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Gold




Sting   Ardent Sting

Light and accurate kinetic machine gun for medium range. Shoots all the ammo in one burst and quickly recharges. Every round deals damage over time after hitting a target
— in-game description




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Purchase Information
In-Game Cost 2,000 Gold
Real Value Icn info for user popup.png $20
Player Level Icn info for user popup.png 13
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png II
Sting.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic
WeaponDamage.png Damage 532 per round Manual
Damage Over Time 40/sec (for 5 seconds) per round Volley
WeaponRange.png Range 600 meters Magazine
WeaponReload.png Reload 3 seconds Damage Over Time
Capacity 5 rounds Blank
Unload 1 second

Introduction

The Sting is a mid-range (up to 600 meters) light kinetic weapon with Corrosion damage.

Strategy

The Stings ia a corrosion-based machine gun capable of inflicting damage over time (DOT) for a duration of 5 seconds per bullet (40 damage/sec at level 1). Unlike its medium and heavy corrosion counterparts the Wasp and Viper, the Sting fires its entire clip in only one second (to a maximum range of 600 meters) and has a quick reload time of 3 seconds. One unique feature the Sting possesses is the ability to fire at an enemy with 100% accuracy even if the pilot's cross-hair is not located in the enemy's red target box. Prior to this, only weapons with the lock-on feature could do this. Due to this feature, this weapon can pair well with weapons that require a lock-on, such as the Spark, Scourge, or Zeus.

Unfortunately, this weapon is easily outperformed by Shredder and Magnetar in sustained mid-range combat, and does not have good synergy with Viper and Wasp which are meant to be its Heavy and Medium counterparts. Its meagre corrosion is easily outperformed by Toxin, and its brawling capabilities are low. Thus it is not recommended to get this weapon unless you can afford several at the same time, and complimenting another more powerful weapon such as Avenger or Hornet.

Pros and Cons

Pros

  • High accuracy-damage barely decreases, even at max range
  • 600 meter range allows mid-range gunfights
  • Quick reload
  • Deals corrosion damage-attack the enemy even if they're hiding
  • Deals double damage to physical shields
  • Tracking rotation makes it hard to miss (although it's the only weapon in the game that can do this without lock-on)
  • Good at sustained combat

Cons

  • Cannot penetrate any shield
  • Barely noticeable damage (in the first few levels)
  • Barely noticeable corrosion damage
  • Not great in close combat against specialized brawling weapons (though could be worse)
  • Outperformed by almost any other weapon with a similar range (possibly only beating Punisher and Molot)

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 20,000 00:10
2 40,000 01:00
3 80,000 02:00
4 400,000 08:00
5 800,000 12:00
6 1,600,000 24:00
7 3,000,000 32:00
8 6,000,000 40:00
9 10,000,000 44:00
10 16,000,000 52:00
11 26,000,000 60:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 500,000 02:30
2 1,000,000 05:00
3 2,000,000 10:00
4 7,500,000 15:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data

Sting
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
51 2 Light Kinetic 600 AuIcon.png Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
5 5 0 3 0 (sub: 0.13) ~
887
Cycle DPS
3,110 20k
Attributes Kinetic Kinetic Manual Manual Volley Volley Magazine Magazine Damage Over Time DOT Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
2,660 2,660 ~ 887 1 7,510 7,510 ~ 2,503
2,920 2,920 ~ 973 2 7,635 7,635 ~ 2,545
3,205 3,205 ~ 1,068 3 7,760 7,760 ~ 2,587
3,525 3,525 ~ 1,175 4 7,885 7,885 ~ 2,628
3,870 3,870 ~ 1,290 5 8,010 8,010 ~ 2,670
4,255 4,255 ~ 1,418 6 8,135 8,135 ~ 2,712
4,685 4,685 ~ 1,562 7 8,260 8,260 ~ 2,753
5,145 5,145 ~ 1,715 8 8,385 8,385 ~ 2,795
5,650 5,650 ~ 1,883 9 8,510 8,510 ~ 2,837
6,205 6,205 ~ 2,068 10 8,635 8,635 ~ 2,878
6,825 6,825 ~ 2,275 11 8,760 8,760 ~ 2,920
7,510 7,510 ~ 2,503 12 8,885 8,885 ~ 2,962
MK 3 Level 1 9,329 9,329 ~ 3,110
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Corrosion Damage (Per Second)

Level Mark I Mark II
1 50 137
2 57 141
3 62 144
4 68 147
5 76 151
6 83 154
7 90 157
8 100 160
9 110 164
10 120 167
11 131 170
12 138 173
  • This table shows the corrosion damage (per second for 5 seconds) of each individual bullet.

Audio

Update History

Version Changes
6.3.0 Shell damage increased by 10%
Corrosion damage increased by 10%
5.7.0 Projectile dispersion reduced
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Damage increased by 10%
Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold
4.4.0 Weapon was added to the game

Poll


Trivia

  • This weapon can be recognized by its rapid staccato pulse separated by several seconds.
  • The five small spines on the back of the Sting retract as it is fired, from left to right. They extend again as it reloads, also from left to right.
  • So far, this is the only weapon that automatically locks onto targets without needing any time to capture target.
  • The Sting is the smallest light weapon in the game.
  • This weapon was added on October 22, 2018.

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