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…Missile system which fires a volley of 4 heavy missiles. The missiles overcome small obstacles and can deal tremendous damage to slow robots, but are less dangerous for mobile targets… – in-game description

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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 18
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png III
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive

WeaponDamage.png Damage 4,050 per missile Lock-on Lock-on

WeaponRange.png Range 350 meters Volley Volley

WeaponReload.png Reload 10 seconds Magazine Magazine

Capacity 4 missiles Homing Homing

Unload Instant Energy Energy

Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


The Thermite is a close-range (up to 350 meters) heavy homing missile weapon. It has a light and medium counterpart (Aphid and Vortex respectively) and can be viewed as the close-range counterpart to the Chimera.


Missile weapons, such as the Aphid and Hydra, are typically used for indirect fire purposes and to harass the enemy. Due to this, as well as its relatively long reload time, the Thermite should be used in the same role, if possible paired with Aphids or Vortexes. Players should use cover carefully when using an all Aphid/Vortex/Thermite build, as your robot is vulnerable while your weapons are reloading. Therefore, it is advised that players hide behind cover whenever possible, and retreat if any brawler enemies are nearing close range. You should try to prioritize targets that are capturing beacons, have low health and those who are approaching you, as well as helping your teammates overall.

Robots equipped with the Thermite can damage most robots significantly, especially when paired with more missile weapons such as the Vortex. Dealing up to 38,400 damage at level 12, any missile build using more than one Thermite, or a combination of this weapon with the Aphid and Vortex can cripple or destroy most light robots in only one or two salvos, and can severely damage medium or heavy robots as well. Although heavy robots have more health, being hit with nearly 40,000 damage in one salvo (without including other Thermite/Vortex/Aphid weapons) will hardly go unnoticed or shrugged off. The indirect fire capability and devastating damage means that most short-range missile builds with multiple weapons can destroy most robots (without Anciles) in only 2-4 salvos.

Players should be aware that Anciles will absorb all the damage of your missiles if they are fired at the same time. Due to this, if a player's energy shield is weakened, you should fire your weapons one at a time, so part of your salvo will damage the robot itself, with the missiles initially fired taking out the energy shield.

Possibilities include using it on robots such as; the Fury with three Thermites, Behemoth with four Thermites (however it can only fire 2 when moving), Leo or Natasha with a combination of Thermites and Aphids. Lastly, the Butch with four of them mounted, however the reload times (10 seconds) counteract the robot's Quick Draw ability's cooldown (20 seconds).

Pros and Cons


  • Very high damage
  • Can traverse over low obstacles
  • A nightmare for slow robots as they cannot evade it
  • Lock-on system means it's extremely hard to miss
  • Homing attribute allows it to hit enemies that have moved slightly
  • Can often hit enemies on the 'head', evading most robots' physical shields
  • Deals double damage to physical shields (although it's rare for it to hit)


  • Can't hit enemies from 350 meters or farther
  • Missiles may spread, making you miss some of your maximum damage potential
  • Cannot penetrate any shield
  • Long reload makes it hard to fight continuously 
  • Fires missiles in one volley, so excess damage will be absorbed by an energy shield

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
1 10,000 Components or 5,000 Gold 4050 16200 1620

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
2 100,000 1 hour 30 minutes 4475 17900 1790
3 200,000 2 hours 30 minutes 4900 19600 1960
4 400,000 6 hours 5400 21600 2160
5 2,000,000 12 hours 5950 23800 2380
6 3,000,000 20 hours 6525 26100 2610
7 4,000,000 1 day 12 hours 7175 28700 2870
8 8,000,000 2 days 12 hours 7875 31500 3150
9 13,000,000 3 days 8675 34700 3470
10 25,000,000 3 days 8 hours 9525 38100 3810
11 35,000,000 3 days 18 hours 10475 41900 4190
12 45,000,000 4 days 11500 46000 4600
Cost Time
Totals 135,700,000 19 days 20 hours

  • The damage column shows the damage from each individual missile (out of 4 missiles)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
1 500 Gold 11500 46000 4600

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
2 1,000,000 12 hours 11725 46900 4690
3 2,000,000 1 day 11925 47700 4770
4 4,000,000 1 day 12 hours 12150 48600 4860
5 16,000,000 2 days 12350 49400 4940
6 16,000,000 2 days 12550 50200 5020
7 16,000,000 2 days 12775 51100 5110
8 16,000,000 2 days 12975 51900 5190
9 16,000,000 2 days 13200 52800 5280
10 16,000,000 2 days 13400 53600 5360
11 16,000,000 2 days 13600 54400 5440
12 16,000,000 2 days 13825 55300 5530
Cost Time
Totals 135,000,000 19 days

  • The damage column shows the damage from each individual missile (out of 4 missiles)

Update History

Version Changes
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶140,000/80
3 day; 660,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Now available for 5,000 gold (can still be produced via Workshop 2.0)
6.0.0 Damage increased by 20%
Projectile speed increased
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶30 days 11 hours
4.5.0 Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
4.0.0 Total Upgrade Cost: 76,728,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 12 days 10 hours⟶45 days 17 hours
3.7.0 Weapon was added to the game



  • Thermite in real life is a mix of aluminum and iron oxide, that, upon combustion, produces extremely high temperatures. Thermite is commonly used in welding and pyrotechnics.
  • The Thermite fires the second lowest amount of projectiles (four) of any homing weapon, behind the Spiral, which fires three.
  • The word "Termit" can be seen on the weapon, possibly referring to the P-15 Termit (An anti-ship missile developed by the Soviet Union in the 1950s).
  • Because the Thermite’s missiles does splash damage, this allows it to damage targets above it in certain areas, (i.e the ceiling on central beacon on Moon map.)
  • The original concept for this was mostly red and was named Scorpio. The letters on top of the Thermite (Termit) were changed into Scorpio as well.


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