(Note: these buttons are updated frequently. All details that are found in each button may be canceled or scrapped by Pixonic at any time without notice)
Regular Edition
Raptor (New) (Mini Luchador)
Faction: SpaceTech
“ | The perfect addition to the line of robots with jumping mechanisms. Thanks to the additional motors, the robot can not only jump, but also fly a considerable distance, while being able to adjust its direction in the air. In order to resist opponents, the robot is equipped with a defense system, which literally returns the damage back. And the built-in armament allows you to make up for lost strength at the expense of those unlucky enough to be underneath the robot when it lands.
|
” |
- — in-game description
Ability:
Raptor makes a jump towards the direction of travel. During the flight, the robot can thrust in the air. After landing, a blast wave is formed, causing damage, and also on the body of the robot activates additional armament, which causes damage in the radius. The built-in armament has the additional effect of turning some of the damage dealt into repairs. During the duration of the ability, the robot additionally activates a defense of the following type Reflector. The ability has charges that regenerate over time.
Number of ability charges: 2
Ability Charge Recovery: 30 s
Blast Radius: 100 m
Built-in weapon radius: 100 m
Reflector
A defense system that absorbs some of the damage it receives and redirects it to the attacker. Reflector does not protect the robot completely, but it is immune to defense reduction
Blockable damage: 85%
Returnable damage: 40%
Level | Repairable durability from damage dealt | Repairable durability from damage dealt | Grey damage reduction |
---|---|---|---|
MK1 | X% | X% | X% |
MK2 | X% | X% | X% |
MK3 | 25% | 50% | 25% |
Durability (MK3 lvl 1): 250,000 hp
Movement Speed (MK3 lvl 1): 45 km/h
Recommended equipment: 1x Athos + 2x Aramis / 1x Fengbao + 2x Leiming
Hardpoints: 1x Heavy + 2x Light
Raptor Magneter's Stats (New)
Built-in weapon damage (MK3 lvl 1): 1,240 per energy round
Ammo: 50 energy rounds
Ammo type: Energy
Area of Effect: None
Cone angle: 360° (Not a joke)
Particle per shot: 1
Reload type: On Ability Cooldown
Shot interval: 0.1 s
Shot subinterval: None
Accelerated shot interval: None
Delay before entering into acceleration mode: None
Delay before returning into normal shot interval: None
Fire type: Automatic
Aim type: Manual
Range: 100 m
Reload time: 30 s
Reload interval: 30 s
Ammo reload: 50 energy rounds
Horizontal dispersion: None
Vertical dispersion: None
Grey Damage: 40% of base damage
Effect type: Magnetic
Effect duration: Permanent
Effect accumulation (MK3 lvl 1): Instant
Effect amount (MK3 lvl 1): 25%
Effect stack (MK3 lvl 1): None
Special Edition
None
Ultimate Edition
ULTIMATE Bulgasari (New)
Faction: Icarus
“ | THE ULTIMATE WEAPON VERSION.
The rarest modification of the Bulgasari robot. Surpassing the original in all aspects, it is a desirable trophy for any commander. Any weapons installed on this robot cannot be destroyed. The power of the robot's Defense system in PvE battles is increased by 50%. Heavy brawler with a physical shield. Bulgasari's supremme durability helps it survive under heavy fire, while its dash ability allows to quickly escape any sticky situation - or get into one. Due to design features, Ecu cannot be equipped. |
” |
- — in-game description
Ability:
Robot makes a quick leap in a chosen direction, consuming one ability charge.
Cooldown: 5 s per charge instead of 15 s per charge.
Max charges: 4 instead of 2
Basic Stats
Durability (MK3 lvl 1): 300,000 hp instead of 239,900 hp
Movement Speed (MK3 lvl 1): 53 km/h instead of 48 km/h
Physical Shield durability (MK3 lvl 1): 9,999,999 hp instead of 293,265 hp (Look like a cheat code lmao)
Recommended equipment: 3x ULTIMATE Shocktrain
Hardpoints: 3x Medium
Regular Edition
None
Special Edition
None
Ultimate Edition
None
Regular Edition
Light
Aramis (New)
“ | ” |
- — in-game description
Damage (MK3 lvl 1): 2,000 per energy round
Ammo: 60 energy rounds
Ammo type: Energy
Area of Effect: None
Cone angle: 0°
Particle per shot: 1
Reload type: Reload While Firing
Shot interval: 0.1 s
Shot subinterval: None
Accelerated shot interval: None
Delay before entering into acceleration mode: None
Delay before returning into normal shot interval: None
Fire type: Volley
Aim type: Manual
Range: 350 m
Reload time: 12 s
Reload interval: 4 s
Ammo reload: 20 energy rounds
Horizontal dispersion: None
Vertical dispersion: None
Grey Damage: 40% of base damage
Effect type: Magnetic
Effect duration: Permanent
Effect accumulation (MK3 lvl 1): Instant
Effect amount (MK3 lvl 1): 20%
Effect stack (MK3 lvl 1): None
Medium
Parthos (New)
“ | ” |
- — in-game description
Damage (MK3 lvl 1): 3,000 per energy round
