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…Medium-power gun system which hits enemies with a canister charge. Excellent balance between damage and rate of fire. Dangerous for any opponent at short range… – in-game description


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PURCHASE INFORMATION
In-Game Cost 2,500 AuIcon
Real Value Icn info for user popup $20
Player Level Icn info for user popup 11
TYPE
Hardpoint Medium
Storm1
BASE STATISTICS ATTRIBUTES
Level 1 Kinetic32 Kinetic
WeaponDamage Damage 3,783 per round Manual32 Manual
WeaponRange Range Optimal: 75m
Max: 500m
Automatic32 Automatic
WeaponReload Reload Per round: 1.4 seconds
Full: 11 seconds
FWR32 RWF
Capacity Clip: 8 rounds
Burst: 15 rounds
8 particles per round
Unload Clip: 5.6 seconds
Burst: 10.5 seconds

Introduction

The Storm is a close to mid-range (up to 500 meters, with a 75-meter optimal range) medium kinetic weapon. 

Strategy

This shotgun functions similarly to the Gust and the Thunder due to bullet spread and the reload-while-firing mechanic. This makes it essentially a medium version of the Gust and Thunder since it acts like them in many ways, and should be played similarly to them.

The Storm can bring down Ancile shields very effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields (such as Ecus) very quickly, due to double damage done to physical shields by kinetic weapons. It can severely maim, if not destroy, a heavy robot as it is larger and can catch the bullets. With a fire rate of 1.4 rounds per second and the ability to reload while firing, it can do very heavy damage in a brief amount of time at close range. The reload time is fast enough that the Storm can be fired continuously far beyond the actual shell capacity.

Due to bullet spread, this weapon should be treated as a knife fighting weapon with effective ranges of 200 meters or less, even though the maximum range is 500 meters. Like the other shotguns, the robot with this weapon needs to get in close range to deal maximum damage. Thus, it is important to use shielding or cover to minimize damage to your robot as you try to get into close range.

Common robots to mount this weapon on includes, the Lancelot, Inquisitor, or Bulgasari. Both the Lancelot and Inquisitor can pair this weapon with a Thunder. The former has the Rush ability and frontal shielding, to get in close and absorb damage. The latter has the Descend ability, to also close in quickly and avoid damage altogether. Lastly, the Bulgasari can mount 3 Storms, and be used in conjunction with its dash ability and built-in physical shield, to get in close while minimizing damage taken. Another build is four of these weapons mounted on a Spectre, with more firepower than a Thunder Carnage and Descend Ability.


Mark I Statistics

For equipment purchased before Update 4.0, upgrade times can be found here.

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 2,500 AuIcon 3780 56700 5400 2749

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 4160 62400 5943 3025
3 40,000 1 hour 4570 68550 6529 3324
4 80,000 2 hours 5020 75300 7171 3651
5 400,000 8 hours 5524 82860 7891 4017
6 800,000 12 hours 6070 91050 8671 4415
7 1,600,000 1 day 6670 100050 9529 4851
8 3,000,000 1 day 8 hours 7330 109950 10471 5331
9 6,000,000 1 day 16 hours 8050 120750 11500 5855
10 10,000,000 1 day 20 hours 8840 132600 12629 6429
11 16,000,000 2 days 4 hours 9720 145800 13886 7069
12 26,000,000 2 days 12 hours 10680 160200 15257 7767
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 8 particles (combined) fired from each round (out of 15 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 10680 160200 15257 7767

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 500,000 5 hours 10880 163200 15543 7913
3 1,000,000 10 hours 11080 166200 15829 8058
4 2,000,000 20 hours 11280 169200 16114 8204
5 7,500,000 1 day 6 hours 11480 172200 16400 8349
6 7,500,000 1 day 6 hours 11680 175200 16686 8495
7 7,500,000 1 day 6 hours 11880 178200 16971 8640
8 7,500,000 1 day 6 hours 12080 181200 17257 8785
9 7,500,000 1 day 6 hours 12280 184200 17543 8931
10 7,500,000 1 day 6 hours 12480 187200 17829 9076
11 7,500,000 1 day 6 hours 12680 190200 18114 9222
12 7,500,000 1 day 6 hours 12880 193200 18400 9367
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage from all 8 particles (combined) fired from each round (out of 15 rounds)

Accuracy By Distance

Range Accuracy %
50 meters or less 100%
100 meters 80%
150 meters 57%
200 meters 34%
250 meters 19%
300 meters 9%
350 meters 8%
400 meters 8%
450 meters 7%
500 meters 3%


Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Economy Changes:
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3 Damage increased by 10%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 62,920,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 19 days 7 hours 52 minutes 30 seconds⟶29 days 15 hours 30 minutes
3.7.0 Damage increased by 10%
3.4.0 Weapon was added to the game


Poll

What balance change does the Storm need after the 4.3 balance update?
 
200
 
42
 
25
 
4
 
6
 

The poll was created at 10:30 on November 3, 2018, and so far 277 people voted.

Trivia

  • The Storm is basically a spinoff name of the Thunder.
  • The reloading animation shows 2 "arms" appearing to push a "button".
  • When firing, the reloading animation freezes but still reloads as normal.
  • Some players feel that Storm is underpowered due to their experience with Thunder. However, since the subsequent Thunder nerfs and Storm buffs, the Storm actually deals slightly higher DPS than the Thunder (when upgraded), which does not make sense on many levels.
  • The storm has a lower bullet spread than the Thunder
  • Unlike it's heavy counterpart the Thunder, this weapon does not make a loud sound when firing
  • The storm is the smallest medium weapon in the game
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