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{{Protection}}
 
{{Protection}}
{{Currency|Type = "Cp"}}
+
{{Currency|Type = "Au"}}
{{quote|Nimble, imperceptible and inexorable, if need be. Able to temporarily enter stealth mode}}
+
{{quote|Nimble, imperceptible, and inexorable if needed. Able to activate stealth mode}}
 
{{Infobox robot
 
{{Infobox robot
 
|robot = Stalker
 
|robot = Stalker
|image = Stalker4.png
+
|image = Stalker.png
  +
|imagecaption = 3D model [https://sketchfab.com/3d-models/stalker-3d-e470c01916ab43af9f8d8d05e0a790fe here]
|imagecaption =
 
|price = 10,000 [[Components]]
+
|price = 500 [[Gold]]
|value = $5<br>(500 [[Gold]])
+
|value = $5
|levelreq = 6
+
|levelreq = 4
|ws100level=1
 
|ws200level=2
 
|ws400level=3
 
|ws100cost=15,000
 
|ws200cost=26,000
 
|ws400cost=44,000
 
|ws100time=2 hours,<br>55 minutes
 
|ws200time=4 hours,<br>20 minutes
 
|ws400time=5 hours,<br>45 minutes
 
 
|class = [[Light Robot|Light]]
 
|class = [[Light Robot|Light]]
 
|hp = 46,000
 
|hp = 46,000
 
|speed = 50
 
|speed = 50
 
|hardpoints = 2× [[Light]]
 
|hardpoints = 2× [[Light]]
  +
|active= Yes
|ability = [[Abilities#Stealth|Stealth]]:<br>8 second duration<br>16 second cooldown
 
  +
|passive= No
 
|ability = [[Abilities#Stealth|Stealth]]:<br>Duration: 8 seconds<br>Cooldown: 16 seconds
 
|level = 1
 
|level = 1
 
|faction = [[Factions#Unaffiliated|Unaffiliated]]
 
|faction = [[Factions#Unaffiliated|Unaffiliated]]
Line 29: Line 22:
   
 
==Introduction==
 
==Introduction==
 
 
The '''Stalker''' is a [[Light Robot|light robot]] with 2 [[light]] hardpoints.
 
The '''Stalker''' is a [[Light Robot|light robot]] with 2 [[light]] hardpoints.
   
 
==Ability==
 
==Ability==
 
 
This robot has an [[Abilities#Stealth|ability]] called '''Stealth'''. When active, any enemy that attempts to target this robot will be unable to lock on to it. The Stealth ability does not activate instantaneously, as it has a slight activation delay. Once activated, it lasts for 8 seconds. At the end of the 8 seconds of stealth, the 16 seconds of cooldown time begins, before it can be reactivated. However, it should be noted that for around half a second, enemy robots that had already locked on to you will stay locked on, so weapons fired the moment you activate Stealth may still hit you.
 
This robot has an [[Abilities#Stealth|ability]] called '''Stealth'''. When active, any enemy that attempts to target this robot will be unable to lock on to it. The Stealth ability does not activate instantaneously, as it has a slight activation delay. Once activated, it lasts for 8 seconds. At the end of the 8 seconds of stealth, the 16 seconds of cooldown time begins, before it can be reactivated. However, it should be noted that for around half a second, enemy robots that had already locked on to you will stay locked on, so weapons fired the moment you activate Stealth may still hit you.
   
 
==Strategy==
 
==Strategy==
 
The Stalker has high durability for a light robot. However, it does not quite rival [[Medium Robot|medium robots]] in terms of health. With a base HP of 46,000 and a base speed of 50 km/h, this robot can be very efficient at capturing [[beacons]]. It also can be annoying and sometimes lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemy's spawn point, close in on enemy robots, and chip away at their health without retaliation. Against robots with poor maneuverability like the [[Rhino]], this robot can be a pest.
 
The Stalker has high durability for a light robot. However, it does not quite rival [[Medium Robot|medium robots]] in terms of health. With a base HP of 46,000 and a base speed of 50 km/h, this robot can be very efficient at capturing [[beacons]]. It also can be annoying and/or lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemy's spawn point, close in on enemy robots, and chip away at their health without retaliation. Against robots with poor maneuverability like the [[Rhino]], this robot can be a pest.
 
