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…Light energy system that electrocutes enemies with an electric charge. Damage increases as the distance decreases. Evaporates targets at close range in no time… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon or
3,750 AuIcon
Real Value Icn info for user popup $30
Player Level Icn info for user popup 15
TYPE
Hardpoint Light
Spark
BASE STATISTICS ATTRIBUTES
Level 1 Icn damage energy Energy
WeaponDamage Damage 137 per charge Icn info for user popup Icn aiming lock Lock-on
WeaponRange Range 600m Icn shooting automatic Automatic
WeaponReload Reload 5 seconds Icn reload magazine Magazine
Capacity 100 charges Icn spec close combat Close Combat
Unload 10 seconds
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
100,000 350,000
Components ComponentIcon Components ComponentIcon
80 230

Introduction

The Spark is a close to mid-range (up to 600 meters, with the effectiveness increasing the closer the target) light energy weapon.

Strategy

This laser weapon is essentially a light version of the Scourge and Calamity, sharing the same range (600 meters) and damage type, as well as the same cycle time and requiring a target lock. Also, like the Scourge and Calamity, it deals more damage the closer you are to the target. With this considered, it can be used effectively for mid-range support and occasionally for brawling.

This weapon fires an electrical arc, somewhat similar to the Gekko's laser beam, however the Spark's beam stays attached to the locked on target, even if the weapon is at an angle (not pointed directly at the target). This makes it an effective counter against robots with the Dash ability, as the only way to avoid it is to find proper cover.

The Spark shares an issue with the Scourge -- it has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading. A single Spark is not that powerful, but can be irritating. Pairing it with either more Sparks, Calamities or Scourges is recommended.





Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 ComponentIcon/
3,750 AuIcon
137 13700 1370 913

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 1 hour 30 minutes 151 15100 1510 1007
3 200,000 2 hours 30 minutes 165 16500 1650 1100
4 400,000 6 hours 181 18100 1810 1207
5 2,000,000 12 hours 199 19900 1990 1327
6 3,000,000 20 hours 219 21900 2190 1460
7 4,000,000 1 day 12 hours 240 24000 2400 1600
8 8,000,000 2 days 12 hours 264 26400 2640 1760
9 13,000,000 3 days 290 29000 2900 1933
10 25,000,000 3 days 8 hours 318 31800 3180 2120
11 35,000,000 3 days 18 hours 350 35000 3500 2333
12 45,000,000 4 days 385 38500 3850 2567
Cost Time
Totals 135,700,000 19 days 20 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 100 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 AuIcon 385 38500 3850 2567

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 1,000,000 12 hours 392 39200 3920 2613
3 2,000,000 1 day 399 39900 3990 2660
4 4,000,000 1 day 12 hours 406 40600 4060 2707
5 16,000,000 2 days 413 41300 4130 2753
6 16,000,000 2 days 420 42000 4200 2800
7 16,000,000 2 days 427 42700 4270 2847
8 16,000,000 2 days 434 43400 4340 2893
9 16,000,000 2 days 441 44100 4410 2940
10 16,000,000 2 days 448 44800 4480 2987
11 16,000,000 2 days 455 45500 4550 3033
12 16,000,000 2 days 462 46200 4620 3080
Cost Time
Totals 135,000,000 19 days


  • The damage column shows the damage of each individual charge at 400 meters range (out of 100 charges)

Damage By Distance

Note:

  • Green: Increase in damage
  • Red: Decrease in damage
Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%


Update History

Version Changes
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5 Economy Changes:
Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3 Damage increased by 13%
3.9 Weapon was added to the game


Poll

What balance change does the Spark need after the 4.3 balance update?
 
127
 
32
 
18
 
3
 
9
 

The poll was created at 10:34 on November 3, 2018, and so far 189 people voted.

Trivia

  • Click here for 3D model of this weapon.
  • A "spark" is a small fiery particle thrown off from a fire.
  • It has what seems like traffic lights on the back.

Navigation

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