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{{Protection}} |
{{Protection}} |
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− | {{Currency|Type = " |
+ | {{Currency|Type = "Au"}} |
− | {{quote|Nimble, imperceptible and inexorable |
+ | {{quote|Nimble, imperceptible, and inexorable if needed. Able to activate stealth mode}} |
+ | <br> |
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+ | <br> |
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+ | {{Unit Page Top |
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+ | |Prev Unit = Schutze |
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+ | |Unit Name = Stalker |
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+ | |Next Unit = Ao Guang |
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+ | |Mainpic = StalkerInfobox.png |
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+ | |Cost = 500 {{Au icon}} |
||
+ | |Value = $5 |
||
+ | |Rlevel = 4 |
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+ | |Class = Light |
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+ | |Ability = [[Abilities#Stealth|Stealth]] {{Info-Tooltip|Stealth|}} |
||
+ | |Faction = [[New_Factions#Yan-di Ventures|Yan-di Ventures]] |
||
+ | |Level = 1 |
||
+ | |Hit Points = 46,000 |
||
+ | |Speed = 50 kph |
||
+ | |3DModel = Link [https://sketchfab.com/3d-models/stalker-3d-e470c01916ab43af9f8d8d05e0a790fe here] (external site) |
||
+ | |Hardpoints = 2× [[Light]] |
||
+ | |WikiClass = Light |
||
+ | |Paint = [[File:Stalker DEFAULT.png|60px|Default]] |
||
+ | |Paint2 = [[File:Stalker SANDSTORM.png|60px|Sandstorm]] |
||
+ | |Paint3 = [[File:Stalker TORO.png|60px|Toro]] |
||
+ | |Paint4 = [[File:Stalker T-REX.png|60px|T-Rex]] |
||
+ | |Paint5 = [[File:Stalker WEREWOLF.png|60px|Werewolf]] |
||
+ | |Weapons = 2× [[Punisher]]s {{Info-Tooltip|Punisher}} |
||
+ | }} |
||
+ | <!-- |
||
{{Infobox robot |
{{Infobox robot |
||
|robot = Stalker |
|robot = Stalker |
||
− | |image = |
+ | |image = Stalker.png |
+ | |imagecaption = 3D model [https://sketchfab.com/3d-models/stalker-3d-e470c01916ab43af9f8d8d05e0a790fe here] |
||
− | |imagecaption = |
||
− | |price = |
+ | |price = 500 [[Gold]] |
− | |value = $5 |
+ | |value = $5 |
− | |levelreq = |
+ | |levelreq = 4 |
− | |ws100level=1 |
||
− | |ws200level=2 |
||
− | |ws400level=3 |
||
− | |ws100cost=15,000 |
||
− | |ws200cost=26,000 |
||
− | |ws400cost=44,000 |
||
− | |ws100time=2 hours,<br>55 minutes |
||
− | |ws200time=4 hours,<br>20 minutes |
||
− | |ws400time=5 hours,<br>45 minutes |
||
|class = [[Light Robot|Light]] |
|class = [[Light Robot|Light]] |
||
|hp = 46,000 |
|hp = 46,000 |
||
|speed = 50 |
|speed = 50 |
||
|hardpoints = 2× [[Light]] |
|hardpoints = 2× [[Light]] |
||
+ | |active= Yes |
||
⚫ | |||
+ | |passive= No |
||
⚫ | |||
|level = 1 |
|level = 1 |
||
|faction = [[Factions#Unaffiliated|Unaffiliated]] |
|faction = [[Factions#Unaffiliated|Unaffiliated]] |
||
|weapons = 2× [[Punisher]]s |
|weapons = 2× [[Punisher]]s |
||
}} |
}} |
||
+ | --> |
||
− | |||
==Introduction== |
==Introduction== |
||
− | |||
The '''Stalker''' is a [[Light Robot|light robot]] with 2 [[light]] hardpoints. |
The '''Stalker''' is a [[Light Robot|light robot]] with 2 [[light]] hardpoints. |
||
==Ability== |
==Ability== |
||
− | |||
This robot has an [[Abilities#Stealth|ability]] called '''Stealth'''. When active, any enemy that attempts to target this robot will be unable to lock on to it. The Stealth ability does not activate instantaneously, as it has a slight activation delay. Once activated, it lasts for 8 seconds. At the end of the 8 seconds of stealth, the 16 seconds of cooldown time begins, before it can be reactivated. However, it should be noted that for around half a second, enemy robots that had already locked on to you will stay locked on, so weapons fired the moment you activate Stealth may still hit you. |
