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“ | Light and accurate kinetic machine gun for medium range. Shoots all the ammo in one burst and quickly recharges. Every round deals damage over time after hitting a target
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- — in-game description
Introduction
The Sting is a mid-range (up to 600 meters) light kinetic weapon with Corrosion damage.
Strategy
This corrosion-based machine gun is capable of inflicting damage over time (DOT) for a duration of 5 seconds per bullet (40 damage/sec at level 1). The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in there untargetable state, or agile robots that can quickly hide behind cover. If the enemy robot is at very low health hiding will only delay the inevitable.
The Sting, unlike its medium and heavy corrosion counterparts, the Wasp and Viper respectively, this weapon accurately fires its full clip in only one second, at a maximum range of 600 meters, and has a quick reload time of 3 seconds. One unique feature the Sting possesses is the ability to fire at an enemy with 100% accuracy even if the pilot's cross-hair is not located in the enemy's red target box. Prior to this, only weapons with the lock-on feature could do this. Due to this feature, this weapon can pair well with weapons that require a lock-on, such as the Spark, Scourge, or Zeus.
This weapon should be thought of as a sidearm for larger robots, such as Leo or Hover, or a main weapon for robots such as Pursuer.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
1 | 2,500 Au | 484 | 2420 | 2420 | 605 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,940,000 | 11 days 11 hours 10 minutes |
- The damage column shows the damage of each individual round (out of 5 rounds)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|---|
1 | 500 Au | 581 | 2905 | 2905 | 726 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,940,000 | 11 days 11 hours 10 minutes |
- The damage column shows the damage of each individual round (out of 5 rounds)
Corrosion Damage (Per Second)
Level | Mark I | Mark II |
---|---|---|
1 | 40 | 49 |
2 | 45 | 54 |
3 | 49 | 58 |
4 | 54 | 64 |
5 | 60 | 71 |
6 | 65 | 78 |
7 | 71 | 86 |
8 | 79 | 94 |
9 | 86 | 103 |
10 | 95 | 113 |
11 | 104 | 125 |
12 | 114 | 137 |
- This table shows the corrosion damage (per second for 5 seconds) of each individual bullet.
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes |
4.7.0 | Damage increased by 10% |
Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes | |
4.5 | Economy Changes: |
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag | |
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes | |
Now available for 2,500 gold | |
4.4 | Weapon was added to the game |
Poll
Trivia
- This weapon can be recognized by its rapid staccato pulse separated by several seconds.
- The five small spines on the back of Sting retract as it is fired, from left to right. They extend again as it reloads, also from left to right.
- So far, this is the only weapon that automatically locks onto targets without needing any time to capture target.