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…Medium-power gun system which hits enemies with a canister charge. Excellent balance between damage and rate of fire. Dangerous for any opponent at short range… – in-game description


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Introduction

The Storm is a close to mid-range (up to 500 meters, with a 75-meter optimal range) medium kinetic weapon. 

Strategy

This shotgun functions similarly to the Gust and the Thunder due to bullet spread and the reload while firing mechanic. This makes it essentially a medium version of the Gust and Thunder since it acts like them in many ways, and should be played similarly to them.

The Storm can bring down Ancile shields very effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields (such as Ecus) very quickly, due to double damage done to physical shields by kinetic weapons. It can severely maim, if not destroy, a heavy robot as it is larger and can catch the bullets. With a fire rate of 1.4 rounds per second and the ability to reload while firing, it can do very heavy damage in a brief amount of time at close range. The reload time is fast enough that the Storm can be fired continuously far beyond the actual shell capacity.

Due to bullet spread, this weapon should be treated as a knife fighting weapon with effective ranges of 200 meters or less, even though the maximum range is 500 meters. Like the other shotguns, the robot with this weapon needs to get in close range to deal maximum damage. Thus, it is important to use shielding or cover to minimize damage to your robot as you try to get into close range.

Common robots to mount this weapon on includes, the Lancelot, Inquisitor, or Bulgasari. Both the Lancelot and Inquisitor can pair this weapon with a Thunder. The former has the Rush ability and frontal shielding, to get in close and absorb damage. The latter has the Descend ability, to also close in quickly and avoid damage altogether. Lastly, the Bulgasari can mount 3 Storms, and be used in conjunction with its dash ability and built-in physical shield, to get in close while minimizing damage taken. Another build is four of these weapons mounted on a Spectre, with more firepower than a Thunder Carnage and Descend Ability.


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 2,500 Au 3780 56700 5400 2749

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 4160 62400 5943 3025
3 40,000 1 hour 4570 68550 6529 3324
4 80,000 2 hours 5020 75300 7171 3651
5 400,000 8 hours 5524 82860 7891 4017
6 800,000 12 hours 6070 91050 8671 4415
7 1,600,000 1 day 6670 100050 9529 4851
8 3,000,000 1 day 8 hours 7330 109950 10471 5331
9 6,000,000 1 day 16 hours 8050 120750 11500 5855
10 10,000,000 1 day 20 hours 8840 132600 12629 6429
11 16,000,000 2 days 4 hours 9730 145950 13900 7076
12 26,000,000 2 days 12 hours 10680 160200 15257 7767
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 8 particles (combined) fired from each round (out of 15 rounds)

Mark II Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 4540 68100 6486 3302

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost(Ag) Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 5000 75000 7143 3636
3 40,000 1 hour 5480 82200 7829 3985
4 80,000 2 hours 6030 90450 8614 4385
5 400,000 8 hours 6630 99450 9471 4822
6 800,000 12 hours 7280 109200 10400 5295
7 1,600,000 1 day 8000 120000 11429 5818
8 3,000,000 1 day 8 hours 8790 131850 12557 6393
9 6,000,000 1 day 16 hours 9660 144900 13800 7025
10 10,000,000 1 day 20 hours 10610 159150 15157 7716
11 16,000,000 2 days 4 hours 11670 175050 16671 8487
12 26,000,000 2 days 12 hours 12820 192300 18314 9324
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 8 particles (combined) fired from each round (out of 15 rounds)

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 80%
150 meters 57%
200 meters 34%
250 meters 19%
300 meters 9%
350 meters 8%
400 meters 8%
450 meters 7%
500 meters 3%


Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Economy Changes:
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3 Damage increased by 10%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 62,920,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 19 days 7 hours 52 minutes 30 seconds⟶29 days 15 hours 30 minutes
3.7.0 Damage increased by 10%
3.4.0 Weapon was added to the game


Poll

What balance change does the Storm need after the 4.3 balance update?
 
152
 
35
 
15
 
4
 
3
 

The poll was created at 10:30 on November 3, 2018, and so far 209 people voted.


Trivia

  • The Storm is basically a spinoff name of the Thunder.
  • The reloading animation shows 2 "arms" appearing to push a "button".
  • When firing, the reloading animation freezes but still reloads as normal.
  • Some players feel that Storm is underpowered due to their experience with Thunder. However, since the subsequent Thunder nerfs and Storm buffs, the Storm actually deals slightly higher DPS than the Thunder (when upgraded), which does not make sense on many levels.
  • The storm has a lower bullet spread than the Thunder
  • Unlike it's heavy counterpart the Thunder, this weapon does not make a loud sound when firing
  • The storm is the smallest medium weapon in the game
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