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{{Protection}}
 
{{Protection}}
{{Currency|Type = "Ag"}}
+
{{Currency|Type = "Au"}}
{{quote|Nimble, imperceptible and inexorable, if need be. Able to temporarily enter stealth mode}}
+
{{quote|Nimble, imperceptible, and inexorable if needed. Able to activate stealth mode}}
  +
<br />
{{Infobox robot
 
  +
<br />
|robot = Stalker
 
  +
|image = Stalker.png
 
  +
{{Unit Page Top
|imagecaption =
 
  +
|Prev Unit = Golem
|price = 500 [[Gold]]
 
 
|Unit Name = Stalker
|value = $5
 
  +
|Next Unit = Rhino
|levelreq = 4
 
  +
|Mainpic = StalkerInfobox.png
|class = [[Light Robot|Light]]
 
  +
|Cost = 500 {{Au icon}}
|hp = 46,000
 
|speed = 50
+
|Value = $5
  +
|Rlevel = 4
|hardpoints = 2× [[Light]]
 
  +
|Class = [[File:LightRobotinfobox.png|50px|link=]]<br>[[Light Robot|Light]]
|active= Yes
 
  +
|Ability = [[File:Stealth.png|32px|link=]]<br>[[Abilities#Stealth|Stealth]] {{Info-Tooltip|Ability Tooltip}}
|passive= No
 
  +
|Faction = [[File:Yan-diVenturesinfobox.png|36px|link=]]<br>[[New_Factions#Yan-di Ventures|Yan-di Ventures]]
|ability = [[Abilities#Stealth|Stealth]]:<br>Duration: 8 seconds<br>Cooldown: 16 seconds
 
|level = 1
+
|Level = 1
  +
|Hit Points = 46,000
|faction = [[Factions#Unaffiliated|Unaffiliated]]
 
  +
|Speed = 66 kph
|weapons = 2× [[Punisher]]s
 
 
|Hardpoints = 2× [[Light]]
  +
|Tier = I
  +
|WikiClass = Light
  +
|Paint = [[File:Stalker DEFAULT.png|60px|Default]]
  +
|Paint2 = [[File:Stalker SANDSTORM.png|60px|Sandstorm|link=Paint_Jobs#Sandstorm]]
  +
|Paint3 = [[File:Stalker TORO.png|60px|Toro|link=Paint_Jobs#Toro]]
  +
|Paint4 = [[File:Stalker T-REX.png|60px|T-Rex|link=Paint_Jobs#T-Rex]]
  +
|Paint5 = [[File:Stalker WEREWOLF.png|60px|Werewolf|link=Paint_Jobs#Werewolf]]
  +
|LegendPaint = N/A
  +
|ActiveModule = Yes
  +
|PassiveModule = 0
  +
|Pilot = N/A
 
|Weapons = 2× [[Punisher]]
 
}}
 
}}
   
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==Ability==
 
==Ability==
  +
The Stalker's [[Abilities#Stealth|ability]] is called '''Stealth '''and when activated the bot cloaks itself for 8 seconds preventing enemies from locking onto the Stalker unless the enemy has Quantum Radar equipped and activated.  The cooldown period for the Stealth ability is 16 seconds.
This robot has an [[Abilities#Stealth|ability]] called '''Stealth'''. When active, any enemy that attempts to target this robot will be unable to lock on to it. The Stealth ability does not activate instantaneously, as it has a slight activation delay. Once activated, it lasts for 8 seconds. At the end of the 8 seconds of stealth, the 16 seconds of cooldown time begins, before it can be reactivated. However, it should be noted that for around half a second, enemy robots that had already locked on to you will stay locked on, so weapons fired the moment you activate Stealth may still hit you.
 
   
 
==Strategy==
 
==Strategy==
  +
The Stalker's base speed of 66 km/h and Stealth ability make it very good at capturing [[beacons]], conducting hit-and-run attacks, and flanking opponents. 
The Stalker has high durability for a light robot. However, it does not quite rival [[Medium Robot|medium robots]] in terms of health. With a base HP of 46,000 and a base speed of 50 km/h, this robot can be very efficient at capturing [[beacons]]. It also can be annoying and sometimes lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemy's spawn point, close in on enemy robots, and chip away at their health without retaliation. Against robots with poor maneuverability like the [[Rhino]], this robot can be a pest.
 
