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Components



Fast and unpredictable, Strider charges into battle, sowing chaos and destruction in the enemy ranks and then leaves the field just as quickly, before survivors have time to strike back
— in-game description



<< PREV 32 Strider NEXT >>
Purchase Information StriderInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
7,500 Gold
$75 12
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Dashinfobox.png
Dash Icn info for user popup.png
Yan-di W.png
Yan-Di Ventures
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 68,000 46 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 1x Heavy Default Mantis Taipan
Default Weapons 2x Pinata + 1x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png III Jack Moore
Wiki Class Icn info for user popup.png Light
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 690,000
Components Components Components Components
80 230


Introduction

Strider is a medium robot with 1 heavy and 2 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.

Ability

The Strider's Dash ability gives the bot a quick burst of movement in any given direction. It shares this ability with the three Korean robots and Bolt. The Strider is the only one that can store up to 5 charges and can fully reload a single charge in 12 seconds. It is one of the fastest robots in the game.

Strategy

With 5 dashes the Strider is excellent for beacon capping, hit-and-run tactics, close-in engagement, flanking, and ambushing. At the beginning of a beacon game the Strider can often be one of the first bots at the center beacon if it uses all 5 dashes in quick succession, especially if it performs a "super dash" (skate the Strider off a ledge) for extra speed and distance. Because of the Strider's average health pool the bot cannot perform sustained brawling or close-range engagement against heavier, tankier robots.

The Strider has good firepower for a light/ beacon capper bot. It is recommended to use weapons with high DPS(Damage Per Second) to support the Strider's hit-and-run tactics. Long-exposure weapons are not effective due to them making the Strider too vulnerable and susceptible to snipers or even mid-rangers.

By using the Dashes at the right time, Strider can evade even large bursts of enemy fire. Due to its short Dash reload and 5 charges, the Strider can dodge fire for long periods of time before running out of Dash charges.

Threat Measure

The Strider is a high threat in the middle-leagues and a moderate threat in the upper-leagues.

Possible Setups

These are the recommended setups for the Strider:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types Heavy Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x1 x2 x2 x2 x2 Name (If Applicable)

Setup 1

Thunder.png
Gust.png
Punisher.png
Pinata.png
Halo.png
Shotgun (Opt. 1)
Setup 2
Ancile.png
Gust.png
Halo.png
Shredder.png
Setup 3
Ember.png
Magnum.png
Pinata.png
Halo.png
Shredder.png
Setup 4
Avenger.png
Punisher.png
Gust.png
Halo.png
Shredder.png
Mini-Leadhose (Opt. 1)
Setup 5
Redeemer.png
Magnum.png
Halo.png
Shredder.png
Mini-Plasma Death Button (Opt. 1)
Setup 6
Exodus.png
Pinata.png
Gust.png
Halo.png
Shredder.png
Mini-Death Button (Opt. 1)
Setup 7
Glory.png
Halo.png
Energy Shotgun
Setup 8
Thermite.png
Aphid.png
Nuke
Setup 9
Devastator.png
Scatter.png
Sonic Shotgun

Mid-Range (500-600m)

Slot Types Heavy Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x1 x2 x2 x2
Setup 1
Dragoon.png
Spark.png
Gekko.png
Marquess.png
Setup 2
Zeus.png
Spark.png
Gekko.png
Setup 3
Calamity.png
Spark.png
Marquess.png

Overview

Using a Glacier / Rime, Thunder / Gusts, or Exodus / Pinata is best for high burst DPS to support the Strider's ambushing and hit-and-run tactics. and for the power to hold onto captured beacons. Mounting an Ember / Blaze, Calamity / Spark , or Redeemer / Magnum is good for sustained DPS that is also effective against energy shields. Using Calamity / Spark is good against fast bots since they remain locked-on to the target.

Because of the heavy weapon point some pilots utilize the Strider for mid-range or long-range support using Dragoon / Marquess or Flux / Gekko.

Not Recommended

  • The use of long range weaponry, as they don't fit the Strider's role very well as a beacon capturer and ambush unit.


Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 3,000,000 48:00
7 4,000,000 66:00
8 8,000,000 90:00
9 13,000,000 106:00
10 25,000,000 116:00
11 35,000,000 124:00
12 45,000,000 130:00
Total Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Total Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • NOTE: base level starts at level 1
  • MK2 Upgrade cost 500 Gold

Stats

Strider
ID 32 Ability Faction
Tier 3
Dashinfobox.png

Dash
Yan-di
Yan-di Ventures
Class Light
Medium
Wiki Class Icn info for user popup.png Medium
Availability Goldcomponents.png Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
68,000 46 1 135,000 63
72,000 47 2 137,500 63
77,000 49 3 140,000 63
82,000 51 4 142,500 63
87,000 53 5 145,000 63
93,000 55 6 147,500 63
99,000 56 7 150,000 63
105,000 58 8 152,500 63
112,000 60 9 155,000 63
119,000 61 10 157,500 63
127,000 62 11 160,000 63
135,000 63 12 162,500 63
MK 3 Level 1 170,625 63

Gallery

strider

Update History

Version Changes
5.0.0 Ability cooldown decreased from 12 seconds → 10 seconds
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.3.0 New skin: Taipan
4.0.0 Value (USD): $225⟶$75
Total Upgrade Cost: 76,818,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 27 days 19 hours⟶58 days 17 hours
3.8.0 New skin: Mantis (4th Anniversary)
3.6.0 Robot was added to the game

Poll


Trivia

  • The Strider has the same hardpoints as the Vityaz, Hades, Mercury, and Rayker. Despite this, all three robots are played very differently
  • While it shares the Dash ability with the original Korean 'dashbots', the Strider is not a part of the Korean faction
  • The term Strider means "to walk with long or extended steps" which cognate words from Germanic languages meaning “to fight or struggle.”
  • It appears the Strider's design was based on a gargoyle
  • This robot is dubbed a "Dash Bot" due to its ability. It has the most dashes out of all 5
  • This robot was added on January 31, 2018.
  • The Strider is very effective at reaching very high speeds in a short period of time after expending 3 of its charges in quick succession. If done right, the Strider can penetrate invisible map barriers or even buildings due to how high velocity objects and environmental physics interact.

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