Wiki-wordmark.png
TextN.png
Avtn.png
Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress
Gold


…Medium-power gun system which hits enemies with a canister charge. Excellent balance between damage and rate of fire. Dangerous for any opponent at short range… – in-game description



Quick Navigation
<< PREV Storm NEXT >>
Purchase Information
In-Game Cost 2,500 Gold
Real Value Icn info for user popup.png $20
Exp Level Icn info for user popup.png 11
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png II
Storm1.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 2,970 per round Manual Manual


WeaponRange.png Range 500 meters Icn info for user popup.png Automatic Automatic


WeaponReload.png Reload 10 seconds Icn info for user popup.png Reload While Firing RWF


Capacity Clip: 5 rounds
Burst: 6 rounds Icn info for user popup.png
Energy Energy


Unload Clip: 2.5 seconds
Burst: 3 seconds
Energy Energy



Introduction

The Storm is a close to mid-range (up to 500 meters, with a 75-meter optimal range) medium kinetic weapon. It has an Alpha, Beta, light and heavy counterpart (Grom, Squall, Gust and Thunder respectively) and can be viewed as the kinetic counterpart to the Corona and Havoc.

Strategy

This shotgun functions similarly to the Gust and the Thunder due to bullet spread and the reload-while-firing mechanic. This makes it essentially a medium version of the Gust and Thunder since it acts like them in many ways, and should be played similarly to them.

The Storm can bring down Ancile shields very effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields (such as Ecus) very quickly, due to double damage done to physical shields by kinetic weapons. It can severely maim, if not destroy, a heavy robot as it is larger and can catch the bullets. With a fire rate of 1.4 rounds per second and the ability to reload while firing, it can do very heavy damage in a brief amount of time at close range. The reload time is fast enough that the Storm can be fired continuously far beyond the actual shell capacity.

Due to bullet spread, this weapon should be treated as a knife fighting weapon with effective ranges of 200 meters or less, even though the maximum range is 500 meters. Like the other shotguns, the robot with this weapon needs to get in close range to deal maximum damage. Thus, it is important to use shielding or cover to minimize damage to your robot as you try to get into close range.

This weapon is recommended to be equipped on robots capable of quickly approaching enemies, so as to fully utilize the Storm's firepower. For example, the Storm is commonly seen on Ravanas, as its Transcendence ability allows for the Ravana to quickly approach and disengage from enemies without fear of getting shot. The Leech's combination of speed, firepower and temporary damage resistance allows it to get close, deal devastating damage and possibly retreat again.

Pros and Cons

Pros

  • Very high damage at close range
  • Destroys energy shields easily (can deal significant damage even from a distance)
  • Double damage to physical shields
  • High damage per shot and good rate of fire results in very good DPS
  • Reloads while firing

Cons

  • Ineffective in mid-long range combat (300 meters range or more)
  • Cannot penetrate any shield
  • Shells spread out and cause shotgun to deal less damage then intended

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 2,500 Gold 2970 17820 5940 1485

Upgrade Information

Level Cost AgIcon.png Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 3270 19620 6540 1635
3 40,000 1 hour 3600 21600 7200 1800
4 80,000 2 hours 3960 23760 7920 1980
5 400,000 8 hours 4350 26100 8700 2175
6 800,000 12 hours 4770 28620 9540 2385
7 1,600,000 1 day 5250 31500 10500 2625
8 3,000,000 1 day 8 hours 5790 34740 11580 2895
9 6,000,000 1 day 16 hours 6390 38340 12780 3195
10 10,000,000 1 day 20 hours 6990 41940 13980 3495
11 16,000,000 2 days 4 hours 7710 46260 15420 3855
12 26,000,000 2 days 12 hours 8460 50760 16920 4230
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 6 particles (combined) fired from each round (out of 6 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Gold 8460 50760 16920 4230

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 500,000 5 hours 8610 51660 17220 4305
3 1,000,000 10 hours 8760 52560 17520 4380
4 2,000,000 20 hours 8940 53640 17880 4470
5 7,500,000 1 day 6 hours 9090 54540 18180 4545
6 7,500,000 1 day 6 hours 9240 55440 18480 4620
7 7,500,000 1 day 6 hours 9390 56340 18780 4695
8 7,500,000 1 day 6 hours 9540 57240 19080 4770
9 7,500,000 1 day 6 hours 9690 58140 19380 4845
10 7,500,000 1 day 6 hours 9840 59040 19680 4920
11 7,500,000 1 day 6 hours 9990 59940 19980 4995
12 7,500,000 1 day 6 hours 10140 60840 20280 5070
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage from all 6 particles (combined) fired from each round (out of 6 rounds)

Accuracy By Distance

Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
50 meters or less 100%
100 meters 80%
150 meters 57%
200 meters 34%
250 meters 19%
300 meters 9%
350 meters 8%
400 meters 8%
450 meters 7%
500 meters 3%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio


Update History

Version Changes
6.3.0 Particles per shot: 8 → 6 (-25%)
5.8.0 Clip size decreased from 8 rounds → 5 rounds
Shot interval decreased from 0.7 seconds → 0.5 seconds
Reload interval increased from 1.4 seconds → 2 seconds
Damage increased by 6%
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage increased by 10%
4.0.0 Total Upgrade Cost: 62,920,000 Ag⟶96,120,000 Ag
Total Upgrade Time: 19 days 7 hours 52 minutes 30 seconds⟶29 days 15 hours 30 minutes
3.7.0 Damage increased by 10%
3.4.0 Weapon was added to the game

Poll


Trivia

  • The Storm is basically a spin-off name of the Thunder.
  • The reloading animation shows 2 "arms" appearing to push a "button".
  • When firing, the reloading animation freezes but still reloads as normal.
  • The storm has a lower bullet spread than the Thunder
  • Unlike it's heavy counterpart the Thunder, this weapon does not make a loud sound when firing
  • The storm is the smallest medium weapon in the game
  • it is said that this weapon is stronger than its heavy counterpart

Navigation

Community content is available under CC-BY-SA unless otherwise noted.