   
Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean certain death. When used correctly, a Stalker can be a great disruptive force on the battlefield.
+
Due to having only two light hardpoints the Stalker does not have much firepower, so using high burst Damage Per Second weapons ( [[Pinata]]s or [[Pin]]s) and timing when to attack is important.
 
The Stalker is nearly identical to the [[Destrier]] in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are superior health and speed, along with the stealth ability. Due to this, some people think of it as an upgraded Destrier.
 
 
It is important to note that [[splash]] damage weapons like [[Pinata]]s or [[Pin]]s can be an effective counter to the Stalker's Stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they cannot target it directly. In addition to that, robots with low positioned hardpoints can hit the Stalker with weaponry that does not require a lock-on on level terrain.
 
 
The Stalker can be a great counter to [[Aphid]] campers. The Aphid campers can't lock onto the Stalker while it is cloaked, and can possibly destroy them without taking any damage. Without Stealth active, the Aphid's missiles can still miss this robot because of the weapon's missile speed being slower than the Stalker's mobility.
 
   
  +
The Stalker can be a great counter to long range snipers and campers since it can use its speed and ability to manuever behind enemy lines and catch unsuspecting targets. 
   
 
{{R|'''Threat Measure'''}}
 
{{R|'''Threat Measure'''}}
   
  +
The Stalker is considered a moderate threat in the lower leagues.  It is good for beacon capping and causing disruption behind enemy lines.  The Stalker is good for learning hit and run tactics and can help with transition to higher tier bots such as the Pursuer, Loki, or Phantom.
According to the Wikipedia statements, Stalker is not a huge threat, but consider it as an annoying threat to big bots. When it activates its Stealth, Stalker could close in and release moderate damages to your bot, so either you could try to damage it with whatever reason, or watch as the little pest mess your bot. So, let's just say Stalker is a slightly moderate threat, but if it is MK II, Stalker is a big threat.
 
   
   
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These setups are recommended for the Stalker:
 
These setups are recommended for the Stalker:
   
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
+
'''Note''': Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
   
 
===Close Range (350m or less)===
 
===Close Range (350m or less)===
  +
{{CollapseBeginClosed}}
 
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">
+
<div style="width:100%" data-expandtext="Open" data-collapsetext="Close">
 
{|border="1"
 
{|border="1"
 
|-
 
|-
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|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
   
   
 
===Overview===
 
===Overview===
  +
For sustained DPS [[Magnum]]s and Punishers are a cheap option. High burst DPS (Aphids, [[Gust]], Pinata, Rime) is recommended for hit-and-run tactics.
Formerly, one of the most popular weapons to mount on the Stalker were [[Magnum]]s. Nowadays, with the introduction of the [[Gust]], that has changed, due to the Stalker being built to be used for ambushing or hit-and-run tactics, the high burst damage of the Gust surpasses that of the Magnum. The twin Magnums still do a better job at pressuring robots with [[Ancile]]s, but the Gust can still quickly take out an [[Ancile|energy shield]], due to all of the shotgun's projectiles hitting the energy shield's large radius.
 
 
In the lower leagues it isn't uncommon to see Aphids, Pinatas, or [[Punisher]]s equipped to this robot.
 
   
 
===Not Recommended===
 
===Not Recommended===
*Mid-range and long range weaponry, due low damage, and they don't fit the Stalker's role very well, as a beacon capture and ambush unit.
+
*Mid-range and long-range weaponry, due to low damage, and they don't fit the Stalker's role very well, as a beacon capture and ambush unit.
 
*The use of more valuable equipment as there are better platforms for mounting premium equipment.
 
*The use of more valuable equipment as there are better platforms for mounting premium equipment.
 
