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Ptnn
Gold



Light and accurate kinetic machine gun for medium range. Shoots all the ammo in one burst and quickly recharges. Every round deals damage over time after hitting a target
— in-game description



Kinetic


Introduction

The Sting is a mid-range (up to 600 meters) light kinetic weapon with Corrosion damage.

Strategy

This corrosion-based machine gun is capable of inflicting damage over time (DOT) for a duration of 5 seconds per bullet (40 damage/sec at level 1). The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in there untargetable state, or agile robots that can quickly hide behind cover. If the enemy robot is at very low health hiding will only delay the inevitable.

The Sting, unlike its medium and heavy corrosion counterparts, the Wasp and Viper respectively, this weapon accurately fires its full clip in only one second, at a maximum range of 600 meters, and has a quick reload time of 3 seconds. One unique feature the Sting possesses is the ability to fire at an enemy with 100% accuracy even if the pilot's cross-hair is not located in the enemy's red target box. Prior to this, only weapons with the lock-on feature could do this. Due to this feature, this weapon can pair well with weapons that require a lock-on, such as the Spark, Scourge, or Zeus.

This weapon should be thought of as a sidearm for larger robots, such as Leo or Hover, or a main weapon for robots such as Pursuer.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 2,500 Au 484 2420 2420 605

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 534 2670 2670 668
3 40,000 1 hour 583 2915 2915 729
4 80,000 2 hours 644 3220 3220 805
5 400,000 8 hours 710 3550 3550 888
6 800,000 12 hours 781 3905 3905 976
7 1,600,000 1 day 858 4290 4290 1073
8 3,000,000 1 day 8 hours 941 4705 4705 1176
9 6,000,000 1 day 16 hours 1040 5200 5200 1300
10 10,000,000 1 day 20 hours 1144 5720 5720 1430
11 16,000,000 2 days 4 hours 1254 6270 6270 1568
12 26,000,000 2 days 12 hours 1381 6905 6905 1726
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage of each individual round (out of 5 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Au 581 2905 2905 726

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 641 3205 3205 801
3 40,000 1 hour 700 3500 3500 875
4 80,000 2 hours 773 3865 3865 966
5 400,000 8 hours 852 4260 4260 1065
6 800,000 12 hours 937 4685 4685 1171
7 1,600,000 1 day 1030 5150 5150 1288
8 3,000,000 1 day 8 hours 1129 5645 5645 1411
9 6,000,000 1 day 16 hours 1248 6240 6240 1560
10 10,000,000 1 day 20 hours 1373 6865 6865 1716
11 16,000,000 2 days 4 hours 1505 7525 7525 1881
12 26,000,000 2 days 12 hours 1657 8285 8285 2071
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage of each individual round (out of 5 rounds)

Corrosion Damage (Per Second)

Level Mark I Mark II
1 40 49
2 45 54
3 49 58
4 54 64
5 60 71
6 65 78
7 71 86
8 79 94
9 86 103
10 95 113
11 104 125
12 114 137
  • This table shows the corrosion damage (per second for 5 seconds) of each individual bullet.

Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Damage increased by 10%
Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Economy Changes:
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold
4.4 Weapon was added to the game


Poll


Trivia

  • This weapon can be recognized by its rapid staccato pulse separated by several seconds.
  • The five small spines on the back of Sting retract as it is fired, from left to right. They extend again as it reloads, also from left to right.
  • So far, this is the only weapon that automatically locks onto targets without needing any time to capture target.
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