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…Missile system which fires a volley of 4 heavy missiles. The missiles overcome small obstacles and can deal tremendous damage to slow robots, but are less dangerous for mobile targets… – in-game description


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Introduction

The Thermite is a close-range (up to 350 meters) heavy homing missile weapon.

Strategy

This missile launcher is the heavy version of the Aphid and Vortex weapons, with the same range and reload time (350 meters and 10 seconds respectively).

Missile weapons, such as the Aphid and Hydra, are typically used for indirect fire purposes and to harass the enemy. Due to this, as well as its relatively long reload time, the Thermite should be used in the same role, if possible paired with Aphids or Vortexes. Players should use cover carefully when using an all Aphid/Vortex/Thermite build, as your robot is vulnerable while your weapons are reloading. Therefore, it is advised that players hide behind cover whenever possible, and retreat if any brawler enemies are nearing close range. You should try to prioritize targets that are capturing beacons, have low health and those who are approaching you, as well as helping your teammates overall.

Robots equipped with the Thermite can damage most robots significantly, especially when paired with more missile weapons such as the Vortex. Dealing up to 38,400 damage at level 12, any missile build using more than one Thermite, or a combination of this weapon with the Aphid and Vortex can cripple or destroy most light robots in only one or two salvos, and can severely damage medium or heavy robots as well. Although heavy robots have more health, being hit with nearly 40,000 damage in one salvo (without including other Thermite/Vortex/Aphid weapons) will hardly go unnoticed or shrugged off. The indirect fire capability and devastating damage means that most short-range missile builds with multiple weapons can destroy most robots (without Anciles) in only 2-4 salvos.

Players should be aware that Anciles will absorb all the damage of your missiles if they are fired at the same time. Due to this, if a player's energy shield is weakened, you should fire your weapons one at a time, so part of your salvo will damage the robot itself, with the missiles initially fired taking out the energy shield.

Possibilities include using it on robots such as; the Fury with three Thermites, Leo or Natasha with a combination of Thermites and Aphids. Lastly, the Butch with four of them mounted, however the reload times (10 seconds) counteract the robot's Quick Draw ability's cooldown (20 seconds).


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle
DPS
1 10,000 Components 3390 13560 1356

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle
DPS
2 100,000 2 hours 3730 14920 1492
3 200,000 5 hours 4100 16400 1640
4 400,000 14 hours 4510 18040 1804
5 2,000,000 1 day 4960 19840 1984
6 4,000,000 1 day 16 hours 5450 21800 2180
7 6,000,000 2 days 20 hours 5990 23960 2396
8 11,000,000 3 days 14 hours 6580 26320 2632
9 17,000,000 4 days 12 hours 7230 28920 2892
10 32,000,000 5 days 7950 31800 3180
11 43,000,000 5 days 8 hours 8740 34960 3496
12 55,000,000 5 days 16 hours 9600 38400 3840
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage from each individual missile (out of 4 missiles)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Cycle
DPS
1 500 Au 4080 16320 1632

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Cycle
Damage
Cycle
DPS
2 100,000 2 hours 4480 17920 1792
3 200,000 5 hours 4920 19680 1968
4 400,000 14 hours 5410 21640 2164
5 2,000,000 1 day 5950 23800 2380
6 4,000,000 1 day 16 hours 6540 26160 2616
7 6,000,000 2 days 20 hours 7190 28760 2876
8 11,000,000 3 days 14 hours 7900 31600 3160
9 17,000,000 4 days 12 hours 8680 34720 3472
10 32,000,000 5 days 9540 38160 3816
11 43,000,000 5 days 8 hours 10480 41920 4192
12 55,000,000 5 days 16 hours 11520 46080 4608
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage from each individual missile (out of 4 missiles)

Update History

Version Changes
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶30 days 11 hours
4.5 Economy Changes:
Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
4.0 Economy Changes (July 5):
Total Upgrade Cost: 76,728,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 12 days 10 hours⟶45 days 17 hours
3.7.0 Weapon was added to the game


Poll

What balance change does the Thermite need?
 
71
 
30
 
35
 
3
 
3
 

The poll was created at 08:04 on August 18, 2018, and so far 142 people voted.


Trivia

  • Thermite in real life is a mix of aluminum and iron oxide, that, upon combustion, produces extremely high temperatures. Thermite is commonly used in welding and pyrotechnics
  • The Thermite fires the second lowest amount of projectiles (four) of any homing weapon, behind the Spiral, which fires three.
  • The word "Termit" can be seen on the weapon, possibly referring to the P-15 Termit (An anti-ship missile developed by the Soviet Union).
  • The original concept for this was mostly red and was named Scorpio.
  • Click here for 3D model of this weapon
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