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Snaer   Teremok Snaer



An Incredibly powerful energy weapon that damages enemies with a negative energy flow. After a certain number of hits, the target freezes. It's movement speed is lowered and incoming damage is increased.
— in-game description



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Purchase Information
In-Game Cost N/A Gold
Real Value Icn info for user popup.png
Exp Level Icn info for user popup.png 27
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Snaer.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 172 per particle Manual
WeaponRange.png Range 600m Automatic
WeaponReload.png Reload 5 seconds Reload While Firing
Capacity 50 Freeze
Unload 10 seconds Blank


Introduction

Snear is the light counterpart of the Hel and Skadi. It can also apply freeze effects to robots over time like the cryo weapons: Rime, Cryo, and Glacier

Strategy

The Snaer is a strong mid-range freezing energy weapon, but can function effectively in close-quarters combat as well. It applies the Freeze effect to an enemy if it fires at them for a long enough period of time (the amount of Freeze accumulated on the target is represented by a grey snowflake next to their health bar that slowly fills with red). If the target stops receiving Freeze from any source for long enough; the accumulated Freeze will slowly start depleting, until either the target's Freeze disperses altogether or if it is re-applied by a source of Freeze again. Once Frozen, a target will slow down and receive extra damage from incoming projectiles for 5 seconds, then develops resistance to any sort of Freeze for 15 seconds.

The Snaer, with its ability to Freeze enemies, firefight range, large clip, reload-while-firing attribute and short reload (for a reload-while-firing weapon), is an ideal support weapon for any commander seeking to help out their allies. While it has a strong damage output, the commander utilizing the Snaer should still attempt to prioritize enemies-hit-and-run, saboteur or infiltrator enemies with their abilities on cooldown should always come first-due to their low health but high threat level while they have their abilities active, an opposing team should always seek to destroy them first when they're vulnerable. Enemies armed with normal energy barriers should also be prioritized, as the Snaer's energy attribute allows the commander to penetrate their shield and deplete their health, thus making them less of a threat to deal with when they go against an ally with weaponry less suited for combating them, for example, rockets or kinetic arms.

Despite seemingly being built around mid-range engagements, the Snaer's high damage output allows it to function extremely effectively as a brawling weapon as well. When brawling, a Snaer commander should try to always have cover handy, as while the Snaer takes a while to unload, its reload time for its full clip is also rather long, making the commander vulnerable while trying to reload the Snaer. While its reload-while-firing attribute allows it to start firing whenever the commander chooses, the commander should always attempt to reload the Snaer to full capacity before engaging again, as that will allow the commander to deal maximum damage to the enemy while they have Freeze applied to them. If things get too bad, the commander can always attempt to flee from the scene, as the Snaer's 600m range allows it to outrange most weapons at its maximum distance.

Pros and Cons

Pros:

  • Freezes enemies
  • Good at both short and medium range engagements
  • Short reload time and a relatively large magazine
  • Reload While Fire means the weapon will not have a 100% 'down time'

Cons:

  • Not good for long range combat
  • Excessive exposure is needed to fully utilize it's damage potential

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold


Weapons Data

Snaer
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
91 4 Light Energy 600 WorkshopYes.png Workshop
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
40 1 8.4 15 0.1 10
441
Cycle DPS
1,594 20k
Attributes Energy Energy Manual Manual Automatic Automatic Reload While Firing Reloads while firing Freeze Freeze Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
172 10,320 1,229 441 1 493 29,580 3,522 1,264
189 11,340 1,350 485 2 500 30,000 3,572 1,282
208 12,480 1,486 533 3 509 30,540 3,636 1,305
229 13,740 1,636 587 4 516 30,960 3,686 1,323
252 15,120 1,800 646 5 527 31,620 3,765 1,351
277 16,620 1,979 710 6 534 32,040 3,815 1,369
305 18,300 2,179 782 7 545 32,700 3,893 1,397
336 20,160 2,400 862 8 554 33,240 3,958 1,421
370 22,200 2,643 949 9 561 33,660 4,008 1,439
407 24,420 2,907 1,044 10 572 34,320 4,086 1,467
448 26,880 3,200 1,149 11 579 34,740 4,136 1,485
493 29,580 3,522 1,264 12 592 35,520 4,229 1,518
MK 3 Level 1 621 37,296 4,441 1,594
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

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Update History

Version Changes
7.9.0 Ammo capacity reduced (50 → 40), full reload interval increased (10 → 15 s)
7.1.0 Weapon was added to the game


Trivia

  • The symbols on a side of Snaer are Elder Futhrak runes, that in translation to Latin alphabet is also "Snaer" and can be translated to english "snow".
  • In Norse mythology Snaer is seemingly a personification of snow, appearing in extant text as an euhemerized legendary Scandinavian king.

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