   
 
Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean certain death. When used correctly, a Stalker can be a great disruptive force on the battlefield.
 
Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean certain death. When used correctly, a Stalker can be a great disruptive force on the battlefield.
Line 44: Line 34:
 
The Stalker is nearly identical to the [[Destrier]] in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are superior health and speed, along with the stealth ability. Due to this, some people think of it as an upgraded Destrier.
 
The Stalker is nearly identical to the [[Destrier]] in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are superior health and speed, along with the stealth ability. Due to this, some people think of it as an upgraded Destrier.
   
It is important to note that [[splash]] damage weapons like [[Pinata]]s or [[Pin]]s can be an effective counter to the Stalker’s Stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they cannot target it directly. In addition to that, robots with low positioned hardpoints can hit the Stalker with weaponry that does not require a lock-on on level terrain.
+
It is important to note that [[splash]] damage weapons like [[Pinata]]s or [[Pin]]s can be an effective counter to the Stalker's Stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they cannot target it directly. In addition to that, robots with low positioned hardpoints can hit the Stalker with weaponry that does not require a lock-on on level terrain.
   
 
The Stalker can be a great counter to [[Aphid]] campers. The Aphid campers can't lock onto the Stalker while it is cloaked, and can possibly destroy them without taking any damage. Without Stealth active, the Aphid's missiles can still miss this robot because of the weapon's missile speed being slower than the Stalker's mobility.
 
The Stalker can be a great counter to [[Aphid]] campers. The Aphid campers can't lock onto the Stalker while it is cloaked, and can possibly destroy them without taking any damage. Without Stealth active, the Aphid's missiles can still miss this robot because of the weapon's missile speed being slower than the Stalker's mobility.
   
==Possible Setups==
 
   
  +
{{R|'''Threat Measure'''}}
  +
  +
According to the Wikipedia statements, Stalker is not a huge threat, but consider it as an annoying threat to big bots. When it activates its Stealth, Stalker could close in and release moderate damages to your bot, so either you could try to damage it with whatever reason, or watch as the little pest mess your bot. So, let's just say Stalker is a slightly moderate threat, but if it is MK II, Stalker is a big threat.
  +
  +
 
==Possible Setups==
 
These setups are recommended for the Stalker:
 
These setups are recommended for the Stalker:
   
Line 84: Line 79:
   
 
===Overview===
 
===Overview===
 
Formerly, one of the most popular weapons to mount on the Stalker were [[Magnum]]s. Nowadays, with the introduction of the [[Gust]], that has changed, due to the Stalker being built to be used for ambushing or hit-and-run tactics, the high burst damage of the Gust surpasses that of the Magnum. The twin Magnums still do a better job at pressuring robots with [[Ancile]]s, but the Gust can still quickly take out an [[Ancile|energy shield]], due to all of the shotgun's projectiles hitting the energy shield's large radius.
 
Formerly, one of the most popular weapons to mount on the Stalker were [[Magnum]]s, however, with the introduction of the [[Gust]], that has changed, due to the Stalker being built to be used for ambushing or hit-and-run tactics, the high burst damage of the Gust surpasses that of the Magnum. The twin Magnums still do a better job at pressuring robots with [[Ancile]]s, however, the Gust can still quickly take out an [[Ancile|energy shield]], due to all of the shotgun's projectiles hitting the energy shield's large radius.
 
   
 
In the lower leagues it isn't uncommon to see Aphids, Pinatas, or [[Punisher]]s equipped to this robot.
 
In the lower leagues it isn't uncommon to see Aphids, Pinatas, or [[Punisher]]s equipped to this robot.
 
   
 
===Not Recommended===
 
===Not Recommended===
 
 
*Mid-range and long range weaponry, due low damage, and they don't fit the Stalker's role very well, as a beacon capture and ambush unit.
 
*Mid-range and long range weaponry, due low damage, and they don't fit the Stalker's role very well, as a beacon capture and ambush unit.
 
