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…Fast and unpredictable, Strider charges into battle, sowing chaos and destruction in the enemy ranks and then leaves the field just as quickly, before survivors have time to strike back… – in-game description


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Purchase Information StriderInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
7,500 Gold
$75 12
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Dashinfobox.png
Dash Icn info for user popup.png
IcarusTechnologiesinfobox.png
Icarus Technologies
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 68,000 46 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 1x Heavy Default Mantis Taipan
Default Weapons 2x Pinata + 1x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 2
Other Legendary Pilots
Tier Icn info for user popup.png III N/A
Wiki Class Icn info for user popup.png Light
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 690,000
Components Components Components Components
80 230


Introduction

Strider is a medium robot with 1 heavy and 2 light hardpoints. It is unofficially classified as a light robot based on wiki criteria.

Ability

The Strider's Dash ability gives the bot a quick burst of movement in any given direction. It shares this ability with the three Korean robots and Bolt. The Strider is the only one that can store up to 5 charges and can fully reload them in 12 seconds. It is one of the fastest robots in the game.

Strategy

With 5 dashes the Strider is excellent for beacon capping, hit-and-run tactics, close-in engagement, flanking, and ambushing.  At the beginning of a beacon game the Strider can often be one of the first bots at the center beacon if it uses all 5 dashes in quick succession, especially if it performs a "super dash" (skate the Strider off a ledge) for extra speed and distance.  Because of the Strider's average health pool the bot cannot perform sustained brawling or close-range engagement against heavier "tankier" robots.  

The Strider has good firepower for a light bot / beacon capper.  It is recommended to use high burst Damage Per Second weapons to support the Strider's hit-and-run tactics. Long-exposure weapons are not effective due to them making the Strider too vurnable and suspectible to snipers or even mid-rangers.

By using the Dashes at the right time, Strider can evade even large bursts of enemy fire. Due to its short Dash reload and 5 charges, the Strider can dodge fire for long periods of time before running out of Dash charges.

Threat Measure

The Strider is a high threat in the middle-leagues and a moderate threat in the upper-leagues.  

Possible Setups

These are the recommended setups for the Strider:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types Heavy Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x1 x2 x2 x2 x2 Name (If Applicable)

Setup 1

Thunder.png
Gust.png
Punisher.png
Pinata.png
Halo.png
Shotgun (Opt. 1)
Setup 2
Ancile.png
Gust.png
Halo.png
Shredder.png
Setup 3
Ember.png
Magnum.png
Pinata.png
Halo.png
Shredder.png
Setup 4
Avenger.png
Punisher.png
Gust.png
Halo.png
Shredder.png
Mini-Leadhose (Opt. 1)
Setup 5
Redeemer.png
Magnum.png
Halo.png
Shredder.png
Mini-Plasma Death Button (Opt. 1)
Setup 6
Exodus.png
Pinata.png
Gust.png
Halo.png
Shredder.png
Mini-Death Button (Opt. 1)
Setup 7
Glory.png
Halo.png
Energy Shotgun
Setup 8
Thermite.png
Aphid.png
Nuke


Mid-Range (500-600m)

Slot Types Heavy Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x1 x2 x2 x2
Setup 1
Dragoon.png
Spark.png
Gekko.png
Marquess.png
Setup 2
Zeus.png
Spark.png
Gekko.png
Setup 3
Calamity.png
Spark.png
Marquess.png

Overview

Using a Glacier / Cryo , Thunder / Gusts, or Exodus / Pinata is best for high burst DPS to support the Strider's ambushing and hit-and-run tactics.  and for the power to hold onto captured beacons. Mounting an Ember / Blaze, Calamity / Spark , or Redeemer / Magnum is good for sustained DPS that is also effective against energy shields.  Using Scourge / Sparks is good against fast bots since they remain locked-on to the target.

Because of the heavy weapon point some pilots utilize the Strider for mid-range or long-range support using Dragoon / Marquess or Flux / Gekko.   

Not Recommended

  • The use of long range weaponry, as they don't fit the Strider's role very well as a beacon capturer and ambush unit.

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Goldcomponents.png
Cost
1 68,000 46 10,000 Components or 7,500 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 72,000 47 100,000 2 hours
3 77,000 49 200,000 5 hours
4 82,000 51 400,000 14 hours
5 87,000 53 2,000,000 1 day 4 hours
6 93,000 55 3,000,000 2 days 0 hours
7 99,000 56 4,000,000 2 days 18 hours
8 105,000 58 8,000,000 3 days 18 hours
9 112,000 60 13,000,000 4 days 10 hours
10 119,000 60 25,000,000 4 days 20 hours
11 127,000 60 35,000,000 5 days 4 hours
12 135,000 60 45,000,000 5 days 10 hours
Cost Time
Totals 135,700,000 30 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 135,000 60 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 137,500 60 1,000,000 1 day
3 140,000 60 2,000,000 2 days
4 142,500 60 4,000,000 3 days
5 145,000 60 16,000,000 3 days
6 147,500 60 16,000,000 3 days
7 150,000 60 16,000,000 3 days
8 152,500 60 16,000,000 3 days
9 155,000 60 16,000,000 3 days
10 157,500 60 16,000,000 3 days
11 160,000 60 16,000,000 3 days
12 162,500 60 16,000,000 3 days
Cost Time
Totals 135,000,000 30 days


Gallery

Update History

Version Changes
5.0.0 Ability cooldown decreased from 12 seconds → 10 seconds
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
4.3.0 New skin: Taipan
4.0.0 Value (USD): $225⟶$75
Total Upgrade Cost: 76,818,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 27 days 19 hours⟶58 days 17 hours
3.8.0 New skin: Mantis (4th Anniversary)
3.6.0 Robot was added to the game

Poll


Trivia

  • The Strider has the same hardpoints as the Vityaz, Hades and Mercury. Despite this, all three robots are played very differently
  • While it shares the Dash ability with the original Korean 'dashbots', the Strider is not a part of the Korean faction
  • The term Strider means "to walk with long or extended steps" which cognate words from Germanic languages meaning “to fight or struggle.”
  • It appears the Strider's design was based on a gargoyle
  • This robot is dubbed a "Dash Bot" due to its ability. It has the most dashes out of all 5
  • This robot was added on January 31, 2018.

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