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Components


…Heavy twin autocannon system, effective at medium to long range. Can fire either single rounds or in full auto. A terrifying weapon for enemies with physical shields… – in-game description


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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 15
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png III
Tempest.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic
WeaponDamage.png Damage 680 per round Manual Manual
WeaponRange.png Range 800 meters Icn info for user popup.png Automatic Automatic
WeaponReload.png Reload 11.2 seconds
1.2 second delay bug?
Magazine Magazine
Capacity 70 rounds Acceleration Mode Acceleration Mode
Unload 12.2 seconds


Introduction

The Tempest is a mid to long-range (up to 800 meters, with a 325-meter optimal range) heavy kinetic weapon.

Strategy

This twin autocannon works similarly to the Molot and the Molot T due to the same firing dynamics and range. It also has the accelerated firing rate capability like the others.

The Tempest has an ability to accelerate its fire rate up 50% from the normal firing speed, if it is fired continuously for longer than 3 seconds. The accelerated state ends if the firing is halted for more than 1 second, or if the ammo is depleted.

This is one of two heavy weapons with a range of 800 meters, (the other being the Kang Dae) making it very good against Ancile shields and physical shields from a safe distance. Also, being a kinetic weapon allows it to deal double damage to physical shields.

Some good choices of robots to mount this weapon on are the Fury or the Raijin. The Fury can support 3 for unrivaled long-ranged firepower. The Raijin for its Bastion ability, giving it a 30% increase in overall damage, along with a frontal shield, at the cost of becoming stationary. Other robots that this weapon can be commonly found on are the Leo and the Natasha, paired with Molots, due to the synergy between them.

Pros and Cons

Pros

  • Can hit targets from afar (800-meter range)
  • Bullets barely spread, meaning weapon is still relatively accurate in long-distance battles
  • If it fires for 3 seconds straight, it begins firing at 1.5 the speed
  • Deals x2 damage to physical shields

Cons

  • Whole magazine needs to be empty in order to reload
  • Outclassed by many weapons in short range combat
  • Cannot penetrate any shield

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 10,000 Components or 5,000 Gold 680 47600 2856 4284

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 100,000 1 hour 30 minutes 750 52500 3150 4725
3 200,000 2 hours 30 minutes 820 57400 3444 5166
4 400,000 6 hours 900 63000 3780 5670
5 2,000,000 12 hours 990 69300 4158 6237
6 3,000,000 20 hours 1090 76300 4578 6867
7 4,000,000 1 day 12 hours 1200 84000 5040 7560
8 8,000,000 2 days 12 hours 1330 93100 5586 8379
9 13,000,000 3 days 1460 102200 6132 9198
10 25,000,000 3 days 8 hours 1610 112700 6762 10143
11 35,000,000 3 days 18 hours 1770 123900 7434 11151
12 45,000,000 4 days 1940 135800 8148 12222
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage for each individual round (out of 70 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 Gold 1940 135800 8148 12222

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 1,000,000 12 hours 1976 138320 8299 12449
3 2,000,000 1 day 2012 140840 8450 12676
4 4,000,000 1 day 12 hours 2048 143360 8602 12902
5 16,000,000 2 days 2084 145880 8753 13129
6 16,000,000 2 days 2120 148400 8904 13356
7 16,000,000 2 days 2156 150920 9055 13583
8 16,000,000 2 days 2192 153440 9206 13810
9 16,000,000 2 days 2228 155960 9358 14036
10 16,000,000 2 days 2264 158480 9509 14263
11 16,000,000 2 days 2300 161000 9660 14490
12 16,000,000 2 days 2336 163520 9811 14717
Cost Time
Totals 135,000,000 19 days


  • The damage column shows the damage for each individual round (out of 70 rounds)

Accuracy By Distance

Range Accuracy %
200 meters or less 100%
300 meters 96%
400 meters 77%
500 meters 63%
600 meters 50%
700 meters 36%
800 meters 34%

Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 13%
4.0.0 Total Upgrade Cost: 63,940,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 17 days 3 hours 11 minutes⟶58 days 17 hours
3.4.0 Damage increased by 5%
3.2.0 Damage increased by 5%
3.1.0 Damage increased by 5%
2.9.3 Damage increased by 20%
2.9.1 Weapon was added to the game

Poll


Trivia

  • A "tempest" is a violent or windy storm. This suits the weapon as it has high cycle damage
  • The reloading animation shows the guns moving back and the bullets stacking up until a bullet is placed in the chamber, then the guns move back into firing position.
  • The Tempest's reload animation has the two ends of the gun go back for a second before reloading.
  • The Tempest was one of the first weapons to use components as it's value.

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