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…Medium-power gun system which hits enemies with a canister charge. Excellent balance between damage and rate of fire. Dangerous for any opponent at short range… – in-game description


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PURCHASE INFORMATION
In-Game Cost 2,500 AuIcon
Real Value Icn info for user popup $20
Player Level Icn info for user popup 11
TYPE
Hardpoint Medium
Storm1
BASE STATISTICS ATTRIBUTES
Level 1 Icn damage kinetic Kinetic
WeaponDamage Damage 3,960 per round Icn aiming manual Manual
WeaponRange Range 500m Icn info for user popup Icn shooting automatic Automatic
WeaponReload Reload 10 seconds Icn info for user popup Icn reload RWF RWF
Capacity Clip: 5 rounds
Burst: 6 rounds Icn info for user popup
Unload Clip: 2.5 seconds
Burst: 3 seconds

Introduction

The Storm is a close to mid-range (up to 500 meters, with a 75-meter optimal range) medium kinetic weapon. 

Strategy

This shotgun functions similarly to the Gust and the Thunder due to bullet spread and the reload-while-firing mechanic. This makes it essentially a medium version of the Gust and Thunder since it acts like them in many ways, and should be played similarly to them.

The Storm can bring down Ancile shields very effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields (such as Ecus) very quickly, due to double damage done to physical shields by kinetic weapons. It can severely maim, if not destroy, a heavy robot as it is larger and can catch the bullets. With a fire rate of 1.4 rounds per second and the ability to reload while firing, it can do very heavy damage in a brief amount of time at close range. The reload time is fast enough that the Storm can be fired continuously far beyond the actual shell capacity.

Due to bullet spread, this weapon should be treated as a knife fighting weapon with effective ranges of 200 meters or less, even though the maximum range is 500 meters. Like the other shotguns, the robot with this weapon needs to get in close range to deal maximum damage. Thus, it is important to use shielding or cover to minimize damage to your robot as you try to get into close range.

Common robots to mount this weapon on includes, the Lancelot, Inquisitor, or Bulgasari. Both the Lancelot and Inquisitor can pair this weapon with a Thunder. The former has the Rush ability and frontal shielding, to get in close and absorb damage. The latter has the Descend ability, to also close in quickly and avoid damage altogether. Lastly, the Bulgasari can mount 3 Storms, and be used in conjunction with its dash ability and built-in physical shield, to get in close while minimizing damage taken. Another build is four of these weapons mounted on a Spectre, with more firepower than a Thunder Carnage and Descend Ability.


Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 2,500 AuIcon 3960 23760 7920 1980

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 4360 26160 8720 2180
3 40,000 1 hour 4800 28800 9600 2400
4 80,000 2 hours 5280 31680 10560 2640
5 400,000 8 hours 5800 34800 11600 2900
6 800,000 12 hours 6360 38160 12720 3180
7 1,600,000 1 day 7000 42000 14000 3500
8 3,000,000 1 day 8 hours 7720 46320 15440 3860
9 6,000,000 1 day 16 hours 8480 50880 16960 4240
10 10,000,000 1 day 20 hours 9320 55920 18640 4660
11 16,000,000 2 days 4 hours 10280 61680 20560 5140
12 26,000,000 2 days 12 hours 11280 67680 22560 5640
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 8 particles (combined) fired from each round (out of 6 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 11280 67680 22560 5640

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 500,000 5 hours 11480 68880 22960 5740
3 1,000,000 10 hours 11680 70080 23360 5840
4 2,000,000 20 hours 11920 71520 23840 5960
5 7,500,000 1 day 6 hours 12120 72720 24240 6060
6 7,500,000 1 day 6 hours 12320 73920 24640 6160
7 7,500,000 1 day 6 hours 12520 75120 25040 6260
8 7,500,000 1 day 6 hours 12720 76320 25440 6360
9 7,500,000 1 day 6 hours 12920 77520 25840 6460
10 7,500,000 1 day 6 hours 13120 78720 26240 6560
11 7,500,000 1 day 6 hours 13320 79920 26640 6660
12 7,500,000 1 day 6 hours 13520 81120 27040 6760
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage from all 8 particles (combined) fired from each round (out of 6 rounds)

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 80%
150 meters 57%
200 meters 34%
250 meters 19%
300 meters 9%
350 meters 8%
400 meters 8%
450 meters 7%
500 meters 3%


Update History

Version Changes
5.8 Clip size decreased from 8 rounds → 5 rounds
Shot interval decreased from 0.7 seconds → 0.5 seconds
Reload interval increased from 1.4 seconds → 2 seconds
Damage increased by 6%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Economy Changes:
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3 Damage increased by 10%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 62,920,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 19 days 7 hours 52 minutes 30 seconds⟶29 days 15 hours 30 minutes
3.7.0 Damage increased by 10%
3.4.0 Weapon was added to the game


Poll

What balance change does the Storm need after the 5.8 balance update?
 
10
 
20
 
3
 
0
 
0
 

The poll was created at 15:59 on March 14, 2020, and so far 33 people voted.

Trivia

  • The Storm is basically a spinoff name of the Thunder.
  • The reloading animation shows 2 "arms" appearing to push a "button".
  • When firing, the reloading animation freezes but still reloads as normal.
  • Some players feel that Storm is underpowered due to their experience with Thunder. However, since the subsequent Thunder nerfs and Storm buffs, the Storm actually deals slightly higher DPS than the Thunder (when upgraded), which does not make sense on many levels.
  • The storm has a lower bullet spread than the Thunder
  • Unlike it's heavy counterpart the Thunder, this weapon does not make a loud sound when firing
  • The storm is the smallest medium weapon in the game

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