“…Nimble, imperceptible, and inexorable if needed. Able to activate stealth mode…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Default Weapons||2× Punisher|
|Module Slots||Legendary Paint Jobs|
The Stalker's ability is called Stealth and when activated the bot cloaks itself for 8 seconds preventing enemies from locking onto the Stalker unless the enemy has Quantum Radar equipped and activated. The cooldown period for the Stealth ability is 16 seconds.
The Stalker's base speed of 66 km/h and Stealth ability make it very good at capturing beacons, conducting hit-and-run attacks, and flanking opponents.
The Stalker can be a great counter to long range snipers and campers since it can use its speed and ability to manuever behind enemy lines and catch unsuspecting targets.
The Stalker is considered a moderate threat in the lower leagues. It is good for beacon capping and causing disruption behind enemy lines. The Stalker is good for learning hit and run tactics and can help with transition to higher tier bots such as the Pursuer, Loki, or Phantom.
These setups are recommended for the Stalker:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
- Mid-range and long-range weaponry, due to low damage, and they don't fit the Stalker's role very well, as a beacon capture and ambush unit.
- The use of more valuable equipment as there are better platforms for mounting premium equipment.
Mark I Statistics
|11||85,000||66||8,000,000||1 day 2 hours|
|12||90,000||66||13,000,000||1 day 4 hours|
|Totals||31,970,000||5 days 19 hours 35 minutes|
Mark II Statistics
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
|Totals||31,750,000||5 days 16 hours|
|4.8.0||Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes|
|4.7.0||Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot|
Speed 66 km/h at all levels
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
|4.5.0||Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag|
Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes
|4.5.0||Can no longer be produced via Workshop 2.0|
|4.2.0||Price changed from 500 gold to 10,000 Components (same value)|
|4.0.0||Total Upgrade Cost: 16,497,500 Ag⟶63,940,000 Ag|
Total Upgrade Time: 19 days 6 hours 5 minutes⟶17 days 3 hours 22 minutes
|3.7.0||Price changed from 7,500 Workshop Points to 500 gold|
|2.9.1||New skin: Sandstorm (4th of July 2017)|
|2.2.0||New skins: Toro, T-Rex, Werewolf (Halloween 2016)|
|1.0.0||Robot was added to the game|
- If Stealth is triggered during an enemy's missile strike, the missiles will target the ground where the stealth ability activated but will still hit the Stalker if it does not move.
- The Stalker was once the fastest robot in the game at 66 km/h. New robots with lower speed with abilities that are able to increase speed, or bots with equal speed, such as the Pursuer, have surpassed the Stalker.
- The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior.
- The Stalker's color scheme and design style noticeably resemble that of the Magnum.
- When entering Stealth Mode, the top of Stalker's torso flaps opens and a crystal-like object (some cloaking device) then protrudes out.
- This robot was added on August 21, 2015.