War Robots Wiki
Advertisement
Wiki-wordmark.png
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn.png
Lua Script Error Detected
Components



An experimental development by DSC engineers, this robot is vulnerable on the ground but extremely dangerous in the air. It can soar into the air and hover and then teleport back to the ground if required. The robot can also create a blizzard that freezes all enemies caught in it!
— in-game description


<< PREV 80 Siren NEXT >>
Purchase Information Siren.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
$100 (Estimate)
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Snowstorm DSCinfobox.png
DSC
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 79,700 38 kph
Armaments Standard Paint Jobs
Hardpoints 2x Heavy
1x Light
Default
Default Weapons 2x Thunder 1x Punisher
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV [REDACTED]Twins   Yang Lee
Wiki Class Icn info for user popup.png Medium

Introduction

Siren is a classed as a medium robot with two heavy and one light weapon slots and the Snowstorm ability

Abilities

Siren's ability is called Snowstorm. Siren places down a translocator, flies up gaining altitude very fast, and then enters a plateau of flight with slow flight speed (same as ground speed). After it reaches max height, Siren activates a Reflector shield, blocking 80% damage and reflecting 30% damage.

During flight, Siren can choose to fire one unique ice missile with a range of 500 meters, which will create a huge Snowstorm dome (radius around 120 meters). The storm itself deals moderate damage per second (it is ~51% stronger than Harpy's) but also accumulates the Freeze effect slowly to enemies in contact. Enemies at most will recieve around 120% of the effect if it stays inside the field for the whole duration, which is sufficient to give them the Freeze effect, lowering enemies' speed by 50% and increasing their recieved damage by 20% for 5 seconds.

During the ability, Siren can either use its ability again to teleport back to the locator, losing its Reflector first and teleports back with a delay of 2 seconds. If no action is made and the ability ends, Siren will lose its Reflector and fall down in free-fall motion.

Strategy

The Siren serves mostly as an ambush bot, because of its immense firepower and its Snowstorm ability. Because of its ability to fly, and because of its mediocre health, Siren should avoid front line combat, instead staying back and using its ability as often as possible.

Opponents will often avoid grouping together, as the Siren will deal massive damage to all bots caught in the Snowstorm. Enemies will attept to to keep seperation from one another, thus reducing the total damage output from Siren's ability. Opponents will work to evade being heavily damaged by the Siren by using abilities that allows them to quickly escape the Snowstorm field.

To counter this, Siren commanders should equip weapons that freeze of lockdown a target, preventing thier escape. Some good weapon setups to go with the freezing ability of the Snowstorm include freezing laser (Snaer, Hel) and immobilizing weapons (Magnetar, Puncher). As an ambush bot, Siren should equip weapons that have fast clip unload times. It is recommended that Siren commanders use cover most of the time until the ability is ready. While in the air, commaders should target large groups of bots that aren’t behind cover, to maximize damage output.

Commanders can use active modules such as Lock Down Ammo to immobilize targets, or Advanced Repair Unit to help offset Sirens average health. Phase Shift and Jump Unit can also add to Sirens survivability. Recommendation for passive modules include such as items as Nuclear Amplifier (gaining charges quickly from Snowstorm) or Overdrive Unit (since Siren's overall health level is not high to begin with) for added damage, or Balanced Unit for added hit points. I

Possible Setups

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Total Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 12:00
3 5,000,000 24:00
4 10,000,000 36:00
5 22,500,000 48:00
6 22,500,000 48:00
7 22,500,000 48:00
8 22,500,000 48:00
9 22,500,000 48:00
10 22,500,000 48:00
11 22,500,000 48:00
12 22,500,000 48:00
Total Cost Time [DD:HH:MM]
197,500,000 19:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats

Siren
ID 80 Ability Faction
Tier 4
Snowstorminfobox.png

Snowstorm
DSC
DSC
Class Light
Medium
Wiki Class Icn info for user popup.png Heavy
Availability WorkshopNo.png Exclusive
MK 1 Level MK 2
Durability Speed Durability Speed
79,700 38 1 151,400 53
84,500 39 2 154,200 53
89,600 40 3 156,900 53
95,000 42 4 159,700 53
100,700 44 5 162,400 53
106,700 46 6 165,200 53
113,200 48 7 167,900 53
120,000 49 8 170,700 53
127,100 50 9 173,500 53
134,800 51 10 176,200 53
142,900 52 11 179,000 53
151,400 53 12 181,700 53
MK 3 Level 1 190,800 53

Built In Weapon

Built-in Weapon Stats
MK 1 MK 2
1 620 1,750
2 690 1,780
3 750 1,810
4 830 1,840
5 910 1,870
6 1,000 1,890
7 1,100 1,920
8 1,200 1,950
9 1,320 1,980
10 1,450 2,000
11 1,600 2,030
12 1,750 2,060
mk3 2,160

Update History

Version Changes
7.7.7 Robot added to the game.

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Animation

Trivia

This is one of three robots whose camera angle changes while flying, the others are Nightingale and Harpy

Navigation

Advertisement