*The use of more valuable equipment as there are better platforms for mounting premium equipment.
 
*The use of more valuable equipment as there are better platforms for mounting premium equipment.
   
   
==Base Stats==
+
==Mark I Statistics==
  +
===Purchase Information===
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
|-
 
|-
Line 106: Line 98:
 
|-
 
|-
 
|1
 
|1
|10,000 [[Components]]
+
|500 [[Au]]
 
|46,000
 
|46,000
|50
+
|66
 
|}
 
|}
 
* {{robot-upgrades|Stalker
 
  +
|2|66|49,000||10,000|5 minutes
{{robot-upgrades|Stalker
 
|2|52|49,000||20,000|10 minutes
+
|3|66|52,000||20,000|30 minutes
|3|54|52,000||40,000|1 hours
+
|4|66|55,000||40,000|1 hour
|4|56|55,000||80,000|2 hours
+
|5|66|59,000||200,000|4 hours
|5|58|59,000||400,000|8 hours
+
|6|66|63,000||400,000|8 hours
|6|60|63,000||800,000|16 hours 48 minutes
+
|7|66|67,000||800,000|12 hours
|7|62|67,000||1,600,000|1 day 9 hours
+
|8|66|71,000||1,500,000|16 hours
|8|64|71,000||3,000,000|1 day 18 hours
+
|9|66|75,000||3,000,000|20 hours
|9|66|75,000||6,000,000|2 day 2 hours 24 minutes
+
|10|66|80,000||5,000,000|1 day
|10|66|80,000||10,000,000|2 days 12 hours
+
|11|66|85,000||8,000,000|1 day 2 hours
|11|66|85,000||16,000,000|3 days 12 hours
+
|12|66|90,000||13,000,000|1 day 4 hours
|12|66|90,000||26,000,000|4 days 18 hours
+
|Total|+16|+44,000||31,970,000|5 days 19 hours 35 minutes
|Total|+16|+44,000||63,940,000|17 days 3 hours 22 minutes
 
 
}}
 
}}
   
===Mark II===
+
==Mark II Statistics==
  +
===Purchase Information===
 
  +
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
|-
 
|-
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|500 [[Au]]
 
|500 [[Au]]
 
|55,200
 
|55,200
|50
+
|66
 
|}
 
|}
   
 
{{robot-upgrades-mk2|Stalker
 
{{robot-upgrades-mk2|Stalker
|2|52|58,800||20,000|10 minutes
+
|2|66|58,800||10,000|5 minutes
|3|54|62,400||40,000|1 hours
+
|3|66|62,400||20,000|30 minutes
|4|56|66,000||80,000|2 hours
+
|4|66|66,000||40,000|1 hour
|5|58|70,800||400,000|8 hours
+
|5|66|70,800||200,000|4 hours
|6|60|75,600||800,000|16 hours 48 minutes
+
|6|66|75,600||400,000|8 hours
|7|62|80,400||1,600,000|1 day 9 hours
+
|7|66|80,400||800,000|12 hours
|8|64|85,200||3,000,000|1 day 18 hours
+
|8|66|85,200||1,500,000|16 hours
|9|66|90,000||6,000,000|2 day 2 hours 24 minutes
+
|9|66|90,000||3,000,000|20 hours
|10|66|96,000||10,000,000|2 days 12 hours
+
|10|66|96,000||5,000,000|1 day
|11|66|102,000||16,000,000|3 days 12 hours
+
|11|66|102,000||8,000,000|1 day 2 hours
|12|66|108,000||26,000,000|4 days 18 hours
+
|12|66|108,000||13,000,000|1 day 4 hours
|Total|+16|+52,800||63,940,000|17 days 3 hours 22 minutes
+
|Total|+16|+52,800||31,970,000|5 days 19 hours 35 minutes
 
}}
 
}}
   
   
 
