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…An Incredibly powerful energy weapon that damages enemies with a negative energy flow. After a certain number of hits, the target freezes. It's movement speed is lowered and incoming damage is increased.… – in-game description


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Purchase Information
In-Game Cost N/A Gold
Real Value Icn info for user popup.png
Exp Level Icn info for user popup.png 27
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Snaer.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 172 per particle Manual Manual


WeaponRange.png Range 600m Automatic Automatic


WeaponReload.png Reload 5 seconds Reload While Firing RWF


Capacity 50 Freeze Freeze


Unload 10 seconds



Introduction

Snear is the light counterpart of the Hel and Skadi. It can also apply freeze effects to robots over time like the cryo weapons: Rime, Cryo, and Glacier

Strategy

The Snaer is a strong mid-range freezing energy weapon, but can function effectively in close-quarters combat as well. It applies the Freeze effect to an enemy if it fires at them for a long enough period of time (the amount of Freeze accumulated on the target is represented by a grey snowflake next to their health bar that slowly fills with red). If the target stops receiving Freeze from any source for long enough; the accumulated Freeze will slowly start depleting, until either the target's Freeze disperses altogether or if it is re-applied by a source of Freeze again. Once Frozen, a target will slow down and receive extra damage from incoming projectiles for 5 seconds, then develops resistance to any sort of Freeze for 15 seconds.

The Snaer, with its ability to Freeze enemies, firefight range, large clip, reload-while-firing attribute and short reload (for a reload-while-firing weapon), is an ideal support weapon for any commander seeking to help out their allies. While it has a strong damage output, the commander utilizing the Snaer should still attempt to prioritize enemies-hit-and-run, saboteur or infiltrator enemies with their abilities on cooldown should always come first-due to their low health but high threat level while they have their abilities active, an opposing team should always seek to destroy them first when they're vulnerable. Enemies armed with normal energy barriers should also be prioritized, as the Snaer's energy attribute allows the commander to penetrate their shield and deplete their health, thus making them less of a threat to deal with when they go against an ally with weaponry less suited for combating them, for example, rockets or kinetic arms.

Despite seemingly being built around mid-range engagements, the Snaer's high damage output allows it to function extremely effectively as a brawling weapon as well. When brawling, a Snaer commander should try to always have cover handy, as while the Snaer takes a while to unload, its reload time for its full clip is also rather long, making the commander vulnerable while trying to reload the Snaer. While its reload-while-firing attribute allows it to start firing whenever the commander chooses, the commander should always attempt to reload the Snaer to full capacity before engaging again, as that will allow the commander to deal maximum damage to the enemy while they have Freeze applied to them. If things get too bad, the commander can always attempt to flee from the scene, as the Snaer's 600m range allows it to outrange most weapons at its maximum distance.

Pros and Cons

Pros:

  • Freezes enemies
  • Good at both short and medium range engagements
  • Short reload time and a relatively large magazine
  • Reload While Fire means the weapon will not have a 100% 'down time'

Cons:

  • Not good for long range combat
  • Excessive exposure is needed to fully utilize it's damage potential

Upgrade Cost

Tier color
Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 01:30
2 200,000 02:30
3 400,000 06:00
4 2,000,000 12:00
5 3,000,000 20:00
6 4,000,000 36:00
7 8,000,000 60:00
8 13,000,000 72:00
9 25,000,000 80:00
10 35,000,000 90:00
11 45,000,000 96:00
12 0 00:00
Totals Cost Time [DD:HH:MM]
135.700.000 19:20:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 1,000,000 06:00
2 2,000,000 12:00
3 4,000,000 18:00
4 8,000,000 24:00
5 16,000,000 24:00
6 16,000,000 24:00
7 16,000,000 24:00
8 16,000,000 24:00
9 16,000,000 24:00
10 16,000,000 24:00
11 16,000,000 24:00
12 0 00:00
Totals Cost Time [DD:HH:MM]
135.000.000 9:12:00
  • MK2 Upgrade cost 500 Gold


Weapons Data

91 4 Snaer
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Icn freeze 96.png Freeze Manual32.png Manual Automatic32.png Automatic FWR32.png RWF Energy32.png Energy Blankbot.png
Range Slot Type Min DPS Max DPS Unload Reload Rate of Fire Shot Interval AOE Ammo Particles per Shot
600 Light Energy 1720 5920 50 10 N/A 0.10 N/D 50 1
MK 1 MK 2
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
1 172 8600 1720 {{{cycle1}}} 1 493 24650 4930 {{{mk2cycle1}}}
2 189 9450 1890 {{{cycle2}}} 2 500 25000 5000 {{{mk2cycle2}}}
3 208 10400 2080 {{{cycle3}}} 3 509 25450 5090 {{{mk2cycle3}}}
4 229 11450 2290 {{{cycle4}}} 4 516 25800 5160 {{{mk2cycle4}}}
5 252 12600 2520 {{{cycle5}}} 5 527 26350 5270 {{{mk2cycle5}}}
6 277 13850 2770 {{{cycle6}}} 6 534 26700 5340 {{{mk2cycle6}}}
7 305 15250 3050 {{{cycle7}}} 7 545 27250 5450 {{{mk2cycle7}}}
8 336 16800 3360 {{{cycle8}}} 8 554 27700 5540 {{{mk2cycle8}}}
9 370 18500 3700 {{{cycle9}}} 9 561 28050 5610 {{{mk2cycle9}}}
10 407 20350 4070 {{{cycle10}}} 10 572 28600 5720 {{{mk2cycle10}}}
11 448 22400 4480 {{{cycle11}}} 11 579 28950 5790 {{{mk2cycle11}}}
12 493 24650 4930 {{{cycle12}}} 12 592 29600 5920 {{{mk2cycle12}}}
Mark 3 Level 1 {{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3cycle1}}}

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Update History

Version Changes
7.1.0 Weapon was added to the game


Trivia

  • The symbols on a side of Snaer are Elder Futhrak runes, that in translation to Latin alphabet is also "Snaer" and can be translated to english "snow".
  • In Norse mythology Snaer is seemingly a personification of snow, appearing in extant text as an euhemerized legendary Scandinavian king.

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