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Components



Missile system which fires a volley of 4 heavy missiles. The missiles overcome small obstacles and can deal tremendous damage to slow robots, but are less dangerous for mobile targets
— in-game description



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Purchase Information
In-Game Cost 10,000 Components or 3,000 Gold

IRL Cost?

$40

Experience?

18
Type

Hardpoint?

Heavy

Tier?

III

Faction?

TBA
Thermite
Base Statistics Attributes
PilotRankPrivate icon Level 1

Explosive

WeaponDamage Damage 5,568 per missile

WeaponRange Range 350 meters

Volley

WeaponReload Reload 10 seconds

Magazine

Capacity 4 missiles

Homing

Unload Instant
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction[]

The Thermite is a close-range (up to 350 meters) heavy homing missile weapon. It has a light and medium counterpart (Aphid and Vortex respectively) and can be viewed as the close-range counterpart to the Chimera.

Strategy[]

Missile weapons are typically used for indirect fire purposes and to harass the enemy. Due to this, as well as its relatively long reload time, the Thermite should be used in the same role, if possible paired with Aphids or Vortexes. Players should use cover carefully when using an all Aphid/Vortex/Thermite build, as your robot is vulnerable while your weapons are reloading. Therefore, it is advised that players hide behind cover whenever possible, and retreat if any brawler enemies are nearing close range. You should try to prioritize targets that are capturing beacons, have low health and those who are approaching you, as well as helping your teammates overall.

Robots equipped with the Thermite can damage most robots significantly, especially when paired with more missile weapons such as the Vortex and Aphid. Dealing 63,252 damage instantly just at MK1 Level 12, any missile build using more than one Thermite, or a combination of this weapon with the Aphid and Vortex can cripple or destroy most light robots in only one or two salvos, and can severely damage medium or heavy robots as well. Although heavy robots have more health, being hit with nearly 80,000 damage (at MK3) in one salvo (without including other Thermite/Vortex/Aphid weapons) will hardly go unnoticed or shrugged off. The indirect fire capability and devastating damage means that most short-range missile builds with multiple weapons can destroy most unshielded robots in only 2-4 salvos (if they forget to heal themselves).

Players should be aware that energy and Aegis shields will absorb all the damage of their missiles if they are fired at the same time. Due to this, if an enemy's energy/Aegis shield is weakened, the player should fire their missiles one at a time, so part of the salvo will damage the robot itself, with the initially-fired missiles taking out the energy/Aegis shield.

Possibilities include using it on robots such as; the Erebus or Fury with three Thermites, the Crisis or Behemoth with four Thermites, the Hawk, Leo or Natasha with a combination of Thermites and Aphids. Lastly, the Butch with four of them mounted, however the reload times (10 seconds) counteract the robot's Quick Draw ability's cooldown (20 seconds).

Pros and Cons[]

Pros

  • Decent damage
  • Can traverse over low obstacles
  • A nightmare for slow robots as they cannot evade it
  • Lock-on system means it's extremely hard to miss
  • Homing attribute allows it to hit enemies that have moved slightly
  • Can often hit enemies on the 'head', evading most robots' physical shields
  • Deals double damage to physical shields (although it's rare for it to hit)

Cons

  • 350 meter range leaves you vulnerable to brawling weapons like the Brisant, Hammer and Glory
  • Can't traverse obstacles efficiently as the Chimera
  • Missiles may spread, making you miss some of your maximum damage potential
  • Can't penetrate any shield
  • Long reload makes it hard to fight continuously
  • Fires missiles in one volley, so excess damage will be absorbed by energy or Aegis shields

Upgrade Cost[]

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Thermite
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
39 3 Heavy Explosive 350 (AOE: 0.25) Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
1 4 0 10 1 1
2240
Cycle DPS
8000 20k
Attributes Explosive Explosive Lock-on Target lock-on Volley Volley Magazine Magazine Homing Homing Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
22,400 22,400 ~ 2,240 1 63,200 63,200 ~ 6,320
24,800 24,800 ~ 2,480 2 64,400 64,400 ~ 6,440
26,800 26,800 ~ 2,680 3 65,600 65,600 ~ 6,560
29,600 29,600 ~ 2,960 4 66,800 66,800 ~ 6,680
32,800 32,800 ~ 3,280 5 68,000 68,000 ~ 6,800
36,000 36,000 ~ 3,600 6 69,200 69,200 ~ 6,920
39,600 39,600 ~ 3,960 7 70,400 70,400 ~ 7,040
43,200 43,200 ~ 4,320 8 71,200 71,200 ~ 7,120
47,600 47,600 ~ 4,760 9 72,800 72,800 ~ 7,280
52,400 52,400 ~ 5,240 10 73,600 73,600 ~ 7,360
57,600 57,600 ~ 5,760 11 74,800 74,800 ~ 7,480
63,200 63,200 ~ 6,320 12 76,000 76,000 ~ 7,600
MK 3 Level 1 80,000 80,000 ~ 8,000
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


3D Model[]

Update History[]

Version Changes
9.0.0 Damage increased by 10%
8.7.0 Damage increased by 25%
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶140,000/80
3 day; 660,000/170⟶460,000/230
Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 30 days 13 hours⟶19 days 20 hours
Now available for 5,000 gold (can still be produced via Workshop 2.0)
6.0.0 Damage increased by 20%
Projectile speed increased
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶30 days 11 hours
4.5.0 Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
4.0.0 Total Upgrade Cost: 76,728,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 12 days 10 hours⟶45 days 17 hours
3.7.0 Weapon was added to the game

Poll[]


Trivia[]

  • Thermite in real life is a mix of aluminum and iron oxide, that, upon ignition, produces extremely high temperatures. Thermite is commonly used in welding and pyrotechnics.
  • The Thermite fires the second lowest amount of projectiles (four) of any homing weapon, behind the Spiral, which fires three.
  • The word "Termit" can be seen on the weapon, possibly referring to the P-15 Termit (an anti-ship missile developed by the Soviet Union in the 1950s).
  • Unlike Aphid or Vortex, the Thermite is the only homing weapon that does splash damage, though the blast radius is miniscule.
  • Because the Thermite’s missiles does splash damage, this allows it to damage targets above it in certain areas, (i.e the ceiling on central beacon on Moon map.)
  • The original concept for this was mostly red and was named Scorpio. The letters on top of the Thermite (Termit) were changed into Scorpio as well.

Navigation[]

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