==Update History==
 
==Update History==
 
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
|-
 
|-
 
!Version
 
!Version
 
!Changes
 
!Changes
  +
|-
  +
|[[Updates#Update 4.8.0|4.8.0]]
  +
|Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
  +
|-
  +
|[[Updates#Update 4.7.0|4.7.0]]
  +
|Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot
  +
|-
  +
|
  +
|Speed 66 km/h at all levels
  +
|-
  +
|
  +
|Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
  +
|-
  +
|[[Updates#Update 4.5|4.5]]
  +
|Economy Changes:
  +
|-
  +
|
  +
|Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
  +
|-
  +
|
  +
|Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes
  +
|-
  +
|[[Updates#Update 4.5|4.5]]
  +
|Can no longer be produced via Workshop 2.0
 
|-
 
|-
 
|[[Updates#Update 4.2|4.2]]
 
|[[Updates#Update 4.2|4.2]]
Line 185: Line 200:
 
|Robot was added to the game
 
|Robot was added to the game
 
|}
 
|}
  +
   
 
==Paint Jobs Available For Purchase==
 
==Paint Jobs Available For Purchase==
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==Poll==
 
==Poll==
  +
{{Poll}}
<poll>
 
Do you think the Stalker should cost silver?
 
Yes
 
No
 
</poll>
 
   
 
==Trivia==
 
==Trivia==
 
*If Stealth is triggered during an enemy's missile strike, the missiles will target the ground where the stealth ability activated but will still hit the Stalker if it does not move
 
 
*The Stalker was once the fastest robot in the game at 66 km/h. New robots with lower speed with abilities that are able to increase speed, or bots with equal speed, such as the Pursuer, have surpassed the Stalker
*If Stealth is triggered during an enemy’s missile strike, the missiles will target the ground where the stealth ability activated but will still hit the Stalker if it does not move.
 
 
*The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior
*The Stalker was once the fastest robot in the game at 66 km/h. New robots with lower speed with abilities that are able to increase speed, or bots with equal speed, such as the Pursuer, have surpassed the Stalker.
 
 
*The Stalker's color scheme and design style noticeably resemble that of the Magnum
*The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior.
 
 
*When entering Stealth Mode, the top of Stalker's torso flaps opens and a crystal-like object (some cloaking device) then protrudes out
*The Stalker’s color scheme and design style noticeably resemble that of the Magnum.
 
  +
*Click [https://sketchfab.com/3d-models/stalker-3d-e470c01916ab43af9f8d8d05e0a790fe here] for a 3D image of this robot
*When entering Stealth Mode, the top of Stalker's torso flaps opens and a crystal-like object (some cloaking device) then protrudes out.
 

Revision as of 02:39, 20 June 2019

Wiki-wordmark
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn
Gold



Nimble, imperceptible, and inexorable if needed. Able to activate stealth mode
— in-game description



Introduction

The Stalker is a light robot with 2 light hardpoints.

Ability

This robot has an ability called Stealth. When active, any enemy that attempts to target this robot will be unable to lock on to it. The Stealth ability does not activate instantaneously, as it has a slight activation delay. Once activated, it lasts for 8 seconds. At the end of the 8 seconds of stealth, the 16 seconds of cooldown time begins, before it can be reactivated. However, it should be noted that for around half a second, enemy robots that had already locked on to you will stay locked on, so weapons fired the moment you activate Stealth may still hit you.

Strategy

The Stalker has high durability for a light robot. However, it does not quite rival medium robots in terms of health. With a base HP of 46,000 and a base speed of 50 km/h, this robot can be very efficient at capturing beacons. It also can be annoying and sometimes lethal to robots (especially snipers and artillery) by using its speed and stealth to get to the enemy's spawn point, close in on enemy robots, and chip away at their health without retaliation. Against robots with poor maneuverability like the Rhino, this robot can be a pest.

Due to having only two light hardpoints, timing the use of stealth and good use of cover are key, as being caught in the open can mean certain death. When used correctly, a Stalker can be a great disruptive force on the battlefield.

The Stalker is nearly identical to the Destrier in shape, size, and firepower. Therefore, it is advised to play it as one. The main differences are superior health and speed, along with the stealth ability. Due to this, some people think of it as an upgraded Destrier.

It is important to note that splash damage weapons like Pinatas or Pins can be an effective counter to the Stalker's Stealth ability. Splash damage from weapons exploding next to the Stalker can still cause damage even if they cannot target it directly. In addition to that, robots with low positioned hardpoints can hit the Stalker with weaponry that does not require a lock-on on level terrain.

