(its 400m not 500) Tags: Visual edit apiedit |
(Updated Mark II information.) |
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+ | {{Protection}} |
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− | __NOTOC__ |
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+ | {{Currency|Type = "Ag"}} |
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− | {{Quote| One of the most effective weapons at close range. What it lacks in accuracy it more than makes up in firepower.}} |
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+ | {{Quote|Heavy gun system which strikes enemies with a powerful canister charge. What it lacks in accuracy it more than makes up for in firepower. Deadly for any opponent at short range}} |
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− | ==Thunder ([[Heavy]] [[Gun]])== |
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+ | <br /> |
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− | {{infobox weapon|weapon = Thunder|weapontype = [[Gun]]|image = Gauss.png|imagecaption = |hardpoint = [[Heavy]]|cost= 580,000 [[Money|Silver]]|level = 5|damage = 8,432|rounds = 5|rps = 1|reload = 10 sec|range = 400m|hps = n/a|levelreq = 11|cycletime = 2s per shot|maxdamage = 84,000|dps = 8,400 for first 9s, then 4,200 continuous.}} |
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− | The Thunder is essentially a massive shotgun and is best used in close range combat. Despite a maximum range of 500m, an optimum range would be about 200m or less, due to the spread of the bullets. Below 200m an Thunder can quickly eliminate or at the least maim a [[Heavy Robot|heavy robot]]. The Thunder is especially effective against heavy robots due to their large hit area, which allows more of the shell fragments to hit. |
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+ | {{Weapon Page Top |
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− | Even at low levels, the Thunder is a force to be reckoned with, but when upgraded to higher levels it can do appreciable damage from even 300m. With a fire rate of 1 RPS and the ability to reload while firing, it can do very heavy damage in a brief amount of time. |
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+ | |Prev Unit = Ancile |
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+ | |Name = Thunder |
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+ | |Next Unit = Kang Dae |
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+ | |Cost = 580,000 |
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+ | |Costicon = {{Ag icon}} |
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+ | |Level = 7 |
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+ | |Weapon Number = 11 |
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+ | |Hardpoint = [[Heavy]] |
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+ | |Img = [[File:Thunder.png|240px]] |
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+ | |WeaponLevel = 5 |
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+ | |Damage = 7,980 per round |
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+ | |Range = Optimal: 75m<br>Maximum: 500m |
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+ | |Reload = 10 seconds |
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+ | |Capacity = Clip: 5 rounds<br>Burst: 9 rounds |
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+ | |Unload = Clip: 5 seconds<br>Burst: 9 seconds |
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+ | |Icn1 = Kinetic |
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+ | |Icn2 = Manual |
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+ | |Icn3 = Automatic |
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+ | |Icn4 = FWR |
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+ | |Icn5 = |
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+ | |Icn6 = |
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+ | }} |
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+ | <!-- |
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+ | <div style="text-align:Right;">{{WeaponIcons|Kinetic|Manual|Automatic|RWF|}}</div> |
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+ | {{Infobox weapon |
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+ | |weapon = Thunder |
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+ | |weapontype = [[Kinetic]] |
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+ | |image = Thunder.png |
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+ | |imagecaption = |
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+ | |hardpoint = [[Heavy]] |
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+ | |cost= 580,000 [[Money|Silver]] |
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+ | |value = None |
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+ | |level = 5 |
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+ | |damage = 7,980 per round |
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+ | |rounds = Clip: 5 rounds<br>Burst: 9 rounds<br>16 particles per round |
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+ | |rps = Normal: 1<br>While Reloading: 0.5 |
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+ | |reload = Per round: 2 seconds<br>Full: 10 seconds |
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+ | |range = Optimal: 75m<br>Maximum: 500m |
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+ | |levelreq = 7 |
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+ | |reloadwf = Yes |
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+ | |unload = Clip: 5 seconds<br>Burst: 9 seconds}} |
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+ | --> |
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+ | ==Introduction== |
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+ | The '''Thunder '''is a close to mid-range (up to 500 meters, with a 75-meter optimal range) [[heavy]] [[kinetic]] weapon. |
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+ | ==Strategy== |