This robot has an [[Abilities#Stealth|ability]] called '''Stealth'''. When active, any enemy that attempts to target this robot will be unable to lock on to it. The Stealth ability does not activate instantaneously, as it has a slight activation delay. Once activated, it lasts for 8 seconds. At the end of the 8 seconds of stealth, the 16 seconds of cooldown time begins, before it can be reactivated. However, it should be noted that for around half a second, enemy robots that had already locked on to you will stay locked on, so weapons fired the moment you activate Stealth may still hit you. |
||
==Strategy== |
==Strategy== |
||
⚫ | The Stalker has high durability for a light robot. However, it does not quite rival [[Medium Robot|medium robots]] in terms of health. With a base HP of 46,000 and a base speed of 50 km/h, this robot can be very efficient at capturing [[beacons]]. It also can be annoying and sometimes lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemy's spawn point, close in on enemy robots, and chip away at their health without retaliation. Against robots with poor maneuverability like the [[Rhino]], this robot can be a pest. |
||
− | |||
⚫ | The Stalker has high durability for a light robot. However, it does not quite rival [[Medium Robot|medium robots]] in terms of health. With a base HP of 46,000 and a base speed of 50 km/h, this robot can be very efficient at capturing [[beacons]]. It also can be annoying and |
||
Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean certain death. When used correctly, a Stalker can be a great disruptive force on the battlefield. |
Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean certain death. When used correctly, a Stalker can be a great disruptive force on the battlefield. |
||
Line 44: | Line 61: | ||
The Stalker is nearly identical to the [[Destrier]] in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are superior health and speed, along with the stealth ability. Due to this, some people think of it as an upgraded Destrier. |
The Stalker is nearly identical to the [[Destrier]] in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are superior health and speed, along with the stealth ability. Due to this, some people think of it as an upgraded Destrier. |
||
− | It is important to note that [[splash]] damage weapons like [[Pinata]]s or [[Pin]]s can be an effective counter to the |
+ | It is important to note that [[splash]] damage weapons like [[Pinata]]s or [[Pin]]s can be an effective counter to the Stalker's Stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they cannot target it directly. In addition to that, robots with low positioned hardpoints can hit the Stalker with weaponry that does not require a lock-on on level terrain. |
The Stalker can be a great counter to [[Aphid]] campers. The Aphid campers can't lock onto the Stalker while it is cloaked, and can possibly destroy them without taking any damage. Without Stealth active, the Aphid's missiles can still miss this robot because of the weapon's missile speed being slower than the Stalker's mobility. |
The Stalker can be a great counter to [[Aphid]] campers. The Aphid campers can't lock onto the Stalker while it is cloaked, and can possibly destroy them without taking any damage. Without Stealth active, the Aphid's missiles can still miss this robot because of the weapon's missile speed being slower than the Stalker's mobility. |
||
⚫ | |||
+ | {{R|'''Threat Measure'''}} |
||
+ | |||
