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Ptnh
Gold



Close range energy weapon. High rate of fire and significant damage make this weapon extremely dangerous for any opponent who finds themselves in its range
— in-game description




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Purchase Information
In-Game Cost 1,500 Gold

IRL Cost?

$15

Experience?

9
Type

Hardpoint?

Medium

Tier?

II

Faction?

TBA
Taran
Base Statistics Attributes
PilotRankPrivate icon Level 1 Energy
WeaponDamage Damage 800 per plasmoid Manual
WeaponRange Range 350 meters Automatic
WeaponReload Reload 5 seconds Magazine
Capacity 32 plasmoids
Unload 11 seconds


Introduction

The Taran is a close-range (up to 350 meters) medium energy weapon.

Strategy

This plasma weapon fires eight bursts of four plasmoids per clip. In each burst, four plasmoids are fired within a second, it reloads after the eighth burst is fired.

The Taran is ideal for doing high damage at close range quickly, largely due to its quick reload time and above average damage. Tarans have a very high cycle DPS, significantly higher than the Orkan. It can also be used very effectively against robots with either built-in or mounted Ancile shields.

It is best when combined with other close range weapons, such as the Magnum, Redeemer, Thunder, Pinata and Punisher.

Although it has high damage, its short range makes it useless beyond 350 meters. To maximize its effectiveness, in the lower leagues it can be mounted fast robots like the Cossack, Gareth, or Rogatka. A Galahad with a pair of Magnums and a Taran can be commonly seen as in the middle leagues. Dual Tarans may also be mounted on a Doc to provide it with effective close-range firepower. In mid to high leagues the Lancelot and Inquisitor can be seen with Tarans combined with either Magnums, Redeemers, or Embers, depending on the robot's available hardpoints.


In the current meta, Tarans are often found on an Ares/Eldritch Ares with a Shredder or on a Leech/Frozen Leech.  

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy shields
  • High accuracy-damage doesn’t decrease the further the target is from the robot
  • High damage per clip
  • Extremely good at sustained fighting
  • Short reload

Cons

  • Ineffective against physical shields
  • 350-meter range is very short
  • Must expose robot for a long time to maximize damage potential
  • Must empty clip before reloading

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1,500 Gold 800 25600 2327 1600

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 880 28160 2560 1760
3 40,000 1 hour 970 31040 2822 1940
4 80,000 2 hours 1060 33920 3084 2120
5 400,000 8 hours 1170 37440 3404 2340
6 800,000 12 hours 1280 40960 3724 2560
7 1,600,000 1 day 1410 45120 4102 2820
8 3,000,000 1 day 8 hours 1550 49600 4509 3100
9 6,000,000 1 day 16 hours 1700 54400 4945 3400
10 10,000,000 1 day 20 hours 1860 59520 5411 3720
11 16,000,000 2 days 4 hours 2050 65600 5964 4100
12 26,000,000 2 days 12 hours 2260 72320 6575 4520
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage of each individual plasmoid (out of 32 plasmoids)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 2260 72320 6575 4520

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 500,000 5 hours 2300 73600 6691 4600
3 1,000,000 10 hours 2340 74880 6807 4680
4 2,000,000 20 hours 2380 76160 6924 4760
5 7,500,000 1 day 6 hours 2420 77440 7040 4840
6 7,500,000 1 day 6 hours 2460 78720 7156 4920
7 7,500,000 1 day 6 hours 2500 80000 7273 5000
8 7,500,000 1 day 6 hours 2540 81280 7389 5080
9 7,500,000 1 day 6 hours 2580 82560 7505 5160
10 7,500,000 1 day 6 hours 2620 83840 7622 5240
11 7,500,000 1 day 6 hours 2660 85120 7738 5320
12 7,500,000 1 day 6 hours 2700 86400 7855 5400
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual plasmoid (out of 32 plasmoids)

Audio


Update History

Version Changes
6.3.0 damage per particle ↑ 5%
5.3.0 Delay between shots increased from 0.12 seconds → 0.15 seconds
Delay between bursts increased from 0.85 seconds → 0.9 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 1,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 12%
4.2.0 Price changed from 5,650 WP to 10,000 Components (or 1,500 gold)
4.1.0 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶29 days 15 hours 30 minutes
2.9.3 Damage increased by 15%
1.1.0 Firing rate reduced
1.0.0 Weapon was added to the game

Poll


Trivia

  • The term “Taran” refers to ramming in Russian, referencing the brutal amounts of damage several Tarans can deal when combined with itself or other close ranged weapons.
  • In addition “Taran” also means thunder in Gaelic.
  • As each burst of plasma is fired, one of the red charges visible at the back of weapon disappears. During reload, the dots reappear one by one.
  • Despite being a plasma weapon, the Taran has notable recoil, resulting in a small spread which can allow it to damage bots that are mostly behind cover and bypass some physical shields.
  • Taran was originally named "E-SG Taran". This name was changed in the 2.5 update (January 26, 2017 update on IOS, January 19, 2017 on Android) to avoid confusion, along with all other weapons.
  • Taran also means "Ram" in Polish.

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