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− | However, because the robot must get close to an enemy to do significant damage, it will be vulnerable to enemy fire at longer distances. Therefore, it is vital to take advantage of cover as much as possible to minimize damage while getting into a good engagement range. |
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+ | This weapon is essentially a massive shotgun and is best used in close range combat, and is the heavy version of the [[Gust]] and [[Storm]]. |
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+ | Despite a maximum range of 500 meters, an optimal range would be about 75 meters or less, due to the wide spread of the shells. Below 100 meters a Thunder can quickly eliminate or at the least maim a [[Heavy Robot|heavy robot]]. The Thunder is especially effective against heavy robots due to their large hit area, which allows more of the shell fragments to hit. |
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− | Because the Thunder is a close-range gun, it is most commonly seen on fast moving medium robots since they can quickly close range. However, it is not uncommon to see Thunders equipped on heavy robots like the [[Leo]] or [[Natasha]] for use as heavily armored shotgun platforms which have the staying power to hold off multiple enemy robots. Even though heavier robots generally have more HP and power, they also tend to have much lower movement speeds. This makes closing distances to actually do damage a problem. |
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− | ==Trivia== |
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− | *This weapon can fire whilst reloading, similar to the [[Orkan]], [[Gekko]] and [[Trebuchet]]. |
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+ | Even at low levels, the Thunder is a force to be reckoned with, but when upgraded to higher levels it can do appreciable damage from even 300 meters. With a fire rate of 1 RPS and the ability to reload while firing, it can do very heavy damage in a brief amount of time. Due to its RWF system (reload while firing), it can continuously fire significantly more rounds than its full magazine. |
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− | == Update History == |
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+ | However, because the robot must get close to an enemy to do significant damage, it will be vulnerable to enemy fire at longer distances. Therefore, it is vital to take advantage of cover as much as possible to minimize damage while getting into a good engagement range (about 200 meters and under if possible.) |
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− | 0.6.1 |
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+ | Because the Thunder is a close-range gun, it is most commonly seen on fast moving medium robots since they can quickly close range. Commonly seen setups are the Thunder [[Schutze]], Thunder/[[Orkan]] [[Boa]], and [[Pinata]]/Thunder [[Vityaz]]. However, [[Carnage]] and [[Lancelot]] possibly are the best bots for Thunder, due to their power and rush abilities. Thunders can also be seen on Raijins, due to its Bastion ability and large health pool. |
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− | Accuracy increased by 15% |
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+ | It is not uncommon to see Thunders equipped on heavy robots like the [[Leo]] or [[Natasha]] for use as heavily armored shotgun platforms which have the staying power to hold off multiple enemy robots. Even though heavier robots generally have more HP and power, they also tend to have much lower movement speeds. This makes closing distances to actually do damage a problem, although this is somewhat negated (in the case of the Leo) by their very high HP, and with more than one heavy slot, moderate damage. |
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− | 0.6.3 |
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+ | The Thunder is also an effective shield-breaker. This is because it can damage energy shields even at 400-500 meters due to bullet spread, and does double damage to physical shields as it is a kinetic weapon. |
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− | Price changed: Au (Gold) -> Ag (Silver) |
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+ | However, the Thunder is quite a rare sight in higher leagues (Diamond and above) due to it significantly underperforming for its weapon class and role. While it remains effective in lower leagues, it isn’t advised to use Thunders beyond Diamond, as other weapons such as the [[Avenger]] perform far better. |
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− | Max Distance at which damage is most effective: 300m -> 200m |
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+ | ==Mark I Statistics== |
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− | 0.9.0 |
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+ | {{Weapon Upgrades |
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+ | |weapon-mode = fwr |
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+ | |mark-2 = false |
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+ | |base-level = 5 |
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+ | |rounds = 5 |
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+ | |burst-rounds = 9 |
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+ | |reload-time = 10 |
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+ | |burst-time = 9 |
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+ | |level-05-cost = 580,000 {{Ag icon}} |
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− | Damage increased by 11.5% |
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+ | |level-05-time = |
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+ | |level-05-damage = 7980 |
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+ | |level-06-cost = 400,000 |
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− | 0.9.1 |
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+ | |level-06-time = 8 hours |
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+ | |level-06-damage = 8770 |
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+ | |level-07-cost = 800,000 |