Ammo: 60 energy rounds
Ammo type: Energy
Area of Effect: None
Cone angle: 0°
Particle per shot: 1
Reload type: Reload While Firing
Shot interval: 0.1 s
Shot subinterval: None
Accelerated shot interval: None
Delay before entering into acceleration mode: None
Delay before returning into normal shot interval: None
Fire type: Volley
Aim type: Manual
Range: 350 m
Reload time: 12 s
Reload interval: 4 s
Ammo reload: 20 energy rounds
Horizontal dispersion: None
Vertical dispersion: None
Grey Damage: 40% of base damage
Effect type: Magnetic
Effect duration: Permanent
Effect accumulation (MK3 lvl 1): Instant
Effect amount (MK3 lvl 1): 20%
Effect stack (MK3 lvl 1): None
Heavy
Athos (New)
“ | ” |
- — in-game description
Damage (MK3 lvl 1): 4,000 per energy round
Ammo: 60 energy rounds
Ammo type: Energy
Area of Effect: None
Cone angle: 0°
Particle per shot: 1
Reload type: Reload While Firing
Shot interval: 0.1 s
Shot subinterval: None
Accelerated shot interval: None
Delay before entering into acceleration mode: None
Delay before returning into normal shot interval: None
Fire type: Volley
Aim type: Manual
Range: 350 m
Reload time: 12 s
Reload interval: 4 s
Ammo reload: 20 energy rounds
Horizontal dispersion: None
Vertical dispersion: None
Grey Damage: 40% of base damage
Effect type: Magnetic
Effect duration: Permanent
Effect accumulation (MK3 lvl 1): Instant
Effect amount (MK3 lvl 1): 20%
Effect stack (MK3 lvl 1): None
Beta
None
Alpha
None
Special Edition
Light
None
Medium
None
Heavy
None
Beta
None
Alpha
None
Ultimate Edition
Light
None
Medium
Ultimate Shocktrain (New)
“ | THE ULTIMATE WEAPON VERSION.
The rarest modification of the Shocktrain. Surpassing the original in all aspects, it is a desirable trophy for any commander. The damage of the weapon in PvE battles is increased by 50% Unique energy weapon for medium range. Fires an energy impulse that bounces from one target to the next, but which decreases indamage with each bounce. Most effective against groups of enemies. |
” |
- — in-game description
Damage (MK3 lvl 1): 130,000 per 5 energy rounds instead of 27,130 per 5 energy rounds
Ammo: 5 energy rounds
Ammo type: Energy
Area of Effect: None
Cone angle: 0°
Particle per shot: 5
Reload type: Magazine
Shot interval: 1 s
Shot subinterval: None
Accelerated shot interval: None
Delay before entering into acceleration mode: None
Delay before returning into normal shot interval: None
Fire type: Single
Aim type: Manual instead of Lock-on
Range: 500 m
Reload time: 6 s instead of 8 s
Reload interval: 2 s then 1s instead of 3 s then 1s
Ammo reload: 1 energy round
Horizontal dispersion: None
Vertical dispersion: None
Grey Damage: 40% of base damage
Chain distance limit: 100 m
Chain damage reduction: 50%
Chain amount limit: 5
Effect type: None
Effect duration: None
Effect accumulation (MK3 lvl 1): None
Effect amount (MK3 lvl 1): None
Effect stack (MK3 lvl 1): None
Heavy
None
Beta
None
Alpha
None
Hawkeye (New)
“ | This little helicopter can be very useful on the battlefield! If it flies over the enemy, you can be sure that this robot will not hold anyhing back and will return every bullet you shoot. Even an energy shield won't protect you from its watchful eye.
|
” |
- — in-game description
Drone Abilities
Magnetic Inspection
Portable Magnetic Weapon. Tears off microbots and hull pieces from enemy robots, turning thel into their own duraability. Returns 20% of damage dealt as repairs.
Damage (lvl 12): 800 per nergy round
Range: 350 m
Damage converted into repair: 25%
On Deployment: Durability (Available at level 4)
This drone's ability increases the robot's Durability. The effect is constant while the drone is attached to the robot.
Extra Durability: 7%
On Reflector: Shieldbreaker (Available at level 9)
While you're covered by the Reflector effect, your robot gets the Shieldbreaker effect, which can pierce any kind of energy shield.
Effect Type: Shieldbreaker
Grey Damage Decrease (Available at level 12)
Reduces the amount of "gray" damage taken by the robot.
Gray durability reduction: 25%
Robots
Passive
None
Active
None
Titans
Defense
None
Assault
None
Special
NoneNone
Attack
None
Protection
Enhanced Aegis System (New)
“ | Instant Aegis Shield charge for your robot, that also defends from the area of effect damage.
|
” |
- — in-game description
Aegis Durability: 60,000 hp
Effect duration: Permanent
Delay before strike: 2 s
Activation type: Delayed Activation
Affect type: Self
Support
NoneNone
Robots
None
Titans
None
Equipment
Light
None
Medium
None
Heavy
None
Beta
None
Alpha
None
Drones
None
Robot Modules
Active Modules
None
Passive Modules
None
Titan Modules
Defense
None
Assault
None
Special
None
Motherships
None
Turrets
Attack
None
Protection
None
Support
NoneNone
Negative
None
Beneficial
NoneNone
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