“…Fast and unpredictable, Strider charges into battle, sowing chaos and destruction in the enemy ranks and then leaves the field just as quickly, before survivors have time to strike back…” – in-game description
|<< PREV||Strider||NEXT >>|
|In-Game Cost||Real Value||Exp Level|
|10,000 or |
|Armaments||Standard Paint Jobs|
|Hardpoints||2x Light + 1x Heavy|
|Default Weapons||2x Pinata + 1x Thunder|
|Module Slots||Legendary Paint Jobs|
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Strider's Dash ability gives the bot a quick burst of movement in any given direction. It shares this ability with the three Korean robots and Bolt. The Strider is the only one that can store up to 5 charges and can fully reload them in 12 seconds. It is one of the fastest robots in the game.
With 5 dashes the Strider is excellent for beacon capping, hit-and-run tactics, close-in engagement, flanking, and ambushing. At the beginning of a beacon game the Strider can often be one of the first bots at the center beacon if it uses all 5 dashes in quick succession, especially if it performs a "super dash" (skate the Strider off a ledge) for extra speed and distance. Because of the Strider's average health pool the bot cannot perform sustained brawling or close-range engagement against heavier "tankier" robots.
The Strider has good firepower for a light bot / beacon capper. It is recommended to use high burst Damage Per Second weapons to support the Strider's hit-and-run tactics. Long-exposure weapons are not effective due to them making the Strider too vurnable and suspectible to snipers or even mid-rangers.
By using the Dashes at the right time, Strider can evade even large bursts of enemy fire. Due to its short Dash reload and 5 charges, the Strider can dodge fire for long periods of time before running out of Dash charges.
The Strider is a high threat in the middle-leagues and a moderate threat in the upper-leagues.
These are the recommended setups for the Strider:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
Close Range (350m or less)
|Slot Types →||Heavy Slot ↓||Light Slot|
(Opt. 1) ↓
(Opt. 2) ↓
(Opt. 3) ↓
(Opt. 4) ↓
|#Slots →||x1||x2||x2||x2||x2||Name (If Applicable) ↓|
Setup 1 →
|Shotgun (Opt. 1)|
|Setup 2 →|
|Setup 3 →|
|Setup 4 →||Mini-Leadhose (Opt. 1)|
|Setup 5 →||Mini-Plasma Death Button (Opt. 1)|
|Setup 6 →||Mini-Death Button (Opt. 1)|
|Setup 7 →||Energy Shotgun|
|Setup 8 →||Nuke|
Using a Glacier / Cryo , Thunder / Gusts, or Exodus / Pinata is best for high burst DPS to support the Strider's ambushing and hit-and-run tactics. and for the power to hold onto captured beacons. Mounting an Ember / Blaze, Calamity / Spark , or Redeemer / Magnum is good for sustained DPS that is also effective against energy shields. Using Scourge / Sparks is good against fast bots since they remain locked-on to the target.
- The use of long range weaponry, as they don't fit the Strider's role very well as a beacon capturer and ambush unit.
Mark I Statistics
|1||68,000||46||10,000 or 7,500|
|5||87,000||53||2,000,000||1 day 4 hours|
|6||93,000||55||3,000,000||2 days 0 hours|
|7||99,000||56||4,000,000||2 days 18 hours|
|8||105,000||58||8,000,000||3 days 18 hours|
|9||112,000||60||13,000,000||4 days 10 hours|
|10||119,000||60||25,000,000||4 days 20 hours|
|11||127,000||60||35,000,000||5 days 4 hours|
|12||135,000||60||45,000,000||5 days 10 hours|
|Totals||135,700,000||30 days 13 hours|
Mark II Statistics
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
|5.0.0||Ability cooldown decreased from 12 seconds → 10 seconds|
|4.8.0||Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours|
|4.7.0||Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes|
|4.5.0||Total Upgrade Cost: 170,700,000 Ag⟶135,700,000 Ag|
Total Upgrade Time: 58 days 17 hours⟶45 days 17 hours
Now available for 7,500 gold (can still be produced via Workshop 2.0)
|4.3.0||New skin: Taipan|
|4.0.0||Value (USD): $225⟶$75|
Total Upgrade Cost: 76,818,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 27 days 19 hours⟶58 days 17 hours
|3.8.0||New skin: Mantis (4th Anniversary)|
|3.6.0||Robot was added to the game|
- The Strider has the same hardpoints as the Vityaz, Hades and Mercury. Despite this, all three robots are played very differently
- While it shares the Dash ability with the original Korean 'dashbots', the Strider is not a part of the Korean faction
- The term Strider means "to walk with long or extended steps" which cognate words from Germanic languages meaning “to fight or struggle.”
- It appears the Strider's design was based on a gargoyle
- This robot is dubbed a "Dash Bot" due to its ability. It has the most dashes out of all 5
- This robot was added on January 31, 2018.