst: 9 rounds |
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Unload | Clip: 5 seconds Burst: 9 seconds |
Introduction
The Thunder is a close to mid-range (up to 500 meters, with a 75-meter optimal range) heavy kinetic shotgun.
Strategy
This weapon is essentially a massive shotgun and is best used in close range combat, and is the heavy version of the Gust and Storm.
Despite a maximum range of 500 meters, an optimal range would be about 75 meters or less, due to the wide spread of the shells. Below 100 meters a Thunder can quickly eliminate or at the least maim a heavy robot. The Thunder is especially effective against heavy robots due to their large hit area, which allows more of the shell fragments to hit.
Even at low levels, the Thunder is a force to be reckoned with, but when upgraded to higher levels it can do appreciable damage from even 300 meters. With a fire rate of 1 RPS and the ability to reload while firing, it can do very heavy damage in a brief amount of time. Due to its RWF system (reload while firing), it can continuously fire significantly more rounds than its full magazine.
However, because the robot must get close to an enemy to do significant damage, it will be vulnerable to enemy fire at longer distances. Therefore, it is vital to take advantage of cover as much as possible to minimize damage while getting into a good engagement range (about 200 meters and under if possible.)
Because the Thunder is a close-range gun, it is most commonly seen on fast moving medium robots since they can quickly close range. Commonly seen setups are the Thunder Schutze, Thunder/Orkan Boa, and Pinata/Thunder Vityaz. However, Carnage and Lancelot possibly are the best bots for Thunder, due to their power and rush abilities. Thunders can also be seen on Raijins, due to its Bastion ability and large health pool.
It is not uncommon to see Thunders equipped on heavy robots like the Leo or Natasha for use as heavily armored shotgun platforms which have the staying power to hold off multiple enemy robots. Even though heavier robots generally have more HP and power, they also tend to have much lower movement speeds. This makes closing distances to actually do damage a problem, although this is somewhat negated (in the case of the Leo) by their very high HP, and with more than one heavy slot, moderate damage.
The Thunder is also an effective shield-breaker. This is because it can damage energy shields even at 400-500 meters due to bullet spread, and does double damage to physical shields as it is a kinetic weapon.
However, the Thunder is quite a rare sight in higher leagues (Diamond and above) due to it significantly under performing for a heavy weapon class and role (for example Avenger has similar damage, but higher accuracy and range). While it remains effective in lower leagues, it isn’t advised to use Thunders beyond Diamond, as other weapons such as the Avenger, Glory performs far better.
Pros and Cons
Pros
- Very high damage at close range
- Destroys energy shields easily (can deal significant damage even from a distance)
- Double damage to physical shields
- High damage per shot and good rate of fire results in very good DPS
- Reloads while firing
Cons
- Ineffective in mid-long range combat (300 meters or more)
- Cannot penetrate any shield
- Shells spread and can cause the shotgun to deal less damage than intended (especially against small robots)
Mark I Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
5 | 580,000 | 8640 | 77760 | 8640 | 4320 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,700,000 | 5 days 14 hours |
- The damage column shows the damage from all 16 particles (combined) fired from each round (out of 9 rounds)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 500 | 16880 | 151920 | 16880 | 8440 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,750,000 | 5 days 16 hours |
- The damage column shows the damage from all 16 particles (combined) fired from each round (out of 9 rounds)
Accuracy By Distance
Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.
Range | Accuracy % |
---|---|
50 meters or less | 100% |
100 meters | 85% |
150 meters | 48% |
200 meters | 27% |
250 meters | 19% |
300 meters | 15% |
350 meters | 11% |
400 meters | 8% |
450 meters | 8% |
500 meters | 4% |
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
Update History
Version | Changes |
---|---|
5.8.0 | Damage increased by 9% |
4.8.0 | Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours |
4.7.0 | Damage increased by 5% Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours |
4.5.0 | Total Upgrade Cost: 63,400,000 Ag⟶31,700,000 Ag Total Upgrade Time: 16 days 15 hours 48 minutes⟶8 days 15 hours |
4.0.0 | Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes |
3.2.0 | Damage reduced by 5% |
3.1.0 | Damage reduced by 5% Now does double damage to physical shields, along with kinetic weapons |
2.5.0 | Name shortened from "ECC Thunder" to "Thunder" |
1.3.0 | Sound effects when shooting and reloading added/changed |
0.9.1 | Accuracy decreased by 29% |
0.9.0 | Damage increased by 11.5% |
0.6.3 | Price changed from Au to Ag Effective range from 300 meters to 200 meters |
0.6.1 | Accuracy increased by 15% |
0.3.0 | Weapon was added to the game |
Poll
Trivia
- This weapon can fire while reloading, similar to the Orkan, Gekko, Pinata, Pin, Trident, Exodus, Flux, and Tulumbas.
- The name Thunder may refer to the booming noise it makes when fired.
- Despite having a 5-round capacity, the Thunder can fire up to 9 rounds in succession when fully loaded without more than a 1-second delay. This is due to the Thunder's ability to fire while reloading.
- There is a cylinder in the back of the Thunder that spins while reloading. This is probably a pan magazine.
- The Thunder ejects in and out of its slot while firing- occasionally a robot will become destroyed in the middle of this phenomenon, leading to an entertaining robot corpse with a Thunder partially ejected.
- The Thunder used to have a prefix 'ECC' until it was removed in Update 2.5
- Some players have been angered by several damage nerfs to the Thunder in recent updates. Despite this, it has gained the ability (along with other kinetic weapons e.g. Punisher) to do double damage to physical shields (e.g. Ecu).
- This is the only heavy weapon to be weaker than one of its smaller counterparts (Storm)
- A single shot from Thunder consists of 16 individual projectiles. Unlike other weapons with multiple projectiles, they are not considered separately in the damage table.
- It works best with tanks bots with high hp pools so you can deal massive damage while taking minor damage.
- When shot fired, two sides at back of the Thunder will open up and sparkle will appear between it.