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Components


…Heavy twin autocannon system, effective at medium to long range. Can fire either single rounds or in full auto. A terrifying weapon for enemies with physical shields… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 15
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png III
Tempest.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 680 per round Manual Manual


WeaponRange.png Range 800 meters Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload 11.2 seconds
1.2 second delay bug?
Magazine Magazine


Capacity 70 rounds Mode Acceleration Mode


Unload 12.2 seconds



Introduction

The Tempest is a mid to long-range (up to 800 meters, with a 325-meter optimal range) heavy kinetic weapon.

Strategy

This twin autocannon works similarly to the Molot and the Molot T due to the same firing dynamics, range, and accelerated firing rate capability.

The Tempest accelerates its fire rate up 50% from the normal firing speed if it is fired continuously for longer than 3 seconds. The accelerated state ends if the firing is halted for more than 1 second.

This is one of three heavy weapons with a range of 800 meters, (the others being the Kang Dae, and the Gauss) making it very good against Ancile shields and physical shields from a safe distance. Also, being a kinetic weapon allows it to deal double damage to physical shields.

Some good choices of robots to mount this weapon on are the Fury or the Raijin. Note that the Raijin can use its Bastion ability giving it a 30% increase in overall damage. Other robots for the Tempest include the Leo and the Natasha, paired with Molots due to the synergy between them.

Pros and Cons

Pros

  • Can hit targets from afar (800-meter range)
  • Bullets barely spread, meaning weapon is still relatively accurate in long-distance battles
  • If it fires for 3 seconds straight it begins firing at 1.5 the speed
  • Deals x2 damage to physical shields

Cons

  • Whole magazine needs to be empty in order to reload
  • Outclassed by many weapons in short range combat
  • Cannot penetrate any shield

Upgrade Cost

Tier 3 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 8,000,000 60:00
9 13,000,000 72:00
10 25,000,000 80:00
11 35,000,000 90:00
12 45,000,000 96:00
Totals Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Totals Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

17 Tempest
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Kinetic Kinetic


Manual Manual


Automatic Automatic


Magazine Magazine


Mode Acceleration Mode



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 70 4.65 15.05 11.2 .22 3 6.7 Heavy Kinetic Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
680 47600 3163 680 1 1940 135800 9023 1940
750 52500 3488 750 2 1976 138320 9191 1976
820 57400 3814 820 3 2012 140840 9358 2012
900 63000 4186 900 4 2048 143360 9526 2048
990 69300 4605 990 5 2084 145880 9693 2084
1090 76300 5070 1090 6 2120 148400 9860 2120
1200 84000 5581 1200 7 2156 150920 10028 2156
1330 93100 6186 1330 8 2192 153440 10195 2192
1460 102200 6791 1460 9 2228 155960 10363 2228
1610 112700 7488 1610 10 2264 158480 10530 2264
1770 123900 8233 1770 11 2300 161000 10698 2300
1940 135800 9023 1940 12 2336 163520 10865 2336
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


Accuracy By Distance

Range Accuracy %
200 meters or less 100%
300 meters 96%
400 meters 77%
500 meters 63%
600 meters 50%
700 meters 36%
800 meters 34%


Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 13%
4.0.0 Total Upgrade Cost: 63,940,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶58 days 17 hours
3.4.0 Damage increased by 5%
3.2.0 Damage increased by 5%
3.1.0 Damage increased by 5%
2.9.3 Damage increased by 20%
2.9.1 Weapon was added to the game

Poll


Trivia

  • A "tempest" is a violent or windy storm. This suits the weapon as it has high cycle damage
  • The reloading animation shows the guns moving back and the bullets stacking up until a bullet is placed in the chamber, then the guns move back into firing position.
  • The Tempest's reload animation has the two ends of the gun go back for a second before reloading.
  • The Tempest was one of the first weapons to use components as it's value.

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