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− | Accuracy decreased by 29% |
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+ | |level-07-time = 12 hours |
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+ | |level-07-damage = 9640 |
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+ | |level-08-cost = 1,500,000 |
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− | 1.3 |
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+ | |level-08-time = 16 hours |
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+ | |level-08-damage = 10580 |
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+ | |level-09-cost = 3,000,000 |
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− | Sound when shooting and reloading added/changed |
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+ | |level-09-time = 20 hours |
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+ | |level-09-damage = 11640 |
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+ | |level-10-cost = 5,000,000 |
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− | 2.5 |
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+ | |level-10-time = 1 day |
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+ | |level-10-damage = 12780 |
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+ | |level-11-cost = 8,000,000 |
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− | (Upgrade damage and DPS need updating) |
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+ | |level-11-time = 1 day 2 hours |
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+ | |level-11-damage = 14060 |
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+ | |level-12-cost = 13,000,000 |
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− | Name shortened |
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+ | |level-12-time = 1 day 4 hours |
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+ | |level-12-damage = 15460 |
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+ | |total-upgrade-cost = 31,700,000 |
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− | {{weapon-upgrades |
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+ | |total-upgrade-time = 5 days 14 hours |
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+ | }} |
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+ | |||
+ | *The damage column shows the damage from all 16 particles (combined) fired from each round (out of 9 rounds) |
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+ | |||
+ | ==Mark II Statistics== |
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+ | {{Weapon Upgrades |
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+ | |weapon-mode = fwr |
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+ | |mark-2 = true |
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+ | |base-level = 1 |
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|rounds = 5 |
|rounds = 5 |
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+ | |burst-rounds = 9 |
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|reload-time = 10 |
|reload-time = 10 |
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− | | |
+ | |burst-time = 9 |
− | |cycle-time = 10 |
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− | |level- |
+ | |level-01-cost = 500 {{Au icon}} |
− | |level- |
+ | |level-01-time = |
+ | |level-01-damage = 15460 |
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− | |level- |
+ | |level-02-cost = 250,000 |
− | |level- |
+ | |level-02-time = 3 hours |
− | |level- |
+ | |level-02-damage = 15740 |
− | |level- |
+ | |level-03-cost = 500,000 |
− | |level- |
+ | |level-03-time = 5 hours |
− | |level- |
+ | |level-03-damage = 16030 |
− | |level- |
+ | |level-04-cost = 1,000,000 |
− | |level- |
+ | |level-04-time = 8 hours |
− | |level- |
+ | |level-04-damage = 16320 |
− | |level- |
+ | |level-05-cost = 3,750,000 |
− | |level- |
+ | |level-05-time = 15 hours |
− | |level- |
+ | |level-05-damage = 16610 |
− | |level- |
+ | |level-06-cost = 3,750,000 |
− | |level- |
+ | |level-06-time = 15 hours |
− | |level- |
+ | |level-06-damage = 16900 |
− | |level- |
+ | |level-07-cost = 3,750,000 |
− | |level- |
+ | |level-07-time = 15 hours |
− | |level- |
+ | |level-07-damage = 17180 |
− | |level- |
+ | |level-08-cost = 3,750,000 |
− | |level- |
+ | |level-08-time = 15 hours |
− | |level- |
+ | |level-08-damage = 17470 |
+ | |||
+ | |level-09-cost = 3,750,000 |
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+ | |level-09-time = 15 hours |
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+ | |level-09-damage = 17760 |
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+ | |||
+ | |level-10-cost = 3,750,000 |
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+ | |level-10-time = 15 hours |
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+ | |level-10-damage = 18050 |
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+ | |||
+ | |level-11-cost = 3,750,000 |
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+ | |level-11-time = 15 hours |
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+ | |level-11-damage = 18340 |
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+ | |||
+ | |level-12-cost = 3,750,000 |
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+ | |level-12-time = 15 hours |
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+ | |level-12-damage = 18620 |
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+ | |||
+ | |total-upgrade-cost = 31,750,000 |
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+ | |total-upgrade-time = 5 days 16 hours |
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}} |
}} |
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+ | |||
− | [[Category:Weapon]] |
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+ | *The damage column shows the damage from all 16 particles (combined) fired from each round (out of 9 rounds) |
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− | [[Category:Heavy Hardpoint]] |
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+ | |||
− | [[Category:Buy Silver]] |
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+ | ==Accuracy By Distance== |