+ | According to the Wikipedia statements, Stalker is not a huge threat, but consider it as an annoying threat to big bots. When it activates its Stealth, Stalker could close in and release moderate damages to your bot, so either you could try to damage it with whatever reason, or watch as the little pest mess your bot. So, let's just say Stalker is a slightly moderate threat, but if it is MK II, Stalker is a big threat. |
||
+ | |||
+ | |||
⚫ | |||
These setups are recommended for the Stalker: |
These setups are recommended for the Stalker: |
||
− | Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of |
+ | Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable. |
===Close Range (350m or less)=== |
===Close Range (350m or less)=== |
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{|border="1" |
{|border="1" |
||
|- |
|- |
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− | |'''Slot Types |
+ | |'''Slot Types '''→ |
− | |'''Light Slot |
+ | |'''Light Slot '''↓ |
|- |
|- |
||
− | |'''#Slots |
+ | |'''#Slots '''→ |
| x2 |
| x2 |
||
|- |
|- |
||
− | |'''Setup 1 |
+ | |'''Setup 1 '''→ |
|{{Setup|"Pinata"}} |
|{{Setup|"Pinata"}} |
||
|- |
|- |
||
− | |'''Setup 2 |
+ | |'''Setup 2 '''→ |
|{{Setup|"Magnum"}} |
|{{Setup|"Magnum"}} |
||
|- |
|- |
||
− | |'''Setup 3 |
+ | |'''Setup 3 '''→ |
|{{Setup|"Gust"}} |
|{{Setup|"Gust"}} |
||
|- |
|- |
||
− | |'''Setup 4 |
+ | |'''Setup 4 '''→ |
|{{Setup|"Aphid"}} |
|{{Setup|"Aphid"}} |
||
|- |
|- |
||
− | |'''Setup 5 |
+ | |'''Setup 5 '''→ |
|{{Setup|"Punisher"}} |
|{{Setup|"Punisher"}} |
||
|} |
|} |
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===Overview=== |
===Overview=== |
||
⚫ | Formerly, one of the most popular weapons to mount on the Stalker were [[Magnum]]s. Nowadays, with the introduction of the [[Gust]], that has changed, due to the Stalker being built to be used for ambushing or hit-and-run tactics, the high burst damage of the Gust surpasses that of the Magnum. The twin Magnums still do a better job at pressuring robots with [[Ancile]]s, but the Gust can still quickly take out an [[Ancile|energy shield]], due to all of the shotgun's projectiles hitting the energy shield's large radius. |
||
− | |||
⚫ | Formerly, one of the most popular weapons to mount on the Stalker were [[Magnum]]s |
||
In the lower leagues it isn't uncommon to see Aphids, Pinatas, or [[Punisher]]s equipped to this robot. |
In the lower leagues it isn't uncommon to see Aphids, Pinatas, or [[Punisher]]s equipped to this robot. |
||
− | |||
===Not Recommended=== |
===Not Recommended=== |
||
⚫ | |||
− | |||
⚫ | |||
*The use of more valuable equipment as there are better platforms for mounting premium equipment. |
*The use of more valuable equipment as there are better platforms for mounting premium equipment. |
||
− | == |
+ | ==Mark I Statistics== |
+ | ===Purchase Information=== |
||
− | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;" |
||
|- |
|- |
||
− | ! |
+ | !Purchase<br />Level |
− | ! |
+ | !Purchase<br />Cost |
− | ! |
+ | !Health |
− | ! |
+ | !Speed (km/h) |
|- |
|- |
||
|1 |
|1 |
||
− | | |
+ | |500 [[Au]] |
|46,000 |
|46,000 |
||
− | | |
+ | |66 |
|} |
|} |
||
⚫ | |||
− | |||
+ | |2|66|49,000||10,000|5 minutes |
||
⚫ | |||
− | | |
+ | |3|66|52,000||20,000|30 minutes |
− | | |
+ | |4|66|55,000||40,000|1 hour |
− | | |
+ | |5|66|59,000||200,000|4 hours |
− | | |
+ | |6|66|63,000||400,000|8 hours |
− | | |
+ | |7|66|67,000||800,000|12 hours |
− | | |
+ | |8|66|71,000||1,500,000|16 hours |
− | | |
+ | |9|66|75,000||3,000,000|20 hours |
− | | |
+ | |10|66|80,000||5,000,000|1 day |
− | | |
+ | |11|66|85,000||8,000,000|1 day 2 hours |
− | | |
+ | |12|66|90,000||13,000,000|1 day 4 hours |
− | | |
+ | |Total|+16|+44,000||31,970,000|5 days 19 hours 35 minutes |
− | |Total|+16|+44,000||63,940,000|17 days 3 hours 22 minutes |
||
}} |
}} |
||
− | + | ==Mark II Statistics== |
|
+ | ===Purchase Information=== |
||
− | |||
