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Spark   Experimental Spark

Components


…Light energy system that electrocutes enemies with an electric charge. Damage increases as the distance decreases. Evaporates targets at close range in no time… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 15
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Spark.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 117 per charge Icn info for user popup.png Lock-on Lock-on


WeaponRange.png Range 600 meters Automatic Automatic


WeaponReload.png Reload 5 seconds Magazine Magazine


Capacity 85 charges Close Combat Close Combat


Unload 11 seconds Energy Energy


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
150,000 510,000
Components Components Components Components
60 170

Introduction

The Spark is a close to mid-range (up to 600 meters, with the damage increasing the closer the target) light energy weapon.

Strategy

This laser weapon is essentially a light version of the Scourge and Calamity, sharing the same range (600 meters) and damage type, as well as the same cycle time and requiring a target lock. Also, like the Scourge and Calamity, it deals more damage the closer you are to the target. With this considered, it can be used effectively for mid-range support and occasionally for brawling.

This weapon fires an electrical arc, somewhat similar to the Gekko's laser beam, however the Spark's beam stays attached to the locked on target, even if the weapon is at an angle (not pointed directly at the target). This makes it an effective counter against robots with the Dash ability, as the only way to avoid it is to find proper cover.

The Spark shares an issue with the Scourge -- it has to empty its clip in order to reload, meaning this weapon must be fully discharged while locked onto a target before reloading. A single Spark is not that powerful, but can be irritating. Pairing it with either more Sparks, Calamities or Scourges is recommended.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Lock-on attribute makes it extremely hard to miss
  • Critical damage at close range (300 meters or less)
  • 600-meter maximum range allows mid-range combat
  • Extremely good at sustained combat

Cons

  • Ineffective against physical shields
  • Damage is barely noticeable at range
  • Needs to empty entire clip in order to reload

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components or 7,500 Gold 117 9945 904 622

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 129 10965 997 685
3 200,000 5 hours 140 11900 1082 744
4 400,000 14 hours 154 13090 1190 818
5 2,000,000 1 day 169 14365 1306 898
6 4,000,000 1 day 16 hours 186 15810 1437 988
7 6,000,000 2 days 20 hours 204 17340 1576 1084
8 11,000,000 3 days 14 hours 225 19125 1739 1195
9 17,000,000 4 days 12 hours 247 20995 1909 1312
10 32,000,000 5 days 270 22950 2086 1434
11 43,000,000 5 days 8 hours 298 25330 2303 1583
12 55,000,000 5 days 16 hours 327 27795 2527 1737
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual charge at 400 meters range (out of 85 charges)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 327 27795 2527 1737

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 333 28305 2573 1769
3 4,000,000 2 days 338 28730 2612 1796
4 8,000,000 3 days 344 29240 2658 1828
5 19,500,000 3 days 350 29750 2705 1859
6 19,500,000 3 days 356 30260 2751 1891
7 19,500,000 3 days 362 30770 2797 1923
8 19,500,000 3 days 368 31280 2844 1955
9 19,500,000 3 days 374 31790 2890 1987
10 19,500,000 3 days 380 32300 2936 2019
11 19,500,000 3 days 387 32895 2990 2056
12 19,500,000 3 days 393 33405 3037 2088
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual charge at 400 meters range (out of 85 charges)

Damage By Distance

Range Damage % (+/-)
50 meters or less +137%
100 meters +122%
150 meters +83%
200 meters +71%
250 meters +60%
300 meters +34%
350 meters +11%
400 meters 0%
450 meters -23%
500 meters -40%
550 meters -60%
600 meters -77%

                                                                    *Green: Increase in damage
                                                                    *Red: Decrease in damage

  • This data was tested in-game on flat terrain
  • Values can vary slightly; elevation changes and the size (frame) of the target can effect the damage output %.

Audio

Update History

Version Changes
6.3.0 Damage reduced by 15%
Ammo capacity reduced by 15%
6.1.0 Workshop Prices Changed (Ag/Components): 1 day; 100,000/80⟶150,000/60
3 day; 350,000/230⟶510,000/170
Total Upgrade Cost: 135,700,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 19 days 20 hours⟶30 days 13 hours
Price changed from 3,750 gold → 7,500 gold
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
Price changed from 5,000 gold⟶3,750 gold
4.7.0 Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.3.0 Damage increased by 13%
3.9.0 Weapon was added to the game

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Trivia

  • A "spark" is a small fiery particle thrown off from a fire.
  • It has what seems like traffic lights on the back.
  • This weapon was added on May 23, 2018.

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