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An experimental development by DSC engineers, this robot is vulnerable on the ground but extremely dangerous in the air. It can soar into the air and hover and then teleport back to the ground if required. The robot can also create a blizzard that freezes all enemies caught in it!
- — in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Default Weapons||2x Thunder 1x Punisher|
|Module Slots||Legendary Paint Jobs|
Siren's ability is called Snowstorm. Siren places down a translocator, flies up gaining altitude very fast, and then enters a plateau of flight with slow flight speed (same as ground speed). After it reaches max height, Siren activates a Reflector shield, blocking 80% damage and reflecting 30% damage.
During flight, Siren can choose to fire one unique ice missile with a range of 500 meters, which will create a huge Snowstorm dome (radius around 120 meters). The storm itself deals moderate damage per second (it is ~51% stronger than Harpy's) but also accumulates the Freeze effect slowly to enemies in contact. Enemies at most will recieve around 120% of the effect if it stays inside the field for the whole duration, which is sufficient to give them the Freeze effect, lowering enemies' speed by 50% and increasing their recieved damage by 20% for 5 seconds.
During the ability, Siren can either use its ability again to teleport back to the locator, losing its Reflector first and teleports back with a delay of 2 seconds. If no action is made and the ability ends, Siren will lose its Reflector and fall down in free-fall motion.
The Siren serves mostly as an ambush bot, because of its immense firepower and its Snowstorm ability. Because of its ability to fly, and because of its mediocre health, Siren should avoid front line combat, instead staying back and using its ability as often as possible.
Opponents will often avoid grouping together, as the Siren will deal massive damage to all bots caught in the Snowstorm. Enemies will attept to to keep seperation from one another, thus reducing the total damage output from Siren's ability. Opponents will work to evade being heavily damaged by the Siren by using abilities that allows them to quickly escape the Snowstorm field.
To counter this, Siren commanders should equip weapons that freeze of lockdown a target, preventing thier escape. Some good weapon setups to go with the freezing ability of the Snowstorm include freezing laser (Snaer, Hel) and immobilizing weapons (Magnetar, Puncher). As an ambush bot, Siren should equip weapons that have fast clip unload times. It is recommended that Siren commanders use cover most of the time until the ability is ready. While in the air, commaders should target large groups of bots that aren’t behind cover, to maximize damage output.
Commanders can use active modules such as Lock Down Ammo to immobilize targets, or Advanced Repair Unit to help offset Sirens average health. Phase Shift and Jump Unit can also add to Sirens survivability. Recommendation for passive modules include such as items as Nuclear Amplifier (gaining charges quickly from Snowstorm) or Overdrive Unit (since Siren's overall health level is not high to begin with) for added damage, or Balanced Unit for added hit points. I
Built In Weapon
|Built-in Weapon Stats|
|MK 1||MK 2|
|7.7.7||Robot added to the game.|
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