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Spark   Experimental Spark   Composite Spark


Components



Light energy system that electrocutes enemies with an electric charge. Damage increases as the distance decreases. Evaporates targets at close range in no time
— in-game description



<< PREV 42 Spark NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold

IRL Cost?

$60

Experience?

15
Type

Hardpoint?

Light

Tier?

IV

Faction?

TBA
Spark
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 146 per charge Icn info for user popup

WeaponRange Range 600 meters

Automatic

WeaponReload Reload 5 seconds

Magazine

Capacity 85 charges

Close Combat

Unload 8.4 seconds
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction[]

The Spark is a close to mid-range (up to 600 meters, with the damage increasing the closer the target) light energy weapon.

Strategy[]

This laser weapon is essentially a light version of the Scourge and Calamity, sharing the same range (600 meters) and damage type, as well as the same cycle time and requiring a target lock. Also, like the Scourge and Calamity, it deals more damage the closer you are to the target. With this considered, it can be used effectively for mid-range support and occasionally for brawling.

This weapon fires an electrical arc, somewhat similar to the Gekko's laser beam, however the Spark's beam stays attached to the locked on target, even if the weapon is at an angle (not pointed directly at the target). This makes it an effective counter against robots with the Dash ability, as the only way to avoid it is to find proper cover.

The Spark shares an issue with the Scourge -- it has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading. A single Spark is not that powerful, but can be irritating. Pairing it with either more Sparks, Calamities or Scourges is recommended.

Pros and Cons[]

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload

Upgrade Cost[]

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 6,000,000 60:00
9 8,000,000 72:00
10 10,000,000 80:00
11 12,000,000 90:00
12 15,000,000 96:00
Total Cost Time [DD:HH:MM]
60,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 18,000,000 06:00
3 19,500,000 12:00
4 21,000,000 18:00
5 22,500,000 24:00
6 24,000,000 24:00
7 25,500,000 24:00
8 27,000,000 24:00
9 28,500,000 24:00
10 30,000,000 24:00
11 31,500,000 24:00
12 33,000,000 24:00
Total Cost Time [DD:HH:MM]
280,500,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data[]

Spark
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
42 3 Light Energy 600 Goldcomponents Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
85 1 8.4 5 0.1 10
1021
Cycle DPS
3597 20k
Attributes Energy Energy Lock-on Target lock-on Automatic Automatic Magazine Magazine Close Combat Close combat Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
161 13,685 1,629 1,021 1 458 38,930 4,635 2,905
177 15,045 1,791 1,123 2 465 39,525 4,705 2,950
194 16,490 1,963 1,231 3 472 40,120 4,776 2,994
214 18,190 2,165 1,357 4 479 40,715 4,847 3,038
235 19,975 2,378 1,491 5 487 41,395 4,928 3,089
259 22,015 2,621 1,643 6 494 41,990 4,999 3,134
285 24,225 2,884 1,808 7 501 42,585 5,070 3,178
313 26,605 3,167 1,985 8 509 43,265 5,151 3,229
344 29,240 3,481 2,182 9 516 43,860 5,221 3,273
379 32,215 3,835 2,404 10 524 44,540 5,302 3,324
417 35,445 4,220 2,645 11 532 45,220 5,383 3,375
458 38,930 4,635 2,905 12 540 45,900 5,464 3,425
MK 3 Level 1 567 48,195 5,738 3,597
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Damage By Distance[]

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Audio[]

Update History[]

Version Changes
8.7.0 Damage increased by 25%
7.1.0 New limited edition model: Composite Spark
6.3.0 Damage reduced by 15%
Ammo capacity reduced by 15%
6.1.0 Workshop Prices Changed (Ag/Components): 1 day; 100,000/80⟶150,000/60
3 day; 350,000/230⟶510,000/170
Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 19 days 20 hours⟶30 days 13 hours
Price changed from 3,750 gold → 7,500 gold
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
Price changed from 5,000 gold⟶3,750 gold
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 13%
3.9.0 Weapon was added to the game

Poll[]


Trivia[]

  • A "spark" is a small fiery particle thrown off from a fire.
  • It has what seems like traffic lights on the back.
  • This weapon was added on May 23, 2018.

Navigation[]

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