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“ | Close range energy weapon. High rate of fire and significant damage make this weapon extremely dangerous for any opponent who finds themselves in its range
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” |
- — in-game description
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Purchase Information | |
---|---|
In-Game Cost | 1,500 |
IRL Cost? |
$15 |
Experience? |
9 |
Type | |
Hardpoint? |
Medium |
Tier? |
II |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | Energy | |
Damage | 800 per plasmoid | Manual | |
Range | 350 meters | Automatic | |
Reload | 5 seconds | Magazine | |
Capacity | 32 plasmoids | ||
Unload | 11 seconds |
Introduction
The Taran is a close-range (up to 350 meters) medium energy weapon.
Strategy
This plasma weapon fires eight bursts of four plasmoids per clip. In each burst, four plasmoids are fired within a second, it reloads after the eighth burst is fired.
The Taran is ideal for doing high damage at close range quickly, largely due to its quick reload time and above average damage. Tarans have a very high cycle DPS, significantly higher than the Orkan. It can also be used very effectively against robots with either built-in or mounted Ancile shields.
It is best when combined with other close range weapons, such as the Magnum, Redeemer, Thunder, Pinata and Punisher.
Although it has high damage, its short range makes it useless beyond 350 meters. To maximize its effectiveness, in the lower leagues it can be mounted fast robots like the Cossack, Gareth, or Rogatka. A Galahad with a pair of Magnums and a Taran can be commonly seen as in the middle leagues. Dual Tarans may also be mounted on a Doc to provide it with effective close-range firepower. In mid to high leagues the Lancelot and Inquisitor can be seen with Tarans combined with either Magnums, Redeemers, or Embers, depending on the robot's available hardpoints.
In the current meta, Tarans are often found on an Ares/Eldritch Ares with a Shredder or on a Leech/Frozen Leech.
Pros and Cons
Pros
- Energy attribute allows it to penetrate energy shields
- High accuracy-damage doesn’t decrease the further the target is from the robot
- High damage per clip
- Extremely good at sustained fighting
- Short reload
Cons
- Ineffective against physical shields
- 350-meter range is very short
- Must expose robot for a long time to maximize damage potential
- Must empty clip before reloading
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
1 | 1,500 | 800 | 25600 | 2327 | 1600 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,940,000 | 11 days 11 hours 10 minutes |
- The damage column shows the damage of each individual plasmoid (out of 32 plasmoids)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
1 | 500 | 2260 | 72320 | 6575 | 4520 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,350,000 | 11 days 11 hours |
- The damage column shows the damage of each individual plasmoid (out of 32 plasmoids)
Update History
Version | Changes |
---|---|
5.3.0 | Delay between shots increased from 0.12 seconds → 0.15 seconds Delay between bursts increased from 0.85 seconds → 0.9 seconds |
4.8.0 | Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes |
4.7.0 | Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes |
4.5.0 | Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes Now available for 1,500 gold (can no longer be produced via Workshop 2.0) |
4.3.0 | Damage decreased by 12% |
4.2.0 | Price changed from 5,650 WP to 10,000 Components (or 1,500 gold) |
4.1.0 | Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them |
4.0.0 | Total Upgrade Cost: 48,005,000 Ag⟶96,120,000 Ag Total Upgrade Time: 12 days 21 hours 23 minutes⟶29 days 15 hours 30 minutes |
2.9.3 | Damage increased by 15% |
1.1.0 | Firing rate reduced |
1.0.0 | Weapon was added to the game |
Poll
Trivia
- The term “Taran” refers to ramming in Russian, referencing the brutal amounts of damage several Tarans can deal when combined with itself or other close ranged weapons.
- In addition “Taran” also means thunder in Gaelic.
- As each burst of plasma is fired, one of the red charges visible at the back of weapon disappears. During reload, the dots reappear one by one.
- Despite being a plasma weapon, the Taran has notable recoil, resulting in a small spread which can allow it to damage bots that are mostly behind cover and bypass some physical shields.
- Taran was originally named "E-SG Taran". This name was changed in the 2.5 update (January 26, 2017 update on IOS, January 19, 2017 on Android) to avoid confusion, along with all other weapons.
- Taran also means "Ram" in Polish.