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Squall   Lunar Squall

…An auxiliary firearm that hits opponents with a large canister charge. Has low accuracy, but huge firepower. Ideal for medium to close range combat… – in-game description



Quick Navigation
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Purchase Information
In-Game Cost 1000 Platinum-icon.png
Real Value Icn info for user popup.png $150
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Beta
Tier Icn info for user popup.png N/A
Squall.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 438 per charge Manual Manual


WeaponRange.png Range 500 meters Volley Volley


WeaponReload.png Reload 24 seconds Reload While Firing RWF


Capacity 12 kinetic rounds Close Combat Close Combat


Unload 25 seconds Freeze Defense Mitigation



Introduction

The Squall is a close range (up to 500m, with a 150m optimal range) Beta kinetic weapon. It has an Alpha, light, medium and heavy counterpart (Grom, Gust, Storm and Thunder respectively).

Strategy

For this weapon, it is best to use a fast moving titan such as Minos or Nodens. An Arthur with a titan accelerator may also work, because it can use its shield to get in close. These weapon have a range of 500 meters, but with an optimal range of 75 meters. It does very little damage at a long distance.

Pros and Cons

Pros

  • Extremely powerful canister charges prove effective in knife-fights
  • Kinetic projectiles deplete physical and energy shield HP quickly
  • Good for fighting against enemy Titans due to their big hitbox
  • Reload-while-firing attribute gives semi-sustained fire against enemies

Cons

  • Ineffective against small targets
  • Horrible accuracy
  • Damage is marginally reduced at range
  • Beta weapon-can only be mounted on Titans

Statistics (Needs Info)

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1000 Platinum-icon.png 438 96360 4380 3011

Upgrade Information

Level Cost Pt Icon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 20 Instant 390 85800 3900 2681
3 24 Instant 400 88000 4000 2750
4 26 Instant 489 107580 4890 3362
5 28 Instant 499 109780 4990 3431
6 30 Instant 512 112640 5120 3520
7 32 Instant 533 117260 5330 3664
8 34 Instant 440 96800 4400 3025
9 36 Instant 440 96800 4400 3025
10 38 Instant 450 99000 4500 3094
11 40 Instant 460 101200 4600 3163
12 42 Instant 470 103400 4700 3231
13 44 Instant 470 103400 4700 3231
14 46 Instant 480 105600 4800 3300
15 48 Instant 490 107800 4900 3369
16 50 Instant 632 139040 6320 4345
17 52 Instant 510 112200 5100 3506
18 54 Instant 510 112200 5100 3506
19 56 Instant 520 114400 5200 3575
20 58 Instant 530 116600 5300 3644
21 60 Instant 540 118800 5400 3713
22 62 Instant 550 121000 5500 3781
23 64 Instant 560 123200 5600 3850
24 66 Instant 570 125400 5700 3919
25 68 Instant 736 161920 7360 5060
Cost Time
Totals 1,078 Instant


  • The damage column shows the damage of each individual charge (out of 220 charges)
  • Damage column is per individual charge - note that Cyclone fires 10 charges per second.

Defense Mitigation (%)

Defense mitigation is an exclusive weapon attribute (currently only available on alpha and beta weaponry) that allows the weapon's projectiles to bypass a certain % of an enemy robot/titan's overall damage resistance.

Level Defense Mitigation
1 50%
2 52%
3 53%
4 54%
5 55%
6 56%
7 57%
8 58%
9 59%
10 60%
11 61%
12 62%
13 63%
14 64%
15 65%
16 66%
17 67%
18 68%
19 69%
20 70%
21 71%
22 72%
23 73%
24 74%
25 75%

3D Model


Update History

Version Changes
6.6.0 Weapon was added to the game

Poll

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