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− | [[Category:Gun]] |
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+ | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |
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+ | |- |
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+ | ! scope="col" |Range |
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+ | ! scope="col" |Accuracy % |
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+ | |- |
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+ | |50 meters or less |
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+ | |100% |
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+ | |- |
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+ | |100 meters |
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+ | |85% |
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+ | |- |
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+ | |150 meters |
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+ | |48% |
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+ | |- |
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+ | |200 meters |
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+ | |27% |
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+ | |- |
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+ | |250 meters |
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+ | |19% |
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+ | |- |
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+ | |300 meters |
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+ | |15% |
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+ | |- |
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+ | |350 meters |
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+ | |11% |
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+ | |- |
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+ | |400 meters |
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+ | |8% |
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+ | |- |
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+ | |450 meters |
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+ | |8% |
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+ | |- |
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+ | |500 meters |
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+ | |4% |
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+ | |} |
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+ | |||
+ | |||
+ | ==Update History== |
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+ | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
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+ | |- |
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+ | ! scope="col" |Version |
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+ | ! scope="col" |Changes |
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+ | |- |
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+ | |[[Updates#Update 4.8.0|4.8.0]] |
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+ | |Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours |
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+ | |- |
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+ | |[[Updates#Update 4.7.0|4.7.0]] |
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+ | |Damage increased by 5% |
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+ | |- |
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+ | | |
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+ | |Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours |
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+ | |- |
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+ | |[[Updates#Update 4.5|4.5]] |
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+ | |Economy Changes: |
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+ | |- |
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+ | | |
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+ | |Total Upgrade Cost: 63,400,000 Ag⟶31,700,000 Ag |
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+ | |- |
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+ | | |
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+ | |Total Upgrade Time: 16 days 15 hours 48 minutes⟶8 days 15 hours |
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+ | |- |
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+ | |[[Updates#Update 4.0|4.0]] |
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+ | |Economy Changes (July 5): |
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+ | |- |
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+ | | |
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+ | |Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes |
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+ | |- |
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+ | |[[Updates#Update 3.2.0|3.2.0]] |
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+ | |Damage reduced by 5% |
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+ | |- |
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+ | |[[Updates#Update 3.1|3.1]] |
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+ | |Damage reduced by 5% |
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+ | |- |
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+ | | |
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+ | |Now does double damage to physical shields, along with kinetic weapons |
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+ | |- |
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+ | |[[Updates#Update 2.5|2.5]] |
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+ | |Name shortened |
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+ | |- |
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+ | |[[Updates#Update 1.3.1|1.3.0]] |
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+ | |Sound effects when shooting and reloading added/changed |
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+ | |- |
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+ | |[[Updates#Update 0.9.1|0.9.1]] |
