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“ | Medium-power gun system which hits enemies with a canister charge. Excellent balance between damage and rate of fire. Dangerous for any opponent at short range
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- — in-game description
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Purchase Information | |
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In-Game Cost | 2,000 |
IRL Cost? |
$20 |
Experience? |
11 |
Type | |
Hardpoint? |
Medium |
Tier? |
II |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | ||
Damage | 3,264 per round | ||
Range | 500 meters | ||
Reload | 10 seconds | ||
Capacity | 5 rounds | ||
Unload | 2 seconds |
Introduction[]
The Storm is a close to mid-range (up to 500 meters, with a 75-meter optimal range) medium kinetic weapon. It has an Alpha, Beta, light and heavy counterpart (Grom, Squall, Gust and Thunder respectively) and can be viewed as the kinetic counterpart to the Corona and Havoc.
Strategy[]
This shotgun functions similarly to the Gust and the Thunder due to bullet spread and the reload-while-firing mechanic. This makes it essentially a medium version of the Gust and Thunder since it acts like them in many ways, and should be played similarly to them.
The Storm can bring down Ancile shields very effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields (such as Ecus) very quickly, due to double damage done to physical shields by kinetic weapons. It can severely maim, if not destroy, a heavy robot as it is larger and can catch the bullets. With a fire rate of 1.4 rounds per second and the ability to reload while firing, it can do very heavy damage in a brief amount of time at close range. The reload time is fast enough that the Storm can be fired continuously far beyond the actual shell capacity.
Due to bullet spread, this weapon should be treated as a knife fighting weapon with effective ranges of 200 meters or less, even though the maximum range is 500 meters. Like the other shotguns, the robot with this weapon needs to get in close range to deal maximum damage. Thus, it is important to use shielding or cover to minimize damage to your robot as you try to get into close range.
This weapon is recommended to be equipped on robots capable of quickly approaching enemies, so as to fully utilize the Storm's firepower. For example, the Storm is commonly seen on Ravanas, as its Transcendence ability allows for the Ravana to quickly approach and disengage from enemies without fear of getting shot. The Leech's combination of speed, firepower and temporary damage resistance allows it to get close, deal devastating damage and possibly retreat again.
Pros and Cons[]
Pros
- Very high damage at close range
- Destroys energy shields easily (can deal significant damage even from a distance)
- Double damage to physical shields
- High damage per shot and good rate of fire results in very good DPS
- Reloads while firing
Cons
- Ineffective in mid-long range combat (300 meters range or more)
- Cannot penetrate any shield
- Shells spread out and cause shotgun to deal less damage then intended
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
3,264 | 22,848 | 5,712 | 1,632 | 1 | 9,306 | 65,142 | 16,286 | 4,653 |
3,594 | 25,158 | 6,290 | 1,797 | 2 | 9,468 | 66,276 | 16,569 | 4,734 |
3,960 | 27,720 | 6,930 | 1,980 | 3 | 9,636 | 67,452 | 16,863 | 4,818 |
4,356 | 30,492 | 7,623 | 2,178 | 4 | 9,834 | 68,838 | 17,210 | 4,917 |
4,782 | 33,474 | 8,368 | 2,391 | 5 | 9,996 | 69,972 | 17,493 | 4,998 |
5,244 | 36,708 | 9,177 | 2,622 | 6 | 10,164 | 71,148 | 17,787 | 5,082 |
5,772 | 40,404 | 10,101 | 2,886 | 7 | 10,326 | 72,282 | 18,070 | 5,163 |
6,366 | 44,562 | 11,140 | 3,183 | 8 | 10,494 | 73,458 | 18,364 | 5,247 |
6,996 | 48,972 | 12,243 | 3,498 | 9 | 10,656 | 74,592 | 18,648 | 5,328 |
7,686 | 53,802 | 13,450 | 3,843 | 10 | 10,824 | 75,768 | 18,942 | 5,412 |
8,478 | 59,346 | 14,836 | 4,239 | 11 | 10,986 | 76,902 | 19,226 | 5,493 |
9,306 | 65,142 | 16,286 | 4,653 | 12 | 11,154 | 78,078 | 19,520 | 5,577 |
MK 3 Level 1 | 11,706 | 81,942 | 20,486 | 5,853 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Accuracy By Distance[]
Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.
Range | Accuracy % |
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50 meters or less | 100% |
100 meters | 80% |
150 meters | 57% |
200 meters | 34% |
250 meters | 19% |
300 meters | 9% |
350 meters | 8% |
400 meters | 8% |
450 meters | 7% |
500 meters | 3% |
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
Audio[]
Update History[]
Version | Changes |
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8.7.0 | Damage increased by 10% |
6.3.0 | Particles per shot: 8 → 6 |
5.8.0 | Clip size decreased from 8 rounds → 5 rounds Shot interval decreased from 0.7 seconds → 0.5 seconds Reload interval increased from 1.4 seconds → 2 seconds Damage increased by 6% |
4.8.0 | Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes |
4.7.0 | Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes |
4.5.0 | Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes Now available for 2,500 gold (can no longer be produced via Workshop 2.0) |
4.3.0 | Damage increased by 10% |
4.0.0 | Total Upgrade Cost: 62,920,000 Ag⟶96,120,000 Ag Total Upgrade Time: 19 days 7 hours 52 minutes 30 seconds⟶29 days 15 hours 30 minutes |
3.7.0 | Damage increased by 10% |
3.4.0 | Weapon was added to the game |
Poll[]
Trivia[]
- The Storm is basically a spin-off name of the Thunder.
- The reloading animation shows 2 "arms" appearing to push a "button".
- When firing, the reloading animation freezes but still reloads as normal.
- The storm has a lower bullet spread than the Thunder.
- Unlike it's heavy counterpart the Thunder, this weapon does not make a loud sound when firing.
- The storm is the smallest medium weapon in the game.
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