FANDOM


Wiki-wordmark
TextH
Avth
Gold-icon


…Close range energy weapon. High rate of fire and significant damage make this weapon extremely dangerous for any opponent who finds themselves in its range… – in-game description


EnergysymbolManualfiresymbolAutomaticfiresymbolMagazinesymbol


Introduction

The Taran is a close-range (up to 350 meters) medium energy weapon.

Strategy

This plasma weapon fires eight bursts of four plasmoids per clip. In each burst, four plasmoids are fired within a second, it reloads after the eighth burst is fired.

The Taran is ideal for doing high damage at close range quickly, largely due to its quick reload time and above average damage. It can also be used very effectively against robots with either built-in or mounted Ancile shields.

It is best when combined with other close range weapons, such as the Magnum, Redeemer, Thunder, Pinata and Punisher.

Although it has high damage, its short range makes it useless beyond 350 meters. To maximize its effectiveness, in the lower leagues it can be mounted fast robots like the Cossack, Gareth, or Rogatka. A Galahad with a pair of Magnums and a Taran can be commonly seen as in the middle leagues. In mid to high leagues the Lancelot, Inquisitor, Griffin and to lesser degree the Rhino, can be seen with Tarans combined with either Magnums, Redeemers, or Embers, depending on the robot's available hardpoints. Dual Tarans may be mounted on a Doc for supportive ambushes. Tarans have a very high cycle DPS, significantly higher than the Orkan.


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1,500 Au 800 25600 2327 1600

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 880 28160 2560 1760
3 40,000 1 hour 970 31040 2822 1940
4 80,000 2 hours 1060 33920 3084 2120
5 400,000 8 hours 1170 37440 3404 2340
6 800,000 12 hours 1280 40960 3724 2560
7 1,600,000 1 day 1410 45120 4102 2820
8 3,000,000 1 day 8 hours 1550 49600 4509 3100
9 6,000,000 1 day 16 hours 1700 54400 4945 3400
10 10,000,000 1 day 20 hours 1860 59520 5411 3720
11 16,000,000 2 days 4 hours 2050 65600 5964 4100
12 26,000,000 2 days 12 hours 2250 72000 6545 4500
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage of each individual plasmoid (out of 32 plasmoids)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 960 30720 2793 1920

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost (Ag) Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 1050 33600 3055 2100
3 40,000 1 hour 1160 37120 3375 2320
4 80,000 2 hours 1280 40960 3724 2560
5 400,000 8 hours 1400 44800 4073 2800
6 800,000 12 hours 1540 49280 4480 3080
7 1,600,000 1 day 1690 54080 4916 3380
8 3,000,000 1 day 8 hours 1860 59520 5411 3720
9 6,000,000 1 day 16 hours 2040 65280 5935 4080
10 10,000,000 1 day 20 hours 2240 71680 6516 4480
11 16,000,000 2 days 4 hours 2460 78720 7156 4920
12 26,000,000 2 days 12 hours 2700 86400 7855 5400
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage of each individual plasmoid (out of 32 plasmoids)

Update History

Version Changes
5.3 Delay between shots increased from 0.12 seconds → 0.15 seconds
Delay between bursts increased from 0.85 seconds to 0.9 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Economy Changes:
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 1,500 gold (can no longer be produced via Workshop 2.0)
4.3 Damage decreased by 12%
4.2 Price changed from 5,650 WP to 10,000 Components (or 1,500 gold)
4.1 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0 Economy Changes (July 5):
Total Upgrade Cost: 48,005,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶29 days 15 hours 30 minutes
2.9.3 Damage increased by 15%
1.1 Firing rate reduced
1.0 Weapon was added to the game


Poll

What balance change does the Taran need after the 5.3.0 balance update?
 
20
 
11
 
0
 
0
 
0
 

The poll was created at 16:04 on September 24, 2019, and so far 31 people voted.


Trivia

  • The term “Taran” refers to ramming in Russian, referencing the brutal amounts of damage several Tarans can deal when combined with itself or other close ranged weapons.
  • In addition “Taran” also means thunder in Gaelic.
  • As each burst of plasma is fired, one of the red charges visible at the back of weapon disappears. During reload, the dots reappear one by one.
  • Despite being a plasma weapon, the Taran has notable recoil, resulting in a small spread which can allow it to damage bots that are mostly behind cover and bypass some physical shields.
  • Taran was originally named "E-SG Taran". This name was changed in the 2.5 update (January 26, 2017 update on IOS, January 19, 2017 on Android) to avoid confusion, along with all other weapons.
  • Taran also means "Ram" in Polish.
Community content is available under CC-BY-SA unless otherwise noted.