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…Light and accurate kinetic machine gun for medium range. Shoots all the ammo in one burst and quickly recharges. Every round deals damage over time after hitting a target… – in-game description



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PURCHASE INFORMATION
In-Game Cost 2,500 Gold
Real Value Icn info for user popup.png $20
Player Level Icn info for user popup.png 13
TYPE
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png II
Sting.png
BASE STATISTICS ATTRIBUTES
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 484 per round Manual Manual


Damage Over Time Corrosion


40/sec (for 5 seconds) per round Volley Volley


WeaponRange.png Range 600 meters Magazine Magazine


WeaponReload.png Reload 3 seconds Damage Over Time DOT


Capacity 5 rounds Energy Energy


Unload 1 second

Introduction

The Sting is a mid-range (up to 600 meters) light kinetic weapon with Corrosion damage.

Strategy

The Stings ia a corrosion-based machine gun capable of inflicting damage over time (DOT) for a duration of 5 seconds per bullet (40 damage/sec at level 1). Unlike its medium and heavy corrosion counterparts the Wasp and Viper, the Sting fires its entire clip in only one second (to a maximum range of 600 meters) and has a quick reload time of 3 seconds. One unique feature the Sting possesses is the ability to fire at an enemy with 100% accuracy even if the pilot's cross-hair is not located in the enemy's red target box. Prior to this, only weapons with the lock-on feature could do this. Due to this feature, this weapon can pair well with weapons that require a lock-on, such as the Spark, Scourge, or Zeus.

Pros and Cons

Pros

  • High accuracy-damage barely decreases, even at max range
  • 600 meter range allows mid-range gunfights
  • Quick reload
  • Deals corrosion damage-attack the enemy even if they're hiding
  • Deals double damage to physical shields
  • Tracking rotation makes it hard to miss (although it's the only weapon in the game that can do this without lock-on)
  • Good at sustained combat

Cons

  • Cannot penetrate any shield
  • Barely noticeable damage (in the first few levels)
  • Barely noticeable corrosion damage
  • Not great in close combat against specialized brawling weapons (though could be worse)

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 2,500 Gold 484 2420 2420 605

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 531 2655 2655 664
3 40,000 1 hour 583 2915 2915 729
4 80,000 2 hours 641 3205 3205 801
5 400,000 8 hours 704 3520 3520 880
6 800,000 12 hours 773 3865 3865 966
7 1,600,000 1 day 851 4255 4255 1064
8 3,000,000 1 day 8 hours 935 4675 4675 1169
9 6,000,000 1 day 16 hours 1027 5135 5135 1284
10 10,000,000 1 day 20 hours 1128 5640 5640 1410
11 16,000,000 2 days 4 hours 1240 6200 6200 1550
12 26,000,000 2 days 12 hours 1365 6825 6825 1706
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage of each individual round (out of 5 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 1365 6825 6825 1706

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 500,000 5 hours 1390 6950 6950 1738
3 1,000,000 10 hours 1415 7075 7075 1769
4 2,000,000 20 hours 1440 7200 7200 1800
5 7,500,000 1 day 6 hours 1465 7325 7325 1831
6 7,500,000 1 day 6 hours 1490 7450 7450 1863
7 7,500,000 1 day 6 hours 1515 7575 7575 1894
8 7,500,000 1 day 6 hours 1540 7700 7700 1925
9 7,500,000 1 day 6 hours 1565 7825 7825 1956
10 7,500,000 1 day 6 hours 1590 7950 7950 1988
11 7,500,000 1 day 6 hours 1615 8075 8075 2019
12 7,500,000 1 day 6 hours 1640 8200 8200 2050
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual round (out of 5 rounds)

Corrosion Damage (Per Second)

Level Mark I Mark II
1 44 44
2 45 ?
3 49 ?
4 54 ?
5 60 ?
6 65 ?
7 71 ?
8 79 ?
9 86 ?
10 95 ?
11 104 ?
12 114 158
  • This table shows the corrosion damage (per second for 5 seconds) of each individual bullet.

Audio

Update History

Version Changes
6.3.0 Shell damage increased by 10%
Corrosion damage increased by 10%
5.7.0 Projectile dispersion reduced
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Damage increased by 10%
Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold
4.4.0 Weapon was added to the game

Poll


Trivia

  • This weapon can be recognized by its rapid staccato pulse separated by several seconds.
  • The five small spines on the back of the Sting retract as it is fired, from left to right. They extend again as it reloads, also from left to right.
  • So far, this is the only weapon that automatically locks onto targets without needing any time to capture target.
  • The Sting is the smallest light weapon in the game.
  • This weapon was added on October 22, 2018.

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