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Sting   Ardent Sting

Light and accurate kinetic machine gun for medium range. Shoots all the ammo in one burst and quickly recharges. Every round deals damage over time after hitting a target
— in-game description



<< PREV 51 Sting NEXT >>
Purchase Information
In-Game Cost 2,000 Gold

IRL Cost?

$20

Experience?

13
Type

Hardpoint?

Light

Tier?

II

Faction?

TBA
Sting
Base Statistics Attributes
PilotRankPrivate icon Level 1

Kinetic

WeaponDamage Damage 585 per round

Manual

WeaponRange Range 600 meters

Volley

WeaponReload Reload 3 seconds

Magazine

Capacity 5 rounds

Damage Over Time

Unload 0.52 second

Introduction[]

The Sting is a mid-range (up to 600 meters) light kinetic weapon with Corrosion damage.

Strategy[]

The Stings is a corrosion-based machine gun capable of inflicting damage over time (DOT) for a duration of 5 seconds per bullet. Unlike its medium and heavy corrosion counterparts the Wasp and Hornet, the Sting fires its entire clip in only one second (to a maximum range of 600 meters) and has a quick reload time of 3 seconds. One unique feature the Sting possesses is the ability to fire at an enemy with 100% accuracy even if the pilot's cross-hair is not located in the enemy's red target box. Prior to this, only weapons with the lock-on feature could do this. Due to this feature, this weapon can pair well with weapons that require a lock-on, such as the Spark, Scourge, or Zeus.

Unfortunately, this weapon is easily outperformed by Shredder and Magnetar in sustained mid-range combat, and does not have good synergy with Viper and Wasp which are meant to be its Heavy and Medium counterparts. Its meagre corrosion is easily outperformed by Toxin, and its brawling capabilities are low. Thus it is not recommended to get this weapon unless you can afford several at the same time, and complimenting another more powerful weapon such as Avenger or Hornet.

Pros and Cons[]

Pros

  • High accuracy-damage barely decreases, even at max range
  • 600 meter range allows mid-range gunfights
  • Quick reload
  • Deals corrosion damage-attack the enemy even if they're hiding
  • Deals double damage to physical shields
  • Tracking rotation makes it hard to miss (although it's the only weapon in the game that can do this without lock-on)
  • Good at sustained combat

Cons

  • Cannot penetrate any shield
  • Barely noticeable damage (in the first few levels)
  • Barely noticeable corrosion damage
  • Not great in close combat against specialized brawling weapons (though could be worse)
  • Outperformed by almost any other weapon with a similar range (possibly only beating Punisher and Molot)

Upgrade Cost[]

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Sting
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
51 2 Light Kinetic 600 AuIcon Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
6 6 0.65 3 1 (sub: 0.13) 1
962
Cycle DPS
3373 20k
Attributes Kinetic Kinetic Manual Manual Volley Volley Magazine Magazine Damage Over Time DOT Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
3,510 3,510 5,400 962 1 9,912 9,912 15,249 2,716
3,852 3,852 5,926 1,055 2 10,074 10,074 15,498 2,760
4,230 4,230 6,508 1,159 3 10,242 10,242 15,757 2,806
4,650 4,650 7,154 1,274 4 10,404 10,404 16,006 2,850
5,106 5,106 7,855 1,399 5 10,572 10,572 16,265 2,896
5,616 5,616 8,640 1,539 6 10,734 10,734 16,514 2,941
6,180 6,180 9,508 1,693 7 10,902 10,902 16,772 2,987
6,786 6,786 10,440 1,859 8 11,064 11,064 17,022 3,031
7,458 7,458 11,474 2,043 9 11,232 11,232 17,280 3,077
8,190 8,190 12,600 2,244 10 11,394 11,394 17,529 3,122
9,006 9,006 13,855 2,467 11 11,562 11,562 17,788 3,168
9,912 9,912 15,249 2,716 12 11,724 11,724 18,037 3,212
MK 3 Level 1 12,312 12,312 18,942 3,373
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Corrosion Damage[]

Sting DOT Effect
MK 1 Level MK 2
DOT per particle per second Burst DOT damage DOT per particle per second Burst DOT damage
50 1,500 1 138 4,140
57 1,710 2 141 4,230
62 1,860 3 144 4,320
68 2,040 4 147 4,410
76 2,280 5 151 4,530
83 2,490 6 154 4,620
90 2,700 7 157 4,710
100 3,000 8 160 4,800
110 3,300 9 164 4,920
120 3,600 10 167 5,010
131 3,930 11 170 5,100
138 4,140 12 173 5,190
MK 3 Level 1 176 5,280

Audio[]

Update History[]

Version Changes
9.4 Ammo capacity increased from 5 → 6.
8.7.0 Damage increased by 10%
6.3.0 Shell damage increased by 10%
Corrosion damage increased by 10%
5.7.0 Projectile dispersion reduced
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Damage increased by 10%
Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold
4.4.0 Weapon was added to the game

Poll[]


Trivia[]

  • This weapon can be recognized by its rapid staccato pulse separated by several seconds.
  • The five small spines on the back of the Sting retract as it is fired, from left to right. They extend again as it reloads, also from left to right.
  • So far, this is the only weapon that automatically locks onto targets without needing any time to capture target.
  • The Sting is the smallest light weapon in the game.
  • This weapon was added on October 22, 2018.

Navigation[]

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