   
 
==Mark I Statistics==
 
==Mark I Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 0
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
 
|mark-2 = false
|-
 
  +
|purchase-currency = {{Table Currency|"Au"}}
!Purchase<br />Level
 
 
|1|46,000|66|500
!Purchase<br />Cost
 
 
|2|49,000|66|10,000|5 minutes
!Health
 
 
|3|52,000|66|20,000|30 minutes
!Speed (km/h)
 
 
|4|55,000|66|40,000|1 hour
|-
 
 
|5|59,000|66|200,000|4 hours
|1
 
 
|6|63,000|66|400,000|8 hours
|500 [[Au]]
 
 
|7|67,000|66|800,000|12 hours
|46,000
 
 
|8|71,000|66|1,500,000|16 hours
|66
 
 
|9|75,000|66|3,000,000|20 hours
|}
 
 
|10|80,000|66|5,000,000|1 day
* {{robot-upgrades|Stalker
 
|2|66|49,000||10,000|5 minutes
+
|11|85,000|66|8,000,000|1 day 2 hours
|3|66|52,000||20,000|30 minutes
+
|12|90,000|66|13,000,000|1 day 4 hours
  +
|total-upgrade-cost = 31,970,000
|4|66|55,000||40,000|1 hour
 
 
|total-upgrade-time = 5 days 19 hours 35 minutes}}
|5|66|59,000||200,000|4 hours
 
|6|66|63,000||400,000|8 hours
 
|7|66|67,000||800,000|12 hours
 
|8|66|71,000||1,500,000|16 hours
 
|9|66|75,000||3,000,000|20 hours
 
|10|66|80,000||5,000,000|1 day
 
|11|66|85,000||8,000,000|1 day 2 hours
 
|12|66|90,000||13,000,000|1 day 4 hours
 
|Total|+16|+44,000||31,970,000|5 days 19 hours 35 minutes
 
}}
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 0
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
 
 
|mark-2 = true
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
  +
|1|90,000|66|500
|-
 
 
|2|91,700|66|250,000|3 hours
!Level
 
 
|3|93,400|66|500,000|5 hours
!Cost
 
 
|4|95,100|66|1,000,000|8 hours
!Health
 
 
|5|96,800|66|3,750,000|15 hours
!Speed (km/h)
 
 
|6|98,500|66|3,750,000|15 hours
|-
 
 
|7|100,200|66|3,750,000|15 hours
|1
 
  +
|8|101,900|66|3,750,000|15 hours
|500 [[Au]]
 
  +
|9|103,600|66|3,750,000|15 hours
|55,200
 
  +
|10|105,300|66|3,750,000|15 hours
|66
 
 
|11|107,000|66|3,750,000|15 hours
|}
 
 
|12|108,700|66|3,750,000|15 hours
 
  +
|total-upgrade-cost = 31,750,000
{{robot-upgrades-mk2|Stalker
 
  +
|total-upgrade-time = 5 days 16 hours}}
|2|66|58,800||10,000|5 minutes
 
|3|66|62,400||20,000|30 minutes
 
|4|66|66,000||40,000|1 hour
 
|5|66|70,800||200,000|4 hours
 
|6|66|75,600||400,000|8 hours
 
|7|66|80,400||800,000|12 hours
 
|8|66|85,200||1,500,000|16 hours
 
|9|66|90,000||3,000,000|20 hours
 
|10|66|96,000||5,000,000|1 day
 
|11|66|102,000||8,000,000|1 day 2 hours
 
|12|66|108,000||13,000,000|1 day 4 hours
 
|Total|+16|+52,800||31,970,000|5 days 19 hours 35 minutes
 
}}
 
 
   
 
==Update History==
 
==Update History==
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
+
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
|-
 
|-
 
!Version
 
!Version
Line 159: Line 143:
 
|-
 
|-
 
|[[Updates#Update 4.7.0|4.7.0]]
 
|[[Updates#Update 4.7.0|4.7.0]]
|Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot
+
|Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot<br>Speed 66 km/h at all levels<br>Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
 
|-
 
|-
 
|[[Updates#Update 4.5.0|4.5.0]]
|
 
 
|Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag<br>Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes
|Speed 66 km/h at all levels
 
 
|-
 
|-
 
|[[Updates#Update 4.5.0|4.5.0]]
|
 
|Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
 
|-
 
|[[Updates#Update 4.5|4.5]]
 
|Economy Changes:
 
|-
 
|
 
|Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
 
|-
 
|
 
|Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes
 
|-
 
|[[Updates#Update 4.5|4.5]]
 
 
|Can no longer be produced via Workshop 2.0
 
|Can no longer be produced via Workshop 2.0
 
|-
 
|-
|[[Updates#Update 4.2|4.2]]
+
|[[Updates#Update 4.2.0|4.2.0]]
 
