War Robots Wiki
Advertisement
Wiki-wordmark.png
THIS PAGE HAS BEEN LOCKED

ONLY REGISTERED MEMBERS MAY ADD CONTENT TO THIS PAGE

Ptnh.png
Lua Script Error Detected
Gold



Close range energy weapon. High rate of fire and significant damage make this weapon extremely dangerous for any opponent who finds themselves in its range
— in-game description



<< PREV 22 Taran NEXT >>
Purchase Information
In-Game Cost 1,500 Gold
Real Value Icn info for user popup.png $15
Exp Level Icn info for user popup.png 9
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png II
Taran.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 840 per plasmoid Manual
WeaponRange.png Range 350 meters Automatic
WeaponReload.png Reload 5 seconds Magazine
Capacity 32 plasmoids Blank
Unload 11 seconds Blank

Introduction

The Taran is a close-range (up to 350 meters) medium energy weapon.

Strategy

This plasma cannon can be used in early leagues for deadly builds, for example on a Griffin, Fujin, Lancelot or Gareth can be equipped with Magnums on light slots and Thunder on heavy slots. Its verry strong in beacon based gamemodes due to the close range fights that are likely to happen. The deadly bursts can be used to steal kills or quickly deal a lot of damage, which makes it a perfect weapon in FFA. Its main weakness is TDM due to lots of high range combat.

In medium leagues the weapon remains relevant and can be upgraded further, in the meta the weapon is less likely to be seen but can still dish out a lot of damage in a short salvo. In champion league the best builds using Taran are the Leech with 4 Tarans, the Fenrir with 2 Tarans and a Redeemer, Glory or Devastator, Ravana with 3 Tarans or a Typhon with 4 Tarans. Other robots can work, as long as they are used in 200m-350m range most of the time. In any closer range Tarans get outperformed by other Weapons and becomes hard to aim. The price for a weapon with a damage potential this high is actually cheap, why i would recommend leveling them up and maybe even keep a pair of these in your hanger as your league rises.

Pros

  • Energy attribute allows it to penetrate energy shields
  • High accuracy-damage doesn’t decrease the further the target is from the robot
  • High damage per clip
  • Extremely good at sustained fighting
  • Short reload
  • Salvos can be used to steal most kills in FFA

Cons

  • Ineffective against physical shields
  • 350-meter range is very short
  • Must expose robot for a long time to maximize damage potential
  • Must empty clip before reloading

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 20,000 00:10
2 40,000 01:00
3 80,000 02:00
4 400,000 08:00
5 800,000 12:00
6 1,600,000 24:00
7 3,000,000 32:00
8 6,000,000 40:00
9 10,000,000 44:00
10 16,000,000 52:00
11 26,000,000 60:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 500,000 02:30
2 1,000,000 05:00
3 2,000,000 10:00
4 7,500,000 15:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data

Taran
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
22 2 Medium Energy 350 AuIcon.png Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
32 4 8.92 5.56 1.21 (sub: 0.15) 0.83
1,856
Cycle DPS
6,497 20k
Attributes Energy Energy Manual Manual Automatic Automatic Magazine Magazine Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
3,360 26,880 3,013 1,856 1 9,440 75,520 8,466 5,215
3,700 29,600 3,318 2,044 2 9,600 76,800 8,610 5,304
4,040 32,320 3,623 2,232 3 9,760 78,080 8,753 5,392
4,400 35,200 3,946 2,431 4 9,920 79,360 8,897 5,481
4,920 39,360 4,413 2,718 5 10,080 80,640 9,040 5,569
5,360 42,880 4,807 2,961 6 10,240 81,920 9,184 5,657
5,920 47,360 5,309 3,271 7 10,400 83,200 9,327 5,746
6,480 51,840 5,812 3,580 8 10,560 84,480 9,471 5,834
7,120 56,960 6,386 3,934 9 10,720 85,760 9,614 5,923
7,800 62,400 6,996 4,309 10 10,880 87,040 9,758 6,011
8,600 68,800 7,713 4,751 11 11,040 88,320 9,901 6,099
9,440 75,520 8,466 5,215 12 11,200 89,600 10,045 6,188
MK 3 Level 1 11,760 94,080 10,547 6,497
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Audio


Update History

Version Changes
6.3.0 damage per particle ↑ 5%
5.3.0 Delay between shots increased from 0.12 seconds → 0.15 seconds
Delay between bursts increased from 0.85 seconds → 0.9 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 1,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 12%
4.2.0 Price changed from 5,650 WP to 10,000 Components (or 1,500 gold)
4.1.0 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶29 days 15 hours 30 minutes
2.9.3 Damage increased by 15%
1.1.0 Firing rate reduced
1.0.0 Weapon was added to the game

Poll


Trivia

  • The term “Taran” refers to ramming in Russian, referencing the brutal amounts of damage several Tarans can deal when combined with itself or other close ranged weapons.
  • In addition “Taran” also means thunder in Gaelic.
  • As each burst of plasma is fired, one of the red charges visible at the back of weapon disappears. During reload, the dots reappear one by one.
  • Despite being a plasma weapon, the Taran has notable recoil, resulting in a small spread which can allow it to damage bots that are mostly behind cover and bypass some physical shields.
  • Taran was originally named "E-SG Taran". This name was changed in the 2.5 update (January 26, 2017 update on IOS, January 19, 2017 on Android) to avoid confusion, along with all other weapons.
  • Taran also means "Ram" in Polish.

Navigation

Advertisement