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“ | Heavy twin autocannon system, effective at medium to long range. Can fire either single rounds or in full auto. A terrifying weapon for enemies with physical shields
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- — in-game description
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<< PREV | 17 | Tempest | NEXT >> |
Purchase Information | |
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In-Game Cost | 10,000 or 3,000 |
IRL Cost? |
$30 |
Experience? |
15 |
Type | |
Hardpoint? |
Heavy |
Tier? |
III |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | ||
Damage | 850 per round | ||
Range | 800 meters | ||
Reload | 11.2 seconds | ||
Capacity | 70 rounds | ||
Unload | 10.7 seconds |
Introduction[]
The Tempest is a mid to long-range (up to 800 meters, with a 325-meter optimal range) heavy kinetic weapon.
Strategy[]
This twin autocannon works similarly to the Molot and the Molot T due to the same firing dynamics, range, and accelerated firing rate capability.
The Tempest accelerates its fire rate up 50% from the normal firing speed if it is fired continuously for longer than 3 seconds. The accelerated state ends if the firing is halted for more than 1 second.
This is one of three heavy weapons with a range of 800 meters, (the others being the Kang Dae, and the Gauss) making it very good against Ancile shields and physical shields from a safe distance. Also, being a kinetic weapon allows it to deal double damage to physical shields.
Some good choices of robots to mount this weapon on are the Fury or the Raijin. Note that the Raijin can use its Bastion ability giving it a 30% increase in overall damage. Other robots for the Tempest include the Leo and the Natasha, paired with Molots due to the synergy between them.
Pros and Cons[]
Pros
- Can hit targets from afar (800-meter range)
- Bullets barely spread, meaning weapon is still relatively accurate in long-distance battles
- If it fires for 3 seconds straight it begins firing at 1.5 the speed
- Deals x2 damage to physical shields
Cons
- Whole magazine needs to be empty in order to reload
- Outclassed by many weapons in short range combat
- Cannot penetrate any shield
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
850 | 59,500 | 5,561 | 2,874 | 1 | 2,425 | 169,750 | 15,864 | 8,200 |
937 | 65,590 | 6,130 | 3,169 | 2 | 2,470 | 172,900 | 16,159 | 8,353 |
1,025 | 71,750 | 6,706 | 3,466 | 3 | 2,515 | 176,050 | 16,453 | 8,505 |
1,125 | 78,750 | 7,360 | 3,804 | 4 | 2,560 | 179,200 | 16,748 | 8,657 |
1,237 | 86,590 | 8,093 | 4,183 | 5 | 2,605 | 182,350 | 17,042 | 8,809 |
1,362 | 95,340 | 8,910 | 4,606 | 6 | 2,650 | 185,500 | 17,336 | 8,961 |
1,500 | 105,000 | 9,813 | 5,072 | 7 | 2,695 | 188,650 | 17,631 | 9,114 |
1,662 | 116,340 | 10,873 | 5,620 | 8 | 2,740 | 191,800 | 17,925 | 9,266 |
1,825 | 127,750 | 11,939 | 6,171 | 9 | 2,785 | 194,950 | 18,220 | 9,418 |
2,012 | 140,840 | 13,163 | 6,804 | 10 | 2,830 | 198,100 | 18,514 | 9,570 |
2,212 | 154,840 | 14,471 | 7,480 | 11 | 2,875 | 201,250 | 18,808 | 9,722 |
2,425 | 169,750 | 15,864 | 8,200 | 12 | 2,920 | 204,400 | 19,103 | 9,874 |
MK 3 Level 1 | 3,066 | 214,620 | 20,058 | 10,368 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Accuracy By Distance[]
Range | Accuracy % |
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200 meters or less | 100% |
300 meters | 96% |
400 meters | 77% |
500 meters | 63% |
600 meters | 50% |
700 meters | 36% |
800 meters | 34% |
Audio[]
Firing 1[]
Firing 2[]
Firing 3[]
Reloading[]
Update History[]
Version | Changes |
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8.7.0 | Damage increased by 25% |
4.8.0 | Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours |
4.7.0 | Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
4.5.0 | Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag Total Upgrade Time: 58 days 17 hours⟶29 days 15 hours 30 minutes Now available for 5,000 gold (can still be produced via Workshop 2.0) |
4.3.0 | Damage increased by 13% |
4.0.0 | Total Upgrade Cost: 63,940,000 Ag⟶170,700,000 Ag Total Upgrade Time: 17 days 3 hours 11 minutes⟶58 days 17 hours |
3.4.0 | Damage increased by 5% |
3.2.0 | Damage increased by 5% |
3.1.0 | Damage increased by 5% |
2.9.3 | Damage increased by 20% |
2.9.1 | Weapon was added to the game |
Poll[]
Trivia[]
- A "tempest" is a violent or windy storm. This suits the weapon as it has high cycle damage
- The reloading animation shows the guns moving back and the bullets stacking up until a bullet is placed in the chamber, then the guns move back into firing position.
- The Tempest's reload animation has the two ends of the gun go back for a second before reloading.
- The Tempest was one of the first weapons to use components as it's value.
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