|Price changed from 500 gold to 10,000 Components (same value)
 
|Price changed from 500 gold to 10,000 Components (same value)
 
|-
 
|-
|[[Updates#Update 4.0|4.0]]
+
|[[Updates#Update 4.0.0|4.0.0]]
 
|Total Upgrade Cost: 16,497,500 Ag⟶63,940,000 Ag<br>Total Upgrade Time: 19 days 6 hours 5 minutes⟶17 days 3 hours 22 minutes
|Economy Changes (July 5):
 
|-
 
|
 
|Total Upgrade Cost: 16,497,500 Ag⟶63,940,000 Ag
 
|-
 
|
 
|Total Upgrade Time: 19 days 6 hours 5 minutes⟶17 days 3 hours 22 minutes
 
 
|-
 
|-
 
|[[Updates#Update 3.7.0|3.7.0]]
 
|[[Updates#Update 3.7.0|3.7.0]]
Line 195: Line 161:
 
|-
 
|-
 
|[[Updates#Update 2.9.1|2.9.1]]
 
|[[Updates#Update 2.9.1|2.9.1]]
  +
|New skin: [[Paint Jobs#Sandstorm|Sandstorm]] (4th of July 2017)
|New skins
 
 
|-
 
|-
|[[Updates#Update 1.0|1.0]]
+
|[[Updates#Update 2.2.0|2.2.0]]
  +
|New skins: [[Paint Jobs#Toro|Toro]], [[Paint Jobs#T-Rex|T-Rex]], [[Paint Jobs#Werewolf|Werewolf]] (Halloween 2016)
 
|-
  +
|[[Updates#Update 1.0.0|1.0.0]]
 
|Robot was added to the game
 
|Robot was added to the game
 
|}
 
|}
 
 
==Paint Jobs Available For Purchase==
 
<gallery hideaddbutton="true" orientation="none" widths="150" columns="4" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true">
 
StalkerSandstorm.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Sandstorm
 
StalkerToro.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Toro
 
StalkerTRex.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#T-Rex
 
StalkerWerewolf.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Werewolf
 
</gallery>
 
 
   
 
==Poll==
 
==Poll==
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==Trivia==
 
==Trivia==
*If Stealth is triggered during an enemy's missile strike, the missiles will target the ground where the stealth ability activated but will still hit the Stalker if it does not move
+
*If Stealth is triggered during an enemy's missile strike, the missiles will target the ground where the stealth ability activated but will still hit the Stalker if it does not move.
*The Stalker was once the fastest robot in the game at 66 km/h. New robots with lower speed with abilities that are able to increase speed, or bots with equal speed, such as the Pursuer, have surpassed the Stalker
+
*The Stalker was once the fastest robot in the game at 66 km/h. New robots with lower speed with abilities that are able to increase speed, or bots with equal speed, such as the Pursuer, have surpassed the Stalker.
*The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior
+
*The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior.
*The Stalker's color scheme and design style noticeably resemble that of the Magnum
+
*The Stalker's color scheme and design style noticeably resemble that of the Magnum.
*When entering Stealth Mode, the top of Stalker's torso flaps opens and a crystal-like object (some cloaking device) then protrudes out
+
*When entering Stealth Mode, the top of Stalker's torso flaps opens and a crystal-like object (some cloaking device) then protrudes out.
  +
*This robot was added on August 21, 2015.
*Click [https://sketchfab.com/3d-models/stalker-3d-e470c01916ab43af9f8d8d05e0a790fe here] for a 3D image of this robot
 
  +
  +
==Navigation==
  +
{{Units}}
  +
[[Category:A to Z]]

Revision as of 14:14, 14 June 2020

Wiki-wordmark
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn
Gold



Nimble, imperceptible, and inexorable if needed. Able to activate stealth mode
— in-game description




{{{ID}}}
Stalker
Purchase Information StalkerInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
500 Gold $5 4
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
LightRobotinfobox
Light
Stealth
Stealth Icn info for user popup
Yan-diVenturesinfobox
Yan-di Ventures
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 46,000 66 kph
Armaments Standard Paint Jobs
Hardpoints Light Default Sandstorm Toro T-Rex Werewolf
Default Weapons Punisher
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes N/A
Passive 0
Other Legendary Pilots
Tier Icn info for user popup I N/A
Wiki Class Icn info for user popup Light
Potential Role ~

Introduction

The Stalker is a light robot with 2 light hardpoints.