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+ | |Accuracy decreased by 29% |
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+ | |- |
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+ | |[[Updates#Update 0.9.0|0.9.0]] |
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+ | |Damage increased by 11.5% |
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+ | |- |
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+ | |[[Updates#Update 0.6.3|0.6.3]] |
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+ | |Price changed from [[Au]] to [[Ag]] |
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+ | |- |
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+ | | |
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+ | |Effective range from 300 meters to 200 meters |
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+ | |- |
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+ | |[[Updates#Update 0.6.1|0.6.1]] |
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+ | |Accuracy increased by 15% |
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+ | |- |
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+ | |[[Updates#Update 0.3.0|0.3.0]] |
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+ | |Weapon was added to the game |
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+ | |} |
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+ | |||
+ | |||
+ | ==Poll== |
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+ | {{Poll}} |
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+ | |||
+ | ==Trivia== |
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+ | *This weapon can fire while reloading, similar to the [[Orkan]], [[Gekko]], [[Pinata]], [[Pin]], Trident, Exodus, Flux, and [[Tulumbas]]. |
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+ | *The name Thunder may refer to the booming noise it makes when fired. |
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+ | *Despite having a 5-round capacity, the Thunder can fire up to 9 rounds in succession when fully loaded without more than a 1-second delay. This is due to the Thunder's ability to fire while reloading. |
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+ | *There is a cylinder in the back of the Thunder that spins while reloading. This is probably a pan magazine. |
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+ | *The Thunder ejects in and out of its slot while firing- occasionally a robot will become destroyed in the middle of this phenomenon, leading to an entertaining robot corpse with a Thunder partially ejected. |
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+ | *The Thunder used to have a prefix 'ECC' until it was removed in Update 2.5 |
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+ | *Some players have been angered by several damage nerfs to the Thunder in recent updates. Despite this, it has gained the ability (along with other kinetic weapons e.g. Punisher) to do double damage to physical shields (e.g. Ecu). |
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+ | *This is the only heavy weapon to be weaker than one of its smaller counterparts ([[Storm]]) |
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+ | *A single shot from Thunder consists of 16 individual projectiles. Unlike other weapons with multiple projectiles, they are not considered separately in the damage table. |
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+ | *It works best with tanks bots with high hp pools so you can deal massive damage while taking minor damage. |
Revision as of 00:33, 12 December 2019
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Heavy gun system which strikes enemies with a powerful canister charge. What it lacks in accuracy it more than makes up for in firepower. Deadly for any opponent at short range
|
” |
- — in-game description
<< PREV | {{{ID}}} | Thunder | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 580,000 |
IRL Cost? |
None |
Experience? |
7 |
Type | |
Hardpoint? |
Heavy |
Tier? |
1 |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 5 | Kinetic | |
Damage | 7,980 per round | Manual | |
Range | Optimal: 75m Maximum: 500m |
Automatic | |
Reload | 10 seconds | FWR | |
Capacity | Clip: 5 rounds Burst: 9 rounds |
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Unload | Clip: 5 seconds Burst: 9 seconds |
Introduction
The Thunder is a close to mid-range (up to 500 meters, with a 75-meter optimal range) heavy kinetic weapon.
Strategy
This weapon is essentially a massive shotgun and is best used in close range combat, and is the heavy version of the Gust and Storm.
Despite a maximum range of 500 meters, an optimal range would be about 75 meters or less, due to the wide spread of the shells. Below 100 meters a Thunder can quickly eliminate or at the least maim a heavy robot. The Thunder is especially effective against heavy robots due to their large hit area, which allows more of the shell fragments to hit.
Even at low levels, the Thunder is a force to be reckoned with, but when upgraded to higher levels it can do appreciable damage from even 300 meters. With a fire rate of 1 RPS and the ability to reload while firing, it can do very heavy damage in a brief amount of time. Due to its RWF system (reload while firing), it can continuously fire significantly more rounds than its full magazine.
However, because the robot must get close to an enemy to do significant damage, it will be vulnerable to enemy fire at longer distances. Therefore, it is vital to take advantage of cover as much as possible to minimize damage while getting into a good engagement range (about 200 meters and under if possible.)
Because the Thunder is a close-range gun, it is most commonly seen on fast moving medium robots since they can quickly close range. Commonly seen setups are the Thunder Schutze, Thunder/Orkan Boa, and Pinata/Thunder Vityaz. However, Carnage and Lancelot possibly are the best bots for Thunder, due to their power and rush abilities. Thunders can also be seen on Raijins, due to its Bastion ability and large health pool.
