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…Light energy system that electrocutes enemies with an electric charge. Damage increases as the distance decreases. Evaporates targets at close range in no time… – in-game description


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Purchase Information
In-Game Cost 10,000 ComponentIcon or 7,500 AuIcon
Real Value Icn info for user popup $60
Exp Level Icn info for user popup 15
Type
Hardpoint Icn info for user popup Light
Tier Icn info for user popup IV
Spark
Base Statistics Attributes
PilotRankPrivate icon Level 1 Icn damage energy Energy
WeaponDamage Damage 137 per charge Icn info for user popup Icn aiming lock Lock-on
WeaponRange Range 600 meters Icn shooting automatic Automatic
WeaponReload Reload 5 seconds Icn reload magazine Magazine
Capacity 110 charges Icn spec close combat Close Combat
Unload 11 seconds
Workshop Production Information
1 Day Cost AgIcon 3 Day Cost AgIcon
150,000 510,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

The Spark is a close to mid-range (up to 600 meters, with the damage increasing the closer the target) light energy weapon.

Strategy

This laser weapon is essentially a light version of the Scourge and Calamity, sharing the same range (600 meters) and damage type, as well as the same cycle time and requiring a target lock. Also, like the Scourge and Calamity, it deals more damage the closer you are to the target. With this considered, it can be used effectively for mid-range support and occasionally for brawling.

This weapon fires an electrical arc, somewhat similar to the Gekko's laser beam, however the Spark's beam stays attached to the locked on target, even if the weapon is at an angle (not pointed directly at the target). This makes it an effective counter against robots with the Dash ability, as the only way to avoid it is to find proper cover.

The Spark shares an issue with the Scourge -- it has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading. A single Spark is not that powerful, but can be irritating. Pairing it with either more Sparks, Calamities or Scourges is recommended.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 ComponentIcon or 7,500 AuIcon 137 15070 1370 942

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 151 16610 1510 1038
3 200,000 5 hours 165 18150 1650 1134
4 400,000 14 hours 181 19910 1810 1244
5 2,000,000 1 day 199 21890 1990 1368
6 4,000,000 1 day 16 hours 219 24090 2190 1506
7 6,000,000 2 days 20 hours 240 26400 2400 1650
8 11,000,000 3 days 14 hours 264 29040 2640 1815
9 17,000,000 4 days 12 hours 290 31900 2900 1994
10 32,000,000 5 days 318 34980 3180 2186
11 43,000,000 5 days 8 hours 350 38500 3500 2406
12 55,000,000 5 days 16 hours 385 42350 3850 2647
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 110 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 AuIcon 385 42350 3850 2647

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 392 43120 3920 2695
3 4,000,000 2 days 399 43890 3990 2743
4 8,000,000 3 days 406 44660 4060 2791
5 19,500,000 3 days 413 45430 4130 2839
6 19,500,000 3 days 420 46200 4200 2888
7 19,500,000 3 days 427 46970 4270 2936
8 19,500,000 3 days 434 47740 4340 2984
9 19,500,000 3 days 441 48510 4410 3032
10 19,500,000 3 days 448 49280 4480 3080
11 19,500,000 3 days 455 50050 4550 3128
12 19,500,000 3 days 462 50820 4620 3176
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual charge at 400 meters range (out of 110 charges)

Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Update History

Version Changes
6.1.0 Workshop Prices Changed (Ag/Components): 1 day; 100,000/80⟶150,000/60
3 day; 350,000/230⟶510,000/170
Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 19 days 20 hours⟶30 days 13 hours
Price changed from 3,750 gold → 7,500 gold
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
Price changed from 5,000 gold⟶3,750 gold
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 13%
3.9.0 Weapon was added to the game

Poll

What balance change does the Spark need after the 4.3 balance update?
 
161
 
38
 
21
 
4
 
10
 

The poll was created at 10:34 on November 3, 2018, and so far 234 people voted.

Trivia

  • A "spark" is a small fiery particle thrown off from a fire.
  • It has what seems like traffic lights on the back.
  • This weapon was added on May 23, 2018.

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