Ability

The Stalker's ability is called Stealth and when activated the bot cloaks itself for 8 seconds preventing enemies from locking onto the Stalker unless the enemy has Quantum Radar equipped and activated.  The cooldown period for the Stealth ability is 16 seconds.

Strategy

The Stalker's base speed of 66 km/h and Stealth ability make it very good at capturing beacons, conducting hit-and-run attacks, and flanking opponents. 

Due to having only two light hardpoints the Stalker does not have much firepower, so using high burst Damage Per Second weapons ( Pinatas or Pins) and timing when to attack is important.

The Stalker can be a great counter to long range snipers and campers since it can use its speed and ability to manuever behind enemy lines and catch unsuspecting targets. 

Threat Measure

The Stalker is considered a moderate threat in the lower leagues.  It is good for beacon capping and causing disruption behind enemy lines.  The Stalker is good for learning hit and run tactics and can help with transition to higher tier bots such as the Pursuer, Loki, or Phantom.


Possible Setups

These setups are recommended for the Stalker:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot
#Slots x2
Setup 1
Pinata
Setup 2
Magnum
Setup 3
Gust
Setup 4
Aphid
Setup 5
Punisher


Overview

For sustained DPS Magnums and Punishers are a cheap option. High burst DPS (Aphids, Gust, Pinata, Rime) is recommended for hit-and-run tactics.

Not Recommended

  • Mid-range and long-range weaponry, due to low damage, and they don't fit the Stalker's role very well, as a beacon capture and ambush unit.
  • The use of more valuable equipment as there are better platforms for mounting premium equipment.

Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 46,000 66 500

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 49,000 66 10,000 5 minutes
3 52,000 66 20,000 30 minutes
4 55,000 66 40,000 1 hour
5 59,000 66 200,000 4 hours
6 63,000 66 400,000 8 hours
7 67,000 66 800,000 12 hours
8 71,000 66 1,500,000 16 hours
9 75,000 66 3,000,000 20 hours
10 80,000 66 5,000,000 1 day
11 85,000 66 8,000,000 1 day 2 hours
12 90,000 66 13,000,000 1 day 4 hours
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 90,000 66 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 91,700 66 250,000 3 hours
3 93,400 66 500,000 5 hours
4 95,100 66 1,000,000 8 hours
5 96,800 66 3,750,000 15 hours
6 98,500 66 3,750,000 15 hours
7 100,200 66 3,750,000 15 hours
8 101,900 66 3,750,000 15 hours
9 103,600 66 3,750,000 15 hours
10 105,300 66 3,750,000 15 hours
11 107,000 66 3,750,000 15 hours
12 108,700 66 3,750,000 15 hours
Cost Time
Totals 31,750,000 5 days 16 hours


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot
Speed 66 km/h at all levels
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5.0 Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes
4.5.0 Can no longer be produced via Workshop 2.0
4.2.0 Price changed from 500 gold to 10,000 Components (same value)
4.0.0 Total Upgrade Cost: 16,497,500 Ag⟶63,940,000 Ag
Total Upgrade Time: 19 days 6 hours 5 minutes⟶17 days 3 hours 22 minutes
3.7.0 Price changed from 7,500 Workshop Points to 500 gold
2.9.1 New skin: Sandstorm (4th of July 2017)
2.2.0 New skins: Toro, T-Rex, Werewolf (Halloween 2016)
1.0.0 Robot was added to the game

Poll


Trivia

  • If Stealth is triggered during an enemy's missile strike, the missiles will target the ground where the stealth ability activated but will still hit the Stalker if it does not move.
  • The Stalker was once the fastest robot in the game at 66 km/h. New robots with lower speed with abilities that are able to increase speed, or bots with equal speed, such as the Pursuer, have surpassed the Stalker.
  • The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior.
  • The Stalker's color scheme and design style noticeably resemble that of the Magnum.
  • When entering Stealth Mode, the top of Stalker's torso flaps opens and a crystal-like object (some cloaking device) then protrudes out.
  • This robot was added on August 21, 2015.

Navigation