It is not uncommon to see Thunders equipped on heavy robots like the Leo or Natasha for use as heavily armored shotgun platforms which have the staying power to hold off multiple enemy robots. Even though heavier robots generally have more HP and power, they also tend to have much lower movement speeds. This makes closing distances to actually do damage a problem, although this is somewhat negated (in the case of the Leo) by their very high HP, and with more than one heavy slot, moderate damage.
The Thunder is also an effective shield-breaker. This is because it can damage energy shields even at 400-500 meters due to bullet spread, and does double damage to physical shields as it is a kinetic weapon.
However, the Thunder is quite a rare sight in higher leagues (Diamond and above) due to it significantly underperforming for its weapon class and role. While it remains effective in lower leagues, it isn’t advised to use Thunders beyond Diamond, as other weapons such as the Avenger perform far better.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
5 | 580,000 | 7980 | 71820 | 7980 | 3990 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,700,000 | 5 days 14 hours |
- The damage column shows the damage from all 16 particles (combined) fired from each round (out of 9 rounds)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 500 | 15460 | 139140 | 15460 | 7730 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,750,000 | 5 days 16 hours |
- The damage column shows the damage from all 16 particles (combined) fired from each round (out of 9 rounds)
Accuracy By Distance
Range | Accuracy % |
---|---|
50 meters or less | 100% |
100 meters | 85% |
150 meters | 48% |
200 meters | 27% |
250 meters | 19% |
300 meters | 15% |
350 meters | 11% |
400 meters | 8% |
450 meters | 8% |
500 meters | 4% |
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 6 days 22 hours⟶5 days 14 hours |
4.7.0 | Damage increased by 5% |
Total Upgrade Time: 8 days 9 hours⟶6 days 22 hours | |
4.5 | Economy Changes: |
Total Upgrade Cost: 63,400,000 Ag⟶31,700,000 Ag | |
Total Upgrade Time: 16 days 15 hours 48 minutes⟶8 days 15 hours | |
4.0 | Economy Changes (July 5): |
Total Upgrade Time: 16 days 16 hours⟶16 days 15 hours 48 minutes | |
3.2.0 | Damage reduced by 5% |
3.1 | Damage reduced by 5% |
Now does double damage to physical shields, along with kinetic weapons | |
2.5 | Name shortened |
1.3.0 | Sound effects when shooting and reloading added/changed |
0.9.1 | Accuracy decreased by 29% |
0.9.0 | Damage increased by 11.5% |
0.6.3 | Price changed from Au to Ag |
Effective range from 300 meters to 200 meters | |
0.6.1 | Accuracy increased by 15% |
0.3.0 | Weapon was added to the game |
Poll
Trivia
- This weapon can fire while reloading, similar to the Orkan, Gekko, Pinata, Pin, Trident, Exodus, Flux, and Tulumbas.
- The name Thunder may refer to the booming noise it makes when fired.
- Despite having a 5-round capacity, the Thunder can fire up to 9 rounds in succession when fully loaded without more than a 1-second delay. This is due to the Thunder's ability to fire while reloading.
- There is a cylinder in the back of the Thunder that spins while reloading. This is probably a pan magazine.
- The Thunder ejects in and out of its slot while firing- occasionally a robot will become destroyed in the middle of this phenomenon, leading to an entertaining robot corpse with a Thunder partially ejected.
- The Thunder used to have a prefix 'ECC' until it was removed in Update 2.5
- Some players have been angered by several damage nerfs to the Thunder in recent updates. Despite this, it has gained the ability (along with other kinetic weapons e.g. Punisher) to do double damage to physical shields (e.g. Ecu).
- This is the only heavy weapon to be weaker than one of its smaller counterparts (Storm)
- A single shot from Thunder consists of 16 individual projectiles. Unlike other weapons with multiple projectiles, they are not considered separately in the damage table.
- It works best with tanks bots with high hp pools so you can deal massive damage while taking minor damage.