“…This robot is a fast, unpredictable, perilous predator for any unlucky enough to become its prey…” – in-game description
The Dash ability gives it the capability of a quick burst of movement in any given direction. It shares this ability with the three Korean robots. The Strider is the only one that can store up to 5 charges, and reloads them in 12 seconds. It is one of the fastest robots in the game and can outrun a Kumiho in an up to 24 second long sprint.
The extra charges aren't the only things allowing the Strider to many different tactics and play styles. The Strider is the first robot with the dash ability to contain a light and a heavy hardpoint. This makes its play-style quite different from the Korean robots.
Play-styles can include beacon capturing, and playing with close, mid or long ranged weapons. The 5 Dash charges can facilitate capturing a beacon and moving on to the next, or moving towards cover. Perhaps, the Strider can be used like a hawk, to quickly pick off an enemy with low health, and then disappear just as quickly. It can also be used to reliably destroy other robots with Spark, Scourge or Calamity setups, when played in close range and using the dashes to make opponents lose their lock-on. However, its low health and lack of shielding means that it won't last long against sustained fire. As this robot heavily relies on mobility, getting locked down is one of the greatest threats.
At the beginning of a game, it is possible to quickly capture the center beacon on any map if one uses all 5 dashes in quick succession.
These are the recommended setups for the Strider:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
Close Range (350m or less)
|Slot Types →||Heavy Slot ↓||Light Slot|
(Opt. 1) ↓
(Opt. 2) ↓
(Opt. 3) ↓
(Opt. 4) ↓
|#Slots →||x1||x2||x2||x2||x2||Name (If Applicable) ↓|
Setup 1 →
|Shotgun (Opt. 1)|
|Setup 2 →|
|Setup 3 →|
|Setup 4 →||Mini-Leadhose (Opt. 1)|
|Setup 5 →||Mini-Plasma Death Button (Opt. 1)|
|Setup 6 →||Mini-Death Button (Opt. 1)|
|Setup 7 →||Mini-Nuke|
|Slot Types →||Heavy Slot ↓||Light Slot (Opt. 1) ↓||Light Slot (Opt. 2) ↓|
|Setup 1 →|
|Setup 2 →|
Using a Thunder or Exodus, with Gusts or Pinatas allows for high burst damage, which suits the Strider nicely, for both hit-and-run tactics and for the power to hold onto captured beacons. Mounting an Ember with Pinatas or Magnums, or a Redeemer with Magnums can be used in a similar manner with slightly less burst potential, but with the ability to pressure robots with energy shields.
The Strider can also make for a strong mid-range support unit. Using a Dragoon or Zeus, with Sparks or Gekkos, dashing out to attack and dashing in to cover style can work effectively. Using Sparks for the light hardpoints is helpful, as dashing and staying accurate at the same time can be difficult, however with this weapon you can still remain locked-on to the target.
- The use of long range weaponry, as they don't fit the Strider's role very well as a beacon capturer and ambush unit.
Mark I Statistics
|5||2,000,000||87,000||53||1 day 4 hours|
|6||3,000,000||93,000||55||2 days 4 hours|
|7||4,000,000||99,000||56||2 days 18 hours|
|8||8,000,000||105,000||58||3 days 18 hours|
|9||13,000,000||112,000||60||4 days 10 hours|
|10||25,000,000||119,000||60||4 days 20 hours|
|11||35,000,000||127,000||60||5 days 4 hours|
|12||45,000,000||135,000||60||5 days 10 hours|
|Total||135,700,000||+67,000||+14||30 days 9 hours|
Mark II Statistics
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
|5||2,000,000||104,400||53||1 day 4 hours|
|6||3,000,000||111,600||55||2 days 4 hours|
|7||4,000,000||118,800||56||2 days 18 hours|
|8||8,000,000||126,000||58||3 days 18 hours|
|9||13,000,000||134,400||60||4 days 10 hours|
|10||25,000,000||142,800||60||4 days 20 hours|
|11||35,000,000||152,400||60||5 days 4 hours|
|12||45,000,000||162,000||60||5 days 10 hours|
|Total||135,700,000||+80,400||+14||30 days 9 hours|
|4.8.0||Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 9 hours|
|4.7.0||Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes|
|Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag|
|Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours|
|Now available for 7,500 gold (can still be produced via Workshop 2.0)|
|4.3||New skin: Taipan|
|4.0||Economy Changes (July 5):|
|Value (USD): $225⟶$75|
|Total Upgrade Cost: 76,818,000 Ag⟶170,700,000 Ag|
|Total Upgrade Time: 27 days 19 hours⟶58 days 17 hours|
|3.8||New skin: Mantis (4th Anniversary)|
|3.6.0||Robot was added to the game|
Paint Jobs Available For Purchase
- The Strider has the same hardpoints as the Vityaz and Mercury. Despite this, all three robots are played very differently.
- While it shares the Dash ability with the Korean robots, the Strider is not a part of the Korean faction.
- The term Strider means "to walk with long or extended steps" which cognate words from Germanic languages meaning “to fight or struggle.”
- It appears the Strider's design was based on a gargoyle.
- This robot is dubbed a "Dash Bot" due to its ability. It has the most dashes out of all 4.