+ | Note: Level 12 Mark I is required to upgrade (purchase) to Mark II. |
||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;" |
||
|- |
|- |
||
− | ! |
+ | !Level |
− | ! |
+ | !Cost |
− | ! |
+ | !Health |
− | ! |
+ | !Speed (km/h) |
|- |
|- |
||
|1 |
|1 |
||
|500 [[Au]] |
|500 [[Au]] |
||
|55,200 |
|55,200 |
||
− | | |
+ | |66 |
|} |
|} |
||
{{robot-upgrades-mk2|Stalker |
{{robot-upgrades-mk2|Stalker |
||
− | |2| |
+ | |2|66|58,800||10,000|5 minutes |
− | |3| |
+ | |3|66|62,400||20,000|30 minutes |
− | |4| |
+ | |4|66|66,000||40,000|1 hour |
− | |5| |
+ | |5|66|70,800||200,000|4 hours |
− | |6| |
+ | |6|66|75,600||400,000|8 hours |
− | |7| |
+ | |7|66|80,400||800,000|12 hours |
− | |8| |
+ | |8|66|85,200||1,500,000|16 hours |
− | |9|66|90,000|| |
+ | |9|66|90,000||3,000,000|20 hours |
− | |10|66|96,000|| |
+ | |10|66|96,000||5,000,000|1 day |
− | |11|66|102,000|| |
+ | |11|66|102,000||8,000,000|1 day 2 hours |
− | |12|66|108,000|| |
+ | |12|66|108,000||13,000,000|1 day 4 hours |
− | |Total|+16|+52,800|| |
+ | |Total|+16|+52,800||31,970,000|5 days 19 hours 35 minutes |
}} |
}} |
||
==Update History== |
==Update History== |
||
− | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;" |
||
|- |
|- |
||
− | ! |
+ | !Version |
− | ! |
+ | !Changes |
+ | |- |
||
+ | |[[Updates#Update 4.8.0|4.8.0]] |
||
+ | |Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes |
||
+ | |- |
||
+ | |[[Updates#Update 4.7.0|4.7.0]] |
||
+ | |Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot |
||
+ | |- |
||
+ | | |
||
+ | |Speed 66 km/h at all levels |
||
+ | |- |
||
+ | | |
||
+ | |Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes |
||
+ | |- |
||
+ | |[[Updates#Update 4.5|4.5]] |
||
+ | |Economy Changes: |
||
+ | |- |
||
+ | | |
||
+ | |Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag |
||
+ | |- |
||
+ | | |
||
+ | |Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes |
||
+ | |- |
||
+ | |[[Updates#Update 4.5|4.5]] |
||
+ | |Can no longer be produced via Workshop 2.0 |
||
|- |
|- |
||
|[[Updates#Update 4.2|4.2]] |
|[[Updates#Update 4.2|4.2]] |
||
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|- |
|- |
||
| |
| |
||
− | |Total Upgrade Time: |
+ | |Total Upgrade Time: 19 days 6 hours 5 minutes⟶17 days 3 hours 22 minutes |
|- |
|- |
||
|[[Updates#Update 3.7.0|3.7.0]] |
|[[Updates#Update 3.7.0|3.7.0]] |
||
Line 185: | Line 227: | ||
|Robot was added to the game |
|Robot was added to the game |
||
|} |
|} |
||
+ | |||
==Paint Jobs Available For Purchase== |
==Paint Jobs Available For Purchase== |
||
Line 196: | Line 239: | ||
==Poll== |
==Poll== |
||
+ | {{Poll}} |
||
− | <poll> |
||
− | Do you think the Stalker should cost silver? |
||
− | Yes |
||
− | No |
||
− | </poll> |
||
==Trivia== |
==Trivia== |
||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | *Click [https://sketchfab.com/3d-models/stalker-3d-e470c01916ab43af9f8d8d05e0a790fe here] for a 3D image of this robot |
||
⚫ |
Revision as of 17:46, 14 November 2019
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Nimble, imperceptible, and inexorable if needed. Able to activate stealth mode
|
” |
- — in-game description
{{{ID}}} | Stalker
|
Purchase Information | |||||
---|---|---|---|---|---|
In-Game Cost | Real Value | Exp Level | |||
500 | $5 | 4 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Light | Stealth | Yan-di Ventures | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 46,000 | 50 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2× Light | ||||
Default Weapons | 2× Punishers | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | coming soon | |||
Passive | 2 | ||||
Other | Legendary Pilots | ||||
Tier | ~ | ~ | |||
Wiki Class | Light | ||||
Potential Role | ~ |
Introduction
The Stalker is a light robot with 2 light hardpoints.
