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…Light and accurate kinetic machine gun for medium range. Shoots all the ammo in one burst and quickly recharges. Every round deals damage over time after hitting a target… – in-game description



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Purchase Information
In-Game Cost 2,500 Gold
Real Value Icn info for user popup.png $20
Player Level Icn info for user popup.png 13
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png II
Sting.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 532 per round Manual Manual


Damage Over Time Corrosion


40/sec (for 5 seconds) per round Volley Volley


WeaponRange.png Range 600 meters Magazine Magazine


WeaponReload.png Reload 3 seconds Damage Over Time DOT


Capacity 5 rounds


Unload 1 second

Introduction

The Sting is a mid-range (up to 600 meters) light kinetic weapon with Corrosion damage.

Strategy

The Stings ia a corrosion-based machine gun capable of inflicting damage over time (DOT) for a duration of 5 seconds per bullet (40 damage/sec at level 1). Unlike its medium and heavy corrosion counterparts the Wasp and Viper, the Sting fires its entire clip in only one second (to a maximum range of 600 meters) and has a quick reload time of 3 seconds. One unique feature the Sting possesses is the ability to fire at an enemy with 100% accuracy even if the pilot's cross-hair is not located in the enemy's red target box. Prior to this, only weapons with the lock-on feature could do this. Due to this feature, this weapon can pair well with weapons that require a lock-on, such as the Spark, Scourge, or Zeus.

Unfortunately, this weapon is easily outperformed by Shredder and Magnetar in sustained mid-range combat, and does not have good synergy with Viper and Wasp which are meant to be its Heavy and Medium counterparts. Its meagre corrosion is easily outperformed by Toxin, and its brawling capabilities are low. Thus it is not recommended to get this weapon unless you can afford several at the same time, and complimenting another more powerful weapon such as Avenger or Hornet.

Pros and Cons

Pros

  • High accuracy-damage barely decreases, even at max range
  • 600 meter range allows mid-range gunfights
  • Quick reload
  • Deals corrosion damage-attack the enemy even if they're hiding
  • Deals double damage to physical shields
  • Tracking rotation makes it hard to miss (although it's the only weapon in the game that can do this without lock-on)
  • Good at sustained combat

Cons

  • Cannot penetrate any shield
  • Barely noticeable damage (in the first few levels)
  • Barely noticeable corrosion damage
  • Not great in close combat against specialized brawling weapons (though could be worse)
  • Outperformed by almost any other weapon with a similar range (possibly only beating Punisher and Molot)

Upgrade Cost

Tier 2 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 24:00
8 3,000,000 32:00
9 6,000,000 40:00
10 10,000,000 44:00
11 16,000,000 52:00
12 26,000,000 60:00
Totals Cost Time [DD:HH:MM]
63,940,000 10:11:10
Tier 2 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 500,000 05:00
3 1,000,000 10:00
4 2,000,000 20:00
5 7,500,000 30:00
6 7,500,000 30:00
7 7,500,000 30:00
8 7,500,000 30:00
9 7,500,000 30:00
10 7,500,000 30:00
11 7,500,000 30:00
12 7,500,000 30:00
Totals Cost Time [DD:HH:MM]
63,500,000 10:11:00
  • MK2 Upgrade cost 500 Gold

Weapons data

51 Spark
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Kinetic Kinetic


Manual Manual


Volley Volley


Magazine Magazine


Damage Over Time DOT



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 5 7.69 .65 3 0.13 2 7.3 Light Kinetic Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
532 2660 4092 532 1 1502 7510 11554 1502
584 2920 4492 584 2 1527 7635 11746 1527
641 3205 4931 641 3 1552 7760 11938 1552
705 3525 5423 705 4 1577 7885 12131 1577
774 2870 5954 774 5 1602 8010 12323 1602
851 4255 6546 851 6 1627 8135 12515 1627
937 4685 7208 937 7 1652 8260 12708 1652
1029 5145 7915 1029 8 1677 8385 12900 1677
1130 5650 8692 1130 9 1702 8510 13092 1702
1241 6205 9546 1241 10 1727 8635 13285 1727
1365 6825 10500 1365 11 1752 8760 13477 1752
1502 7510 11554 1502 12 1777 8885 13669 1777
MK3 Damage per shot Damage per magazine DPS Damage per particle
1866 9330 14354 1866


Corrosion Damage (Per Second)

Level Mark I Mark II
1 50 137
2 57 141
3 62 144
4 68 147
5 76 151
6 83 154
7 90 157
8 100 160
9 110 164
10 120 167
11 131 170
12 138 173
  • This table shows the corrosion damage (per second for 5 seconds) of each individual bullet.

Audio

Update History

Version Changes
6.3.0 Shell damage increased by 10%
Corrosion damage increased by 10%
5.7.0 Projectile dispersion reduced
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Damage increased by 10%
Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold
4.4.0 Weapon was added to the game

Poll


Trivia

  • This weapon can be recognized by its rapid staccato pulse separated by several seconds.
  • The five small spines on the back of the Sting retract as it is fired, from left to right. They extend again as it reloads, also from left to right.
  • So far, this is the only weapon that automatically locks onto targets without needing any time to capture target.
  • The Sting is the smallest light weapon in the game.
  • This weapon was added on October 22, 2018.

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