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…Light and accurate kinetic machine gun for medium range. Shoots all the ammo in one burst and quickly recharges. Every round deals damage over time after hitting a target… – in-game description


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PURCHASE INFORMATION
In-Game Cost 2,500 AuIcon
Real Value Icn info for user popup $20
Player Level Icn info for user popup 13
TYPE
Hardpoint Light
Sting
BASE STATISTICS ATTRIBUTES
Level 1 Icn damage kinetic Kinetic
WeaponDamage Damage 484 per round Icn aiming manual Manual
Icn dot96 Corrosion 40/sec (for 5 seconds) per round Icn shooting volley Volley
WeaponRange Range 600m Icn reload magazine Magazine
WeaponReload Reload 3 seconds Icn dot96 DOT
Capacity 5 rounds
Unload 1 second

Introduction

The Sting is a mid-range (up to 600 meters) light kinetic weapon with Corrosion damage.

Strategy

This corrosion-based machine gun is capable of inflicting damage over time (DOT) for a duration of 5 seconds per bullet (40 damage/sec at level 1). The corrosion can effectively counter robots capable of entering stealth, due to dealing damage even while they are in there untargetable state, or agile robots that can quickly hide behind cover. If the enemy robot is at very low health hiding will only delay the inevitable.

The Sting, unlike its medium and heavy corrosion counterparts, the Wasp and Viper respectively, this weapon accurately fires its full clip in only one second, at a maximum range of 600 meters, and has a quick reload time of 3 seconds. One unique feature the Sting possesses is the ability to fire at an enemy with 100% accuracy even if the pilot's cross-hair is not located in the enemy's red target box. Prior to this, only weapons with the lock-on feature could do this. Due to this feature, this weapon can pair well with weapons that require a lock-on, such as the Spark, Scourge, or Zeus.

This weapon should be thought of as a sidearm for larger robots, such as Leo or Hover, or a main weapon for robots such as Pursuer.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 2,500 AuIcon 484 2420 2420 605

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20,000 10 minutes 531 2655 2655 664
3 40,000 1 hour 583 2915 2915 729
4 80,000 2 hours 641 3205 3205 801
5 400,000 8 hours 704 3520 3520 880
6 800,000 12 hours 773 3865 3865 966
7 1,600,000 1 day 851 4255 4255 1064
8 3,000,000 1 day 8 hours 935 4675 4675 1169
9 6,000,000 1 day 16 hours 1027 5135 5135 1284
10 10,000,000 1 day 20 hours 1128 5640 5640 1410
11 16,000,000 2 days 4 hours 1240 6200 6200 1550
12 26,000,000 2 days 12 hours 1365 6825 6825 1706
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage of each individual round (out of 5 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 AuIcon 1365 6825 6825 1706

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 500,000 5 hours 1390 6950 6950 1738
3 1,000,000 10 hours 1415 7075 7075 1769
4 2,000,000 20 hours 1440 7200 7200 1800
5 7,500,000 1 day 6 hours 1465 7325 7325 1831
6 7,500,000 1 day 6 hours 1490 7450 7450 1863
7 7,500,000 1 day 6 hours 1515 7575 7575 1894
8 7,500,000 1 day 6 hours 1540 7700 7700 1925
9 7,500,000 1 day 6 hours 1565 7825 7825 1956
10 7,500,000 1 day 6 hours 1590 7950 7950 1988
11 7,500,000 1 day 6 hours 1615 8075 8075 2019
12 7,500,000 1 day 6 hours 1640 8200 8200 2050
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage of each individual round (out of 5 rounds)

Corrosion Damage (Per Second)

Level Mark I Mark II
1 44 49
2 45 54
3 49 58
4 54 134
5 60 137
6 65 140
7 71 143
8 79 146
9 86 149
10 95 152
11 104 155
12 114 158
  • This table shows the corrosion damage (per second for 5 seconds) of each individual bullet.

Update History

Version Changes
5.7 Projectile dispersion reduced
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Damage increased by 10%
Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Economy Changes:
Total Upgrade Cost: 96,120,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 29 days 15 hours 30 minutes⟶17 days 3 hours 22 minutes
Now available for 2,500 gold
4.4 Weapon was added to the game


Poll

What balance change do you think the Sting needs after the 4.7.0 update (+10% damage)?
 
128
 
12
 
4
 
0
 
2
 

The poll was created at 00:46 on February 20, 2019, and so far 146 people voted.

Trivia

  • This weapon can be recognized by its rapid staccato pulse separated by several seconds.
  • The five small spines on the back of the Sting retract as it is fired, from left to right. They extend again as it reloads, also from left to right.
  • So far, this is the only weapon that automatically locks onto targets without needing any time to capture target.
  • The Sting is the smallest light weapon in the game.

Navigation

    ( C ) .....ROBOTS ( )    
Ao GuangAo JunAo QinAresBehemothBlitzBoltBulgasariBulwarkButchCarnageCerberusDestrierDocFalconFenrirFujinFuryGalahadGl. PattonGriffinHadesHaechiHellburnerHoverInquisitorInvaderJesseKumihoLeechLeoLokiMenderMercuryNemesisNightingalePhantomPursuerRaijinRavanaRavenRaykerRhinoRogatkaSpectreStalkerTyrVityazWeyland
    ( C ) .....LIMITED EDITION ( )    
Robots  Ancient TyrArachnid InvaderDeathwing Ao JunEldritch AresFrozen LeechGiftbringer FenrirImperial HadesScavenger GriffinStellar Phantom
Equipment  Candy ViperDragon BlazeDragon CalamityDragon DragoonDragon MarquessFreedom AvalancheFreedom HussarFreedom IgniterSinister CryoSinister GlacierSinister RimeSinister PulsarStellar HaloYan-di AvengerYan-di Corona
    ( C ) .....UNAVAILABLE/RETIRED ( )    
BoaGolemSchutze
    ( C ) .....EQUIPMENT ( )    
Light  AphidArbalestBlazeGekkoGustHaloMagnumMarquessMolotNoricumPinPinataPunisherRimeShredderSparkStingSpiral
Medium  AtomizerBallistaCoronaCryoHussarHydraIgniterIonMolot TOrkanPulsarPunisher TScourgeShocktrainStormTaranTulumbasVortexWasp
Heavy  AvalancheAvengerCalamityChimeraDragoonEmberExodusFluxGlacierGloryKang DaeNashornRedeemerTempestThermiteThunderTrebuchetTridentViperZenitZeus
    ( C ) .....MODULES ( )    
Active  Advanced Repair UnitDeath MarkLock-Down AmmoPhase ShiftQuantum RadarRepair UnitShieldbreaker
Passive  AnticontrolArmor KitBattle BornFortifierHeavy Armor KitLast StandNuclear ReactorThermonuclear Reactor
    ( C ) .....TITANS ( )    
Ao MingArthurKid
    ( C ) .....TITAN EQUIPMENT ( )    
Alpha  GendarmeTsarVengeance
Beta  CuirassierRetaliatorRupture
    ( C ) .....TITAN MODULES ( )    
Titan Armor KitPlated Armor KitSingular ReactorAntimatter Reactor
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