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Ptnn
Gold



Medium-power gun system which hits enemies with a canister charge. Excellent balance between damage and rate of fire. Dangerous for any opponent at short range
— in-game description



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Purchase Information
In-Game Cost 2,000 Gold

IRL Cost?

$20

Experience?

11
Type

Hardpoint?

Medium

Tier?

II

Faction?

TBA
Storm1
Base Statistics Attributes
PilotRankPrivate icon Level 1

Kinetic

WeaponDamage Damage 3,264 per round

Manual

WeaponRange Range 500 meters Icn info for user popup

Volley

WeaponReload Reload 10 seconds Icn info for user popup

Reload While Firing

Capacity 5 rounds Icn info for user popup
Unload 2 seconds Icn info for user popup


Introduction[]

The Storm is a close to mid-range (up to 500 meters, with a 75-meter optimal range) medium kinetic weapon. It has an Alpha, Beta, light and heavy counterpart (Grom, Squall, Gust and Thunder respectively) and can be viewed as the kinetic counterpart to the Corona and Havoc.

Strategy[]

This shotgun functions similarly to the Gust and the Thunder due to bullet spread and the reload-while-firing mechanic. This makes it essentially a medium version of the Gust and Thunder since it acts like them in many ways, and should be played similarly to them.

The Storm can bring down Ancile shields very effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields (such as Ecus) very quickly, due to double damage done to physical shields by kinetic weapons. It can severely maim, if not destroy, a heavy robot as it is larger and can catch the bullets. With a fire rate of 1.4 rounds per second and the ability to reload while firing, it can do very heavy damage in a brief amount of time at close range. The reload time is fast enough that the Storm can be fired continuously far beyond the actual shell capacity.

Due to bullet spread, this weapon should be treated as a knife fighting weapon with effective ranges of 200 meters or less, even though the maximum range is 500 meters. Like the other shotguns, the robot with this weapon needs to get in close range to deal maximum damage. Thus, it is important to use shielding or cover to minimize damage to your robot as you try to get into close range.

This weapon is recommended to be equipped on robots capable of quickly approaching enemies, so as to fully utilize the Storm's firepower. For example, the Storm is commonly seen on Ravanas, as its Transcendence ability allows for the Ravana to quickly approach and disengage from enemies without fear of getting shot. The Leech's combination of speed, firepower and temporary damage resistance allows it to get close, deal devastating damage and possibly retreat again.

Pros and Cons[]

Pros

  • Very high damage at close range
  • Destroys energy shields easily (can deal significant damage even from a distance)
  • Double damage to physical shields
  • High damage per shot and good rate of fire results in very good DPS
  • Reloads while firing

Cons

  • Ineffective in mid-long range combat (300 meters range or more)
  • Cannot penetrate any shield
  • Shells spread out and cause shotgun to deal less damage then intended

Upgrade Cost[]

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • NOTE: base level starts at level 1 cost is 2500 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Storm
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
32 2 Medium Kinetic 500 AuIcon Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
5 6 4 10 0.5 2
1632
Cycle DPS
5853 20k
Attributes Kinetic Kinetic Manual Manual Volley Volley Reload While Firing Reloads while firing Close Combat Close combat Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
3,264 22,848 5,712 1,632 1 9,306 65,142 16,286 4,653
3,594 25,158 6,290 1,797 2 9,468 66,276 16,569 4,734
3,960 27,720 6,930 1,980 3 9,636 67,452 16,863 4,818
4,356 30,492 7,623 2,178 4 9,834 68,838 17,210 4,917
4,782 33,474 8,368 2,391 5 9,996 69,972 17,493 4,998
5,244 36,708 9,177 2,622 6 10,164 71,148 17,787 5,082
5,772 40,404 10,101 2,886 7 10,326 72,282 18,070 5,163
6,366 44,562 11,140 3,183 8 10,494 73,458 18,364 5,247
6,996 48,972 12,243 3,498 9 10,656 74,592 18,648 5,328
7,686 53,802 13,450 3,843 10 10,824 75,768 18,942 5,412
8,478 59,346 14,836 4,239 11 10,986 76,902 19,226 5,493
9,306 65,142 16,286 4,653 12 11,154 78,078 19,520 5,577
MK 3 Level 1 11,706 81,942 20,486 5,853
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Accuracy By Distance[]

Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
50 meters or less 100%
100 meters 80%
150 meters 57%
200 meters 34%
250 meters 19%
300 meters 9%
350 meters 8%
400 meters 8%
450 meters 7%
500 meters 3%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio[]


Update History[]

Version Changes
8.7.0 Damage increased by 10%
6.3.0 Particles per shot: 8 → 6
5.8.0 Clip size decreased from 8 rounds → 5 rounds
Shot interval decreased from 0.7 seconds → 0.5 seconds
Reload interval increased from 1.4 seconds → 2 seconds
Damage increased by 6%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage increased by 10%
4.0.0 Total Upgrade Cost: 62,920,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 19 days 7 hours 52 minutes 30 seconds⟶29 days 15 hours 30 minutes
3.7.0 Damage increased by 10%
3.4.0 Weapon was added to the game

Poll[]


Trivia[]

  • The Storm is basically a spin-off name of the Thunder.
  • The reloading animation shows 2 "arms" appearing to push a "button".
  • When firing, the reloading animation freezes but still reloads as normal.
  • The storm has a lower bullet spread than the Thunder.
  • Unlike it's heavy counterpart the Thunder, this weapon does not make a loud sound when firing.
  • The storm is the smallest medium weapon in the game.

Navigation[]

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