Ability
This robot has an ability called Stealth. When active, any enemy that attempts to target this robot will be unable to lock on to it. The Stealth ability does not activate instantaneously, as it has a slight activation delay. Once activated, it lasts for 8 seconds. At the end of the 8 seconds of stealth, the 16 seconds of cooldown time begins, before it can be reactivated. However, it should be noted that for around half a second, enemy robots that had already locked on to you will stay locked on, so weapons fired the moment you activate Stealth may still hit you.
Strategy
The Stalker has high durability for a light robot. However, it does not quite rival medium robots in terms of health. With a base HP of 46,000 and a base speed of 50 km/h, this robot can be very efficient at capturing beacons. It also can be annoying and sometimes lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemy's spawn point, close in on enemy robots, and chip away at their health without retaliation. Against robots with poor maneuverability like the Rhino, this robot can be a pest.
Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean certain death. When used correctly, a Stalker can be a great disruptive force on the battlefield.
The Stalker is nearly identical to the Destrier in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are superior health and speed, along with the stealth ability. Due to this, some people think of it as an upgraded Destrier.
It is important to note that splash damage weapons like Pinatas or Pins can be an effective counter to the Stalker's Stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they cannot target it directly. In addition to that, robots with low positioned hardpoints can hit the Stalker with weaponry that does not require a lock-on on level terrain.
The Stalker can be a great counter to Aphid campers. The Aphid campers can't lock onto the Stalker while it is cloaked, and can possibly destroy them without taking any damage. Without Stealth active, the Aphid's missiles can still miss this robot because of the weapon's missile speed being slower than the Stalker's mobility.
Threat Measure
According to the Wikipedia statements, Stalker is not a huge threat, but consider it as an annoying threat to big bots. When it activates its Stealth, Stalker could close in and release moderate damages to your bot, so either you could try to damage it with whatever reason, or watch as the little pest mess your bot. So, let's just say Stalker is a slightly moderate threat, but if it is MK II, Stalker is a big threat.
Possible Setups
These setups are recommended for the Stalker:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
Overview
Formerly, one of the most popular weapons to mount on the Stalker were Magnums. Nowadays, with the introduction of the Gust, that has changed, due to the Stalker being built to be used for ambushing or hit-and-run tactics, the high burst damage of the Gust surpasses that of the Magnum. The twin Magnums still do a better job at pressuring robots with Anciles, but the Gust can still quickly take out an energy shield, due to all of the shotgun's projectiles hitting the energy shield's large radius.
In the lower leagues it isn't uncommon to see Aphids, Pinatas, or Punishers equipped to this robot.
Not Recommended
- Mid-range and long-range weaponry, due to low damage, and they don't fit the Stalker's role very well, as a beacon capture and ambush unit.
- The use of more valuable equipment as there are better platforms for mounting premium equipment.
Mark I Statistics
Purchase Information
Purchase Level |
Purchase Cost |
Health | Speed (km/h) |
---|---|---|---|
1 | 500 Au | 46,000 | 66 |
Upgrade Information
Mark II Statistics
Purchase Information
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
Level | Cost | Health | Speed (km/h) |
---|---|---|---|
1 | 500 Au | 55,200 | 66 |
Upgrade Information
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes |
4.7.0 | Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot |
Speed 66 km/h at all levels | |
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes | |
4.5 | Economy Changes: |
Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag | |
Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes | |
4.5 | Can no longer be produced via Workshop 2.0 |
4.2 | Price changed from 500 gold to 10,000 Components (same value) |
4.0 | Economy Changes (July 5): |
Total Upgrade Cost: 16,497,500 Ag⟶63,940,000 Ag | |
Total Upgrade Time: 19 days 6 hours 5 minutes⟶17 days 3 hours 22 minutes | |
3.7.0 | Price changed from 7,500 Workshop Points to 500 gold |
2.9.1 | New skins |
1.0 | Robot was added to the game |
Paint Jobs Available For Purchase
Poll
Trivia
- If Stealth is triggered during an enemy's missile strike, the missiles will target the ground where the stealth ability activated but will still hit the Stalker if it does not move
- The Stalker was once the fastest robot in the game at 66 km/h. New robots with lower speed with abilities that are able to increase speed, or bots with equal speed, such as the Pursuer, have surpassed the Stalker
- The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior
- The Stalker's color scheme and design style noticeably resemble that of the Magnum
- When entering Stealth Mode, the top of Stalker's torso flaps opens and a crystal-like object (some cloaking device) then protrudes out
- Click here for a 3D image of this robot