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{{Quote| One of the most effective weapons at close range. What it lacks in accuracy it more than makes up in firepower.}}
 
{{Quote| One of the most effective weapons at close range. What it lacks in accuracy it more than makes up in firepower.}}
   
{{infobox weapon|weapon = ECC Thunder|weapontype = [[Gun]]|image = ECC Thunder.jpg|imagecaption = |hardpoint = [[Heavy]]|cost = 400,000 [[Money|Silver]]|level = 5|damage = 8,400|rounds = 5|rps = 1|reload = 10 sec|range = 500m|hps = n/a|levelreq = 11|cycletime = 2s per shot|maxdamage = 84,000|dps = 8,400 for first 9s, then 4,200 continuous.}}
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{{infobox weapon|weapon = ECC Thunder|weapontype = [[Gun]]|image = ECC-Thunder.png|imagecaption = |hardpoint = [[Heavy]]|cost = 400,000 [[Money|Silver]]|level = 5|damage = 8,400|rounds = 5|rps = 1|reload = 10 sec|range = 500m|hps = n/a|levelreq = 11|cycletime = 2s per shot|maxdamage = 84,000|dps = 8,400 for first 9s, then 4,200 continuous.}}
   
 
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Revision as of 14:07, 11 January 2016

One of the most effective weapons at close range. What it lacks in accuracy it more than makes up in firepower.
— in-game description




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The ECC Thunder is best used in close range combat. Despite a maximum range of 500 m, an optimum range would be about 200 m or less, due to the spread of the bullets. It is essentially a massive shotgun. Below 200 m, an ECC Thunder can quickly eliminate or at the least maim a heavy robot, such as a Griffin or Natasha.

Even at low levels, the Thunder is a force to be reckoned with, but when upgraded to much higher levels can do appreciable damage from even 300 m away. With a fire rate of 1 RPS and the ability to reload while firing, it can do very heavy damage in a brief amount of time. However, because the mech must get close to an enemy to do significant damage, it will be very vulnerable to enemy fire, especially from KwKs or Kang-Daes. Therefore, it is vital to travel in cover as much as possible to minimize damage and to get into a good engagement range. 

Because the ECC Thunder is a close-range gun, it is most commonly seen on fast moving medium robots since they can quickly close range. However, it is not uncommon to see Thunders equipped on heavy robots like the Leo or Natasha for use as heavily armored shotgun platforms which have the staying power to hold off multiple enemy robots. Even though heavier robots generally have more HP and power, they also tend to have much lower movement speeds. This makes closing distances to actually do damage a problem.

While the Thunder can be effective at ranges of even 300m (depending on the level, the lead given, and the enemy’s speed and size), it really comes into its own at ranges of less than 100 m. Because of an absolutely horrendous spread, it can’t really damage robots at ranges any farther than 300 m. The ECC Thunder excels in city maps which there is limited maneuvering space and allow the users to use their devastating stopping power at extremely close range.