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Gold


…Close range energy weapon. High rate of fire and significant damage make this weapon extremely dangerous for any opponent who finds themselves in its range… – in-game description



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Purchase Information
In-Game Cost 1,500 Gold
Real Value Icn info for user popup.png $15
Exp Level Icn info for user popup.png 9
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png II
Taran.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 800 per plasmoid Manual Manual


WeaponRange.png Range 350 meters Automatic Automatic


WeaponReload.png Reload 5 seconds Magazine Magazine


Capacity 32 plasmoids


Unload 11 seconds



Introduction

The Taran is a close-range (up to 350 meters) medium energy weapon.

Strategy

This plasma cannon can be used in early leagues for deadly builds, for example on a Griffin, Fujin, Lancelot or Gareth can be equipped with Magnums on light slots and Thunder on heavy slots. Its verry strong in beacon based gamemodes due to the close range fights that are likely to happen. The deadly bursts can be used to steal kills or quickly deal a lot of damage, witch makes it a perfect weapon in FFA. Its main weekness is TDM due to lots of high range combat.

In medium leagues the weapon remains relevant and can be upgraded further, in the meta the weapon is less likely to be seen but can still dish out a lot of damage in a short salvo. In champion league the best builds using Taran are the Leech with 4 Tarans, the Fenrir with 2 Tarans and a Redeemer, Glory or Devastator, Ravana with 3 Tarans or a Typhon with 4 Tarans. Other robots can work, as long as they are used in 200m-350m range most of the time. In any closer range Tarans get outperformed by other Weapons and becomes hard to aim. The price for a weapon with a damage potential this high is actually cheap, why i would recommend leveling them up and maybe even keep a pair of these in your hanger as your leage rises.

Pros

  • Energy attribute allows it to penetrate energy shields
  • High accuracy-damage doesn’t decrease the further the target is from the robot
  • High damage per clip
  • Extremely good at sustained fighting
  • Short reload
  • Salvos can be used to steal most kills in FFA

Cons

  • Ineffective against physical shields
  • 350-meter range is very short
  • Must expose robot for a long time to maximize damage potential
  • Must empty clip before reloading
  • 350m means you have to take the risk of a scorpion jumping behind you

Upgrade Cost

Tier 2 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 24:00
8 3,000,000 32:00
9 6,000,000 40:00
10 10,000,000 44:00
11 16,000,000 52:00
12 26,000,000 60:00
Totals Cost Time [DD:HH:MM]
63,940,000 10:11:10
Tier 2 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 500,000 05:00
3 1,000,000 10:00
4 2,000,000 20:00
5 7,500,000 30:00
6 7,500,000 30:00
7 7,500,000 30:00
8 7,500,000 30:00
9 7,500,000 30:00
10 7,500,000 30:00
11 7,500,000 30:00
12 7,500,000 30:00
Totals Cost Time [DD:HH:MM]
63,500,000 10:11:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Taran
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Energy Energy


Manual Manual


Automatic Automatic


Magazine Magazine




Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 32 6.67 4.8 5 .15 2 6.7 Medium Energy Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
840 26880 5600 840 1 2360 75520 15733 2360
925 29600 6167 925 2 2400 76800 16000 2400
1010 32320 6733 1010 3 2440 78080 16267 2440
1100 35200 7333 1100 4 2480 79360 16533 2480
1230 39360 8200 1230 5 2520 80640 16800 2520
1340 42880 8933 1340 6 2560 81920 17067 2560
1480 47360 9867 1480 7 2600 83200 17333 2600
1620 51840 10800 1620 8 2640 84480 17600 2640
1780 56960 11867 1780 9 2680 85760 17867 2680
1950 62400 13000 1950 10 2720 87040 18133 2720
2150 68800 14333 2150 11 2760 88320 18400 2760
2360 75520 15733 2360 12 2800 89600 18667 2800


Audio


Update History

Version Changes
6.3.0 damage per particle ↑ 5%
5.3.0 Delay between shots increased from 0.12 seconds → 0.15 seconds
Delay between bursts increased from 0.85 seconds → 0.9 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 1,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 12%
4.2.0 Price changed from 5,650 WP to 10,000 Components (or 1,500 gold)
4.1.0 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶29 days 15 hours 30 minutes
2.9.3 Damage increased by 15%
1.1.0 Firing rate reduced
1.0.0 Weapon was added to the game

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Trivia

  • The term “Taran” refers to ramming in Russian, referencing the brutal amounts of damage several Tarans can deal when combined with itself or other close ranged weapons.
  • In addition “Taran” also means thunder in Gaelic.
  • As each burst of plasma is fired, one of the red charges visible at the back of weapon disappears. During reload, the dots reappear one by one.
  • Despite being a plasma weapon, the Taran has notable recoil, resulting in a small spread which can allow it to damage bots that are mostly behind cover and bypass some physical shields.
  • Taran was originally named "E-SG Taran". This name was changed in the 2.5 update (January 26, 2017 update on IOS, January 19, 2017 on Android) to avoid confusion, along with all other weapons.
  • Taran also means "Ram" in Polish.

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