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Spark   Experimental Spark   Composite Spark


Components



Light energy system that electrocutes enemies with an electric charge. Damage increases as the distance decreases. Evaporates targets at close range in no time
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 15
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Spark.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 1165 per charge Icn info for user popup.png Lock-on
WeaponRange.png Range 600 meters Automatic
WeaponReload.png Reload 5 seconds Magazine
Capacity 85 charges Close Combat
Unload 8.5 seconds Blank
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Spark is a close to mid-range (up to 600 meters, with the damage increasing the closer the target) light energy weapon.

Strategy

This laser weapon is essentially a light version of the Scourge and Calamity, sharing the same range (600 meters) and damage type, as well as the same cycle time and requiring a target lock. Also, like the Scourge and Calamity, it deals more damage the closer you are to the target. With this considered, it can be used effectively for mid-range support and occasionally for brawling.

This weapon fires an electrical arc, somewhat similar to the Gekko's laser beam, however the Spark's beam stays attached to the locked on target, even if the weapon is at an angle (not pointed directly at the target). This makes it an effective counter against robots with the Dash ability, as the only way to avoid it is to find proper cover.

The Spark shares an issue with the Scourge -- it has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading. A single Spark is not that powerful, but can be irritating. Pairing it with either more Sparks, Calamities or Scourges is recommended.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 01:30
2 200,000 02:30
3 400,000 06:00
4 2,000,000 12:00
5 3,000,000 20:00
6 4,000,000 36:00
7 8,000,000 60:00
8 13,000,000 72:00
9 25,000,000 80:00
10 35,000,000 90:00
11 45,000,000 96:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 1,000,000 12:00
2 2,000,000 24:00
3 4,000,000 36:00
4 16,000,000 48:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,000,000 09:12:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Spark
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
42 3 Light Energy 600 Goldcomponents.png Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
85 1 8.4 5 0.1 10
742
Cycle DPS
2,613 20k
Attributes Energy Energy Lock-on Target lock-on Automatic Automatic Magazine Magazine Close Combat Close combat Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
117 9,945 1,184 742 1 327 27,795 3,309 2,074
128 10,880 1,295 812 2 332 28,220 3,360 2,106
140 11,900 1,417 888 3 338 28,730 3,420 2,144
154 13,090 1,558 977 4 343 29,155 3,471 2,176
169 14,365 1,710 1,072 5 349 29,665 3,532 2,214
186 15,810 1,882 1,180 6 355 30,175 3,592 2,252
204 17,340 2,064 1,294 7 361 30,685 3,653 2,290
224 19,040 2,267 1,421 8 367 31,195 3,714 2,328
246 20,910 2,489 1,560 9 373 31,705 3,774 2,366
270 22,950 2,732 1,713 10 380 32,300 3,845 2,410
297 25,245 3,005 1,884 11 386 32,810 3,906 2,449
327 27,795 3,309 2,074 12 393 33,405 3,977 2,493
MK 3 Level 1 412 35,020 4,169 2,613
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Audio

Update History

Version Changes
7.1.0 New limited edition model: Composite Spark
6.3.0 Damage reduced by 15%
Ammo capacity reduced by 15%
6.1.0 Workshop Prices Changed (Ag/Components): 1 day; 100,000/80⟶150,000/60
3 day; 350,000/230⟶510,000/170
Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 19 days 20 hours⟶30 days 13 hours
Price changed from 3,750 gold → 7,500 gold
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
Price changed from 5,000 gold⟶3,750 gold
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 13%
3.9.0 Weapon was added to the game

Poll


Trivia

  • A "spark" is a small fiery particle thrown off from a fire.
  • It has what seems like traffic lights on the back.
  • This weapon was added on May 23, 2018.

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