The Stalker can be a great counter to Aphid campers. The Aphid campers can't lock onto the Stalker while it is cloaked, and can possibly destroy them without taking any damage. Without Stealth active, the Aphid's missiles can still miss this robot because of the weapon's missile speed being slower than the Stalker's mobility.


Threat Measure

According to the Wikipedia statements, Stalker is not a huge threat, but consider it as an annoying threat to big bots. When it activates its Stealth, Stalker could close in and release moderate damages to your bot, so either you could try to damage it with whatever reason, or watch as the little pest mess your bot. So, let's just say Stalker is a slightly moderate threat, but if it is MK II, Stalker is a big threat.


Possible Setups

These setups are recommended for the Stalker:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot
#Slots x2
Setup 1
Pinata
Setup 2
Magnum
Setup 3
Gust
Setup 4
Aphid
Setup 5
Punisher


Overview

Formerly, one of the most popular weapons to mount on the Stalker were Magnums. Nowadays, with the introduction of the Gust, that has changed, due to the Stalker being built to be used for ambushing or hit-and-run tactics, the high burst damage of the Gust surpasses that of the Magnum. The twin Magnums still do a better job at pressuring robots with Anciles, but the Gust can still quickly take out an energy shield, due to all of the shotgun's projectiles hitting the energy shield's large radius.

In the lower leagues it isn't uncommon to see Aphids, Pinatas, or Punishers equipped to this robot.

Not Recommended

  • Mid-range and long range weaponry, due low damage, and they don't fit the Stalker's role very well, as a beacon capture and ambush unit.
  • The use of more valuable equipment as there are better platforms for mounting premium equipment.


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Speed (km/h)
1 500 Au 46,000 66

Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 10,000 49,000 66 5 minutes
3 20,00052,00066 30 minutes
440,00055,000661 hour
5200,00059,000664 hours
6400,00063,000668 hours
7800,00067,0006612 hours
81,500,00071,0006616 hours
93,000,00075,0006620 hours
105,000,00080,000661 day
118,000,00085,000661 day 2 hours
1213,000,00090,000661 day 4 hours
Total31,970,000+44,000+165 days 19 hours 35 minutes

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Speed (km/h)
1 500 Au 55,200 66


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Speed icon
Speed (kph)
Duration
Time
2 10,000 58,800 66 5 minutes
3 20,00062,40066 30 minutes
440,00066,000661 hour
5200,00070,800664 hours
6400,00075,600668 hours
7800,00080,4006612 hours
81,500,00085,2006616 hours
93,000,00090,0006620 hours
105,000,00096,000661 day
118,000,000102,000661 day 2 hours
1213,000,000108,000661 day 4 hours
Total31,970,000+52,800+165 days 19 hours 35 minutes


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot
Speed 66 km/h at all levels
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5 Economy Changes:
Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes
4.5 Can no longer be produced via Workshop 2.0
4.2 Price changed from 500 gold to 10,000 Components (same value)
4.0 Economy Changes (July 5):
Total Upgrade Cost: 16,497,500 Ag⟶63,940,000 Ag
Total Upgrade Time: 19 days 6 hours 5 minutes⟶17 days 3 hours 22 minutes
3.7.0 Price changed from 7,500 Workshop Points to 500 gold
2.9.1 New skins
1.0 Robot was added to the game


Paint Jobs Available For Purchase


Poll


Trivia

  • If Stealth is triggered during an enemy's missile strike, the missiles will target the ground where the stealth ability activated but will still hit the Stalker if it does not move
  • The Stalker was once the fastest robot in the game at 66 km/h. New robots with lower speed with abilities that are able to increase speed, or bots with equal speed, such as the Pursuer, have surpassed the Stalker
  • The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior
  • The Stalker's color scheme and design style noticeably resemble that of the Magnum
  • When entering Stealth Mode, the top of Stalker's torso flaps opens and a crystal-like object (some cloaking device) then protrudes out
  • Click here for a 3D image of this robot