“ | Nimble, imperceptible, and inexorable if needed. Able to activate stealth mode
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- — in-game description
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26 | Stalker
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Purchase Information | |||||
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In-Game Cost | Real Value | Exp Level | |||
500 | $5 | 4 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Light |
Stealth |
Yan-di Ventures | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 46,000 | 66 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2× Light | ||||
Default Weapons | 2× Punisher | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | N/A | |||
Passive | 0 | ||||
Other | Legendary Pilots | ||||
Tier | I | N/A | |||
Wiki Class | Light | ||||
Potential Role | Saboteur |
Introduction[]
The Stalker is a light robot with 2 light hardpoints.
Ability[]
The Stalker's ability is called Stealth and when activated the bot cloaks itself for 8 seconds preventing enemies from locking onto the Stalker unless the enemy has Quantum Radar equipped and activated. The cooldown period for the Stealth ability is 16 seconds.
Strategy[]
The Stalker's base speed of 66 km/h and Stealth ability make it very good at capturing beacons, conducting hit-and-run attacks, and flanking opponents in low leagues.
Because the Stalker does not actually have a red indicator triangle while in Stealth and out of an enemy's FOV, it is extremely good at flanking opponents. However, due to its low HP and low firepower Stealth must be used while engaging with an unsuspecting opponent and cover must be ready for when it expires. As such, multiple runs of Stealth may be needed in order to take down a high-HP target.
The Stalker can be a great counter to long range snipers and campers since it can use its speed and ability to manuever behind enemy lines and catch unsuspecting targets. However, employing tactics like hit-and-run and cornershooting may be necessary even if they are off-guard due to the Stalker's low HP and firepower.
Outside of offensive roles the Stalker is an exceptional beacon capper. Its high speed paired with its ability to disappear from enemy radar signatures allows it to capture a beacon without taking much damage. Like while flanking, the lack of a red indicator triangle to enemies allows the Stalker to capture beacons with the vast majority of enemy commanders not even noticing until the beacon is fully captured and the indicator noise is played to the enemies, by which stage you can already begin making your escape to the other side of the map.
Counterplay: The Stalker is quite easy to counter-it is extremely vulnerable while its ability is on cooldown, so an off-guard Stalker that's not in cover can be shredded in an extremely short amount of time. Homing weapons can help with attacking it behind cover while its ability is down. Of course, while the Stalker should be obsolete by the time it is available, the best method to destroy it is to equip anything that offers the Stealth Detection effect to your robot. Doing so allows it to destroy the Stalker even when it's using its ability.
Threat Measure: The Stalker is considered a moderate-high threat in the lower leagues. It is good for beacon capping and causing disruption behind enemy lines. It can also be deadly when played well and equipped with weapons that could make a lot of damage in a short time. The Stalker is good for learning hit and run tactics and can help with the transition to higher tier bots.
Possible Setups[]
These setups are recommended for the Stalker:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)[]
Overview[]
For sustained DPS Magnums and Punishers are a cheap option. High burst DPS (Aphids, Gust, Pinata, Rime) is recommended for hit-and-run tactics.
Not Recommended[]
- Mid-range and long-range weaponry, due to low damage, and they don't fit the Stalker's role very well, as a beacon capture and ambush unit.
- The use of more valuable equipment as there are better platforms for mounting premium equipment.
Upgrade Cost[]
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Statistics[]
ID | 26 | Ability | Faction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tier | 1 | Stealth |
Yan-di Ventures | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class | Light | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wiki Class | Light | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Availability | Gold | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Gallery[]
Update History[]
Version | Changes |
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4.8.0 | Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes |
4.7.0 | Modules slots changed from 2 passive slots → 0 passive slots and 1 active slot Speed 66 km/h at all levels Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes |
4.5.0 | Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 13 hours 35 minutes |
4.5.0 | Can no longer be produced via Workshop 2.0 |
4.2.0 | Price changed from 500 gold to 10,000 Components (same value) |
4.0.0 | Total Upgrade Cost: 16,497,500 Ag⟶63,940,000 Ag Total Upgrade Time: 19 days 6 hours 5 minutes⟶17 days 3 hours 22 minutes |
3.7.0 | Price changed from 7,500 Workshop Points to 500 gold |
2.9.1 | New skin: Sandstorm (4th of July 2017) |
2.2.0 | New skins: Toro, T-Rex, Werewolf (Halloween 2016) |
1.0.0 | Robot was added to the game |
Trivia[]
- If Stealth is triggered during an enemy's missile strike, the missiles will target the ground where the stealth ability activated but will still hit the Stalker if it does not move.
- The Stalker was once the fastest robot in the game at 66 km/h. New robots with lower speed with abilities that are able to increase speed, or bots with equal speed, such as the Pursuer, have surpassed the Stalker.
- The Russian War Robots community dubbed the Stalker as a "Rat", due to its shape and sneaky behavior.
- The Stalker's color scheme and design style noticeably resemble that of the Magnum.
- When entering Stealth Mode, the top of Stalker's torso flaps opens and a crystal-like object (some cloaking device) then protrudes out.
- This robot was added on August 21, 2015.