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Fast and unpredictable, Strider charges into battle, sowing chaos and destruction in the enemy ranks and then leaves the field just as quickly, before survivors have time to strike back
- — in-game description
|<< PREV||32||Strider||NEXT >>|
|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Hardpoints||2x Light + 1x Heavy|
|Default Weapons||2x Pinata + 1x Thunder|
|Module Slots||Legendary Paint Jobs|
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Strider's Dash ability gives the bot a quick burst of movement in any given direction. It shares this ability with the three Korean robots and Bolt. The Strider is the only one that can store up to 5 charges and can fully reload a single charge in 12 seconds. It is one of the fastest robots in the game.
With 5 dashes the Strider is excellent for beacon capping, hit-and-run tactics, close-in engagement, flanking, and ambushing. At the beginning of a beacon game the Strider can often be one of the first bots at the center beacon if it uses all 5 dashes in quick succession, especially if it performs a "super dash" (skate the Strider off a ledge) for extra speed and distance. Because of the Strider's average health pool the bot cannot perform sustained brawling or close-range engagement against heavier, tankier robots.
The Strider has good firepower for a light/ beacon capper bot. It is recommended to use weapons with high DPS(Damage Per Second) to support the Strider's hit-and-run tactics. Long-exposure weapons are not effective due to them making the Strider too vulnerable and susceptible to snipers or even mid-rangers.
By using the Dashes at the right time, Strider can evade even large bursts of enemy fire. Due to its short Dash reload and 5 charges, the Strider can dodge fire for long periods of time before running out of Dash charges.
The Strider is a high threat in the middle-leagues and a moderate threat in the upper-leagues.
These are the recommended setups for the Strider:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
Close Range (350m or less)
|Slot Types →||Heavy Slot ↓||Light Slot
(Opt. 1) ↓
(Opt. 2) ↓
(Opt. 3) ↓
(Opt. 4) ↓
|#Slots →||x1||x2||x2||x2||x2||Name (If Applicable) ↓|
Setup 1 →
|Shotgun (Opt. 1)|
|Setup 2 →|
|Setup 3 →|
|Setup 4 →||Mini-Leadhose (Opt. 1)|
|Setup 5 →||Mini-Plasma Death Button (Opt. 1)|
|Setup 6 →||Mini-Death Button (Opt. 1)|
|Setup 7 →||Energy Shotgun|
|Setup 8 →||Nuke|
|Setup 9 →||Sonic Shotgun|
Using a Glacier / Rime, Thunder / Gusts, or Exodus / Pinata is best for high burst DPS to support the Strider's ambushing and hit-and-run tactics. and for the power to hold onto captured beacons. Mounting an Ember / Blaze, Calamity / Spark , or Redeemer / Magnum is good for sustained DPS that is also effective against energy shields. Using Calamity / Spark is good against fast bots since they remain locked-on to the target.
- The use of long range weaponry, as they don't fit the Strider's role very well as a beacon capturer and ambush unit.
|5.0.0||Ability cooldown decreased from 12 seconds → 10 seconds|
|4.8.0||Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours|
|4.7.0||Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes|
|4.5.0||Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag|
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
|4.3.0||New skin: Taipan|
|4.0.0||Value (USD): $225⟶$75|
Total Upgrade Cost: 76,818,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 27 days 19 hours⟶58 days 17 hours
|3.8.0||New skin: Mantis (4th Anniversary)|
|3.6.0||Robot was added to the game|
- The Strider has the same hardpoints as the Vityaz, Hades, Mercury, and Rayker. Despite this, all three robots are played very differently
- While it shares the Dash ability with the original Korean 'dashbots', the Strider is not a part of the Korean faction
- The term Strider means "to walk with long or extended steps" which cognate words from Germanic languages meaning “to fight or struggle.”
- It appears the Strider's design was based on a gargoyle
- This robot is dubbed a "Dash Bot" due to its ability. It has the most dashes out of all 5
- This robot was added on January 31, 2018.
- The Strider is very effective at reaching very high speeds in a short period of time after expending 3 of its charges in quick succession. If done right, the Strider can penetrate invisible map barriers or even buildings due to how high velocity objects and environmental physics interact.